- February 19, 2019
- Bony Yousuf
- 5h median play time
Almost There: The Platformer
Platforms
About
"Almost There: The Platformer" is a challenging precision-platformer where players navigate through dangerous obstacles and deadly traps. With minimalist art style and tight controls, the game tests your reflexes and strategic thinking across 150 levels. The goal is to reach the end of each level with maximum efficiency and speed, unlocking new characters and customizations along the way. However, 'almost there' might not be good enough.




- The game offers a satisfying challenge with 155 levels that require precision and skill to complete, making it engaging for fans of hardcore platformers.
- The minimalist art style and music create a charming atmosphere that complements the gameplay, allowing players to focus on the platforming mechanics.
- The controls, while initially awkward, become responsive and enjoyable once mastered, providing a sense of accomplishment when completing levels.
- The wall-jumping mechanic can feel unintuitive and frustrating, leading to inconsistent gameplay and making it difficult to navigate certain levels.
- Many levels rely on tedious waiting for platforms to move, which disrupts the fast-paced nature of the game and can lead to boredom.
- The tight time constraints for achieving higher star ratings can feel arbitrary and punishing, often resulting in frustration rather than satisfaction.
- gameplay87 mentions Positive Neutral Negative
The gameplay of "Almost There: The Platformer" is characterized by its basic mechanics, including wall jumping and air jumps, which can feel clunky and frustrating due to inconsistent physics and tight timing requirements. While some players appreciate the nostalgic platforming elements reminiscent of titles like Super Meat Boy, many criticize the controls as uncomfortable and the level design as repetitive and uninteresting. Overall, the game offers a straightforward experience that may appeal to fans of challenging platformers, but its execution leaves much to be desired, often leading to frustration rather than enjoyment.
“The controls and the gameplay are very polished.”
“The levels introduce new mechanics in smart ways so you never feel overwhelmed or stuck.”
“The gameplay is straightforward but, like with Super Meat Boy, the devil is in the details.”
“The inconsistency in gameplay mechanics further detracts from the experience.”
“The physics feels really awful, the wall jump mechanics are probably the worst I've ever seen, and a large portion of the level design is just uninteresting or annoying.”
“The wall sliding and jumping mechanics are what a lot of the game is built on, and they drag down the pace of the game greatly and just don't feel very fun.”