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ODDCORE Game Cover

About ODDCORE

ODDCORE is a single player arcade shooter game with a horror theme. It was developed by ODDCORP and was released on January 7, 2026. It received overwhelmingly positive reviews from players.

JOIN OUR DISCORD! About the GameExpect a fast-paced FPS experience wrapped in a retro, liminal vibe. EARLY ACCESS 0.4 FEATURES 13 unique weapons + 10 specialized gadgets 140+ stackable items 100+ variants to explore and purge through 35+ entities with their unique personalities and mechanics 12 boss battles Hub world and arcade with classic minigames to win even more prizes Sand…

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Looking for games like ODDCORE? Here are top arcade shooter recommendations with a horror focus, selected from player-similarity data — start with Deadlink, Roboquest or Abyssus.

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Reviews

97%Audience ScoreBased on 837 reviews
gameplay81 positive mentions
grinding6 negative mentions

  • Fun and addictive fast-paced roguelike shooter with a unique time management mechanic that adds urgency and strategy.
  • Distinctive and appealing liminal/weirdcore art style and surreal backrooms-inspired environments create a memorable atmosphere.
  • Varied and creative weapons and gadgets that encourage experimentation and different playstyles, complemented by satisfying movement and gunplay.
  • Some bosses feel excessively bullet-spongy and cause pacing issues, making fights feel like tedious endurance tests.
  • Lack of enemy variety and repetitive arena designs can reduce long-term engagement and make runs feel similar.
  • Certain gameplay systems like weapon balance, movement responsiveness, item upgrades, and UI clarity need polish and better explanation.
  • gameplay

    175 mentions Positive Neutral Negative
    46% positive mentions, 52% neutral mentions, 2% negative mentions

    The gameplay is highly praised for its addictive, fast-paced roguelike shooter mechanics centered around a unique five-minute timer and soul collection system that adds urgency and strategic depth. Players enjoy the satisfying gunplay, varied weapons and gadgets, smooth movement, and the engaging core loop that blends intense combat with a dreamlike, oddcore aesthetic. While some desire more enemy variety and advanced movement options, the overall experience is considered fun, original, and well-polished, with high replay value and clever integration of meta-progression.

    • “One of those games where you keep wanting to come back for more, subsequently discover more things, mechanics or ways to play, and resultantly progress further and further.”
    • “The 5 min timer is a genius level idea that makes you go faster and faster, which is peak gameplay for me and my style of shooting.”
    • “The core gameplay loop is polished, responsive, and immediately compelling, which makes the rough edges easier to forgive.”
    • “The game has a lot of interesting visuals and is a nice spin on what is otherwise a severely oversaturated aesthetic (the backrooms), but it really likes sauce, and there are a few mechanics about it that just plain annoy me.”
    • “I was hoping the gameplay would make up for it, and as one of the other negative reviews said, the bosses just aren't fun, all the arenas feel the same very quickly, even though it is early access I just don't feel like there's a good sense of direction for the future of it.”
    • “On a purely gameplay perspective, my only real complaint is that there is little practical variety in enemy behaviours in the first 10 levels or so.”
  • graphics

    94 mentions Positive Neutral Negative
    53% positive mentions, 44% neutral mentions, 3% negative mentions

    The game’s graphics receive widespread praise for their unique, surreal, and dreamcore-inspired retro aesthetic that revitalizes the often oversaturated liminal space/backrooms theme with vibrant colors, detailed level design, and creative visual effects. Many highlight the smooth, polished art style that complements the fast-paced gameplay and arcade feel, creating an immersive and distinctive atmosphere. While some note minor performance issues and personal preferences on remodels, the overall visual presentation is considered a major strength that greatly enhances the experience.

