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Monsters are Coming! Game Cover

About Monsters are Coming!

Monsters are Coming! is a single player survival city builder game. It was developed by Ludogram and was released on November 20, 2025. It received positive reviews from players.

In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels? - Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep t…

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Reviews

82%Audience ScoreBased on 1,144 reviews
gameplay97 positive mentions
grinding96 negative mentions

  • Unique and enjoyable gameplay combining tower defense, roguelike, and city building elements with a moving city mechanic.
  • Addictive and satisfying progression loop with lots of unlockable towers, weapons, heroes, and cities providing varied playstyles.
  • Good value for the price with polished graphics, clear UI, and frequent developer updates addressing player feedback.
  • Steep difficulty spikes after the initial normal mode resulting in grind-heavy meta progression that can feel unrewarding and frustrating.
  • Limited synergy and build diversity; many towers and upgrades feel weak or redundant leading to repetitive and RNG-dependent runs.
  • Lack of some quality-of-life features including tower ban/lock options, detailed tooltips or codex entries, enemy variety, endless mode, and a shallow meta progression system.
  • gameplay

    263 mentions Positive Neutral Negative
    37% positive mentions, 58% neutral mentions, 5% negative mentions

    The gameplay offers a unique and satisfying blend of roguelite, tower defense, city-building, and survivor-like mechanics, with a core loop that is engaging and addictive, emphasizing resource management and tactical choices. However, many find it repetitive over time due to limited enemy variety, lack of diverse gameplay mechanics, and slow or unvaried meta progression, though new maps and heroes introduce some fresh challenges. Overall, it is well-polished and accessible but would benefit from deeper mechanics, better balancing, more gameplay variety, and enhanced UI explanations to maintain long-term player engagement.

    • “The gameplay loop is pretty fun with enough decisions involved for some skill expression (e.g., resources vs DPS).”
    • “The resource gathering mechanics making you have to balance whether you should focus on defending the city in the short term or collect more resources to upgrade it for the long term is very interesting and sets up for a fun gameplay loop.”
    • “This game has the core loop of a game like Vampire Survivors and twists it into its own unique style adding new mechanics that just feel fresh to a game in this genre. The progression has you replaying run after run just to be stronger the next run while adding new building or weapon unlocks between runs making every run rewarding even if you die.”
    • “The gameplay gets repetitive very fast.”
    • “There is no meta progression or something new in the terms of gameplay mechanic as you go further.”
    • “Sadly tho the gameplay is very, and I mean very, repetitive and unchanging.”
  • music

    147 mentions Positive Neutral Negative
    22% positive mentions, 60% neutral mentions, 18% negative mentions

    The game's music receives mixed reviews, with many players finding the soundtrack repetitive, limited in variety, and sometimes unpleasant or distracting, leading some to disable it in favor of their own music. However, a portion of players appreciate the energetic, rock/metal-inspired style that fits the game's pace and atmosphere, though most agree that more tracks and better composition would enhance the overall experience.

    • “Each biome has great music that doesn't overstay its welcome and each of the sound elements of the game sound really crisp and suiting for their placement.”
    • “The soundtrack drives momentum—energetic, rhythmic, and leaning into rock influences—giving the journey a sense of messy, defiant triumph.”
    • “The music in this game is just too good.”
    • “Whoever made the music/okayed the music should be ashamed of themselves, this is the worst music in an indie title I've heard in a good while.”
    • “I literally had to mute the music, it’s hands down the worst I’ve ever heard in a video game.”
    • “The music... oh god the music is one of the most annoying things I've heard in a while.”
  • grinding

    96 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is a prominent and divisive aspect of the game, often described as necessary but becoming tedious and repetitive especially after 10–20 hours or at higher difficulties. While progression via grinding unlocks meaningful gameplay changes and strategies, many find the required farming slow, artificially extended, and sometimes unrewarding, leading to frustration and a sense of grindy churn rather than fun. Updates have eased some grind issues, but the balance between challenge, progression, and grind remains a core point of contention.

