1 Moment Of Time: Silentville Game Cover
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"1 Moment of Time: Silentville" is a hidden object adventure game set in a mysterious, abandoned town. The player takes on the role of a journalist investigating the town's strange disappearance, uncovering secrets and solving puzzles along the way. With a focus on exploration and story, the game offers a unique and immersive experience.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

69%
Audience ScoreBased on 301 reviews
story40 positive mentions
stability10 negative mentions
  • The game features a mix of hidden object scenes and puzzles that require combining items, adding a layer of complexity and engagement.
  • The graphics and atmosphere are appealing, creating an interesting setting that draws players into the story.
  • At its low price point, the game offers decent entertainment value for fans of the hidden object genre.
  • Many hidden objects are obscured by the inventory bar, making them difficult to find and leading to frustration.
  • The game suffers from bugs that can prevent progress, including disappearing items and unresponsive controls.
  • The story is underdeveloped and lacks depth, making it less engaging for players looking for a compelling narrative.
  • story140 mentions

    The story of "1 Moment of Time: Silentville" is generally perceived as basic and lacking depth, revolving around a simple plot of a cursed town where residents are trapped in time. While some players find the narrative intriguing and atmospheric, many criticize it for being dull, poorly delivered, and filled with plot holes, leading to an anticlimactic resolution. Overall, the storytelling is seen as a mixed bag, with some appreciating its charm while others feel it fails to engage or captivate.

    • “The story of Silentville unfolds slowly as you uncover clues and interact with the enigmatic residents.”
    • “The story is intriguing - different from the norm - and I can't wait to find out what exactly is going on in Silentville.”
    • “The game is one of the best hidden object games that includes interesting puzzles and its storyline is also very enjoyable.”
    • “The story is bland and lacks the necessary twists and turns to keep players fully engaged, and the resolution may leave some wanting more.”
    • “The story is meh, practically nonexistent; it basically lacks cinematics, instead replaced by some sort of drawing animations that don't really show anything of what the narrator says, except maybe a silhouette; the resolution was very anticlimactic at best, laughable at worst.”
    • “The plot of the game is simple, but at the same time it is intriguing: the game tells us the story of one very mysterious place, called Silentville - it's a railway station where people disappear.”
  • graphics68 mentions

    The graphics in the game have received mixed reviews, with many players noting that they appear dated and reminiscent of early 2000s titles. While some appreciate the colorful artwork and atmospheric visuals, others criticize the clarity and quality, describing them as inconsistent and at times confusing, particularly in hidden object scenes. Overall, the visuals are seen as adequate for the genre but lack the polish expected in modern games.

    • “The game's visuals, while not groundbreaking, effectively contribute to the eerie ambiance.”
    • “The artwork was sharp and colorful.”
    • “Great atmosphere and the visuals are quite pleasing.”
    • “2004 called and they wanted their graphics back.”
    • “While the game is mechanically sound, the puzzles are obtuse, backtracking is required but never indicated, the soundtrack is repetitive, and the graphics make the hidden object scenes look like a jumbled mess of assets due to a lack of consistency and care with their placement.”
    • “The overall difficulty of the game is 95% derived from the outdated visuals; otherwise, the methodical thinking and direction are very simple and make perfect sense most of the time.”
  • gameplay37 mentions

    The gameplay of "1 Moment of Time: Silentville" is a mix of hidden object and point-and-click mechanics, featuring a variety of puzzles that, while not overly challenging, can be enjoyable. However, many players found the game clunky, with convoluted mechanics, repetitive soundtracks, and technical issues that hindered the overall experience. Despite its familiar formula and some charming elements, the gameplay suffers from a lack of optimization and clarity, leading to frustration for some players.

    • “The gameplay of 1 Moment of Time: Silentville centers around finding hidden objects in various scenes, piecing together clues, and solving puzzles to progress the story.”
    • “The puzzles, while not overly difficult, offer a nice variety and add to the overall gameplay experience.”
    • “What 1 Moment of Time: Silentville does very well is blend in more traditional puzzle gameplay such as you might find in point-and-click games, and even has an Angry Birds-esque puzzle at one point.”
    • “While the game is mechanically sound, the puzzles are obtuse, backtracking is required but never indicated, the soundtrack is repetitive, and the graphics make the hidden object scenes look like a jumbled mess of assets due to a lack of consistency and care with their placement.”
    • “Unfortunately, the gameplay is hugely affected by the lack of optimization, with the hit detection suffering the most while moving from one place to another.”
    • “Unfortunately, the technical issues with 1 Moment of Time: Silentville rendered the game frustrating and unable to be completed, and so I must give 1 Moment of Time: Silentville a 2 out of 10 when it comes to gameplay.”
  • music34 mentions

    The music in the game has received mixed reviews, with many players finding it repetitive and dull, leading some to mute it entirely. While a few appreciated the haunting atmosphere it creates, others noted technical issues such as volume resets and sound bugs that detracted from the experience. Overall, the soundtrack is considered average, failing to leave a lasting impression on most players.