    • “The atmosphere really captures that dreamcore aesthetic and the immediate gameplay loop of needing to outrun the clock makes it so that every moment feels frantic, even with the timer actually being fairly generous.”
    • “If you enjoy roguelikes and unique takes on retro shooters, with a beautiful take on the visuals embracing liminality with its characters as well, please give this game a try.”
    • “The surreal, liminal space/weirdcore/nostalgiacore-inspired visuals are used to create a fantastic variety of levels and strange creatures to fight in them.”
    • “Plzzz, performance update, the game has potato graphics but doesn't run well on a potato PC.”
    • “Honestly, for the same price, I preferred a game called Cosmic Call, different art style.”
    • “Outside of the liminal visuals/level design this game is a roguelike with a scoreboard.”
  • music

    81 mentions Positive Neutral Negative
    48% positive mentions, 48% neutral mentions, 4% negative mentions

    The game's music is widely praised for its atmospheric, liminal vibe and seamless integration with gameplay, enhanced by a dynamic soundtrack that adapts to in-game events. A standout feature is the robust custom music support, allowing players to import and have their own playlists affect gameplay through audio filters and effects. While some find the base soundtrack repetitive or wish for more variety, overall the music significantly elevates the immersive experience and complements the game's fast-paced action and unique art style.

    • “The soundtrack is so good I forget this is the game's music and not my own playlist.”
    • “+ The soundtrack absolutely bangs (you can add your own music too!) and impacts runs.”
    • “The inclusion of being able to add custom music through mp3 files works seamlessly and adapts to what's happening in game.”
    • “These runs drag on for as long as your patience lasts, and the content, rooms, enemies, music, is recycled over and over.”
    • “The soundtrack is too limited from the start, which gets repetitive fast.”
    • “Edit - my custom songs are not showing, and my cassette tapes that I had gotten are also now all gone, and the game also kinda stutters at the beginning but I think that's just due to the map loading or something.”
  • replayability

    16 mentions Positive Neutral Negative
    63% positive mentions, 37% neutral mentions, 0% negative mentions

    The game offers extensive replayability through diverse weapons, builds, and unique upgrades, combined with an engaging roguelite progression and satisfying gameplay loops. Its variety of objectives, intense yet accessible gameplay, and additional features like minigames contribute to a highly addictive and rewarding experience, especially impressive given its affordable price.

    • “Lots of weapon and build variety and tons of replay value, the gunplay feels really good and the entire gameplay loop is really satisfying.”
    • “The unique upgrades every round, variety of different objectives, and different weapon playstyles gives it a lot of replay value.”
    • “For the price, you’re getting an addictive, highly replayable experience that’s easy to jump in and out of.”
  • atmosphere

    15 mentions Positive Neutral Negative
    40% positive mentions, 40% neutral mentions, 20% negative mentions

    The game's atmosphere is widely praised for its immersive, dreamcore and liminal space aesthetics, combining surreal visuals, stylized graphics, and a dynamic soundtrack to create a uniquely eerie yet captivating experience. Players appreciate the tension-filled, frantic gameplay enhanced by nostalgic yet unsettling design elements, making the environment both memorable and deeply engaging. Overall, the atmosphere is considered a standout feature that perfectly complements the gameplay and art direction, contributing to a compelling and polished experience.

    • “The atmosphere really captures that dreamcore aesthetic, and the immediate gameplay loop of needing to outrun the clock makes every moment feel frantic, even with a fairly generous timer.”
    • “I could spend hours talking about how well-crafted its atmosphere is, the charm in every design, how polished, varied, and fun the gameplay is, how immersive and dynamic the soundtrack is, and the enormous interest in the environments that go beyond simply being inspired by the backrooms and manage to have their own identity.”
    • “Low-resolution textures, exaggerated lighting, and strange enemy designs create an atmosphere that is both nostalgic and deeply uncomfortable.”
    • “Along with the unsettling atmosphere, random events, and sometimes creepy enemy design?”
    • “The world is bizarre, the atmosphere is unforgettable, and you’re constantly wondering what insanity is waiting around the next corner.”
  • story

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game's story embraces its playful and silly aesthetic, prioritizing fun and engaging gameplay over a traditional plot. While some missions could use refinement, the overall experience, including its style and music, is highly praised. Players appreciate the lack of a complex narrative, enjoying the game’s charm and hoping for a future story mode or campaign.

