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Not Quite Dead: Open World Survival Game Cover

About Not Quite Dead: Open World Survival

Not Quite Dead: Open World Survival is a single player and multiplayer open world role playing shooter game with a post-apocalyptic theme. It was developed by Voidecho Studio and was released on September 1, 2026. It received mostly positive reviews from players.

Open World Zombie Survival • Base Building • Looting • Crafting • Vehicles • Exploration • Co-op *Inspired by classic survival games like: Surroundead, Dayz and Miscreated* You’re not dead… but you’re getting close. Survive in a brutal open world zombie survival game where every decision matters. Explore abandoned towns, scavenge for resources, build your base, repair vehicles, and fight…

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Games Like Not Quite Dead: Open World Survival

Looking for games like Not Quite Dead: Open World Survival? Here are top open world role playing shooter recommendations with a post-apocalyptic focus, selected from player-similarity data — start with Night of the Dead, SurrounDead or HumanitZ.

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Reviews

62%Audience ScoreBased on 120 reviews
music2 positive mentions
graphics3 negative mentions

  • The game has a large open world with diverse locations to explore, including settlements, forests, industrial areas, and bunkers, offering meaningful exploration and scavenging opportunities.
  • Developer is very active and responsive, constantly updating the game, fixing bugs, and engaging with the community for feedback and improvement.
  • Core gameplay elements such as smooth character movement, combat responsiveness, crafting, base building, and vehicle usage contribute to an enjoyable survival experience, especially in co-op mode.
  • Many bugs and balance issues persist, including poor hit detection, exploding zombies that cause frustration, fast respawning enemies and items, and problematic vehicle mechanics causing frequent crashes and lag.
  • Survival systems feel unbalanced or poorly implemented; food and water depletion is too harsh or trivial, temperature mechanics can be extreme, and weapon progression and crafting lack depth and meaningful progression.
  • The world feels empty or underdeveloped in many areas, with invisible walls, uneven terrain, incomplete points of interest, lack of variety in zombies and enemies, and limited character customization reducing immersion.
  • gameplay

    21 mentions Positive Neutral Negative
    14% positive mentions, 72% neutral mentions, 14% negative mentions

    The gameplay offers a mix of fun and tension with diverse mechanics like flight, stealth, and base building, though many users find vehicle controls and aiming clunky or unpolished. Depth and variety are currently limited, and issues like repetitive tutorials, frustrating respawn mechanics, and inconsistent save systems detract from the experience. While the core gameplay loop shows promise and enjoyment, significant improvements and polish are needed for a smoother, more satisfying playthrough.

    • “Gameplay is fun and exciting with a nice selection of weapons and base building with skill tree upgrades.”
    • “One of the more appealing aspects of the design is its attempt to connect numerous survival mechanics instead of focusing exclusively on combat.”
    • “The gameplay feels super smooth, and the core loop is just pure fun to sink hours into.”
    • “The vehicle mechanics are rough; turning feels like a suggestion rather than a command.”
    • “Game starts at tutorial every time I open it, no map available, and the gameplay is clunky.”
    • “The aiming is terrible—it's only in white—and the way the character moves so fast doesn't feel right either; since they borrowed elements from Surroundead—which has infinitely better gameplay—they really should have adopted more features from it.”
  • story

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The story follows a clear main quest path involving exploration and item collection, enhanced by diverse vehicles and interactive elements like traders and side quests. However, some players experience difficulty early on due to challenging enemies and limited vehicle customization, which can hinder progression. Overall, the narrative provides a structured and engaging framework but may have balance issues in initial stages.

