Low Magic Age
- January 10, 2017
- Low Magic Studios
- 29h median play time
"Low Magic Age" is a turn-based strategy game with RPG elements, set in a low fantasy world. Lead one of several factions, each with unique abilities and units, in a campaign to conquer and manage territories. Engage in tactical combat, diplomacy, and resource management to ensure your faction's survival and dominance.
Reviews
- The game captures the essence of classic D&D gameplay with a solid turn-based combat system.
- Regular updates from the developers show commitment to improving the game and adding new content.
- The character customization options and party-building mechanics are enjoyable and provide depth.
- The adventure mode lacks depth and engaging storylines, making gameplay feel repetitive.
- Many skills and features are still marked as 'in development' and not fully implemented.
- The game's graphics and UI are basic, which may not appeal to players looking for a more polished experience.
- story432 mentions
- 12 % positive mentions
- 77 % neutral mentions
- 12 % negative mentions
The game's story aspect is largely criticized for being minimal and generic, with most quests revolving around simple fetch or kill tasks that lack depth and engagement. Players express a desire for a more robust narrative and meaningful character interactions, noting that the current content feels like an extended tutorial rather than a fully developed story. While some appreciate the sandbox nature of the gameplay, many hope for future updates to introduce a more compelling storyline and diverse quest types.
“Unlike other party-based CRPGs, you can make your own party and not be made to miss out on story.”
“If what you're looking for is a D&D single-player game that gives you the freedom and enjoyment of making your own characters and story, this is a great buy, especially when it goes on discount.”
“I do think that more role-playing content such as random story events and quests that pull the player's group into a multi-part task of interest with branching paths and options would make it even better, but the game hasn't been released yet and it's already very rich.”
“The first major flaw is that there is basically no story beyond the tutorial yet.”
“There is no real story to the game (as of this moment), which is a huge bummer.”
“The quests are shallow 'deliver this, retrieve that' style affairs.”
- gameplay294 mentions
- 27 % positive mentions
- 69 % neutral mentions
- 5 % negative mentions
The gameplay of "Low Magic Age" is characterized by its adherence to classic D&D mechanics, offering a mix of tactical turn-based combat and character customization within an open-world setting. While many players appreciate the depth of character building and the engaging combat system, criticisms arise regarding the repetitiveness of quests, lack of content, and some underdeveloped mechanics that detract from the overall experience. Despite being in early access, the game shows potential for improvement, with ongoing updates aimed at enhancing gameplay depth and variety.
“Low Magic Age offers high customization of characters and parties that adventure forth within a typical fantasy setting using core AD&D rules for stats, mechanics, spells, monsters, and all one would expect given the source.”
“The mechanics feel good and the combat is fleshed out pretty well.”
“This is a delightful little turn-based tactics game with its roots in AD&D mechanics.”
“Nothing of any real substance (gameplay, systems, content) - nothing to interest me in returning.”
“The game plays very well, but when there are questionable mechanics that scream incomplete and totally gimp other classes, then I can't recommend it at this point.”
“Overly repetitious and no real depth in any mechanic.”
- graphics194 mentions
- 16 % positive mentions
- 76 % neutral mentions
- 7 % negative mentions
The graphics of the game are generally described as basic, retro, and sometimes charming, with a colorful aesthetic that suits its old-school D&D style. While some players appreciate the simplicity and find it sufficient for gameplay, others criticize the lack of polish and variety, noting that the visuals can feel dated and inconsistent. Overall, the graphics are not a focal point of the experience, appealing primarily to those who prioritize gameplay mechanics over visual fidelity.
“The graphics I find to be colorful, charming, and quite serviceable to the experience, and there is quite a bit to discover in terms of monsters, loot, weapons, and goodies as rewards.”
“The graphics are easy on the eyes, especially the old ones, and the art is nice, except for a few ugly animals like the dogs and wolves.”
“It shows that you don't need fancy graphics to make a good game.”
“Very little getting added over the span of years, even though the game is effectively 1-dimensional graphics.”
“The game itself is repetitive, and boring, with crappy 2002 graphics.”
“Low magic's graphics would fail next to just about any other game in the genre.”
- grinding50 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players find the grinding aspect of the game to be excessively tedious and repetitive, particularly in the crafting and combat systems. Many reviews highlight the lack of meaningful rewards for crafting, with most crafted items being inferior to loot, and the slow-paced combat contributing to a monotonous experience. While some enjoy the thrill of grinding for levels and loot, the consensus is that significant improvements are needed to reduce the grind and enhance overall gameplay enjoyment.
“The campaign shows promise, but at the moment there's not a lot of stuff to do and it does feel a little grindy after a while, especially the crafting system.”
