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Monsters are Coming! Game Cover

About Monsters are Coming!

Monsters are Coming! is a single player survival city builder game. It was developed by Ludogram and was released on November 20, 2025. It received positive reviews from players.

In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels? - Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep t…

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Looking for games like Monsters are Coming!? Here are top survival city builder recommendations, selected from player-similarity data — start with Soulstone Survivors, Deep Rock Galactic: Survivor or Jotunnslayer: Hordes of Hel.

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Reviews

82%Audience ScoreBased on 1,219 reviews
gameplay103 positive mentions
grinding97 negative mentions

  • Innovative and enjoyable blend of tower defense, roguelike, and resource gathering with a unique moving city mechanic.
  • Engaging gameplay loop with meaningful player choices, lots of towers and hero upgrades, and satisfying progression.
  • Great visual and audio design, runs well on PC and Steam Deck, and frequent developer updates improving balance and adding content.
  • Difficulty scaling spikes sharply after the initial level making higher difficulties rely on extensive grinding of meta progression.
  • RNG elements and lack of banish or build customization can cause frustrating runs and limited build diversity.
  • Some bugs and UI issues reduce clarity and quality of life; music is repetitive and can become annoying over time.
  • gameplay

    272 mentions Positive Neutral Negative
    38% positive mentions, 58% neutral mentions, 4% negative mentions

    The gameplay is a unique and engaging blend of roguelite, tower defense, city building, and survivor-like mechanics, offering a satisfying core loop with varied challenges and character/build choices. However, many players find it becomes repetitive over time with limited enemy and mechanic variety, underwhelming meta-progression, and occasional balance or UI issues, though ongoing updates and community feedback show promise for improvements. Overall, it provides fun and addictive gameplay, especially in early to mid stages, but may lack depth and diversity for long-term replayability without further development.

    • “The character/city choices are interesting, the weapons are fun, and the gameplay is challenging enough to keep you interested.”
    • “Absolutely addicting gameplay loop of roguelite city builder tower defense, tons of depth of paths, buildings and weapons and you always feel like you've accomplished something after every successful run.”
    • “Gameplay is a solid mix of several genres melded together seamlessly; movement and basebuilding is fun and intuitive, allowing for focus on character or base with rewards for each.”
    • “The main gameplay loop just isn't developed enough.”
    • “The gameplay gets repetitive very fast.”
    • “The gameplay loop is too slow and too similar.”
  • music

    150 mentions Positive Neutral Negative
    21% positive mentions, 60% neutral mentions, 19% negative mentions

    User reviews of the game's music are highly polarized but generally lean negative, citing a limited number of short, looping tracks that quickly become repetitive and sometimes annoying or ill-fitting to the gameplay. While some praise the energetic, rock/metal-inspired soundtrack for matching the game's pace and atmosphere, many players find the composition amateurish, grating, and in need of more variety or dynamic elements. Overall, the music is considered a weak point that often prompts players to mute it and listen to their own playlists.

    • “Killer soundtrack, quick punchy combat, and a wide enough variety of environments, difficulties, weapons, and buildings that I've gotten 20+ hours out of a $9 game.”
    • “Each biome has great music that doesn't overstay its welcome and each of the sound elements of the game sound really crisp and suiting for their placement.”
    • “The soundtrack drives momentum—energetic, rhythmic, and leaning into rock influences—giving the journey a sense of messy, defiant triumph.”
    • “Whoever made the music/okayed the music should be ashamed of themselves; this is the worst music in an indie title I've heard in a good while.”
    • “The music is so bad, it feels like AI-generated music with bad taste.”
    • “The music loop kills any vibe in the first 10 minutes; it's repetitive, terrible, and I had to turn it off.”
  • grinding

    97 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a common critique, especially past the mid-game and on higher difficulties, where progression heavily depends on repetitive farming and meta upgrades. While some players find the grind addictive and rewarding due to meaningful unlocks and strategic variety, many describe it as tedious, slow, and sometimes artificially prolonged, leading to frustration and diminished enjoyment. Overall, grinding is a significant and divisive aspect, with improvements needed to balance challenge, progression speed, and player engagement.

