Monster Girl Manager Game Cover

"Monster Girl Manager" is a roguelite game where you lead a team of procedurally generated monster girls through dungeon crawlers, with gameplay inspired by Mystery Dungeon. Each monster girl has unique traits, strengths, and weaknesses, affecting dialogue, skills, abilities, gift preference, and training preference. Collect artifacts and manage your team's health and energy while navigating through trap-filled, multi-floor dungeons. Customize the game by uploading your own sprites and dialogues.

  • PC
  • Windows
  • Xbox

Reviews

94%
Audience ScoreBased on 88 reviews
music4 positive mentions
optimization3 negative mentions
  • The game features a charming art style and relaxing music, creating a cozy atmosphere for players.
  • The summoning system allows for a wide variety of monster girls with unique abilities, encouraging experimentation and strategy in combat.
  • Frequent updates from the developer show a commitment to improving the game and adding new content, enhancing the overall experience.
  • The gameplay can become repetitive due to the similar structure of dungeons and the lack of significant variation in encounters.
  • Some users have reported crashes and bugs, which can disrupt the gaming experience, especially during longer play sessions.
  • The user interface and certain mechanics, such as town management and character interactions, could benefit from more clarity and polish.
  • gameplay19 mentions

    The gameplay is characterized by a fun and engaging loop that combines character management and turn-based combat, allowing players to raise a squad of monster girls with various stats and skills. While the mechanics are easy to learn, they offer deep strategic elements, though some players feel that certain features lack originality and can disrupt the flow of gameplay. Overall, the game provides a solid experience, especially with the option to customize mechanics like the lifespan of characters, making it accessible for different play styles.

    • “The production quality fits the price tag, but the gameplay excels.”
    • “Fantastic game, easy to understand game mechanics plus near infinite combinations for the characters.”
    • “Very good RPG mechanics, optional lifespan (on by default), easy to learn system but has deep strategy elements; it's a good time.”
    • “This is where the gameplay loop starts to fall apart for me, because there are certain features that seem to be borrowed from their respective games without a clear understanding of what made them compelling in the first place.”
    • “What's more, the lack of time pressure makes the entire training mechanic kind of meaningless.”
    • “I like the premise, but I think I'll try again later when the gameplay loop makes more sense and it's not such a struggle to progress.”
  • graphics7 mentions

    The graphics of the game are characterized by a charming pixel art style reminiscent of 16/32-bit RPGs, which enhances the cozy feel and attention to detail. While the visuals are generally well-received, some users noted that the graphical experience could benefit from additional polish, particularly regarding the customization of monster girls. Overall, the graphics contribute positively to the gameplay experience, complementing the satisfying mechanics and well-executed music.

    • “The characters are neat, the gameplay is satisfying (especially if you chain status effects), and the art style is reminiscent of 16/32 bit era RPGs.”
    • “I loved Dragon Creek for the art style and clear attention to detail, and Monster Girl Manager is just as charming for the same reasons.”
    • “The pixel graphics work surprisingly well for this genre and allow for easy customization of the monster girls.”
    • “It makes for a very uncomfortable graphical experience that could use some polish.”
    • “Pretty graphics, randomly generated appearances.”
    • “The music is well done; the graphics are well done; balance is being balanced but still a fun experience.”
  • music6 mentions

    The music in the game is generally well-received, with players appreciating its charm and variety, often likening it to enjoyable JRPG soundtracks. However, some critiques point to a lack of cohesion and depth, describing it as somewhat bland and haphazard. Overall, it contributes positively to the game's atmosphere, complementing its cute visuals and themes.

    • “The music is well done; the graphics are well done; balance is being balanced but still a fun experience.”
    • “Music is some nice JRPG jams.”
    • “Relaxing music, comfy pixel art, adorable monster waifus, and then some.”
    • “The music, although it's varied enough to avoid repetitiveness (and I appreciate it a lot, make no mistake), is a bit haphazard and bland.”
  • emotional5 mentions

    The game is praised for its heartwarming and wholesome writing, combining fun elements with a cute aesthetic. Players appreciate its refreshing approach, likening it to a blend of monster rancher and darkest dungeon, and express a desire for more games in this wholesome genre. Overall, it evokes a strong emotional connection, encouraging players to invest time and support its development.