    • “Traders and quests add additional reasons to interact with the wider world, while gathering and harvesting provide alternative ways to obtain materials needed for continued development.”
    • “Following the main quest naturally takes you to a gas station where you find fuel cans.”
    • “Continue along the quest path and you encounter a fully intact pickup truck.”
    • “I also couldn't modify the truck that was given during the quest at the trader.”
    • “So stuck in a very early quest getting to the trader as I can't get past zombies that are too difficult at the start even on easy.”
    • “I was doing the tutorial and the mission to get the gas mask; I drove up to the place and an exploding zombie just ran up and killed me.”
  • graphics

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The graphics are generally considered acceptable but not exceptional, with visuals described as simplistic and somewhat uninspired. Some users noted the use of AI-generated artwork, particularly for 2D assets like faction icons, which detracts from the overall aesthetic. Comparisons were made to other games in the genre, but overall, the graphics could benefit from refinement and more distinctive design.

    • “Everything was perfect with the visuals.”
    • “Someone said it feels like State of Decay in this art style and I agree.”
    • “My biggest issue with the game in its current state is the use of AI-generated artwork for in-game 2D assets such as the faction icons.”
    • “Someone said it feels like State of Decay in this art style, and I agree.”
    • “Graphics and playstyle are simplistic but could use some changes.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game shows promise but currently suffers from suboptimal optimization, with issues in performance, controller behavior, interface readability, and multiplayer functionality. While it runs smoothly on high-end PC hardware, players should expect the need for further performance improvements and balance adjustments as development continues.

    • “Controller behavior, interface readability, performance, multiplayer functionality, and other compatibility factors may require further testing or adjustment, especially while development continues.”
    • “So far runs smoothly on my PC, but the difficulty balance, especially early on, needs serious adjustment.”
    • “That does not automatically mean it cannot run on the handheld, but players should not assume a completely optimized experience.”
    • “Promising game, just needs some performance and balance tweaks.”
    • “Poor optimization: I'm using an RTX 4060 Ti and i5 13600k.”
  • monetization

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is widely criticized as a typical cash grab, with many users feeling the game lacks polish and careful design, making the paid elements feel intrusive and poorly implemented.

    • “There are a ton of these style games and most of the time they just feel like sad cash grab copies.”
    • “Especially when you are in close combat with zombies, the ads feel completely weird and horrible.”
    • “Game is definitely in an alpha state and another cash grab as usual on a poorly designed game.”
  • music

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The music is generally described as relaxing, cozy, and warm, contributing positively to the game's atmosphere. However, some users suggest offering the option to change or customize the background music.

    • “Just started, so can't say neither bad nor good. Liked the relaxing music.”
    • “The game looks nice, background music is cozy and warm.”
    • “Change the music or add your own.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the atmosphere engaging and effective in maintaining interest, appreciating the core fun of the game. However, some suggest that adding atmospheric noise could further enhance the immersive experience.

    • “The core idea is fun, the atmosphere works, and there is enough here to keep me interested.”
    • “I know most games do not have this, but add 'atmospheric noise'.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is minimal and lacks challenge, as obtaining food requires little effort. Players feel that incorporating mechanics like hunting, farming, gathering, and cooking would enhance the survival experience and make progression more engaging.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is light and enjoyable, adding a fun element without impacting the overall experience.

  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game demonstrates excellent stability, running smoothly without any lag or performance issues. Users report a seamless and consistent experience.

    • “Game looks great and runs great, no lag or anything.”
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Play Times

4h Median play time
22h Average play time
2-80h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Not Quite Dead: Open World Survival is a open world role playing shooter game with post-apocalyptic theme. Common tags for Not Quite Dead: Open World Survival include first-person, indie, exploration, third person, loot and others.

Not Quite Dead: Open World Survival is available on PC and Windows.

On average players spend around 22 hours playing Not Quite Dead: Open World Survival.

Not Quite Dead: Open World Survival was released on September 1, 2026.

Not Quite Dead: Open World Survival was developed by Voidecho Studio.

Not Quite Dead: Open World Survival has received mostly positive reviews from players. Most players liked Not Quite Dead: Open World Survival for its music but disliked it for its gameplay.

Not Quite Dead: Open World Survival is a single player game with multiplayer and local co-op support.

Similar games include Night of the Dead, SurrounDead, HumanitZ, No One Survived, Outbreak Island and others.