    • “The game starts really good and interesting, but after 10 hours, it becomes this grindy mess, where you just need more levels on skills and less brain on what to actually do.”
    • “At this point, I’m just farming "progress points" to unlock the remaining upgrades, which feels more like a chore than actual gameplay.”
    • “After finishing the road levels, progression stalls—there’s no clear direction, and hardmode feels overly punishing unless you’ve already spent 10–20 hours grinding easier stages just to survive the first checkpoint, let alone the next tier.”
  • graphics

    67 mentions Positive Neutral Negative
    55% positive mentions, 41% neutral mentions, 4% negative mentions

    The game features a charming and stylish art style with clear, visually distinct elements that enhance gameplay clarity and engagement. While the graphics are generally praised for their quality and aesthetic appeal across platforms, some users report performance issues and optimization challenges, especially on the Steam Deck. Overall, the visuals are considered a strong point, contributing significantly to the game's enjoyable atmosphere.

    • “The art style looks great, all of the weapons and towers are visually distinct and it's easy to tell how they interact with each other.”
    • “Stylish and clear visuals; you never get confused about what is on the screen even when chaotic situations start.”
    • “- Art style, it's pleasant; enemies, items, weapons, buildings - everything looks good and thought through, like color-coding for different damage types, visuals of the building changing based on the number of linked neighbors of the same type.”
    • “On a Steam Deck, it can only run "comfortably" at a capped 30 fps, minimum graphics, with some drops.”
    • “Also, it makes no sense to take it on Steam Deck, because due to poor optimization at a more or less loaded moment, the fps drops to 14-18 and this is on the native resolution for the Steam Deck and minimum graphics settings.”
    • “Visuals are ok but the game engine struggles with a lot of minions and multiple VFXs on screen at the same time (I had 1% lows below 40 fps with a 9800x3d/9070xt).”
  • replayability

    44 mentions Positive Neutral Negative
    55% positive mentions, 38% neutral mentions, 7% negative mentions

    Replayability varies across users, with many praising the game for its variety of heroes, upgrades, meta-progression, and diverse strategies that keep each run fresh and engaging. However, some note limited enemy variety, similar hero designs, and repetitive grinding that may reduce long-term appeal. Overall, the game offers solid replay value, especially for fans of roguelikes, though additional content and variety could further enhance its longevity.

    • “Very replayable game, with different upgrades every game making it exciting and new.”
    • “Lots of replayability with just enough meta progression to be perfectly satisfying without being ridiculous.”
    • “Engaging, high replay value, and with multiple viable strategies.”
    • “With only 5 heroes that feel very similar to one another, the replay value drops off quickly once you've seen the main mechanics.”
    • “So in the end, Rocker & Road asks you to play over and over again (a lot of missions involve winning with 2 or 3 different cities just for 1 map and difficulty), but doesn't offer nearly enough replayability to justify going through all this.”
    • “This is the kind of game that forces its 'replayability' through drawn out grinding.”
  • story

    39 mentions Positive Neutral Negative
    18% positive mentions, 74% neutral mentions, 8% negative mentions

    The game largely lacks a coherent or substantial story, relying instead on meta-progression and repetitive mission objectives that feel grind-heavy and luck-dependent. While some environmental storytelling and world-building elements exist, players consistently note a missing narrative depth and character progression, leaving the experience feeling unfinished and uninspired. Many express a desire for a fuller campaign, more lore, and meaningful story-driven content to enhance engagement.

    • “This game truly relies on meta-progression, completing quests and achievements to open up the game and maybe it’s not expected for an 8 dollar game, to be that detailed.”
    • “A lot of environmental storytelling, and definitely a feeling of a lived-in world.”
    • “Story: very fun little blurbs after successfully completing a run.”
    • “I'm not even sure why I am even playing this game as there's barely any story.”
    • “Tldr: game feels extremely unfinished as there's a lack of story and sense of progression.”
    • “The meta progression is quite uninspired and slow, the various loot and synergies seem quite unimpactful (I tried several builds but gameplay always felt exactly the same), and there isn't any story/lore/character progression to keep you interested (outside a bunch of lines of text when you move to a new city, but they have nothing interesting to say).”
  • optimization

    27 mentions Positive Neutral Negative
    26% positive mentions, 59% neutral mentions, 15% negative mentions

    Optimization is mixed, with some users experiencing smooth performance even on low-end PCs and handheld devices, while others report significant fps drops and poor optimization, especially on the Steam Deck. Graphical settings often have little impact on performance, indicating engine inefficiencies, and certain late-game stages suffer from lag and unpolished balancing. Overall, the game is playable but would benefit from further optimization patches to improve stability and performance consistency.

