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ODDCORE Game Cover

About ODDCORE

ODDCORE is a single player arcade shooter game with a horror theme. It was developed by ODDCORP and was released on January 7, 2026. It received overwhelmingly positive reviews from players.

JOIN OUR DISCORD! About the GameExpect a fast-paced FPS experience wrapped in a retro, liminal vibe. EARLY ACCESS FEATURES 13 unique weapons + 10 specialized gadgets 70+ BRAND NEW stackable items 50+ arenas that we call "variants" 25+ enemy types and boss battles Hub world and arcade with classic minigames to win even more prizes Sandbox editor for custom levels (experim…

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Games Like ODDCORE

Looking for games like ODDCORE? Here are top arcade shooter recommendations with a horror focus, selected from player-similarity data — start with Deadlink, VOID/BREAKER or Roboquest.

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Reviews

97%Audience ScoreBased on 692 reviews
gameplay64 positive mentions
story3 negative mentions

  • Unique and highly addictive roguelike FPS with fast-paced, fluid, and satisfying combat mechanics.
  • Distinctive retro, surreal, and liminal space-inspired art style and atmosphere, enhanced by a dynamic soundtrack with customizable music integration.
  • Innovative gameplay mechanics including the management of a time limit and resource ('souls') system that encourages strategic decision-making and replayability.
  • Currently limited enemy variety and repetitive enemy/boss designs reduce long-term engagement.
  • Balance issues with weapon scaling and difficulty spikes, leading to certain weapons dominating and late-game enemies feeling like bullet sponges.
  • Some UI and tutorial aspects are confusing, and certain gameplay systems such as healing mechanics and progression can feel unintuitive or underdeveloped.
  • gameplay

    138 mentions Positive Neutral Negative
    46% positive mentions, 52% neutral mentions, 2% negative mentions

    The gameplay is widely praised for its fast-paced, addictive roguelite shooter mechanics that combine unique time and soul resource systems, varied weapons, and fluid movement, creating intense and replayable runs. While some note a lack of enemy and stage variety early on and occasional UI confusion, the core loop’s balance of urgency and strategic depth, alongside satisfying combat and creative gadgets, delivers consistently engaging and fresh experiences. Overall, the game’s gameplay is celebrated for its originality, snappy controls, and a well-integrated progression system that keeps players hooked.

    • “This may genuinely be my favorite game of all time. The gameplay loop makes it feel so intense and focused on time that it feels as if I just went through hours of gameplay in half an hour (in this context this is a good thing). You could sit down and play this at any time and have a blast. The weapons and gadgets can change how you play so much, and the little minigames to unlock everything is great.”
    • “Not only does it have arena mechanics, but it also combines roguelike gameplay in a completely original way.”
    • “The weapons all have clever fire/alt fire mechanics, and combining them with gadgets like grapples or force pushes/pulls really opens combat up.”
    • “On a purely gameplay perspective, my only real complaint is that there is little practical variety in enemy behaviours in the first 10 levels or so.”
    • “Enemy damage and movement speed is high from the get-go and scales quite aggressively, which suggests to me that you're supposed to pump a lot of your resources into your own damage in order to keep up, but that leaves you very little to work with in order to upgrade your own movement mechanics and/or health/defense, which then eventually starts to become a problem when the enemies are so quick that you can't really dodge them effectively anymore.”
    • “It would be nice to have some of these abilities simply built into the main gameplay (dash and slide, for example).”
  • graphics

    72 mentions Positive Neutral Negative
    50% positive mentions, 46% neutral mentions, 4% negative mentions

    The game's graphics are widely praised for their unique, surreal, and retro-inspired art style that effectively captures liminal, weirdcore, and backrooms aesthetics. The visuals, combined with smooth movement and atmospheric level design, create an immersive and distinctive experience that sets it apart from typical shooters. While performance issues are noted on low-end PCs, the striking, creative graphics and cohesive aesthetic remain a major highlight.

    • “The surreal, liminal space/weirdcore/nostalgiacore-inspired visuals are used to create a fantastic variety of levels and strange creatures to fight in them.”
    • “The visuals and atmosphere are great and I found myself hooked and immersed almost instantly.”
    • “There are even collectables like the mix tapes that change the difficulty or the different stickers you can find hidden throughout what seems to be 50 levels; each level completed gets crazier and crazier the more you play. I definitely recommend this game and the art style is absolutely beautiful in my opinion.”
    • “Plzzz, performance update, the game has potato graphics but doesn't run well on a potato PC.”
    • “Honestly, for the same price, I preferred a game called Cosmic Call, different art style.”
    • “Outside of the liminal visuals and level design, this game is just a roguelike with a scoreboard.”
  • music

    67 mentions Positive Neutral Negative
    51% positive mentions, 45% neutral mentions, 4% negative mentions

    The game features a highly praised soundtrack that perfectly complements its atmosphere, blending well with the quirky graphics and fast-paced gameplay. A standout feature is the seamless custom music support, allowing players to import their own MP3s, which dynamically adapt with effects during gameplay, enhancing immersion. While some users desire more varied or harder-hitting tracks, overall, the music is regarded as a major highlight that elevates the experience.

    • “The inclusion of being able to add custom music through mp3 files works seamlessly and adapts to what's happening in game.”
    • “The soundtrack is so good I forget this is the game's music and not my own playlist.”
    • “+ The soundtrack absolutely bangs (you can add your own music too!) and impacts runs.”
    • “Also, custom music option is amazing.”
    • “The soundtrack is too limited from the start, which gets repetitive fast.”
    • “Sometimes it feels like the music tracks could blend together better.”
    • “Wish the music went a little harder.”
  • replayability

    15 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The game offers exceptional replayability, driven by unique upgrades, varied objectives, and roguelite mechanics that create an addictive, skill-based loop. Players consistently praise its value and lasting appeal, highlighting intense, quick gameplay bursts and evolving challenges that keep each session fresh. Overall, it delivers high replay value at an affordable price point.

