1 Moment Of Time: Silentville
- July 22, 2016
- 2 Monkeys
- 4h median play time
"1 Moment of Time: Silentville" is a hidden object adventure game set in a mysterious, abandoned town. The player takes on the role of a journalist investigating the town's strange disappearance, uncovering secrets and solving puzzles along the way. With a focus on exploration and story, the game offers a unique and immersive experience.
Reviews
- The game features a mix of hidden object scenes and puzzles that require combining items, adding a unique twist to the gameplay.
- Despite its age, the game offers a decent challenge and engaging atmosphere, making it enjoyable for fans of the genre.
- At its low price point, the game provides good value for casual gamers looking for a few hours of entertainment.
- The graphics are outdated, and many hidden objects are obscured by the inventory bar, making them difficult to find.
- The navigation can be cumbersome, with issues related to the responsiveness of the back button and map functionality.
- There are several bugs, including game-breaking issues that can prevent progress, leading to frustration for players.
- story210 mentions
- 31 % positive mentions
- 57 % neutral mentions
- 11 % negative mentions
The story of "1 Moment of Time: Silentville" is generally perceived as simplistic and lacking depth, revolving around a curse in a small town that players must lift. While some find the narrative intriguing and atmospheric, many criticize it for being dull, with a straightforward plot that lacks significant twists or engaging character development. Overall, the storytelling is seen as a mixed bag, with some appreciating its charm and others finding it forgettable or poorly executed.
“The story of Silentville unfolds slowly as you uncover clues and interact with the enigmatic residents.”
“Fantastic still to this day - eerie storyline which gets you hooked as it has that chilling mystery touch to it.”
“Amazing point and click game with beautiful puzzles and great story.”
“The story is meh, practically nonexistent; it basically lacks cinematics, instead replaced by some sort of drawing animations that don't really show anything of what the narrator says, except maybe a silhouette; the resolution was very anticlimactic at best, laughable at worst.”
“The plot lacks the necessary twists and turns to keep players fully engaged, and the resolution may leave some wanting more.”
“The story line starts out well but then it just drops out.”
- graphics92 mentions
- 28 % positive mentions
- 52 % neutral mentions
- 20 % negative mentions
The graphics in the game are widely criticized for being outdated and reminiscent of early 2000s titles, often described as bare bones or poorly executed, which detracts from the overall experience. While some players appreciate the colorful artwork and atmospheric visuals, many find the hidden object scenes confusing due to inconsistent asset placement and low-quality graphics. Overall, the visuals are seen as a significant factor in the game's difficulty and enjoyment, with mixed opinions on their contribution to the game's ambiance.
“The game's visuals, while not groundbreaking, effectively contribute to the eerie ambiance.”
“The artwork was sharp and colorful.”
“Great atmosphere and the visuals are quite pleasing.”
“2004 called and they wanted their graphics back.”
“While the game is mechanically sound, the puzzles are obtuse, backtracking is required but never indicated, the soundtrack is repetitive, and the graphics make the hidden object scenes look like a jumbled mess of assets due to a lack of consistency and care with their placement.”
“The overall difficulty of the game is 95% derived from the outdated visuals; otherwise, the methodical thinking and direction are very simple and make perfect sense most of the time.”
- gameplay54 mentions
- 15 % positive mentions
- 74 % neutral mentions
- 11 % negative mentions
The gameplay of "1 Moment of Time: Silentville" combines point-and-click mechanics with hidden object puzzles, offering a familiar experience typical of the genre. While the puzzles are generally simple and provide some variety, players have noted issues with clunky mechanics, lack of optimization, and a repetitive soundtrack, which detracts from the overall enjoyment. Despite these drawbacks, the game is considered decent for its length and charm, appealing to fans of hidden object adventures.
“The gameplay of 1 Moment of Time: Silentville centers around finding hidden objects in various scenes, piecing together clues, and solving puzzles to progress the story.”
“The puzzles, while not overly difficult, offer a nice variety and add to the overall gameplay experience.”
“It's a bit of an interesting blend of point-and-click style gameplay (in that you explore the village by clicking on doors and paths to move around, find puzzles, and use items to access new areas or solve said puzzles) with hidden object gameplay for various times when trying to search a room for the aforementioned items.”
“While the game is mechanically sound, the puzzles are obtuse, backtracking is required but never indicated, the soundtrack is repetitive, and the graphics make the hidden object scenes look like a jumbled mess of assets due to a lack of consistency and care with their placement.”
“Unfortunately, the gameplay is hugely affected by the lack of optimization, with the hit detection suffering the most while moving from one place to another.”
“The gameplay isn't enjoyable and the interactive doors throughout the whole game are annoying.”
