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Relicta

Beautiful, challenging and frustrating in equal measure, Relicta is a game you should pick up if you want an exercise for your brain.
Relicta Game Cover
68%Game Brain Score
story, gameplay
grinding, optimization
63% User Score Based on 292 reviews
Critic Score 74%Based on 13 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Relicta Game Cover

About

Relicta is a single player casual platformer game with a science fiction theme. It was developed by Mighty Polygon and was released on August 3, 2020. It received mostly positive reviews from both critics and players.

Relicta is a first-person physics-based puzzle game where you need to creatively combine magnetism and gravity in order to unravel the secrets of Chandra Base. Alone in the treacherous depths of the Moon, your scientific mind is the only thing that can keep your daughter alive...

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63%
Audience ScoreBased on 292 reviews
story72 positive mentions
grinding37 negative mentions

  • Engaging and challenging physics-based puzzles with a unique gravity and magnetism mechanic.
  • Beautiful and varied environments with solid graphics and atmospheric audio design.
  • Good length of gameplay content including free DLCs, suitable for fans of first-person puzzle games.
  • Inconsistent and sometimes frustrating physics leading to repeated retries and potential softlocks.
  • Repetitive and tedious puzzle design with large, sprawling levels and excessive walking.
  • Poor story execution with cringeworthy dialogue, excessive profanity, and writing that many found irritating or juvenile.
  • story
    300 mentions Positive Neutral Negative

    The story in this puzzle game is generally regarded as serviceable but unremarkable, with some players finding it intriguing and well-voiced, while others criticize it for weak writing, disconnect from the puzzles, excessive filler, and cringe-worthy dialogue. Although it adds atmosphere and mystery, many feel the narrative pacing is slow, the plot lacks cohesion with the gameplay, and the overall impact is diluted by repetitive puzzles and uneven character development. The story may appeal to players seeking a sci-fi backdrop but is often skippable for those focused primarily on the puzzle experience.

    • “The game’s story revolves around Dr. Angelica Patel, a physicist who uncovers a mystery surrounding the moon base she’s stationed on.”
    • “There’s a clear focus on narrative here, with well-written dialogues and an engaging storyline that gradually reveals the protagonist’s motivations, her relationship with her daughter, and the dangers lurking in the isolated environment of Chandra base.”
    • “The combination of a sci-fi thriller plot with personal stakes adds a layer of depth that is often missing from puzzle games, and the game’s dedication to storytelling keeps players invested between puzzles.”
    • “The story is atrocious, as if written by a neglected toddler.”
    • “Honestly, the game just couldn’t manage to make me give a shit about either the setting or the story it tried to tell and the story actively made me not really look forward to doing the later puzzles because my payoff would just be more badly voice-acted narrative steeped in this terribly overwrought and yet still ill-defined setting.”
    • “The story segments are way too sparse and too uninteresting to keep playing for them, but if you want to witness the possibly worst death lamentation scene I've ever seen, be my guest.”
  • gameplay
    179 mentions Positive Neutral Negative

    The gameplay of Relicta offers a solid and fun puzzle experience centered on magnetism and gravity mechanics, with puzzles that steadily increase in complexity and variety. While many appreciate its creative use of physics-based mechanics and the gradual introduction of new challenges, the gameplay can become repetitive and occasionally frustrating due to repetitive puzzles, fiddly controls, and pacing issues that disrupt narrative flow. Overall, it is recommended for players who enjoy challenging, cerebral puzzles despite some shortcomings in puzzle design and integration with the story.

    • ““Relicta” by Mighty Polygon is a first-person puzzle game that combines physics-based mechanics with an atmospheric sci-fi setting to create a unique, cerebral experience.”
    • “The core mechanics of “Relicta” center around the manipulation of gravity and magnetism. The mechanics are gradually introduced, allowing players to learn the nuances of each ability before more complex challenges emerge.”
    • “The gameplay is well realized and varied, with a not too easy difficulty I've enjoyed. The basic mechanics based on physics (magnetism and gravity) are simple yet they offer countless possibilities.”
    • “A lot of walking around in pointless corridors, one of the biggest issues when it came to the gameplay.”
    • “You use the same mechanics over and over again ad nauseam, puzzles feel too similar to each other, barely introducing any new mechanics whatsoever.”
    • “Relicta tries to strike a balance between narrative and gameplay, but that balance ends up hurting the final experience by making the game a slog to go through and puzzles becoming infuriatingly complex in the second half.”
  • graphics
    90 mentions Positive Neutral Negative

    The game's graphics are widely praised for their beautiful, detailed landscapes and cohesive sci-fi art design, with varied biomes and atmospheric lighting that enhance immersion. While environments like the space station are sometimes seen as bleak or lifeless, overall visuals are vibrant and run well across mid-range hardware. Minor criticisms include some generic elements, occasional visual clutter, and physics being affected by graphic settings, but the graphics remain a standout feature that significantly elevates the experience.

