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NecroWorm Game Cover

About

NecroWorm is a single player casual platformer game with horror and comedy themes. It was developed by postpunkpl and was released on May 18, 2017. It received negative reviews from players.

Chew your way through 120 levels of addictive puzzle gameplay, where your only goal is to devour everything but your own wormy self. It's quick, tasty, and hard to resist. Just like a late-night snack. How hard can it be to grab a bite? Quite hard, when you're an abominable serpent dwelling in a cemetery. Collect keys, open doors, and plan your every move so you don't paint yourself into a corner…

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31%
Audience ScoreBased on 209 reviews
gameplay9 positive mentions
stability14 negative mentions

  • Offers 120 handcrafted puzzle levels with increasing complexity that require planning and spatial awareness rather than reflexes.
  • Unique blend of classic snake mechanics with a spooky Halloween theme and macabre yet playful art style.
  • Reasonably priced, provides a substantial amount of content suitable for fans of puzzle and snake-like games, especially on sale.
  • Controls are notably sluggish, unresponsive, and frustrating, especially with keyboard; the worm's movement requires holding keys which leads to overshooting and input errors.
  • Several levels contain game-breaking bugs including invisible floors, wrongly functioning tunnels, and misplaced obstacles that force trial-and-error or reliance on guides.
  • The time-based scoring system combined with poor controls creates a punishing experience that diminishes enjoyment and increases frustration.
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay centers on a snake-inspired puzzle format with grid-based arenas, item collection, and added mechanics like keys, doors, switches, and teleporters that require route optimization and strategy. While initially simple and addictive, the game suffers from inconsistent difficulty spikes, occasional bugs, and repetitive level design that can lead to frustration. Despite incremental mechanical variety and a unique macabre theme, the core gameplay loop remains largely static, offering a modest but mostly enjoyable challenge.

    • “The core mechanic revolves around navigating confined grid-based arenas while collecting every item scattered throughout each level.”
    • “Keys and doors introduce gating mechanics that force route optimization, while switches, teleporters, and environmental obstacles add additional layers of strategic consideration.”
    • “Unlike traditional endless snake gameplay, Necroworm transforms the concept into a completion-focused challenge.”
    • “Some obstacles lacked collision, there were broken mechanics, the timers are painfully inconsistent, and it isn't fun.”
    • “The movement control of the worm is absolutely terrible, how can you mess such archaic gameplay?”
    • “Gameplay is generally simple until the third page of puzzles, then things deteriorate...”
  • graphics
    41 mentions Positive Neutral Negative

    The game features modest, retro-style pixel graphics with a cartoonish, macabre aesthetic that suits its graveyard theme, but many find the visuals uninspired or inconsistent, sometimes causing gameplay issues. While the art style has charm and fits the puzzle genre, graphical glitches and limited customization detract from the experience. Despite low system demands and smooth performance on low-end machines, the game's heavy graphic card usage and repetitive music further dampen its appeal.

    • “Visually, the game embraces a cartoonish yet macabre aesthetic that complements its graveyard setting.”
    • “While the graphical fidelity is modest, the visual direction succeeds in giving the game personality and thematic cohesion.”
    • “It features a really nice art style (one of the best that I've seen in these types of puzzle games), some Halloween style music in the background and a wide variety of increasingly challenging puzzles.”
    • “While there are options to change the resolution for the game, all this does is scale up the fixed resolution sprites/raster images used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals.”
    • “Way too many graphical issues to recommend this game.”
  • music
    34 mentions Positive Neutral Negative

    The game's music features a single, Halloween-inspired track that initially complements the spooky tone but quickly becomes repetitive and grating for many players. The soundtrack lacks variation and control options, with only on/off toggles and no volume adjustment, leading some users to find it annoying enough to mute entirely. Despite this, a few appreciate the Halloween vibe and how the music supports the overall atmosphere, though most reviews highlight its minimal and monotonous nature.