    • “Instead, it leans into the inherent silliness in the aesthetic that often gets ignored (though this is also part of the framing device of the game's story).”
    • “I just finished the main story but this game is perhaps one of the best games I have ever played in style, music, visuals, fun, and silliness all while being a small indie team. I highly recommend it for an early access game for only £9. I have almost played 15 hours nonstop just to beat the story, not even collect all the collectibles and face further challenges. This game feels like when I discovered Ultrakill for the first time.”
    • “Would love a story mode / campaign down the line of how we got here, how to escape maybe.”
    • “It feels wrong to play this game without those gadgets; this is more evident with some variants having side missions that require you to catch flowers or domes, which really make those mobility gadgets a requirement to use.”
    • “Some things need more tweaking, like the sunflower catching missions on big maps where it just becomes boring too fast.”
    • “Would love a story mode or campaign down the line explaining how we got here and how to escape.”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is seen as a mixed experience, with some players finding certain achievements and meta-progression tedious and grind-heavy, especially with random elements and costly rewards in the arcade. However, others appreciate the high replayability and enjoy the grind for cosmetics, weapons, and abilities, which adds fun and variety. Overall, grinding can feel repetitive but also rewarding for dedicated players.

    • “The 'find cassettes' or 'find papers' missions were fun to look for, but the grindy achievements are a real pain.”
    • “The actual meta-progression can be a bit tedious though.”
    • “The shops and cards when you first start the game don't make much sense because you don't have the parts in the tutorial; also, the arcade rewards cost a lot for the skins, which feels grindy because the arcade doesn't give many tickets unless you're playing the whack-a-mole game.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 20% neutral mentions, 40% negative mentions

    The game’s optimization is mixed, with occasional minor performance dips of 4-5 FPS even on low settings, which can affect play on lower-end PCs. Players appreciate the conversion of tokens to tickets through minigames but desire more polished performance and additional stylish abilities to enhance gameplay.

    • “Hope they don't just leave the game, it's cool, just needs more optimization and more stylish abilities and stuff to do.”
    • “Please, performance update needed, the game has low graphics but doesn't run well on low-end PCs.”
    • “My only major gripe is that there are only like 10 gadgets (most of them being movement abilities) and also that the game dips in performance sometimes (it's not too major though, only maybe like 4-5 fps).”
    • “Please, performance update needed, the game has low-quality graphics but does not run well on a low-end PC.”
  • humor

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The humor is highlighted by quirky and amusing elements like using a spitting frog as a weapon, which players find genuinely funny and enjoyable. While some sounds can be grating, overall the game’s humor and playful tone add to its charm and fun.

    • “More importantly than any of that, however: you can use a frog as a weapon and the reload animation is really funny. It spits on people and it's genuinely one of the best weapons in the game. 10/10”
    • “Many of them have sounds that are just kind of grating, though the frog is kinda funny.”
    • “Funny pew pew”
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Play Times

4h Median play time
6h Average play time
3-10h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

ODDCORE is a arcade shooter game with horror theme. Common tags for ODDCORE include first-person, 3D, indie, boomer shooter, runner and others.

ODDCORE is available on PC, Steam Deck and Windows.

On average players spend around 6 hours playing ODDCORE.

ODDCORE was released on January 7, 2026.

ODDCORE was developed by ODDCORP.

ODDCORE has received overwhelmingly positive reviews from players. Most players liked ODDCORE for its gameplay but disliked it for its story.

ODDCORE is a single player game.

Similar games include Deadlink, Roboquest, Abyssus, Mycopunk, Bloodshed and others.