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Temtem: Swarm Game Cover

About Temtem: Swarm

Temtem: Swarm is a single player and multiplayer survival hack and slash game. It was developed by GGTech Studios and was released on April 2, 2026. It received mostly positive reviews from players.

A survivor-like bullet heaven with online co-op up to 3 players

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Reviews

78%Audience ScoreBased on 1,317 reviews
gameplay73 positive mentions
grinding90 negative mentions

  • The game features charming and colorful Temtem characters with unique playstyles and evolutions during runs, adding depth and engagement.
  • It offers solid and satisfying gameplay mechanics typical of bullet heaven/survivor-like games, including skill trees, synergies, and meta progression.
  • Cooperative multiplayer is well-implemented and enhances the gameplay experience, making it a fun social activity with friends.
  • The graphics, animations, and music are praised for their quality and cohesiveness, creating an immersive and visually appealing world.
  • The progression and upgrade systems, including Kudos challenges and upgrades per Temtem, provide a sense of growth and encourage replayability.
  • The game runs smoothly on multiple platforms including the Steam Deck, with generally good technical performance and regular updates improving stability and content.
  • The game has a fair price point and has received frequent content updates, adding new characters, maps, and challenges to keep players engaged.
  • Progression is heavily grindy due to individual upgrade trees per Temtem, forcing repetitive play of the same characters to unlock relevant upgrades and limiting variety.
  • Randomness and RNG in skill and gear drops can be frustrating, with limited rerolls and blocks to mitigate this, which often leads to repetitive or suboptimal builds.
  • Multiplayer suffers from connectivity issues, desyncs, and lag, often resulting in lost progress or freezes, making online co-op unreliable and frustrating for players.
  • Visual clutter and poor readability during gameplay make it difficult to distinguish enemies, projectiles, and effects, especially on smaller screens like the Steam Deck.
  • The game lacks meaningful build variety and depth in skills and synergies, with many upgrades feeling generic or underpowered, causing repetitive and stale gameplay loops.
  • Certain game mechanics and systems such as unlocking new Temtem via egg hatching, cooldowns, and enemy difficulty scaling are criticized for being tedious or poorly balanced.
  • Overall content is seen as limited for an early access game, with calls for more maps, characters, abilities, and quality of life improvements to increase longevity and player engagement.
  • gameplay

    203 mentions Positive Neutral Negative
    36% positive mentions, 61% neutral mentions, 3% negative mentions

    Gameplay in Temtem: Swarm offers a fun and addictive bullet-hell roguelike experience with a satisfying progression system and multiplayer synergy, especially appealing to fans of the genre. While it introduces unique elements like evolving temtem and team-building mechanics, criticism centers around repetitive, grind-heavy loops, unclear mechanics, and progression features locked behind meta upgrades, which can diminish depth and long-term engagement. Overall, it provides solid core gameplay with potential for growth, but may feel repetitive or shallow to some players without further refinement and content expansion.

    • “The gameplay loop is defeating enemy monsters (temtems) to gain XP, level up, and upgrade your powers (techniques) and gear (buffs) to become more powerful and make huge combos that wipe out the screen.”
    • “This game combines smooth, strategic gameplay with a lively art style and catchy music, making it easy to get lost in building up your team.”
    • “Honestly, mixing Temtem with vampire survivors mechanics and adding a twist turned out really good as well as extremely fun, there is a ton of potential and as long as the developers listen to the community and keep constant updates this game will continue to grow and be amazing.”
    • “While I see the interest of discovering mechanics yourself instead of getting everything explained, a lot of gameplay elements would benefit from more clarity in order to allow better informed decision-making.”
    • “Gameplay loop got boring real fast, plus the upgrade system is tedious, like painfully so.”
    • “The amount of different attacks and passives were massively bloated, making it hard to get anything useful or that can synergize; to counter that they provided a pitiful amount of rerolls and blocks that were already insufficient before adding more passives and neutral attacks, and it is now possible for temtem to acquire attacks and passives from other elements besides their own, which you need to select for prestige runs.”
  • music

