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Jupiter Hell is a single player arcade role playing shooter game. It was developed by ChaosForge and was released on August 5, 2021. It received mostly positive reviews from critics and very positive reviews from players.

"Jupiter Hell" is a turn-based strategy game that takes place on the moon of Jupiter, Io. As a space marine, players must fight their way through hordes of alien creatures to complete various missions. With a variety of weapons, upgrades, and abilities to choose from, players can customize their marine to fit their playstyle. The game features procedurally generated levels, ensuring a unique experience every playthrough.

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92%
Audience ScoreBased on 1,743 reviews
gameplay119 positive mentions
grinding19 negative mentions

  • Great blend of Doom aesthetics and traditional roguelike mechanics, offering a unique and engaging gameplay experience.
  • High replayability with multiple classes, builds, and challenge modes that keep the game fresh and exciting.
  • Fast-paced turn-based combat that feels dynamic, allowing players to strategize while maintaining a sense of urgency.
  • Steep learning curve and punishing difficulty can be frustrating for new players, especially with permadeath and no meta-progression.
  • Some players find the graphics and UI to be less intuitive, making it difficult to distinguish between enemies and items.
  • Limited character classes and a lack of depth in certain mechanics may lead to repetitive gameplay over time.
  • gameplay
    376 mentions Positive Neutral Negative

    The gameplay of "Jupiter Hell" is characterized by its fast-paced, tactical turn-based mechanics that emphasize positioning and cover, creating a unique blend of roguelike and shooter elements. Players appreciate the depth and variety in builds, weapons, and strategies, although some find the gameplay can become repetitive over time. Overall, the game is praised for its addictive loop, engaging mechanics, and solid execution, making it a compelling choice for both newcomers and veterans of the genre.

    • “Fast, brutally difficult, and simplistic yet deep gameplay.”
    • “The gameplay loop is strange at first, but like most of these types of games, you get used to it.”
    • “The gameplay is both fast-paced and intense while still forcing you to stop, hold your breath while you analyze the situation and try to strategize as best as you can to survive a genuine challenge.”
    • “Cons: the gameplay is incredibly repetitive.”
    • “The gameplay loop is relatively tight and limited and as a result personally I find the tactics a bit repetitive once locked into a particular style, but maybe a higher difficulty will at least add more spice.”
    • “The gameplay is too high risk no reward, the immersion is way too short-lived and the game overall lacks the small, easily forgotten touches that makes a great gaming experience.”
  • graphics
    266 mentions Positive Neutral Negative

    The graphics of the game have received a generally positive reception, with many praising the modern 3D visuals that enhance the traditional roguelike experience while maintaining a nostalgic 90s aesthetic reminiscent of Doom. Players appreciate the detailed environments, smooth animations, and atmospheric lighting, although some have noted issues with readability and clarity in certain situations. Overall, the graphics are considered a significant improvement over typical roguelikes, making the game more accessible to newcomers while still appealing to genre veterans.

    • “The graphics are amazing for a traditional roguelike, and you can really tell the amount of optimization and coding effort that went into the game.”
    • “The graphics, sounds, and general atmosphere really draw you in.”
    • “Jupiter Hell is a masterpiece at what it strove to become-- an extremely well-made roguelike, with a massive array of content, vast opportunities for replay, and a sick art style to boot.”
    • “The graphics are very dated for a modern game, and the main character's movements seem forced and abnormal.”
    • “The aesthetics were all over the place.”
    • “My beef with the graphics mainly comes from the fact that in certain conditions it's very hard to distinguish enemies from the environment and probably there's a simple fix for that.”
  • music
    217 mentions Positive Neutral Negative

    The music in the game has received a mixed reception, with many praising its heavy metal soundtrack for enhancing the atmosphere and gameplay experience, evoking nostalgia for classic titles like Doom. However, some players have noted that the soundtrack can be repetitive and lacks variety, leading to a desire for more dynamic music options. Overall, while the music is generally well-regarded for its energy and fitting tone, there are calls for improvements in variety and implementation.

    • “That being said, this game has atmosphere, and a banging heavy metal soundtrack that amps you up, and it's full of critical choices to be made as rapid fire as you want to make them.”
    • “The music, environments, and gameplay are all really great though, so I'd say it's worth getting on sale.”
    • “The soundtrack is brilliant, fitting the feel well and not getting annoying even when playing for long periods of time.”
    • “Only negative is there is one music track.”
    • “Tough I am a passionate metalhead, I play with the music muted because the metal soundtrack is too repetitive and generic for my taste.”
    • “More music variety would go far.”
  • replayability
    109 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with players highlighting a variety of character classes, builds, and challenges that keep the experience fresh and engaging. Many reviews emphasize the game's randomization, multiple difficulty levels, and strategic options, contributing to its high replay value. While some users note limited replayability in certain aspects, the overall consensus is that the game offers endless fun and numerous opportunities for varied gameplay.

