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ODDCORE Game Cover

About

ODDCORE is a single player action game. It was developed by ODDCORP and was released on January 7, 2026. It received overwhelmingly positive reviews from players.

JOIN OUR DISCORD! About the GameExpect a fast-paced FPS experience wrapped in a retro, liminal vibe. EARLY ACCESS FEATURES 13 unique weapons + 10 specialized gadgets 70+ BRAND NEW stackable items 50+ arenas that we call "variants" 25+ enemy types and boss battles Hub world and arcade with classic minigames to win even more prizes Sandbox editor for custom levels (experim…

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97%
Audience ScoreBased on 441 reviews
gameplay43 positive mentions
story2 negative mentions

  • The game features a unique blend of fast-paced FPS action and roguelike mechanics, making it highly addictive and replayable.
  • The aesthetic and level design are captivating, drawing inspiration from liminal spaces and creating a surreal atmosphere that enhances the gameplay experience.
  • The arcade hub and mini-games add an engaging layer of progression, allowing players to unlock new weapons and abilities while enjoying a variety of fun activities.
  • The game can feel overwhelming at times due to its chaotic nature, and some players may find the difficulty spikes frustrating.
  • There is a lack of enemy variety and depth in the gameplay, which can lead to repetitive experiences over time.
  • The tutorial and UI could be improved, as some mechanics are not clearly explained, making it challenging for new players to fully grasp the game.
  • gameplay
    86 mentions Positive Neutral Negative

    The gameplay is characterized by a tight, fast-paced loop that combines arcade shooting mechanics with unique elements like a strict time limit and a soul mechanic, creating an intense and addictive experience. While the visuals and sound design enhance the overall enjoyment, some players find the UI confusing and desire more content and advanced movement mechanics. Overall, the game successfully blends engaging mechanics with a distinct aesthetic, making it a compelling choice for fans of the genre.

    • “The core gameplay loop is polished, responsive, and immediately compelling, which makes the rough edges easier to forgive.”
    • “The gameplay loop is addicting (not to mention the slot machine in the arcade section), the weapons are so fun to use and the combinations of the gadgets lead to interesting ways to go about the run.”
    • “The fast and chaotic gameplay with the weird core background go really well together with the sudden 'breaks' every once in a while, and the weapons are all useful in their own way.”
    • “Even though it has a tutorial and posters explaining the mechanics, a lot of things are still confusing, and it all comes down to bad UI, both in terms of look and interactions; sometimes it confuses me more than it helps.”
    • “Enemy damage and movement speed is high from the get-go and scales quite aggressively, which suggests to me that you're supposed to pump a lot of your resources into your own damage in order to keep up, but that leaves you very little to work with in order to upgrade your own movement mechanics and/or health/defense, which then eventually starts to become a problem when the enemies are so quick that you can't really dodge them effectively anymore.”
    • “The soul mechanic will make you feel pressured to get kills while the time mechanic will make you feel rushed; this isn’t a negative for me, as the game is built around them, but if you aren’t a fan of these, you’ll likely dislike the game.”
  • music
    42 mentions Positive Neutral Negative

    The music in the game has received mixed feedback, with many players praising its integration and the ability to import custom tracks, enhancing the overall experience. While some find the original soundtrack limited and repetitive, others appreciate its atmospheric qualities and how it complements the gameplay. Overall, the soundtrack is considered a strong point, contributing to the game's engaging and immersive environment.

    • “Great game with a good soundtrack!”
    • “The soundtrack fits the game perfectly, and progression feels meaningful and fun.”
    • “I could spend hours talking about how well-crafted its atmosphere is, the charm in every design, how polished, varied, and fun the gameplay is, how immersive and dynamic the soundtrack is, the enormous interest in the environments that go beyond simply being inspired by the backrooms and manage to have their own identity.”
    • “The soundtrack is too limited from the start, which gets repetitive fast.”
    • “Edit - my custom songs are not showing, and my cassette tapes that I had gotten are also now all gone, and the game also kinda stutters at the beginning but I think that's just due to the map loading or something, I don't know.”
    • “Only thing I dislike is the music, but it is kinda liminal space-like.”
  • graphics
    40 mentions Positive Neutral Negative

    The graphics of the game have been widely praised for their unique and surreal art style, blending retro and liminal aesthetics that create a captivating atmosphere. Players appreciate the smooth gameplay and intricate level designs, noting that the visuals enhance the overall experience, making it stand out in the indie scene. Despite some critiques regarding enemy variety, the game's vibrant graphics and attention to detail have left a strong impression on many reviewers.

