Skip to main content
NEON Game Cover

About

NEON is a single player casual platformer game with horror and science fiction themes. It was developed by lognablue and was released on February 6, 2026. It received neutral reviews from players.

Welcome to the Divination Science Defense Training Initiative. This Initiative has been sponsored by the United Nations as a way to defend Earth from any anomalous threats that may arise. We're so glad you've volunteered for this amazing opportunity, and we can't wait to get you started and on the field as an official DSDB! *Divination Science is not responsible for any harm or injury caused to t…

Skip User Reviews

41%Audience ScoreBased on 29 reviews
humor5 positive mentions
gameplay3 negative mentions

  • Unique blend of Portal-inspired puzzle mechanics combined with mascot horror and lore elements, creating an interesting and quirky game concept.
  • Some puzzles and mechanics, like the Grapple Gun and certain code and poster puzzles, are enjoyable and show potential for expansion and refinement.
  • Developer is a young solo indie dev showing genuine effort and creativity, earning some players' support for future improvement and updates.
  • Numerous bugs, softlocks, and progression-breaking issues with no reliable checkpoint or save system, causing repetitive restarts and player frustration.
  • Poorly implemented controls and movement, including frustrating wall friction, lack of control remapping, and clunky mechanics which hinder fluid gameplay.
  • Unpolished design choices such as unbalanced puzzle difficulty, obnoxious jump scares, uninspired maze sections, irritating AI narration, and overall lack of polish and optimization.
  • gameplay

    10 mentions Positive Neutral Negative

    Gameplay is marred by numerous major bugs and softlocks that force frequent restarts, compounded by the lack of saving progress, making it frustrating and repetitive. While some mechanics like the grapple gun show promise, overall gameplay feels bland, clunky, and inconsistent, with stealth elements and gambling features having little impact. The experience is hindered by a problematic narrative and unpolished trial-and-error design, limiting enjoyment.

    • “-The mechanics are fun, like the grapple gun”
    • “These are not obscure edge cases, I had roughly 5 major game-breaking bugs and softlocks during my gameplay that forced me to quit and play again, and the game does not save, you have to do everything again.”
    • “The mechanics are clunky and inconsistent, making basic gameplay frustrating instead of fun.”
    • “There is no need to crouch, hide, or engage with any stealth mechanics at all; in fact, if you just zig-zag left and right you can completely avoid all damage.”
  • graphics

    8 mentions Positive Neutral Negative

    The graphics are widely criticized as outdated, poorly designed, and lacking realism, with some comparing them unfavorably to low-quality Roblox visuals. Many users find the visuals unimpressive and even painful to look at, contributing to a generally negative impression despite some acknowledging the game's story.

    • “The graphics make my eyes bleed; there is no realism. Worse than 1990s Roblox graphics.”
    • “The graphics look like something made by a 12-year-old, and the developer doesn't understand that negative feedback means people want a better product.”
    • “Not good, honestly; the graphics are poor and the game is very buggy, with frequent softlocks and unprogressable sections.”
  • humor

    5 mentions Positive Neutral Negative

    The humor in the game is quirky and features funny references, but it often undermines the intended tension and horror, making scares feel ineffective. The comedic elements sometimes feel disjointed and more like isolated ideas rather than integrated parts of the experience.

    • “The voice acting was cool and I liked the funny references!”
    • “I know making stealth elements in a game is difficult, but seeing the drones just shoot over my head was both hilarious and sad at the same time.”
    • “Humor is quirky internet-chungus and the horror relies on loud noises and interruptions.”
  • story

    3 mentions Positive Neutral Negative

    The story receives mixed feedback, with some players finding the writing awkward and lacking seriousness, which diminishes engagement, while others appreciate the intriguing blend of portal mechanics and mascot horror, seeing potential in the underlying lore.

    • “The story is actually kinda interesting.”
    • “This game has a very cool base, with a mix of Portal and mascot horror, and the little bits of lore I've gotten so far could lead to an interesting story.”
    • “The writing of this game is awkward and I am unable to take it seriously. Too many moments of 'erm, is this really serious?' which show a lack of interest and seriousness within the plot, leading the player to not care about what's going on.”
  • emotional

    2 mentions Positive Neutral Negative

    Users find the emotional experience frustrating due to poor movement mechanics, where simply touching a wall abruptly stops progress, leading to discouragement and reluctance to continue or support the game financially.

  • optimization

    2 mentions Positive Neutral Negative

    The game's optimization is notably poor, with frequent lag and performance issues even in simple scenes, significantly disrupting immersion.

    • “Weirdly bad performance in some sections, which shouldn't happen when everything is a white block.”
    • “Optimization is terrible, with constant lag and performance issues that ruin any immersion.”
  • atmosphere

    1 mentions Positive Neutral Negative

    The atmosphere is generally criticized as dull and frustrating, with an annoying announcer and poor design choices like zero checkpoints, unintuitive puzzles, controls, and frequent unexpected softlocks.

    • “Dull atmosphere, announcer quickly got annoying, zero checkpoints, unintuitive puzzles and controls, and several strange softlocks that can occur for seemingly no reason.”
  • stability

    1 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent softlocks and bugs that hinder progress. Its trial-and-error design exacerbates these problems, making the overall experience frustrating.

    • “Not that good to be honest, not great in graphics and very buggy. The game softlocks on literally every single part, with certain parts literally unprogressable. It's too 'trial-and-error' for me.”
  • grinding

    1 mentions Positive Neutral Negative

    Grinding in the game is seen as tedious and frustrating, particularly in maze sections and due to mechanics like the rocket launcher that can cause softlocks or force restarts, making progression feel repetitive and unnecessarily difficult.

Skip Game Offers

Buy NEON

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like NEON
Skip FAQs

Frequently Asked Questions

NEON is a casual platformer game with horror and science fiction themes.

NEON is available on PC and Windows.

On average players spend around 2 hours playing NEON.

NEON was released on February 6, 2026.

NEON was developed by lognablue.

NEON has received neutral reviews from players. Most players liked NEON for its humor but disliked it for its gameplay.

NEON is a single player game.

Similar games include Magnetic: Cage Closed, God's Basement, Transience, Face It - A game to fight inner demons, Impulsion and others.