    • “The dimly lit environments, haunting music, and subtle sound effects create a sense of unease as you uncover the secrets hidden within the town.”
    • “Perhaps one of the biggest surprises is the soundtrack.”
    • “The music is reminiscent of Professor Layton games - I found myself bouncing my head in time with it.”
    • “The music is repetitive, and I had to turn it off after a while.”
    • “While the game is mechanically sound, the puzzles are obtuse, backtracking is required but never indicated, the soundtrack is repetitive, and the graphics make the hidden object scenes look like a jumbled mess of assets due to a lack of consistency and care with their placement.”
    • “Voice acting is decent, yet the music is somehow pretty bad for me and caused me a mild headache after 3 hours of gaming.”
  • stability10 mentions

    The game suffers from significant stability issues, including frequent bugs, glitches that may require restarts, and unresponsive UI elements. Players have reported problems with unlocking achievements and navigating locations, which detracts from the overall experience. These stability concerns have led many to find the game frustrating and not recommendable.

    • “I found it quite buggy (both the game itself and the achievements - 2 of them didn't unlock properly for me) and the fact that it requires 2 playthroughs minimum (casual and expert difficulties) for 100% is just unnecessary and annoying.”
    • “Pretty game, but sadly I can't recommend a buggy game.”
    • “The game is buggy and clunky and honestly I couldn't tell you the plot because I just didn't care enough to pay attention.”
  • grinding10 mentions

    The grinding aspect of the game is widely criticized for being tedious and unintuitive, with players expressing frustration over repetitive item collection and complex puzzles that often feel unnecessarily prolonged. Many reviewers noted that the lack of clear guidance and the unpredictable nature of item interactions contribute to a frustrating pixel-hunting experience, making the overall gameplay feel like a chore rather than an enjoyable challenge.

    • “Played around an hour, and this isn't worth doing it all again, too tedious and unintuitive, and no guarantees it'll work this time.”
    • “I found it tedious, played through the game 3 times to complete the achievements but it was not worth the time.”
    • “As you progress you get screens in which all items you must find are the result of combinations and since you cannot really tell which items are interactable, which items need to be interacted with and where they are all located, it makes the process an insanely tedious pixel hunting experience to map out where everything is and proceed with the mundane task of recombination.”
  • atmosphere8 mentions

    The atmosphere in "1 Moment of Timer: Silentville" is described as creepy and haunting, effectively enhancing the hidden object adventure experience. While many appreciate the game's atmospheric visuals and interesting story, some find the overall ambiance to be dull, contrasting with the otherwise engaging elements. The use of filters and a cartoonish color palette contributes to a unique stylistic atmosphere reminiscent of early 2000s adventure games.

    • “This hidden object game is very atmospheric and has an interesting story.”
    • “Great atmosphere and the visuals are quite pleasing.”
    • “The atmosphere in Silentville is undeniably creepy and sets the stage for a haunting experience.”
    • “Color palette presents an almost cartoonish atmosphere - like it hails from an early 2000s adventure game.”
  • replayability8 mentions

    Overall, the game's replayability is mixed; while some players find it worth replaying for achievements, many note that it has minimal replay value and can be completed quickly. A common sentiment is to purchase it on sale due to its limited replay potential.

    • “Because of this, the replay value is a yes for me; I would replay this game.”
    • “Completed in 6 hours, but I guess that's with all games these days. Although it does have replay value to get all achievements.”
    • “Minimal replay value.”
    • “The replay value for the game is low.”
    • “As always, purchase it on sale as these games have a limited replay value.”
  • humor3 mentions

    The humor in the game is subtly woven into the scenes, providing light-hearted moments amidst the gameplay. Players appreciate the comedic elements that enhance the experience, alongside the standard features of a hidden object game. Overall, the humor adds a charming touch to the puzzle-solving adventure.

    • “Things to open, things to combine, and little gems of humor within the scenes.”
    • “1 Moment of Time is a hidden object type game where you take on the role of a helpful soul out to help Silentville with their troubles. It has all the standard features of a find game, pointers, hints, some humor, and lots of achievements. Let me rephrase that: quite a lot of achievements for a point-and-click puzzle game.”
  • optimization2 mentions

    The game's optimization is notably poor, significantly impacting gameplay, particularly with hit detection issues during movement. Many users advise against playing due to potential performance problems on various PCs.

    • “Unfortunately, the gameplay is hugely affected by the lack of optimization, with the hit detection suffering the most while moving from one place to another.”
    • “The game runs poorly on various hardware configurations, making it frustrating to play even on high-end systems.”
    • “Frequent frame drops and stuttering during gameplay indicate that the optimization is severely lacking.”
  • character development1 mentions

    Character development in the game is noted to be lacking, with users feeling that, despite an intriguing premise, the execution does not provide sufficient depth to the characters.

    • “While the premise is intriguing, the execution falls somewhat short in terms of depth and character development.”
    • “The characters feel one-dimensional and lack the growth that would make their journeys compelling.”
    • “I was disappointed by how predictable the character arcs were; they didn't evolve in any meaningful way.”
  • emotional1 mentions

    Users express disappointment in the emotional impact of the game, highlighting that while the animation and stress-free puzzles are enjoyable, the overall experience is marred by the developer's neglect of product quality and a lack of meaningful content. This sentiment reflects a desire for more thoughtfully developed games that offer deeper emotional engagement and learning opportunities.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
4hAverage play time
3-5hSpent by most gamers
*Based on 5 analyzed playthroughs

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