Monolithic Christmas Night Game Cover

"Monolithic Christmas Night" is a fangame of Five Nights at Freddy's and Star of Providence, with a unique twist of typing on a Writing Module to complete nights. The game features 5 nights with cutscenes and bullet-hell boss fights, as well as custom night mode and other gamemodes. Players must type quickly to survive as a gang of 12 crooks attempts to get them. Controls are available for both mouse and keyboard.

  • Windows

Reviews

98%
Audience ScoreBased on 2,944 reviews
music332 positive mentions
grinding34 negative mentions
  • Engaging gameplay with a perfect blend of bullet hell and roguelite mechanics, making each run feel fresh and rewarding.
  • Charming retro aesthetics and an excellent chiptune soundtrack that enhance the overall experience.
  • Tight controls and a fair difficulty curve that encourages skill development without feeling punishing.
  • Some players may find the game too easy, especially on normal difficulty, with a significant spike in challenge at the final boss.
  • Limited variety in weapons and upgrades compared to other roguelites, which may lead to a feeling of repetitiveness over time.
  • Visual noise can sometimes make it difficult to track projectiles, especially in chaotic boss fights.
  • music584 mentions

    The music in this game has received widespread acclaim, with many reviewers praising its catchy chiptune soundtrack that enhances the overall atmosphere and gameplay experience. The soundtrack is described as nostalgic, engaging, and fitting for the game's retro aesthetic, often compared to classics like Cave Story and Shovel Knight. While some minor criticisms exist regarding specific tracks or volume levels, the overwhelming consensus is that the music significantly contributes to the game's charm and enjoyment.

    • “Fantastic gameplay, music, graphics combine into a mood that grabbed me like few games do.”
    • “The music is beautiful and fitting.”
    • “The soundtrack cleverly reprises earlier songs in the soundtrack, and flows with the action and plot developments seamlessly.”
    • “The soundtrack on the first level is stupid and breaks the immersion.”
    • “If I had to point out negatives, the biggest obvious one is the music: Monolith's OST is serviceable most of the time and mediocre the rest of the time.”
    • “It has one seemingly minor problem that completely ruins the experience though, and that is the fact that the pause music is extremely loud.”
  • gameplay524 mentions

    The gameplay of the game is widely praised for its fast-paced, engaging mechanics that blend bullet hell and roguelite elements, offering a satisfying and addictive experience. Players appreciate the tight controls, varied weapon systems, and challenging boss encounters, which create a rewarding gameplay loop that encourages skill mastery. While some critiques mention a lack of unique mechanics and occasional frustrating elements, the overall consensus highlights the game's polished design and enjoyable aesthetic, making it a standout in the genre.

    • “Fantastic gameplay, music, and graphics combine into a mood that grabbed me like few games do.”
    • “The gameplay is smooth, and the art style really scratches that retro itch.”
    • “The gameplay is extremely satisfying, addictive, and the game's strong point.”
    • “As such, the game lacks any real gameplay hooks to keep you engaged.”
    • “Couldn't get into the gameplay loop with this one.”
    • “Some classic bullet hell influences here, which I don't really love - lots of fairly chaotic patterns, big bullets, tiny player hitbox (and dashes without i-frames fry my muscle memory) - and relatively shallow roguelite mechanics - there's not a ton of meaningful choices that change the way you play mid-run.”
  • graphics392 mentions

    The graphics of the game are characterized by a charming retro aesthetic, primarily featuring 8-bit pixel art that evokes nostalgia for classic gaming eras. Many players appreciate the vibrant color palettes and detailed animations, which enhance the overall atmosphere and gameplay experience, while some note that the simplicity of the visuals can feel a bit dull at times. Overall, the combination of well-executed graphics and a captivating chiptune soundtrack creates a cohesive and enjoyable experience that resonates with fans of retro-style games.

    • “Fantastic gameplay, music, and graphics combine into a mood that grabbed me like few games do.”
    • “The aesthetic as a whole is quite pleasing, as the pixel graphics are done beautifully and the mood is set where while you're traversing through the game, you're exploring anxiously, never knowing what you might find, and always biting to know what's next.”
    • “Monolith is a masterfully crafted rogue-lite with beautiful retro visuals, perfectly fitting audio, and immense depth.”
    • “The graphics style is very simple and retro; I absolutely love retro and pixel games (I started my gaming career with ZX Spectrum and NES), but this game's style is just a tad too dull.”
    • “While the graphics are solid, they don't have the charm of Isaac/Gungeon either.”
    • “The graphics are kinda meh though.”
  • story118 mentions

    The game's story is minimal and often vague, primarily conveyed through character interactions, bestiary entries, and environmental storytelling, which some players find intriguing and charming. While it lacks a clear narrative, the rich setting and quirky characters contribute to an engaging atmosphere that keeps players invested. Overall, the understated lore and creative presentation enhance the gameplay experience, making it enjoyable despite its simplicity.