    • “Let's start with the positives: graphics are truly gorgeous - beautiful landscapes, detailed environments with vibrant colors and artistic lighting.”
    • “The environments are filled with small details that reinforce the game’s sci-fi aesthetic, and lighting plays a key role in establishing mood.”
    • “Each sector of Chandra Base has its own visual theme, from icy landscapes to red-hued caverns, which helps keep the visuals fresh as players progress.”
    • “The visual clutter gets progressively worse in each area, as a new color of holographic light is added for the new mechanic.”
    • “Some flaws: the game severely limits your ability to explore the environment, using many artificial walls; the 'space station' environments, which do allow some exploration, are graphically pretty but very empty and lifeless (nearly non-interactable), which comes across as very boring.”
    • “The most disturbing for me is the low quality graphics for such a game engine.”
  • grinding
    40 mentions Positive Neutral Negative

    Grinding in the game becomes increasingly tedious as puzzles grow longer, more complex, and reliant on precise timing or repetition, often requiring multiple retries without checkpoints. While early sections balance challenge and engagement well, many users find the late-game experience bogged down by repetitive tasks, maze-like designs, and burdensome execution that diminish the sense of accomplishment. Overall, the grinding feels more like a slog than rewarding progression for a significant portion of the gameplay.

    • “The difficulty was balanced just right for me - not boringly easy when you can read the solution as soon as you enter the puzzle room, but not tediously hard so you could get really stuck.”
    • “You'll need a second life for grinding.”
    • “A lot of grinding.”
    • “As the game progresses, puzzles become needlessly large, even maze-like, but more often than not you know exactly what to do after like 20 seconds of exploring, but still need to run around doing tedious chores for about 5 minutes before you're able to progress.”
    • “Most of the time this wasn't faster than the 'correct' path, because it always took me several attempts to get the angle, direction, or velocity just right. While in the beginning it was kind of fun to solve the courses in obviously unintended ways, it got really tedious later on when the levels become really large and require several dozen needlessly convoluted and often redundant steps to complete, especially once you need to place specific cubes on each pressure plate rather than just any one of them.”
    • “Buuuuut then the puzzles are longer and more tedious the further into the campaign you are, reaching a point where, when you enter a new puzzle and see such a quantity of elements all packed into a tiny space, knowing that if you decide to take on the challenge you have to do it in one go because there are no checkpoints mid-puzzle or saving features, that your brain just says 'please don't'.”
  • music
    28 mentions Positive Neutral Negative

    The music in the game is generally minimalistic and atmospheric, effectively enhancing the mood without overpowering the puzzles or story; however, some players find it sparse or uninspired, wishing for more variety or presence during puzzle-solving. Overall, the soundtrack is peaceful and well-produced, but occasional silence or lack of musical engagement leaves some feeling disconnected from the atmosphere.

    • “The soundtrack, while minimalistic, is used effectively to build suspense and focus players’ attention on the challenges ahead, without distracting from the puzzles or story.”
    • “Levels create a calming mood further enhanced by nice atmospheric music.”
    • “[i]relicta[/i] features a nice, high quality soundtrack, with quite peaceful, if slightly sombre music.”
    • “I didn't care for the music.”
    • “The game could use more music.”
    • “Also, the soundtrack is uninspired.”
  • humor
    17 mentions Positive Neutral Negative

    The game's humor is a mixed bag, with some players finding the writing unintentionally hilarious or enjoying its occasional funny moments and balance between serious and lighthearted tones, while others criticize it as corny, unimaginative, and misplaced—often feeling disconnected from gameplay and reliant on vulgarity or outdated internet references. Overall, attempts at humor are hit-or-miss, detracting for some but providing mild amusement for others.

    • “The puzzling works pretty well when the physics lets it, and if not, there's always visual quality and the unintentionally hilarious writing.”
    • “Voice acting ranges from adequate to good and the dialogue strikes a neat balance between serious and funny.”
    • “It even has some really funny moments and two endings that you can choose from.”
  • atmosphere
    14 mentions Positive Neutral Negative

    Relicta offers a cohesive and immersive sci-fi atmosphere enhanced by thoughtful art design and calming, atmospheric music, which many find integral to the game's mood. While some players feel the music detracts from their connection, overall the setting and story integration contribute to a standout, cerebral puzzle experience. However, a few note inconsistencies in lore and design that slightly affect immersion.

