- November 15, 2024
- Arakuma Studio
NETHER DUNGEONS
Platforms
About
"Nether Dungeons" is an action-packed dungeon crawler with procedurally generated dungeons and unique enemies. Choose from a range of quirky heroes, each with their own abilities, and test your skills against deadly monsters and epic bosses. With various weapons and character customization options, prepare to fight your way through relentless enemy phases and emerge victorious from the depths of the Nether Dungeons.
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- The game features good visual quality and unique character designs.
- The mechanics are generally well-balanced and provide a fun experience for fans of rogue-lite action games.
- It offers a straightforward gameplay loop that can be enjoyable for quick runs.
- The combat system lacks depth, with no dodge mechanics and awkward melee interactions that can lead to frustrating encounters.
- There are no permanent upgrades or meaningful progression, making the gameplay feel repetitive and shallow.
- The game suffers from balance issues, with some enemies being overpowered and bosses being too easy compared to regular enemies.
gameplay
28 mentions Positive Neutral NegativeThe gameplay has been described as barebones and lacking in content, with many reviewers noting that it feels repetitive and unbalanced, particularly in combat mechanics. While some mechanics are considered good, the overall experience is seen as a derivative of other games, particularly "Soul Knight," and many players are hoping for future updates to introduce more diverse movement options and character abilities. Overall, the gameplay is viewed as fun but ultimately limited and in need of significant improvement.
“I'm looking forward to the addition of new movement mechanics such as dash/roll, and maybe abilities for each character to make them unique.”
“The mechanics are good.”
“It took me a while to start enjoying the combat; making your character go forward in each melee attack he does without a dodging/parrying mechanic is hard to accept.”
“Barebones gameplay - there's really nothing else to the gameplay but what you see in the gameplay videos.”
“The spells you get for each level really don't change the gameplay much at all.”
“It took me a while to start enjoying the combat... making your character go forward in each melee attack he does without a dodging/parrying mechanic is hard to accept.”