    • “The soundtrack reinforces the Halloween-inspired tone without becoming overly dramatic.”
    • “The art and music are a wonderful ghoulish affair and really help carry the simple premise.”
    • “It features a really nice art style, some Halloween-style music in the background, and a wide variety of increasingly challenging puzzles.”
    • “Honestly, the music is so repetitive and boring that in the end, maybe that is why they just went with an off button; and truthfully, it isn't all that much to look at.”
    • “The soundtrack is literally just one song, an instrumental from a children's Halloween party playlist that grows incredibly grating.”
    • “It all seems extremely cheap, to the point where there isn't even a volume control for the music.”
  • stability
    14 mentions Positive Neutral Negative

    The game suffers from numerous bugs and glitches that significantly impact playability, especially in later levels where progress can become impossible. Controls are frequently described as clunky and broken, further detracting from the experience. Overall, stability issues make the game frustrating and hard to recommend.

    • “The game is quite buggy; I can't even beat it in its current state (level 96 impossible due to bug) and controls feel clunky.”
    • “Would be a mediocre but passable puzzle game if there weren't levels that were blatantly broken and glitches that create phantom pieces of your worm affecting your ability to complete levels.”
    • “But sadly, it is quite buggy and the bad controls make it obvious that this is a mobile/Switch port, and not one of the good ones.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some appreciating its macabre and quirky elements that add personality, while others find it lacking or ironic, noting an absence of clear comedic intent. Bugs and gameplay frustrations also detract from the comedic experience for some players. Overall, the humor is subtle and divisive rather than overt or consistently effective.

    • “Its blend of structured puzzle design, macabre humor, and incremental mechanical complexity gives it a personality that separates it from simple snake clones.”
    • “Kinda funny snake-like game but so many bugs.”
    • “Though marketing itself as both 'scary' and 'funny,' necroworm's aesthetics convey neither feeling.”
  • replayability
    4 mentions Positive Neutral Negative

    Replayability in the game is primarily driven by the challenge of perfecting solutions and improving completion times, but some feel this approach may artificially extend playtime and hinder overall enjoyment. Improved level design, stable controls, and better tuning could enhance replay value, though currently it is considered limited or negligible.

    • “Replayability is anchored in the desire to perfect solutions and achieve optimal completion times.”
    • “That said, if the levels were made into 3 sections with obvious differences and themes to give a feel of moving forward, the controls were stable, and the game was tweaked for the better this'd be a perfectly passable quick jaunt with replayability.”
    • “It probably is here to artificially help replayability but it hinders the game in my opinion.”
    • “Replayability: n/a”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in this game is generally considered tedious and frustrating, with some control bugs exacerbating the experience. While the early stages offer a fun, fast-paced puzzler, the latter levels become increasingly slow and repetitive.

    • “The grind to 100% completion is tedious, and at times the controls will bug out depending on the situation.”
    • “What could have been a fun, fast-paced puzzler turns into an exercise in tedious frustration.”
    • “A decent enough puzzler that becomes increasingly tedious toward the latter third of the levels.”
  • story
    3 mentions Positive Neutral Negative

    The story aspect is mixed, with some appreciating its inspirational message about perseverance, while others find it either lacking a clear premise or feeling it encourages trial-and-error over thoughtful puzzle-solving. Overall, the narrative presence is subtle and integrated, but not deeply developed.

    • “It is always there when you play (unlike, for example, the Portal games that had it separated from the story mode), and it encourages you to move even when you don’t know the paths you're going to take, therefore enticing brute-force rather than actually thinking about the puzzle.”
    • “There is no premise or story here either.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
  • optimization
    2 mentions Positive Neutral Negative

    The game features gating mechanics like keys, doors, and teleporters that encourage strategic route optimization, adding depth to gameplay. However, some users report lag and stuttering during movement, which may impact overall performance.

    • “There also seems to be some kind of lag or stuttering when moving.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is effectively enhanced by eerie background music and minimalistic sound effects that complement player actions, creating an immersive and fitting auditory experience.

    • “Audio design supports the atmosphere with fittingly eerie background tracks and simple sound effects tied to movement and item collection.”
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8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

NecroWorm is a casual platformer game with horror and comedy themes.

NecroWorm is available on Nintendo Switch, PC and Windows.

On average players spend around 7 hours playing NecroWorm.

NecroWorm was released on May 18, 2017.

NecroWorm was developed by postpunkpl.

NecroWorm has received negative reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

NecroWorm is a single player game.

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