    • “The game runs smoothly, even in the later stages when the screen is bursting with action, and it’s great for quick sessions.”
    • “Performance is smooth and well-optimized, making it a great fit for handheld play or shorter gaming sessions.”
    • “Performance is solid too; you don’t need a powerful PC to enjoy it.”
    • “I really don't feel like this game should be this heavy, and it doesn't seem like turning the graphics up or down really impacts the FPS all that much, which tells me it could be an optimization issue.”
    • “The gameplay loop is fun once you have some options unlocked, but it is so badly unoptimized.”
    • “Also, it makes no sense to take it on Steam Deck, because due to poor optimization at a more or less loaded moment, the FPS drops to 14-18 and this is on the native resolution for the Steam Deck and minimum graphics settings.”
  • stability

    12 mentions Positive Neutral Negative
    42% positive mentions, 0% neutral mentions, 58% negative mentions

    The game's stability is generally strong, running smoothly even on modest hardware with few bugs, especially in the base version. However, some DLC content and certain gameplay elements exhibit notable bugs and occasional freezes, which can impact the experience. Overall, it remains a solid and enjoyable game with minor stability issues.

    • “Pretty much bug free, so yay devs. I like the new corruption mechanic, and it does a good job of changing things up and making the enemies tougher while giving you more power to keep it up.”
    • “This game runs great on a 4-5 year old mid-low range gaming computer.”
    • “Music is decent, visuals are clean, and it runs great even on modest hardware.”
    • “Further Monsters is buggy to the point of being unplayable, due to your city getting stuck on invisible, removable barriers.”
    • “I got the DLC recently and the game constantly freezes to some kind of inspect screen that has no UI overlay or anything.”
    • “Update 4/27: I 100%'d the game and got all achievements, which was a little frustrating because I found several buggy parts of the gameplay, such as my character continuing to get stuck when walking near my city.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is consistently described as funny and lighthearted, adding charm and enjoyment to the tower defense and roguelike gameplay. While brief and repetitive in some elements, the humor enhances the overall approachable and engaging experience.

    • “Funny game with about 20 mins loop cycle; if you like tower defense games and roguelike/lite games like Vampire Survivors, you will enjoy this one too.”
    • “It blends approachability with depth, humor with urgency, and creative worldbuilding with thoughtful mechanical momentum.”
    • “My only con against this funny game is the music—only one song for the whole action—but it's not that big of a deal since we can just alt-tab and listen to our own music.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game's atmosphere is consistently praised for its immersive and charming qualities, enhanced by great art, clear graphics, and evocative music. Players appreciate the engaging ambiance, especially during key moments like helping citizens, which blends well with the game's survival and tower defense elements.

    • “I have become quite addicted; it's a simple game with a simple concept but has great art and a lovely atmosphere.”
    • “Great music and atmosphere, especially when you reach the arc and the citizens are helping out even if it's just a little.”
    • “Graphics and sounds are very clear and create a great atmosphere.”
  • monetization

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Users criticize the game's monetization for introducing expansions and microtransactions despite its barebones content, comparing it unfavorably to low-quality Facebook ad games known for aggressive monetization.

    • “I'm flabbergasted a game this barebones has started to churn out expansions and microtransactions.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect evokes a mix of heartbreak and frustration as players often face inevitable defeat despite their efforts, yet it also provides moments of recovery and motivation through progression elements like cities and weapons, maintaining engagement through a rewarding dopamine loop.

    • “I understand there's a want for the player to still have to close out the run, but it's so heartbreaking how often you scramble to finish the boss but know you're still going to lose and, again, just feel so frustrated despite overcoming the challenge.”
    • “Okay, so you try to recover from an emotional blow and open up options for your dopamine loop progression: cities, weapons, city blocks.”
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Play Times

29h Median play time
30h Average play time
18-50h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Monsters are Coming! is a survival city builder game. Common tags for Monsters are Coming! include indie, score attack, roguelite, tower defense, isometric and others.

Monsters are Coming! is available on PC, Steam Deck, Windows, Xbox Game Pass and others.

On average players spend around 30 hours playing Monsters are Coming!.

Monsters are Coming! was released on November 20, 2025.

Monsters are Coming! was developed by Ludogram.

Monsters are Coming! has received positive reviews from players. Most players liked Monsters are Coming! for its gameplay but disliked it for its grinding.

Monsters are Coming! is a single player game.

Similar games include Soulstone Survivors, Deep Rock Galactic: Survivor, Jotunnslayer: Hordes of Hel, The Spell Brigade, God Of Weapons and others.