- March 25, 2021
- Piotr Wolk
- 2h median play time
Danger Scavenger
Platforms
About
In "Danger Scavenger," play as a Scavenger, a skilled outsider fighting against greedy corporations and an artificial intelligence that has taken control. After noticing the A.I.'s threat before others, it's time for the Scavengers to step out of the shadows and confront this new enemy, proving their worth and determination.
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- Fast-paced gameplay with modern graphics and easy controls, making it accessible for new players.
- Variety of weapons and upgrades, allowing for different playstyles and strategies.
- Engaging co-op mode that enhances the fun when playing with friends.
- Frequent bugs and glitches that can disrupt gameplay, including hard locks and control issues.
- Repetitive gameplay and lack of variety in levels, leading to a feeling of staleness over time.
- High resource costs for upgrades and crafting, which may require excessive grinding.
gameplay
54 mentions Positive Neutral NegativeThe gameplay is a mixed bag, with some players praising its smooth controls, fast-paced action, and enjoyable roguelike elements, while others criticize it for being basic, lacking variety, and suffering from balance issues. Co-op play can become chaotic, and certain design choices, like the crafting system, have been noted as problematic. Overall, while the game shows potential with its upgrade mechanics and replayability, it requires further refinement to enhance the overall experience.
“Shooting and movements are smooth, the upgrade mechanics are superb since you can mix and match items you get from your runs and keep them even if you die.”
“A very enjoyable cyberpunk-like roguelike game with fast-paced gameplay.”
“This game is a phenomenal twin-stick shooter with bumping tunes, stylish looks, and gameplay similar to ARPGs in the fast-paced action but never a dull moment.”
“Gameplay in co-op is a confused mess as both players are surrounded by ever-growing clouds of drones, pets, and missile effects thrown off by gear.”
“However, this comes with the cost of a slower pace, lack of variety, and often redundant gameplay that turns a lot of the thrill of this genre into more of a grind.”
“Other things, like items you'll encounter or the workbench that can only be used after you beat the boss (which is like 15+ levels and 1-2 hours of gameplay), not only don't make sense but are just bad design choices.”