    108 mentions Positive Neutral Negative
    53% positive mentions, 43% neutral mentions, 4% negative mentions

    The music in the game is generally praised for being enjoyable, relaxing, and fitting the game's atmosphere, with many highlighting its unique, diverse, and catchy soundtrack. However, some users find it repetitive, occasionally mismatched to the gameplay, or prefer to mute it and play their own music instead. Overall, the soundtrack is regarded as a strong positive aspect, contributing significantly to the game's cozy and immersive vibe.

    • “Very fun bullet heaven with great art, fantastic music, and cool characters and moves.”
    • “The soundtrack is pretty fitting for the overall game's atmosphere setting of the archipelago, so that's always a plus when it comes to the music being immersive.”
    • “The music and sound effects are great, as someone who has noise sensitivity issues.”
    • “The grind is insane and the music gets annoying fast, but it's a fun little survivor game to pass the time.”
    • “The soundtrack is just a couple of songs and you really want to mute the music after some time as it gets repetitive.”
    • “The music loops way too fast and loses its charm quickly, so I ended up muting it and running my own playlist.”
  • graphics

    105 mentions Positive Neutral Negative
    48% positive mentions, 49% neutral mentions, 3% negative mentions

    The game's graphics receive praise for their colorful, clean, and charming art style that faithfully captures the original Temtem aesthetic, with appealing creature designs and vibrant environments. Visuals are described as polished, cute, and smooth, enhancing the overall experience despite occasional issues with visibility or performance on certain devices. While not groundbreaking, the graphics stand out as a major highlight, complementing the lively soundtrack and contributing to the game’s unique identity within the survivor and bullet-hell genre.

    • “Very fine bullet heaven that excels in visuals and variety, with plenty of different maps to roam and characters to unlock.”
    • “The design of these new Temtem is consistently impressive, showcasing the game's vibrant art style and attention to detail.”
    • “The graphics are nice, I really like the clean and colorful style that's straight from the original game.”
    • “This is a reskinned Vamp Survivors with advanced graphics, yet it does it so much worse.”
    • “Every 30 minutes game bugs out, I either lag out or freeze, checked internet issues, it's not that, the game can't run for me and I have higher gen specs that can run higher graphic games, this game legitimately can't run anything for me.”
    • “The art style is faithful to original Temtem, but this hampers visibility.”
  • grinding

    92 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    The game is widely criticized for its excessive and tedious grinding, particularly due to a slow, repetitive prestige system that requires re-unlocking upgrades and discourages varied playstyles. While some enjoy the grind as a challenge or for multiplayer sessions, many find it frustrating, slow, and punishing, with little rewarding progression after initial unlocks. Overall, the grind is seen as a major barrier to sustained enjoyment and a detriment to the game's potential.

    • “Unfortunately, this stubbornness turned what could have been a great game into an incredibly repetitive, uninteresting, and tedious grind.”
    • “Yet the absurdly insane amount of grinding is just crazy. Why not have a basic skill tree for pansun, XP, armor, health, revive, dodge chance, etc. that every tem gets? Then if you want specific unlocks for each tem, just do techs, type-specific damage, etc. Who thought it was a good idea to make prestige-tems base level weak again (on top of only being able to farm with this specific tem to upgrade the tree again, so you can't even use an upgraded tem to farm the tree)? If I grind for over 20 hours or so for a tem to be upgraded, it feels really bad for it to be without dash/health/techs again and start all over. I hate leaving bad reviews and this one hurts especially, because this has so much potential, but currently this game feels like punishment instead of fun for a few runs.”
    • “The prestige system is just a slow, tedious grind where you have to unlock everything again for each level, but with higher costs.”
  • story

    34 mentions Positive Neutral Negative
    9% positive mentions, 79% neutral mentions, 12% negative mentions

    The story aspect is generally viewed as weak or minimal, with many players feeling there is no substantial narrative or campaign to engage with. Quest design often involves repetitive backtracking and side tasks that can feel tedious, and multiplayer bugs further hinder story-driven progress. Some expansions provide additional lore and quests, but overall, the story is perceived more as a backdrop to gameplay rather than a compelling or rewarding experience.

