- May 9, 2013
- Misfits Attic
- 3h median play time
A Virus Named TOM
Platforms
About
"A Virus Named TOM" is a unique puzzle game where you play as a mischievous virus. Your goal is to infect computer systems by solving increasingly complex puzzles. With its quirky humor and challenging gameplay, TOM offers a fresh and entertaining take on the puzzle genre.











- Engaging and challenging puzzle mechanics that require quick thinking and reflexes.
- Charming art style and humorous cutscenes that enhance the overall experience.
- Offers both single-player and local co-op modes, making it fun to play with friends.
- Controls can feel unresponsive and clunky, leading to frustration during gameplay.
- Difficulty spikes can be abrupt, making some levels feel unfair and tedious.
- The reliance on memorization and trial-and-error can detract from the puzzle-solving experience.
- gameplay144 mentions Positive Neutral Negative
The gameplay of "A Virus Named Tom" is a mixed bag, with some players appreciating its innovative mechanics and clever level design, while others criticize it for clunky controls and repetitive elements that detract from the puzzle-solving experience. Many reviews highlight the game's attempt to blend action and puzzle genres, but this often leads to frustration due to artificial difficulty and convoluted mechanics. Overall, while the game has charming aesthetics and a solid concept, its execution leaves many players feeling unsatisfied and disengaged.
“Developed by Misfits Attic, this indie gem combines clever level design, quirky humor, and infectious gameplay to create a truly memorable experience.”
“What sets 'A Virus Named Tom' apart is its innovative gameplay mechanics and clever level design.”
“The gameplay is a lot of fun and gets more complex as you progress.”
“The difficulty feels entirely artificial and the mechanics clash with each other.”
“Excellent presentation, but extremely lame gameplay.”
“The gameplay gets repetitive eventually, and the whole deal honestly made me more stressed out than relaxed, so I didn't complete the game.”