- December 31, 2023
- Still Running
Morbid: The Lords of Ire
Morbid: Lords of Ire brings a couple unique things to the Soulsborne genre, like how to upgrade weapons and a simplified but enjoyable combat experience. While progression on all fronts lacks the polish needed to strengthen its case, Soulsborne fans should give it a try, especially at $30.
Platforms
About
"Morbid: The Lords of Ire" is an isometric ARPG with a 3D perspective, continuing the story of "Morbid: The Seven Acolytes". Players will face gruesome enemies in the five lands of Ire, using a variety of weapons and blessings to defeat them. The sanity system from the previous game is expanded, impacting combat and altering the player's perception of the world based on their mental state.
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- The parry system is rewarding and adds depth to combat, allowing for satisfying counterattacks.
- The game features a variety of enemies and interesting boss designs, contributing to an engaging gameplay experience.
- The aesthetic and music are well-crafted, creating a unique atmosphere that resonates with players.
- The game suffers from technical issues, including frequent crashes and unresponsive controls, which detract from the overall experience.
- The weapon upgrade system is convoluted and limits experimentation, making it difficult to fully enjoy different playstyles.
- Level design is often linear and can feel repetitive, with some areas lacking creativity and rewarding exploration.
gameplay
76 mentions Positive Neutral NegativeThe gameplay is a mixed bag, featuring solid defense mechanics like perfect blocks and ripostes, but suffers from repetitive combat due to similar movesets across weapon classes and a lack of character progression. While some players appreciate the unique mechanics and satisfying combat feel, others find the overall experience unpolished and lacking depth, with issues such as scarce consumables and a poorly designed tutorial. Overall, the game shows promise but requires significant refinement to enhance the gameplay loop and balance.
“The gameplay is fun, reactive, and quite satisfying.”
“A nice take on the souls genre, with great new mechanics, satisfying combat feel, decent level design, and interesting art design.”
“The devs seem to understand well the core of this genre, level design, and enemy placement to create interesting gameplay encounters and opportunities for skill expression.”
“The downsides gameplay-wise is while there's a fair few weapons, all weapons of the same class have the exact same moveset.”
“The game costing $25 would maybe be fine, if you had gear/armor/skills/attributes like you have in Dark Souls or Elden Ring... but without any of those 'features' in the game, it just leaves a very bland and frankly pointless gameplay loop, because the only reason to play the game then is for the story, and the story of the game is hella meh.”
“Unpolished gameplay, untested areas and balance is non-existent with arbitrary choices made throughout the game.”
Morbid: The Lords Of Ire Review - A Main Course Of Good Ideas With Some Odd Choices On The Side
Morbid: Lords of Ire brings a couple unique things to the Soulsborne genre, like how to upgrade weapons and a simplified but enjoyable combat experience. While progression on all fronts lacks the polish needed to strengthen its case, Soulsborne fans should give it a try, especially at $30.
70%Morbid: The Lords of Ire (Nintendo Switch)
Morbid: The Lords of Ire is another in a long line of fighter games trying to be gory for gore’s sake. Although it’s mostly well done, there’s not much to differentiate it from the rest of the pack. Its visual quirks can be ignored, but it still seems to be a little less than what it could be.
60%Morbid: The Lords of Ire
78%