    • “Different character classes offer replayability without getting bored.”
    • “The generated levels, difficulty options, and run challenges provide a lot of replayability.”
    • “With multiple challenge modes and skill trees to customize your progress, as well as further unlockable challenges, this game's replayability is very high and enjoyable.”
    • “Hardly any replay value so far.”
    • “I feel like it's still a little bit lacking in replayability as of now, I'd really like to see more memorable side areas and a couple of cool boss encounters - the final boss also was a bit of a letdown and seems more like a placeholder.”
    • “It would have been ok if we had more enemies/weapons variety, but the combination of both really reduces the replayability by a lot to me, which is a shame for a classic roguelike.”
  • atmosphere
    56 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive qualities, combining a heavy metal soundtrack with a gritty, doom-like aesthetic that evokes nostalgia for classic titles. Reviewers highlight the effective sound design, engaging visuals, and the overall ambiance that enhances gameplay, making it feel both intense and atmospheric. The blend of old-school charm with modern execution creates a captivating experience that resonates well with fans of the genre.

    • “The game's atmosphere and story are reminiscent of and clearly heavily inspired by Doom.”
    • “Something about the gritty atmosphere, the sound design, and the tactical choices all combine to create what I think is one of the best modern roguelikes on the market.”
    • “The game is lovingly crafted, atmospheric, and marvellously challenging, packed full of satisfyingly chewy heavy metal and carnage, well done sounds, visuals, and many little details done right.”
    • “The game's atmosphere and story is reminiscent of and clearly heavily inspired by Doom.”
    • “Perhaps it's for atmosphere, but it just went too far with it.”
    • “The graphics, sounds and general atmosphere really draw you in.”
  • story
    39 mentions Positive Neutral Negative

    The game's story is often described as minimal and heavily inspired by the Doom franchise, featuring a simple plot that lacks depth and character development. While some players appreciate the atmospheric elements and environmental storytelling, many feel that the focus on gameplay and procedural generation detracts from a cohesive narrative experience. Overall, the story serves more as a backdrop to the gameplay rather than a central element, appealing primarily to those who prefer action over narrative complexity.

    • “The character seems to believe, at first, this is someone's idea of a really crappy prank, and it's an entertaining hook for this kind of plot as well as shows what kind of place was being run there and what kind of corporation it was.”
    • “Everyone gather around, grab a cryptbeer and sit down and let's tell you a story of marines and demons.”
    • “By design, this game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “Not much in the way of story or conceptual reflection though -- beyond an incessant recognition by the game that life in an isolated military facility is even more hellish than slaughtering demons.”
    • “The story, told through emails left on long-forgotten access terminals strewn across the various satellites of Jupiter, is exactly as invasive as it needs to be: not at all.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is a standout feature, blending brutal and crass comedy with witty character dialogue and engaging voice acting, particularly from Mark Meer. Players appreciate the balance of humor with gameplay mechanics, noting that the game offers a mix of hilarious moments and entertaining commentary, though some feel the humor may wear thin after a few runs. Overall, the game's style, voice lines, and pop-culture references contribute to a fun and engaging experience that enhances replayability.

    • “The game is pretty damn funny too.”
    • “I also love the funny witty stuff the character says throughout the game.”
    • “Absolutely fantastic roguelike, great soundtrack, sharp graphics, hilarious flavor text, and incredibly addicting gameplay.”
    • “This targeting AI is an unfunny joke.”
  • grinding
    22 mentions Positive Neutral Negative

    Reviews on the aspect of "grinding" highlight a mixed experience; while some players appreciate the streamlined gameplay that minimizes tedious mechanics, others find the game can still become grindy and repetitive over time. Many commend the tactical depth and fast-paced action, but note that certain elements, like learning mechanics and managing resources, can feel tedious, especially for those less familiar with turn-based games. Overall, the game attempts to balance intensity with accessibility, though opinions vary on its success in eliminating grind.