    • “Additionally, the expansion offers new quests and storylines that deepen the lore of the Temtem universe, providing context and motivation for players to engage with these new challenges.”
    • “The quest design is thoughtfully crafted, often blending narrative with gameplay in a way that keeps players invested and eager to uncover what happens next.”
    • “Its story is a simple premise that serves the action.”
    • “There was a lot of back and forth to do different quests and side quests and it felt unnecessarily time consuming with how hard it was to find where you needed to go.”
    • “I think I just thought that this game would have some sort of story or campaign, like a Mystery Dungeon for Temtem.”
    • “This game forces you to go back to the beginner level upon unlocking a new character to do its quests so you can get the skills and techniques you want on the Temtem you actually put your resources into.”
  • stability

    31 mentions Positive Neutral Negative
    13% positive mentions, 0% neutral mentions, 87% negative mentions

    Stability in this game is inconsistent, with many users reporting frequent bugs, glitches, crashes, and multiplayer issues that disrupt gameplay, especially in co-op mode. However, some players experience solid technical performance with minimal bugs, indicating that stability may vary depending on platform and playstyle. Overall, while the game runs well for some, widespread stability problems remain a notable concern.

    • “The game runs great on my 1060 laptop and Steam Deck.”
    • “The online multiplayer runs great, the gameplay is fun, and the amount of content is pretty good for early access (with more planned).”
    • “For it being in early access, it runs great.”
    • “Current game now is too buggy on a lot of things, such as multiplayer, kudo, achievement, gameplay and etc. Bugs still there ever since beta, I don't know why they released it when they haven't fixed the bugs.”
    • “Multiplayer is extremely buggy, including a bug where level ups stop working that hasn't been addressed in weeks which happens when a player dies (which happens very often!), and another bug where bosses regain their health.”
    • “Right now, this game runs like crap: stuttering, crashes, freezes, visual glitches, poor coop experience and more.”
  • optimization

    22 mentions Positive Neutral Negative
    27% positive mentions, 41% neutral mentions, 32% negative mentions

    Optimization for the game is mixed, with many players reporting poor performance on the Steam Deck, including low frame rates, stuttering, and lag, particularly during online multiplayer. However, some users experience smooth gameplay and stable performance on similar handheld devices, praising the overall technical stability in offline or less intensive scenarios. Network issues and online optimization remain significant concerns that detract from the experience.

    • “The game's performance is pretty good, especially on my Steam Deck-like handheld, the GPD Win Mini 2.”
    • “Steam Deck performance: it runs flawlessly on the Deck.”
    • “Performance and game stability already really great for an early access game.”
    • “Poorly optimized for Steam Deck - low frame rate and frame drops playing on default settings.”
    • “Right now, this game runs like crap: stuttering, crashes, freezes, visual glitches, poor coop experience, and more.”
    • “Laggy, lots of stuttering, and pretty much unplayable when playing with someone in a different world region.”
  • replayability

    17 mentions Positive Neutral Negative
    41% positive mentions, 41% neutral mentions, 18% negative mentions

    The game offers strong replayability, largely driven by character-focused unlocks, diverse skill combinations, and achievement-based progression that encourage repeated playthroughs. While some find the late game and character variety engaging, a few note that runs can feel repetitive and desire more content and move diversity for sustained replay value. Overall, community involvement and balanced scaling contribute positively to its replay appeal.