    • “After finishing the road levels, progression stalls—there’s no clear direction, and hardmode feels overly punishing unless you’ve already spent 10–20 hours grinding easier stages just to survive the first checkpoint, let alone the next tier.”
    • “You have to do many runs, and if you are very patient, or not wanting to get frustrated in the higher difficulties you have to do many normal mode farming runs which take 20-25 minutes each, and net you roughly 20-30 compasses, which at some point you have to do several until you can buy some of the later upgrades.”
    • “And then comes the awful loop everyone hates: slow, annoying grinding that feels the same every single time.”
  • graphics

    68 mentions Positive Neutral Negative
    54% positive mentions, 42% neutral mentions, 4% negative mentions

    The game features a charming and stylized art style with visually distinct elements that enhance gameplay clarity, praised for its pleasing and accessible graphics. While the visuals are generally elegant and run well across various hardware, some users note occasional performance issues and suggest improvements in graphics optimization and resolution. Overall, the graphics contribute significantly to the game's engaging atmosphere and unique blend of genres.

    • “The art style looks great, all of the weapons and towers are visually distinct and it's easy to tell how they interact with each other.”
    • “Stylish and clear visuals, you never get confused about what is on the screen even when the chaotic situations start.”
    • “- Art style, it's pleasant, enemies, items, weapons, buildings - everything looks good, and thought through, like color-coding for different damage types, visuals of the building changing based on the number of linked neighbours of same type etc.”
    • “Please use higher resolution images, sprites, and graphics, like the pictures of the halls and heroes.”
    • “Visuals are okay but the game engine struggles with many minions and multiple VFX on screen simultaneously (I had 1% lows below 40 FPS with a 9800x3d/9070xt).”
    • “Also, it makes no sense to take it on Steam Deck because due to poor optimization at more or less loaded moments, the FPS drops to 14-18 even on native resolution and minimum graphics settings.”
  • replayability

    46 mentions Positive Neutral Negative
    54% positive mentions, 39% neutral mentions, 7% negative mentions

    The game offers substantial replayability through progression-based unlocks, meta-progression, and diverse character and upgrade variations, making each run feel fresh and engaging. While some players note grindy elements and limited enemy or hero variety that may reduce long-term appeal, overall it provides satisfying replay value for fans of the genre. Suggestions for improvement include adding daily challenges and more varied content to enhance longevity.

    • “There's a ton of replayability and progression; just about every single aspect of the game has progress-based unlocks that you either buy with progression tokens or unlock via challenges.”
    • “Lots of replayability with just enough meta progression to be perfectly satisfying without being ridiculous.”
    • “A fun game with significant replayability due to the level of variations of heroes, bases, weapons, and random items you find on your runs.”
    • “With only 5 heroes that feel very similar to one another, the replay value drops off quickly once you've seen the main mechanics.”
    • “So in the end, Rocker & Road asks you to play over and over again (a lot of missions involve winning with 2 or 3 different cities just for 1 map and difficulty), but doesn't offer nearly enough replayability to justify going through all this.”
    • “Because of these problems, this game does not have the replayability that it should, so you might want to wait for an update or two.”
  • story

    40 mentions Positive Neutral Negative
    18% positive mentions, 74% neutral mentions, 8% negative mentions

    The game's story is minimal and largely consists of brief text blurbs or environmental hints, lacking a meaningful narrative or character progression. Players frequently note the absence of a cohesive plot or engaging lore, which makes the experience feel unfinished and overly reliant on repetitive meta-progression and grind. While the world has potential for storytelling, the current implementation offers little depth or motivation beyond completing missions and achievements.

    • “A lot of environmental storytelling, and definitely a feeling of a lived-in world.”
    • “Story: very fun little blurbs after successfully completing a run.”
    • “They deserve some reward for their efforts, and there could be more storytelling woven in.”
    • “I'm not even sure why I am even playing this game as there's barely any story.”
    • “The meta progression is quite uninspired and slow, the various loot and synergies seem quite unimpactful (I tried several builds but gameplay always felt exactly the same), and there isn't any story, lore, or character progression to keep you interested (outside a bunch of lines of text when you move to a new city, but they have nothing interesting to say).”
    • “Tldr: game feels extremely unfinished as there's a lack of story and sense of progression.”
  • optimization

    26 mentions Positive Neutral Negative
    27% positive mentions, 58% neutral mentions, 15% negative mentions

    Optimization for the game is mixed, with generally smooth performance on low-end PCs and handheld devices, making it suitable for quick sessions. However, users report significant issues such as random GPU spikes, severe lag in late or endless modes, and poor optimization on the Steam Deck despite minimal graphics settings. While some patches have improved performance, especially on certain platforms, the game still requires further optimization to resolve stutters and maintain consistent framerates in heavier gameplay sections.