“This very long and tedious process, coupled with the fact that 95% of crafted items are inferior to loot you get for that level, makes the whole process pretty useless, which, given the sheer amount of crafting components/recipes available, is a real shame.”
“While the core combat system is solid, sadly combat itself is really bland, repetitive, and way too grindy.”
- music36 mentions
- 50 % positive mentions
- 42 % neutral mentions
- 8 % negative mentions
The music in the game receives mixed reviews, with some players finding it enchanting and fitting the ambient, adventurous style, while others describe it as bland and repetitive typical RPG fare. Despite its simplicity, many agree that the soundtrack effectively enhances the gameplay experience without becoming overwhelming. Overall, while the music may not be groundbreaking, it contributes positively to the game's atmosphere and playability.
“The music is enchanting and fits the mood.”
“The music fits well, setting a background atmosphere without ever getting repetitive.”
“If you are interested in the game, I recommend getting it now, not only because the price will go up later, but also because it is quite fun, well done, and with a beautiful soundtrack.”
“The music is bland and redundant, and the only positive I'd give to the customization would be the possibility to download character portraits from the workshop.”
“Music: 2/10”
“Combats last only minutes, and while music and sound effects are likewise simple and could use some punching up, combat still has a tense feeling of the brutal, albeit limited, low-level combat of D&D.”
- replayability28 mentions
- 29 % positive mentions
- 61 % neutral mentions
- 11 % negative mentions
Overall, the game is praised for its high replayability, particularly due to its sandbox elements and procedural generation, which offer varied experiences even in its early access state. However, some users express concerns about the static nature of certain maps and the need for more fleshed-out content, such as a campaign mode, to enhance replay value further. As the game continues to evolve, many anticipate that additional features will significantly boost its replayability.
“A fun D&D style game with great replay value and tons of rule customization.”
“Great sandbox tactical game with immense replayability.”
“The product is consistently updated, it's ruleset accurate, there's tons to do and endless replayability.”
“Where it used to say that, it now says 'open sandbox world: a replayable open sandbox world with various landforms and adventure elements.' I'm not sure what they mean by 'replayable' or 'landform elements', but like any game, you can always start a new game and replay the same small static map.”
“I know this is a beta version, but the increasing difficulty needs to be toned down a bit, if the game is going to have serious replay value.”
“Replayability: 4/10”
- stability12 mentions
- 17 % positive mentions
- 0 % neutral mentions
- 83 % negative mentions
The stability of the game has received mixed reviews, with some players reporting minor UI glitches and bugs primarily related to non-combat features, while others have experienced no significant issues during extensive playtime. Overall, the game appears to have a focus on combat, but its stability is inconsistent, leading to a somewhat frustrating experience for some users.
“It's not buggy and it's complex.”
“Currently, even a D&D fan like me who could put up with the buggy Sword Coast Legends could hardly bear to play this game in its current state.”
“I also had some minor glitches with the UI, like the box that shows up with enemy information when you hover over them seemed to glitch out at the bottom of the screen.”
“The gameplay is neither complicated nor complex but rather weird and annoying and seems to be only focused on combat -- features outside of combat are rather buggy.”
- character development8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
Character development in the game is noted for its depth and intricacy, offering enjoyable party-building experiences. However, some users feel it could be improved, suggesting that while the game is fun for fans of character creation and adventure, it may not fully meet expectations in this area. Overall, it provides a solid foundation for those who appreciate character development mechanics.
“The character development and equipment system are deep and intricate.”
“Character development could use some work, but the game is mildly amusing and fun if you like this kind of adventuring.”
“The plans laid out are great in expanding the adventure side of the game as well as variations in character development.”
“I find it incredibly fun to build parties and see how they fare. If you get a kick out of character creation, party building, and character development, this is certainly worth a purchase.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted to be surprisingly deep and engaging, despite its unappealing visuals. Players find it funny and worth the investment, with the game's screenshots effectively capturing its comedic essence.
“It looks somewhat ugly and uninteresting, but it has its depths and is funny to play.”
“It's worth its money - the game is quite funny.”
“The funny thing is that the screenshots literally show everything.”
- optimization4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The game requires further polish and optimization, but its turn-based nature mitigates the impact of these issues on gameplay. Overall, players feel that the price-performance ratio remains favorable despite the optimization shortcomings.
“It still needs some polish and optimization, but since the game is turn-based, it doesn't really affect me too much.”
- atmosphere4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The atmosphere in the game is highly praised, with users noting that it effectively reflects the game's themes. The music complements the experience, enhancing the background ambiance without becoming repetitive.
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization of Lma is considered affordable, with users noting that its price is less than a trip to Starbucks. This suggests that the game offers good value, emphasizing that enjoyment can be derived from simplicity rather than high production values or complex mechanics.