    • “The collection of kudos and unlocking of skill combinations is what really makes this game replayable so much to me.”
    • “But the unlock progression is much more character-focused, which adds a lot of replay value, and the characters have largely different sets of available skills and abilities so they feel distinct.”
    • “Many of the better skills are unlocked through achievements which I find to be very fun and adds more replayability and a bit of grinding which is a huge plus for me.”
    • “If you’re into survivor-like games, there are plenty of better options out there with more depth and replay value.”
    • “The game is not replayable yet.”
    • “Each run roughly feels the same in terms of fluidity, which reduces replay value as it gets stale.”
  • character development

    8 mentions Positive Neutral Negative
    63% positive mentions, 12% neutral mentions, 25% negative mentions

    Character development in this game is highlighted primarily through its strong and diverse character designs, with each character offering unique playstyles that enhance gameplay differentiation. While some find skills uninteresting and character growth lacking depth, the vibrant and original art style remains a major positive aspect. Overall, character design significantly contributes to the game's charm and appeal.

    • “There are a number of ways that this game iterates on the versus source material in very positive ways, and the character designs remain quite good much like the base game—each character feels like they play fairly differently so far.”
    • “The game’s standout feature is its stunning character design, with each Temtem having a unique and vibrant look that adds a lot of charm to the experience.”
    • “Character design and battle differentiation contribute significantly to the gameplay.”
    • “Boring skills and bad character designs that do not scale well.”
    • “Character design and battle differentiation.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is noted as lighthearted and entertaining, especially in how players react to bugs and gameplay quirks. Some find the contrast between characters amusing, and the game's strong, over-the-top abilities add to the fun. However, certain gameplay limitations during early access slightly dampen this humorous enjoyment for some players.

    • “Funny little game to play with friends. I was really pissed at the game for a bit, but the bug got fixed and even a developer personally told me that it was fixed and I could retry, and they kept their word.”
    • “Same with ultimates, but that's just funny so it's whatever.”
    • “Very funny survivor game.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Monetization is perceived inconsistently, with some users criticizing the game as a cash grab fueled by misleading advertising, while others appreciate the meaningful upgrade system and ongoing developer support, feeling the game offers genuine value beyond monetization.

    • “Just don't buy it, game has no soul, made just as a cash grab.”
    • “This is a cash grab.”
    • “It feels like the advertisements are 'look at what we will have' and never 'this is what we have done'.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users expressed mixed emotions, feeling frustrated by gameplay issues like unclear hit detection and locked skill tree elements, yet also appreciating heartfelt touches such as the credits' thank-you message.

    • “It's just heartwarming when you see in the credits, thank you.”
  • atmosphere

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is highly praised for its immersive and fitting soundtrack, vibrant environmental design, and overall lively and engaging world that draws players deeply into the game's colorful archipelago setting.

    • “The game’s world feels alive and more immersive, thanks to improved environmental design and atmospheric enhancements that draw players further into this colorful universe.”
    • “The soundtrack is pretty fitting for the overall game's atmosphere setting of the archipelago, so that's always a plus when it comes to the music being immersive.”
    • “Temtem atmosphere is everywhere and I love it.”
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Play Times

5h Median play time
9h Average play time
4-7h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Temtem: Swarm is a survival hack and slash game. Common tags for Temtem: Swarm include indie, score attack, trading, roguelite, isometric and others.

Temtem: Swarm is available on PC, PlayStation 5, Steam Deck, Windows and others.

On average players spend around 9 hours playing Temtem: Swarm.

Temtem: Swarm was released on April 2, 2026.

Temtem: Swarm was developed by GGTech Studios.

Temtem: Swarm has received mostly positive reviews from players. Most players liked Temtem: Swarm for its gameplay but disliked it for its grinding.

Temtem: Swarm is a single player game with multiplayer and local co-op support.

Similar games include The Spell Brigade, Army of Ruin, Soulstone Survivors, Spirit Hunters: Infinite Horde, Deep Rock Galactic: Survivor and others.