    • “The game runs smoothly, even in the later stages when the screen is bursting with action, and it’s great for quick sessions.”
    • “Performance is solid too; you don’t need a powerful PC to enjoy it.”
    • “Performance is smooth and well-optimized, making it a great fit for handheld play or shorter gaming sessions.”
    • “No performance issues except in endless mode, where you get stutter and lag once the math calculations go crazy. Also, due to some jank and lack of polish, my GPU randomly spikes with severe usage even when nothing stressful is happening on screen.”
    • “The gameplay loop is fun once you have some options unlocked, but it is so badly unoptimized.”
    • “It makes no sense to play this on the Steam Deck because poor optimization causes FPS to drop to 14-18 even at native resolution and minimum graphics settings.”
  • stability

    15 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The base game is generally stable and runs well even on modest hardware, offering a mostly bug-free and enjoyable experience. However, certain DLC content and specific features like bosses, endless runs, and city mechanics exhibit notable bugs and occasional freezing, impacting playability. Overall, stability is good but can be inconsistent, especially when additional content is involved.

    • “The main game itself is bug free and a short and sweet experience that I really enjoy and will still play the game.”
    • “Pretty much bug free, with a new corruption mechanic that adds challenge by making enemies tougher while giving you more power.”
    • “This game runs great on a 4-5 year old mid-low range gaming computer.”
    • “Game sometimes freezes when loading a level and bosses tend to bug out, either getting stuck at the edge of the screen or vanishing mid-fight.”
    • “Further Monsters is buggy to the point of being unplayable due to your city getting stuck on invisible, removable barriers.”
    • “I got the DLC recently and the game constantly freezes to some kind of inspect screen that has no UI overlay or anything.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is widely praised for its humor, blending lighthearted fun with engaging gameplay. Players find it amusing and entertaining, adding to its charm despite minor drawbacks like repetitive music. Overall, the humor complements its approachable yet deep tower defense and roguelike elements effectively.

    • “Funny mobile tower defense game.”
    • “Funny game with about 20 mins loop cycle. If you like tower defense games and roguelike/lite games like Vampire Survivors, you will enjoy this one too.”
    • “It blends approachability with depth, humor with urgency, and creative worldbuilding with thoughtful mechanical momentum.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its charming art, clear graphics, and immersive sound design, creating a lovely and engaging experience. Players especially appreciate the mood conveyed during key moments, such as community interactions and reaching new areas, enhancing the overall appeal.

    • “I have become quite addicted, it's a simple game with a simple concept but has great art and a lovely atmosphere.”
    • “Great music and atmosphere especially when you reach the arc and the citizens are helping out, even if it's just a little.”
    • “Graphics and sounds are very clear and create a great atmosphere.”
  • monetization

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Users criticize the game's monetization for relying on expansions and microtransactions despite its minimal content, comparing it to low-quality Facebook ad games known for aggressive monetization tactics.

    • “I'm flabbergasted a game this barebones has started to churn out expansions and microtransactions.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience is marked by intense frustration and heartbreak during challenging moments, especially when facing inevitable defeat despite effort. However, moments of recovery and progression offer rewarding dopamine-driven achievements that help balance the emotional highs and lows.

    • “I understand there's a want for the player to still have to close out the run, but it's so heartbreaking how often you scramble to finish the boss but know you're still going to lose and, again, just feel so frustrated despite overcoming the challenge.”
    • “Okay, so you try to recover from an emotional blow and open up options for your dopamine loop progression: cities, weapons, city blocks.”
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Play Times

30h Median play time
29h Average play time
15-50h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Monsters are Coming! is a survival city builder game. Common tags for Monsters are Coming! include indie, score attack, roguelite, tower defense, isometric and others.

Monsters are Coming! is available on PC, Steam Deck, Windows, Xbox Game Pass and others.

On average players spend around 29 hours playing Monsters are Coming!.

Monsters are Coming! was released on November 20, 2025.

Monsters are Coming! was developed by Ludogram.

Monsters are Coming! has received positive reviews from players. Most players liked Monsters are Coming! for its gameplay but disliked it for its grinding.

Monsters are Coming! is a single player game.

Similar games include Soulstone Survivors, Deep Rock Galactic: Survivor, Jotunnslayer: Hordes of Hel, The Spell Brigade, God Of Weapons and others.