    • “Relicta by Mighty Polygon is a first-person puzzle game that combines physics-based mechanics with an atmospheric sci-fi setting to create a unique, cerebral experience.”
    • “Its challenging puzzles, combined with an intriguing story and atmospheric design, make it a standout among physics-based puzzle games.”
    • “Levels create a calming mood further enhanced by nice atmospheric music.”
    • “If you notice the clouds (atmosphere) and water body in the game, you might notice the developers never really did any research prior to their design; they just use the word 'terraformed' to justify everything.”
    • “Decent graphics and atmosphere mean nothing when the mechanics are so poorly made.”
    • “I felt like I didn't connect with the atmosphere, and after thinking more about it, I realized it was due to the music.”
  • optimization
    12 mentions Positive Neutral Negative

    The game generally offers smooth performance and stable 60fps on medium to high settings, though some users note frame drops on DirectX 12 and occasional minor glitches in puzzle interactions. Optimization is solid on DirectX 11 and well-polished overall, with no major bugs reported. However, some players feel the Unreal Engine could be better leveraged to reduce unnecessary performance strain.

    • “Smooth gameplay and performance; haven't encountered any bugs.”
    • “Visually, the game looks amazing and is really well optimized.”
    • “Also, it's been really optimized: 60fps at 1920x1080 in ultra settings with a NVIDIA GTX 960 (a 4 years old video card).”
    • “Firstly, I don't know why, but whenever an indie or even AA studio gets their hands on the Unreal Engine, they manage to make it hog way more performance than it's worth.”
    • “Also, it's pretty unoptimized and drops frames a lot on DX12 (only 1080p), but DX11 was okay.”
    • “I believe this game is not particularly well-optimized, but it's not a huge issue if you settle for medium/low graphics.”
  • stability
    7 mentions Positive Neutral Negative

    The game’s stability is generally solid, with smooth gameplay and few major bugs, especially in the puzzles. However, occasional physics glitches—such as objects sticking to surfaces or clipping through walls—can lead to frustrating restarts. Overall, while minor bugs exist, they do not significantly detract from the enjoyable and fair puzzle experience.

    • “Doesn’t help the physics is sometimes buggy and things get stuck on weird theoretically flat surfaces or edge geometry and if you don’t have a cube recovery device in the section you’ll sometimes have to restart the entire level.”
    • “It shows some promise, but the lack of consistent physics with the boxes makes me imagine an even bigger buggy mess when given more to interact with and control/manipulate. I’m not looking forward to that cluster of errors and would rather give myself a hard pass and some tylenol for the effort I put in so far.”
    • “Glitches in the puzzles cause boxes to clip into some walls.”
  • emotional
    5 mentions Positive Neutral Negative

    The game's emotional impact is undermined by a lack of genuine character connection and a story that neglects important past events, resulting in disengagement. While the early puzzles offer thoughtful challenges, the latter half becomes tedious, detracting from the overall experience and emotional investment.

    • “Oh, well, I'm almost finished with the game and had it canned for the past maybe 2 years without even feeling comfortable touching it.”
    • “The loss of contact with their former colleagues gets short shrift and the story itself seems to forget about what happened to them, as the characters don’t seem to care despite supposedly being emotionally invested.”
    • “Touching to open the doors.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers limited replayability, with puzzles that do not encourage creative thinking or unique solutions. While some may replay it once due to not remembering all puzzle solutions, overall the replay value is low (3/10). Players seeking a highly replayable, creatively challenging puzzler should look elsewhere.

    • “If you’re looking for a puzzler with replayability that requires creative thinking and uniquely designed puzzles, look far elsewhere.”
    • “Replay value: 3/10. You probably won't remember the solution of all puzzles, so perhaps replayable once, but such games usually are not good for replaying.”
    • “The game lacks meaningful replayability due to its linear puzzles and limited creative challenges.”
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74%Critics’ scoreBased on 13 critic reviews
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10h Median play time
9h Average play time
6-11h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Relicta is a casual platformer game with science fiction theme.

Relicta is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 9 hours playing Relicta.

Relicta was released on August 3, 2020.

Relicta was developed by Mighty Polygon.

Relicta has received mostly positive reviews from both players and critics. Most players liked Relicta for its story but disliked it for its grinding.

Relicta is a single player game.

Similar games include The Entropy Centre, Q.U.B.E. 2, Magrunner: Dark Pulse, Q.U.B.E: Director's Cut, The Spectrum Retreat and others.