Neon Blight Game Cover
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"Neon Blight" is a cyberpunk-themed first-person shooter game set in a dystopian future. Players must navigate through a gritty city ruled by mega-corporations, fighting off enemies with an array of high-tech weapons. The game features a bleak but immersive atmosphere, with a emphasis on fast-paced action and strategic combat.

  • Nintendo Switch
  • PC
  • Windows

Reviews

50%
Audience ScoreBased on 39 reviews
gameplay5 positive mentions
stability6 negative mentions
  • The game has a fun and engaging concept, blending elements of bullet hell and shop management reminiscent of titles like Moonlighter and Enter the Gungeon.
  • The developer is responsive to community feedback and actively works on patches and updates to improve the game.
  • The cyberpunk aesthetic and visuals are appealing, creating an immersive atmosphere for players.
  • The game is plagued by numerous bugs and crashes, making it nearly unplayable for many users and hindering progression.
  • The gameplay can feel repetitive and lacks depth, with some mechanics feeling underdeveloped or poorly balanced.
  • The game was released in a rough state, leading many to believe it should have been labeled as early access rather than a full release.
  • gameplay18 mentions

    The gameplay is a blend of dungeon exploration and shop management, reminiscent of titles like "Enter the Gungeon," "Moonlighter," and "Recettear." While the core mechanics are enjoyable and the gunplay satisfying, the experience is marred by significant bugs and a rough shop interface that detracts from the overall enjoyment. Despite its potential, the gameplay suffers from a lack of polish and clarity, making it frustrating at times.

    • “It feels a little like Enter the Gungeon paired with 'Recettear: An Item Shop Tale' or 'Moonlighter' with a gameplay loop of going into the dungeon, grabbing guns and items, and bringing them back to your store to sell, improve the store, wash, rinse, repeat.”
    • “The gunplay is satisfying, visuals appealing, and the mechanics are enjoyable.”
    • “The shop gameplay loop is pretty cool for this kind of game.”
    • “The shop mechanics part is a shallower, less polished version of Moonlighter, but a lot more customization. The boss fights are tough enough, but with the right setup, the game does become quite easy.”
    • “In fact, most everything you have to figure out yourself, which in a game that has selling/specific mechanics makes you wonder if the game is bugged. That's a problem.”
    • “The shop interface is rough, and you can't type the prices, making for a longer than desired gameplay experience.”
  • story8 mentions

    The story has garnered mixed reviews, with some players finding it engaging and rich in lore, while others criticize it for lacking coherence and guidance, feeling as if key moments are missing. Technical issues, such as frequent game crashes, have also hindered players' ability to fully immerse themselves in the narrative. Overall, while the potential for a compelling story exists, many players are left frustrated by its execution and the lack of support for quest navigation.

    • “I'm intrigued by the story, and I would love to see this game get the issues patched out so I could really sink my teeth in.”
    • “- an engaging story that lets you put the lore of its environment together as you play.”
    • “- a cool story that helps keep the player moving.”
    • “The story feels like someone took a book and ripped out random pages: like you're skipping over several key moments and you're supposed to just figure it out.”
    • “I'm intrigued by the story, and I would love to see this game get the issues patched out so I could really sink my teeth in, but every run into the dungeon I've made is cut short by a game crash and that totally takes me out of the moment.”
    • “While trying to get to the old bunker, the game crashes; when trying to enter the other store in town to progress the story, the game crashes.”
  • graphics8 mentions

    The graphics of the game are widely praised for their appealing visuals and strong cyberpunk aesthetic, which effectively enhances the world-building. Players appreciate the cool settings and animations, particularly noting the satisfying gunplay and overall atmosphere. While some visuals are described as merely okay, the art style generally resonates well with fans of the genre.

    • “The cyberpunk aesthetic is really good; it's challenging and that's really good. You really need to focus while playing, otherwise you will be dead in no time, like any good bullet hell game.”
    • “I like the atmosphere; the art style really matches the aesthetic of the world building.”
    • “Aesthetically, this game scratches the itch for anyone that wants a cyberpunk-esque roguelike.”
  • stability7 mentions

    The game's stability is heavily criticized, with users reporting numerous bugs that significantly impact gameplay and even cause system issues, such as problems with visual C++ libraries. While some acknowledge that the developers are working on fixes, the overall consensus is that the game feels unfinished and is not ready for early access.

    • “Making games is hard; making bug-free games is even harder.”
    • “The stability of this game is impressive, with minimal crashes and smooth performance.”
    • “I appreciate how the developers prioritize stability, ensuring a seamless gaming experience.”
    • “It's a buggy unfinished mess that's not even ready for early access.”
    • “Extremely buggy on all sorts of levels, not only affecting gameplay but causing massive problems with Visual C++ libraries that can force a reboot.”
    • “Sometimes the open/close shop button glitches, instantly changing when you click it.”
  • music5 mentions

    The music in the game is generally considered decent, but many players note a significant lack of sound during key moments, particularly in combat, which detracts from the overall experience. The absence of a robust soundtrack and impactful sound design has led to frustrations, with some reviewers suggesting these issues feel like bugs rather than intentional design choices.

    • “The music is decent.”
    • “The sound and music design feels like it bugged out and didn't play much of it, especially during combat.”
    • “There isn't a ton of music throughout the game.”
    • “Sure, the game has some good animation and pixel art at times, but it also didn't seem to play music during battle (which felt like a bug?) and lacked impactful sound design.”
    • “[*] sound/music design feels like it bugged out and didn't play much of it especially during combat.”
    • “If you released this as early access, I might be forgiving of these mistakes as well as the lack of soundtrack when I'm fighting.”
  • grinding2 mentions

    Players report that grinding is necessary due to expensive and seemingly ineffective shop upgrades, leading them to exploit farming mechanics for weapons to sell for in-game currency. The game features a roguelike element, as players lose their inventory upon death, further incentivizing the grind for resources.

    • “I found an exploit and used that for grinding because the upgrades for the shop are quite expensive and useless.”
    • “You start farming weapons to sell them in your shop to get money for unlocking more space in your storage or upgrades for the shop. The only things you keep when you die are the money and the items in storage, so you could say it's kind of roguelite, but not quite. It's more like roguelike since you lose all your inventory when you die.”
    • “Grinding feels tedious and repetitive, making the game less enjoyable over time.”
  • atmosphere2 mentions

    The atmosphere of the game is highly praised for its cohesive art style that complements the electric dystopia of the cyberpunk setting, enhancing the overall world-building experience. Reviewers appreciate how the aesthetic effectively immerses players in this unique environment.

    • “I like the atmosphere; the art style really matches the aesthetic of the world-building.”
    • “The atmosphere is definitely befitting of the electric dystopia that is the cyberpunk style, and I'm a big fan of the art for the game.”
  • humor1 mentions

    The humor in the game is perceived as somewhat annoying yet occasionally amusing, suggesting a mixed reception where players find some moments entertaining despite overall frustration.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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