    • “The aesthetics and level design are something I've never seen done in this context before, and I love it.”
    • “The graphics, environment, and all the liminal spaces are so cool.”
    • “Visually, oddcore leans heavily into a surreal, retro-horror aesthetic that sets it apart from more traditional shooters.”
    • “Honestly, for the same price, I preferred a game called Cosmic Call; it has a different art style.”
    • “Outside of the liminal visuals/level design, this game is a roguelike with a scoreboard.”
  • replayability
    10 mentions Positive Neutral Negative

    The game is praised for its exceptional replayability, driven by roguelike progression and engaging gameplay mechanics that encourage skill and adaptability. Players appreciate the endless replay value, with short, intense sessions and additional minigames enhancing the overall experience. Overall, it offers a highly addictive and rewarding gameplay loop that keeps players coming back for more.

    • “This creates a boomer shooter with infinite replayability.”
    • “For the price, you’re getting an addictive, highly replayable experience that’s easy to jump in and out of.”
    • “Roguelike progression is at the heart of Oddcore’s replayability.”
    • “It prioritizes intensity, replayability, and style over accessibility or comfort, delivering short but memorable bursts of gameplay that reward skill, adaptability, and daring choices.”
    • “This is cool because the game immediately gives you minigames/replay value in the form of this arcade.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its unique blend of nostalgic and unsettling elements, effectively enhanced by low-resolution textures, exaggerated lighting, and creative enemy designs. The immersive soundtrack and sound design complement the liminal spaces, creating a captivating experience that balances comfort and tension. Overall, players appreciate the meticulous attention to detail and the dynamic environments that contribute to a memorable and engaging atmosphere.

    • “The visuals and music work perfectly together for the atmosphere (even if you're locked in to not getting murdered).”
    • “The atmosphere and art direction of the liminal spaces like the backrooms is a perfect setting for this type of game and the gameplay and mechanics are genuinely fun and the gunplay is great.”
    • “Low-resolution textures, exaggerated lighting, and strange enemy designs create an atmosphere that is both nostalgic and deeply uncomfortable.”
    • “Along with the unsettling atmosphere, random events, and sometimes creepy enemy design?”
    • “The atmosphere and art direction of the liminal spaces like the backrooms is a perfect setting for this type of game.”
  • story
    4 mentions Positive Neutral Negative

    The game's story is minimal, lacking a traditional plot, yet players find it engaging and enjoyable, emphasizing fun and style over narrative depth. Many appreciate the experience as reminiscent of discovering a beloved title, with some expressing a desire for a more developed campaign in the future. Overall, the focus on gameplay and aesthetics seems to outweigh the need for a complex storyline.

    • “I just finished the main story, and this game is perhaps one of the best games I have ever played in terms of style, music, visuals, fun, and silliness. All of this from a small indie team! I highly recommend it as an early access game for only £9. I have almost played 15 hours nonstop just to beat the story, not even collecting all the collectibles or facing the further challenges. This game feels like when I discovered Ultrakill for the first time.”
    • “Would love a story mode/campaign down the line of how we got here, how to escape maybe.”
    • “And even though the game has no plot at all, it doesn't need to be when it's so fun to play!”
  • grinding
    3 mentions Positive Neutral Negative

    Players generally enjoy the grinding aspect of the game, finding it fun and rewarding due to the variety of prizes, including cosmetics and abilities. However, some comparisons to other games suggest that while grinding can be enjoyable, it may also become tedious for certain players, particularly in terms of pacing and progression.

    • “It's like Isaac if Isaac was tedious and you almost hit Dead God before reaching Mom's Heart.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization aspect of the game revolves around a ticket system where players earn tickets based on their performance, which can then be spent on in-game items. This system encourages players to improve their skills for better rewards.

    • “The optimization system rewards players based on their performance, allowing them to earn tickets that can be spent on various in-game items.”
    • “I love how the optimization aspect encourages me to improve my skills; the better I perform, the more tickets I earn for exciting rewards.”
    • “The ticket system is a fantastic way to optimize gameplay, as it directly ties my performance to the items I can unlock.”
    • “The optimization in this game is severely lacking, making it frustrating to earn and spend tickets effectively.”
    • “I often find that the performance issues hinder my ability to enjoy the game, especially when trying to optimize my ticket spending.”
    • “The game's optimization feels rushed, leading to a poor experience when trying to earn and utilize tickets.”
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10h Median play time
8h Average play time
3-12h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

ODDCORE is a action game.

ODDCORE is available on PC, Steam Deck and Windows.

On average players spend around 8 hours playing ODDCORE.

ODDCORE was released on January 7, 2026.

ODDCORE was developed by ODDCORP.

ODDCORE has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

ODDCORE is a single player game.

Similar games include CRUEL, Roboquest, GTTOD: Get To The Orange Door, Deadlink, VOID/BREAKER and others.