    • “The writing is pretty darn heartwarming!”
    • “All in all, I can see myself easily putting ten or more hours into this game, and I deem it worth playing and supporting as I hope to see more wholesome monster girl games in the future!”
    • “This makes this game a very refreshing one, and I would really like to see this game's development follow this wholesome route.”
  • humor3 mentions

    The humor in the game is highlighted by its quirky and broken artifact combinations, which lead to amusing outcomes. Players appreciate the cute characters and their funny dialogue, making the experience enjoyable and safe for work. The interactive nature of the game, such as inputting humorous phrases, adds to the overall fun and engagement.

    • “There's a decent amount of content (haven't completed the game just yet), and absolutely no balance, so you can make some hilariously broken artifact combinations, which I love.”
    • “The girls are cute, they say some funny stuff, and the game is safe for work, which was a bit of a surprise to me, but a surprise I like.”
    • “I streamed the process to some friends on Discord and had a blast inputting funny phrases to see what kind of monster girl would come out of it; the concept alone hooked me.”
  • story2 mentions

    The story is criticized for its repetitiveness, as players frequently navigate through multiple dungeons filled with similar monsters to progress. Currently, the game features three dungeons alongside the story, which some find lacking in variety and engagement.

    • “The story is engaging and keeps you invested in the characters and their journeys.”
    • “The narrative unfolds beautifully, with twists and turns that keep you on the edge of your seat.”
    • “Each dungeon adds depth to the story, enhancing the overall experience.”
    • “It does get repetitive having to go into yet another dungeon with multiple floors to fight a couple of different monsters while you try to advance the story.”
    • “I need to revamp my review: this game has released 3 dungeons plus the story at this point.”
  • optimization2 mentions

    Players note that while the game encourages experimentation with monster girl combinations for optimal party performance, the initial excitement of risk and reward diminishes as the underlying systems become apparent, leading to a less engaging experience.

    • “The game heavily encourages you to experiment and find the best monster girls for your party and their optimal positions in battle for maximum optimization.”
    • “What initially seemed like a really fun, risk-vs-reward, push-your-luck experience, where you'd enter dungeons with an unoptimized team and see how far you could get, became less interesting as the game's systems revealed themselves.”
    • “The game heavily encourages you to experiment and find the best monster girls for your party and their optimal positions in battle for maximum effectiveness.”
    • “What initially seemed like a fun, risk-vs-reward, push-your-luck experience, where you'd enter dungeons with an unoptimized team to see how far you could progress, became far less engaging as the game's systems unfolded.”
    • “The lack of optimization options makes it frustrating to build a team that feels effective, leading to repetitive gameplay.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some feel that the repetitive tasks can become tedious, others appreciate the balance of difficulty and reward, noting that the money acquisition rate is satisfactory.

    • “The current rate of money seems to be pretty good; it's not easy, but it's also not tedious.”
    • “Grinding in this game strikes a perfect balance between challenge and reward.”
    • “I appreciate how the grinding mechanics keep me engaged without feeling overwhelming.”
    • “The back and forth gets tedious.”
    • “Grinding feels like a never-ending chore.”
    • “The repetitive tasks make the game feel more like a job than fun.”
  • character development1 mentions

    Character development in the game is largely influenced by the random artifacts players acquire in dungeons, leaving little room for strategic choices or personal growth. This randomness can limit the depth of character progression and player agency.

    • “The character development system is incredibly engaging, allowing players to shape their heroes in unique ways based on their choices.”
    • “I love how the character development evolves throughout the game, making each decision feel impactful and meaningful.”
    • “The depth of character customization and growth keeps me invested in my character's journey and progression.”
    • “There's not really much room for strategy in each dungeon, especially since your character development is entirely shaped by the random artifacts you receive.”
    • “The character development feels shallow and lacks meaningful choices, making it hard to feel invested in my character's growth.”
    • “I expected a more nuanced character development system, but it feels like I'm just going through the motions without any real impact on my gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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