    • “There's no grinding for higher HP or starting perks here, folks.”
    • “First impression: the solid roguelike shooter base from D**mrl is still there, but with streamlined gameplay (no tediously emptying every weapon of its clip) and more tactical options like cover and aiming.”
    • “You'll need a second life for grinding.”
    • “Really tried hard to like it, but the game is tedious most of the time and a hell of a grind.”
    • “Fun for the first few levels, but becomes increasingly tedious over time.”
  • optimization
    13 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews; while some players praise its smooth performance and impressive graphics on high-end systems, others report significant frame rate issues on lower-end hardware. Many appreciate the coding effort that enhances replayability, but there are calls for better optimization options, particularly for players with integrated graphics. Overall, the game is seen as challenging and entertaining, though performance can vary widely depending on the system used.

    • “The optimization, randomization, and replayability are the spices that flavor this permadeath game.”
    • “The graphics are amazing for a traditional roguelike, and you can really tell the amount of optimization and coding effort that went into the game.”
    • “As far as gameplay is concerned, the game is very solid and runs smoothly.”
    • “Forgive me, as I haven't fully completed the game, but it just seems like optimizations of the same trivial gameplay mechanics, over and over.”
    • “Worst performance of my life - slideshow game on a pretty good PC.”
    • “A couple of complaints: the graphics aren't optimized, so I can only get about 10 fps on my integrated Intel chip even on low settings, while I can easily get 60 if I switch to my NVIDIA discrete card.”
  • emotional
    6 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, often feeling heartbreak over character losses and the challenges faced during gameplay. The music and voice acting, particularly by Mark Meer, enhance the emotional experience, evoking strong feelings and even tears. Overall, the game is described as a beautiful masterpiece that resonates with players on a personal level.

    • “Your eyes are dry, and you’re emotionally invested in a tiny character who talks trash every time you try to reload without ammo.”
    • “Seeing a promising build die stupidly is always heartbreaking.”
    • “This is a beautiful masterpiece of an experience; the music on Europa made me cry. I loved it.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization of Jupiter Hell, priced at $25, has drawn mixed reactions; while some players feel it is steep compared to older AAA titles, others appreciate the lack of microtransactions and recognize the effort put into the game. Overall, opinions vary, with some labeling it a potential cash grab, while others defend its value based on gameplay quality and replayability.

    • “One of the things I really appreciate is that there are no microtransactions.”
    • “The game offers a fair monetization model that doesn't pressure players to spend money.”
    • “I love that I can enjoy the game fully without being bombarded by in-game purchases.”
    • “Jupiter Hell has the cash grab price of $25 USD, for which you could easily get any number of older AAA games.”
    • “I won't go so far as to call it a cash grab given the work put into it.”
    • “This game has been fun since it was called DoomRL, before Bethesda got their hands twisted over free advertising.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability on platforms like the iMac and Steam Deck, with smooth performance and good presentation. However, some users have reported freezing issues on specific hardware, particularly with certain graphics cards during the tutorial mission, indicating a need for further bug fixes.

    • “Runs great on the iMac and is one of the few games comfortable to play on Apple's tiny, default keyboard.”
    • “Presentation is spot on; looks and runs great.”
    • “Runs great on the deck and has mouse support.”
    • “The game freezes on my laptop's integrated graphics card at the same point in the tutorial mission every time, so I'm going to have to wait for an update until they start fixing the bugs.”
    • “I experience frequent crashes that make it impossible to progress, which is incredibly frustrating.”
    • “The stability issues are so severe that I can't even complete the first level without the game crashing.”
  • character development
    5 mentions Positive Neutral Negative

    Reviewers appreciate the character development in the game for its straightforward yet engaging mechanics, highlighting a well-balanced system that allows for significant customization and replayability. While some desire a more narrative-driven experience, the refined CRPG elements and familiar gameplay mechanics from previous titles enhance the overall character progression.

    • “Nevertheless, I think the game has a well-thought-out and well-balanced character development system.”
    • “If I had a wish: a career mode with level-by-level character development and no permadeath.”
    • “Light on story but huge replayability and refined CRPG character development.”
    • “Character development is straightforward but offers a lot to play with!”
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70%Critics’ scoreBased on 1 critic reviews
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18h Median play time
110h Average play time
9-160h Spent by most gamers
*Based on 14 analyzed playthroughs
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Jupiter Hell is a arcade role playing shooter game.

Jupiter Hell is available on Nintendo Switch, PC, Mac OS, Steam Deck and others.

On average players spend around 110 hours playing Jupiter Hell.

Jupiter Hell was released on August 5, 2021.

Jupiter Hell was developed by ChaosForge.

Jupiter Hell has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Jupiter Hell is a single player game.

Similar games include Tiny Rogues, Deadzone: Rogue, Deadlink, Rogue Fable II, Urtuk: The Desolation and others.