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Morbid: The Lords of Ire

Morbid: The Lords of Ire Game Cover
78%Game Brain Score
gameplay, graphics
stability, story
78% User Score Based on 98 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Morbid: The Lords of Ire Game Cover

About

Morbid: The Lords of Ire is a single player hack and slash game with a fantasy theme. It was developed by Still Running and was released on May 17, 2024. It received mostly positive reviews from players.

"Morbid: The Lords of Ire" is an isometric ARPG with a 3D perspective, continuing the story of "Morbid: The Seven Acolytes". Players will face gruesome enemies in the five lands of Ire, using a variety of weapons and blessings to defeat them. The sanity system from the previous game is expanded, impacting combat and altering the player's perception of the world based on their mental state.

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78%
Audience ScoreBased on 98 reviews
gameplay10 positive mentions
stability6 negative mentions

  • The game successfully captures the unique atmosphere and art style of the original Morbid, providing a visceral combat experience with interesting mechanics like parrying and gun usage.
  • Level design and enemy variety are praised, with many players enjoying the creative and creepy enemy designs that fit the game's grim atmosphere.
  • Despite its flaws, the game is considered fun and engaging, with a solid combat system that rewards skill and practice, making it a worthwhile addition to the souls-like genre.
  • The game suffers from janky controls, poor optimization, and unpolished animations, leading to a frustrating user experience at times.
  • Many players found the progression system lacking, with insufficient rewards for exploration and a confusing leveling system that hinders character development.
  • The combat can feel clunky and slow, especially when dealing with multiple enemies, and some mechanics, like the perfect block, seem unnecessary or poorly implemented.
  • gameplay
    42 mentions Positive Neutral Negative

    The gameplay in this sequel is a mix of engaging mechanics and areas needing refinement, with a strong focus on parrying and meter management. While the enemy designs and level layouts are well-executed, players noted issues such as scarce consumables, a lack of noticeable weapon upgrades, and a sanity mechanic that feels counterproductive. Overall, the game offers enjoyable combat but could benefit from polish in animations and a more cohesive approach to its stealth mechanics.

    • “The game does have budget visuals but makes up for that with some very interesting mechanics when it comes to increasing your character viability.”
    • “Most enemies are pretty well designed from a gameplay standpoint and there are rarely moves that feel unfair.”
    • “The devs seem to understand well the core of this genre, level design and enemy placement to create interesting gameplay encounters and opportunities for skill expression.”
    • “The gameplay could have used some polish, like not being able to buy consumables making them extremely scarce. On certain bosses, you need thunder shrooms or bleed shrooms if you hope to not take a lot of time trying to battle it. The upgrade system of weapons was barely noticeable; I beat the whole game with the rusted knuckles you find on the first level. The ending was a bit anticlimactic, and I wish they could have refined how the gameplay was since most weapons in the same category have the same moveset. The sanity mechanic barely allowed me to keep my sanity up; you gain very little by attacking compared to what you lose when getting hit. There is even a blessing designed to keep your sanity at the lowest, which is detrimental. You take more damage, gain less XP, and just attack faster and harder, which is the same benefit of positive sanity without the detriments.”
    • “Once you get deep into the game, your attacks really don't matter if you want to move at a decent pace. You really have to spam those mechanics consistently to a point where I feel like I am hitting enemies with a feather.”
    • “It's fine to rely on mechanics, but the weapon attacks should still feel nice, not 1/60 of the regular enemy HP bar.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, with some users noting that while they may appear budget or inconsistent, they still capture a unique and beautiful artistry that enhances the game's atmosphere. The transition to a fully 3D environment has been praised for maintaining the spirit of the previous isometric style, and despite some animation issues, the overall visuals are considered good, especially given the game's low price point. Performance is solid on higher-end rigs, contributing to a generally positive reception of the graphics.

    • “Pros: stunning visuals”
    • “And so far in my couple hours of play, it feels like they seamlessly transition from the isometric feel of the previous outing into a fully 3D soulslike that still maintained the spirit and look of their art style and lore.”
    • “Graphics are good and performance is solid on my rig (3080, 7800x3d, 1440p).”
    • “The game does have budget visuals but makes up for that with some very interesting mechanics when it comes to increasing your character viability.”
    • “This is exacerbated by the models looking pretty decent, which makes the animations not quite fit the visuals of the game.”
    • “And at least this game has a unique art style - aggressively macabre.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is praised for its unique artistry, effectively blending beautiful yet flawed graphics with excellent music and level design. Players appreciate the creative enemy design that enhances the grim ambiance, making it a compelling addition to the souls-like genre despite some minor gameplay shortcomings. Overall, the atmosphere resonates strongly with players, contributing significantly to their enjoyment of the game.

    • “The music and the atmosphere are awesome!”
    • “Level design is top notch, enemy design is creative and fits the grim atmosphere, and in general it's a step-up from the demo that was provided.”
    • “The atmosphere and monster design hits just right.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while some players report minimal glitches and quick fixes for any issues encountered, others experience frequent bugs, including map artifacts and visual glitches that can lead to softlocks.

    • “The game is pretty buggy.”
    • “Map artifacts causing softlocks are not uncommon; I had plenty of visual glitches too.”
    • “Hardly any glitches experienced throughout the full approximately 11-hour playthrough, and the rare occasion I did experience one, it was easily solved with an exit to the main menu and back into the game or a quick restart (pretty fast loading times, so not a big deal at all).”
  • music
    4 mentions Positive Neutral Negative

    The game's soundtrack has received high praise for its quality, with particular acclaim for the track "Redemption." Reviewers highlight the music's ability to enhance the overall atmosphere, contributing significantly to the game's immersive experience.

    • “The music and the atmosphere are awesome!”
    • “The music and the atmosphere are awesome!”
    • “The OST is also delicious, and the track 'Redemption' is so good.”
  • story
    4 mentions Positive Neutral Negative

    The story aspect of the game is largely overlooked by players, as many do not prioritize narrative in this genre. Consequently, there is limited commentary on the story itself.

    • “Most people don't play these types of games for the story, though.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, the game is reported to be well optimized, delivering solid performance and good graphics, particularly on higher-end rigs like the 3080 and 7800x3d at 1440p. Users appreciate the unique combat mechanics alongside the game's optimization.

    • “They have their own unique spin on the combat, and so far the game seems pretty well optimized.”
    • “Graphics are good and performance is solid on my rig (3080, 7800x3d, 1440p).”
  • grinding
    2 mentions Positive Neutral Negative

    The grinding aspect of the game is criticized for being excessively tedious and frustrating, embodying negative traits commonly associated with indie soulslike titles that prioritize difficulty over enjoyment. This approach seems aimed at appealing to players who relish in punishing gameplay, but it often detracts from the overall experience.

    • “It displays the worst 'indie soulslike' tendencies of being frustratingly tedious for the sake of being 'hard' to appeal to the self-flagellants of the cult of souls.”
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Frequently Asked Questions

Morbid: The Lords of Ire is a hack and slash game with fantasy theme.

Morbid: The Lords of Ire is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

Morbid: The Lords of Ire was released on May 17, 2024.

Morbid: The Lords of Ire was developed by Still Running.

Morbid: The Lords of Ire has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Morbid: The Lords of Ire is a single player game.

Similar games include Morbid: The Seven Acolytes, Mortal Shell, AI LIMIT, Eldest Souls, Bleak Faith: Forsaken and others.