- music50 mentions
- 20 % positive mentions
- 72 % neutral mentions
- 8 % negative mentions
The music in the game receives mixed reviews, with many players finding it repetitive and dull, leading some to mute it entirely. While some appreciate the haunting atmosphere it creates, others note technical issues such as volume resets and sound bugs that detract from the experience. Overall, the soundtrack is described as standard and forgettable, lacking the impact to leave a lasting impression.
“The dimly lit environments, haunting music, and subtle sound effects create a sense of unease as you uncover the secrets hidden within the town.”
“Perhaps one of the biggest surprises is the soundtrack.”
“I didn't find anything wrong with the music that was playing, and it wasn't at all annoying to me.”
“The soundtrack is repetitive, and the graphics make the hidden object scenes look like a jumbled mess of assets due to a lack of consistency and care with their placement.”
“Music is dull.”
“I mute when playing because I don't care for the music.”
- stability16 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent bugs and glitches that can disrupt gameplay and even prevent completion. Players have reported problems with unlocking achievements, a lack of widescreen support, and the necessity of multiple playthroughs for full completion, which many find frustrating. Overall, the game's stability detracts from the experience, making it feel clunky and unfinished.
“I found it quite buggy (both the game itself and the achievements - 2 of them didn't unlock properly for me) and the fact that it requires 2 playthroughs minimum (casual and expert difficulties) for 100% is just unnecessary and annoying.”
“The game is buggy and clunky, and honestly I couldn't tell you the plot because I just didn't care enough to pay attention.”
“Buggy in a way you can't finish it.”
- grinding16 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessively tedious and unintuitive, characterized by a frustrating pixel-hunting experience and unclear item interactions. The need to collect and combine numerous items without clear guidance leads to repetitive gameplay, often requiring players to replay significant portions of the game. Overall, the grinding is seen as a major drawback, detracting from the enjoyment and progression of the game.
“Tldr: tedious pixel hunt item combination walk clicker with arbitrary consequences to actions, unpredictable pattern design, bad hint system, and lackluster story development.”
“As you progress, you get screens in which all items you must find are the result of combinations, and since you cannot really tell which items are interactable, which items need to be interacted with, and where they are all located, it makes the process an insanely tedious pixel hunting experience to map out where everything is and proceed with the mundane task of recombination (e.g. finding a cigar, then not knowing where the box for the cigar is, meaning you have to drop the cigar back down, look all over the screen until you find the box).”
“It seemed needlessly tedious in some places.”
- atmosphere16 mentions
- 63 % positive mentions
- 19 % neutral mentions
- 19 % negative mentions
The atmosphere in "1 Moment of Timer: Silentville" is described as both creepy and haunting, effectively setting the stage for a chilling hidden object adventure. While many appreciate the game's artistic style and pleasing visuals, some find the overall atmosphere to be dull, contrasting with the otherwise engaging story and design elements.
“This hidden object game is very atmospheric and has an interesting story.”
“Great atmosphere and the visuals are quite pleasing.”
“The atmosphere in Silentville is undeniably creepy and sets the stage for a haunting experience.”
“Color palette presents an almost cartoonish atmosphere - like it hails from an early 2000s adventure game.”
“However, if you enjoy hidden object adventures and appreciate a chilling atmosphere, 1 Moment of Timer: Silentville can provide an enjoyable experience.”
- replayability12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
Overall, the game's replayability is mixed; while some players find it worth replaying to achieve all achievements, others note limited replay value, often suggesting it is best purchased on sale. Many reviews indicate that the game can be completed in a short time, which may affect the desire to replay it.
“Because of this, the replay value is a yes for me; I would replay this game.”
“Completed in 6 hours, but I guess that's with all games these days, although it does have replay value to get all achievements.”
“Replay value is definitely present, making it worth revisiting.”
“-no replay value (you must play it twice to get all achievements)”
“As always purchase it on sale as these games have a limited replay value.”
“Minimal replay value”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as light and present, complementing the standard features of a hidden object game. While it may not be the primary focus, players appreciate the inclusion of humorous elements alongside the gameplay and achievements.
“1 Moment of Time is a hidden object game where you take on the role of a helpful soul out to assist Silentville with their troubles. It has all the standard features of a find game, including pointers, hints, some humor, and lots of achievements. Let me rephrase that: quite a lot of achievements for a point-and-click puzzle game.”
- character development2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Character development in the game is noted to be lacking, with reviewers highlighting that, despite an intriguing premise, the execution does not provide sufficient depth to the characters.
“While the premise is intriguing, the execution falls somewhat short in terms of depth and character development.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is notably poor, significantly impacting gameplay, particularly with hit detection issues when navigating the environment.
“Unfortunately, the gameplay is hugely affected by the lack of optimization, with the hit detection suffering the most while moving from one place to another.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
While the game features enjoyable animations and stress-free puzzles, reviewers express disappointment over the lack of meaningful content and the ongoing marketing of flawed products. This highlights a broader concern about the industry's focus on quick profits rather than creating emotionally resonant and well-developed gaming experiences.