    • “The unique upgrades every round, variety of different objectives, and different weapon playstyles gives it a lot of replay value.”
    • “For the price, you’re getting an addictive, highly replayable experience that’s easy to jump in and out of.”
    • “Pis feux replayability”
    • “It prioritizes intensity, replayability, and style over accessibility or comfort, delivering short but memorable bursts of gameplay that reward skill, adaptability, and daring choices.”
    • “This is cool too because the game immediately gives you minigames/replay value in the form of this arcade.”
  • atmosphere

    11 mentions Positive Neutral Negative
    45% positive mentions, 37% neutral mentions, 18% negative mentions

    The game's atmosphere is highly praised for its immersive, stylized visuals and dynamic soundtrack that perfectly complement the eerie, liminal backrooms setting. Players appreciate the nostalgic yet unsettling design, unique enemy concepts, and varied environments that create a deeply engaging and memorable experience. Overall, the carefully crafted atmosphere enriches the gameplay and establishes a strong, captivating identity.

    • “The visuals and atmosphere are great and I found myself hooked and immersed almost instantly.”
    • “The atmosphere and art direction of the liminal spaces like the backrooms is a perfect setting for this type of game and the gameplay and mechanics are genuinely fun and the gunplay is great.”
    • “I could spend hours talking about how well-crafted its atmosphere is, the charm in every design, how polished, varied, and fun the gameplay is, how immersive and dynamic the soundtrack is, the enormous interest in the environments that go beyond simply being inspired by the backrooms and manage to have their own identity. I can't adequately describe how in love I am with every aspect and the respect I have for the development team for continuing to strive for even more despite how good everything already is.”
    • “Low-resolution textures, exaggerated lighting, and strange enemy designs create an atmosphere that is both nostalgic and deeply uncomfortable.”
    • “Along with the unsettling atmosphere, random events, and sometimes creepy enemy design?”
  • story

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    The story in this game embraces a playful silliness that complements its vibrant aesthetic, with some side missions encouraging creative gadget use to enhance gameplay. While the plot is minimal and lacks depth, the overall experience remains highly enjoyable, with players appreciating the fun and style over narrative complexity. Many express interest in a deeper story mode in the future but find the current lighthearted approach fitting for the game's focus on fun.

    • “I just finished the main story but this game is perhaps one of the best games I have ever played in style, music, visuals, fun, and silliness, all while being developed by a small indie team. I highly recommend it for an early access game for only £9. I have played almost 15 hours nonstop just to beat the story, not even collecting all the collectibles or facing the further challenges. This game feels like when I discovered Ultrakill for the first time.”
    • “Instead, it leans into the inherent silliness in the aesthetic that often gets ignored (though this is also part of the framing device of the game's story).”
    • “It feels wrong to play this game without those gadgets; this is especially evident with some variants having side missions that require you to catch flowers or domes, which really makes those mobility gadgets more of a requirement to use.”
    • “Some things need more tweaking, like the sunflower catching missions on big maps where it just becomes boring too fast.”
    • “Would love a story mode / campaign down the line explaining how we got here and how to escape, maybe.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game offers rewarding replayability through prizes like cosmetics, weapons, and abilities, adding fun to the arcade experience. However, some players find the early game shops confusing and feel that obtaining skins can be grindy due to limited arcade tickets. Overall, grinding is enjoyable but can feel a bit challenging at the start.

    • “The shops and cards when you first start the game don't make much sense because you don't have a part for that in the tutorial. Also, the arcade game rewards cost a lot for the skins, which feels a bit grindy because the arcade doesn't give you many tickets unless you're playing the whack-a-mole game.”
    • “The arcade game rewards cost a lot for the skins, which makes the grind feel excessive due to limited ticket rewards.”
    • “Grinding feels tedious because the initial tutorial doesn't explain key features like shops and cards, making early progression confusing.”
  • optimization

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    Users find the game cool but note it requires better optimization to improve performance, especially on low-end PCs. They suggest enhancing abilities and gameplay features alongside performance updates. Overall, the game struggles to run smoothly despite its simple graphics.

    • “Hope they don't just leave the game; it's cool, it just needs more optimization and more stylish abilities and stuff to do.”
    • “Please, performance update needed; the game has potato graphics but doesn't run well on a potato PC.”
    • “Please, performance update needed. The game has potato graphics but doesn't run well on a potato PC.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development is praised for its interesting lore and creative character designs, particularly in the enemy concepts. Overall, the ideas behind the characters are well-received and add depth to the game.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is lighthearted and playful, often centered around amusing sound effects like "pew pew" during gameplay, adding a fun and entertaining touch.

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Play Times

4h Median play time
6h Average play time
3-10h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

ODDCORE is a arcade shooter game with horror theme. Common tags for ODDCORE include first-person, 3D, indie, boomer shooter, runner and others.

ODDCORE is available on PC, Steam Deck and Windows.

On average players spend around 6 hours playing ODDCORE.

ODDCORE was released on January 7, 2026.

ODDCORE was developed by ODDCORP.

ODDCORE has received overwhelmingly positive reviews from players. Most players liked ODDCORE for its gameplay but disliked it for its story.

ODDCORE is a single player game.

Similar games include Deadlink, VOID/BREAKER, Roboquest, Mycopunk, Abyssus and others.