    • “The story/lore is mostly told through short bestiary entries, which are filled with as many funny tongue-in-cheek quips as nods to the apocalypse and cosmic horrors living in the depths.”
    • “While this game has not much for show story-wise, it still has a subtle yet intriguing tale and there's charming characters in the hub to inform you of it.”
    • “Overall, the story is fairly simple, but the presentation and creativity in both setting and enemy design fully immersed me in this strange, derelict world.”
    • “I'm sure there is a story somewhere, but I gave up after the spaceship trapped in a cave was destroyed by a giant eye before taking a floating square from a giant glass tube.”
    • “Apart from the intro, the story is presented in a vague and sparse manner which always had me wondering what was really going on (in between the white-knuckle combat).”
    • “The story is very confusing, and you won't understand much of it unless you beat the game with all the characters, but the game is good as heck.”
  • replayability100 mentions

    The game is widely praised for its high replayability, attributed to its engaging game design, varied enemy types, unlockable upgrades, and rogue-like elements. Players appreciate the balance of challenge and accessibility, with many noting that the game offers a fresh experience with each run, enhanced further by expansive DLC content. Overall, it is considered a robust title with significant replay value, reminiscent of classic arcade shooters.

    • “Also the fact that it combines rogue-like elements creates for a very replayable experience; this game has a lot to offer with its content.”
    • “The weapon combinations, unlockable upgrades, game modes, bosses, and secrets keep the game fresh and the replay value at an all-time high.”
    • “Monolith is an excellent shmup-roguelite hybrid that provides the best of both worlds: it has the replayability you'd expect from a roguelite with a huge variety of different randomly generated weapons, randomized floors, a good number of unlockables, and secrets, but retains the tight control, great level & bullet pattern design, skill-based gameplay, and game feel you'd want from a shoot'em up.”
    • “It may not have the endless replayability of some other roguelites, but it's one of the most robust and tightly designed games I've ever played even outside of the genre.”
    • “A lovely little roguelite, although it doesn't have nearly as much content and replayability as Isaac or Gungeon.”
    • “This does not have the longevity of that game, nor the sheer variety and replay value, but this game is incredibly tightly produced, controls are perfect.”
  • atmosphere52 mentions

    The atmosphere of "Star of Providence" is widely praised for its captivating blend of moody pixel graphics and an engaging soundtrack that enhances the gameplay experience. Reviewers highlight the game's ability to balance charming and eerie elements, creating a rich and immersive environment that draws players in, making it both inviting and challenging. Overall, the game's artistic style and atmospheric sound design contribute significantly to its appeal, making it a standout in the roguelike genre.

    • “The wonderful soundtrack by arcofdream aids this sinister but cute atmosphere, wherein happy, bouncy chiptunes give way to progressively more melancholic and spooky songs as you progress deeper into the facility's depths, becoming outright unsettling at the very lowest floor.”
    • “Unceasingly fun, easy to get into but hard to master, and a captivating and charming atmosphere.”
    • “The art style and music remind me a lot of Cave Story sometimes and the atmosphere is all around great.”
    • “Incredibly catchy and moody music with a dark and gloomy atmosphere that reminds me of H.R.”
    • “A very fun game with a good pixel visual style and satisfying, tight controls, as well as a surprisingly eerie atmosphere at times.”
    • “The atmosphere kicks ass.”
  • grinding38 mentions

    Reviews highlight a significant issue with grinding in various roguelike games, where players often find the process tedious and time-consuming, overshadowing the enjoyment of gameplay. Many players express frustration with the need to grind for unlocks, which can detract from the overall experience, especially when early game feels sluggish compared to later builds. However, some titles manage to balance grinding with engaging mechanics, allowing for fun and skill-based play without excessive grinding.

    • “No grinding is a bonus, just pure action and fun from the get-go.”
    • “You'll need a second life for grinding.”
    • “The number one problem with Monolith is that it gets monotonous with all of the grinding the game forces on you.”
    • “The actual game is really short, like 30 minutes long, but all of the 'length' is just because of all the grinding you have to do.”
    • “The core gameplay and presentation are fine, but the grinding problem overshadows the good in the game.”
  • humor28 mentions

    The game is praised for its humor, featuring a blend of dark and light-hearted elements that enhance the overall experience. Players enjoy the witty bestiary entries, amusing NPC interactions, and the quirky cat character that adds charm to the gameplay. The humor complements the challenging mechanics, making it a fun and engaging experience that keeps players smiling even during tough moments.

    • “The story/lore is mostly told through short bestiary entries, which are filled with as many funny tongue-in-cheek quips as nods to the apocalypse and cosmic horrors living in the depths.”
    • “This is one of the better rogue-lites I've played, and it even has a good sense of dark humor in the interactions with the main shopkeeper and other sorts who show up in your den from time to time.”
    • “Finally, there is a funny cat character that sells you stuff and gossips with you.”
  • emotional6 mentions

    Players report that the game delivers intense emotional experiences, featuring both exhilarating defeats and poignant victories that resonate deeply. The narrative is filled with impactful revelations and emotional twists, ensuring that encounters, particularly with bosses, feel unique and significant rather than repetitive.

    • “I have only played this game a few hours and have already had some of the most electric and satisfying losses and heart-wrenching victories.”
    • “I don't want to talk about this element too much, but suffice to say, there are plenty of revelations to come after this point, including some serious emotional gut-punches.”
    • “I haven't fought a boss that made me feel as though it was just a reskin of another boss.”
  • optimization6 mentions

    The game features an adorable pixel-art visual style complemented by high-quality graphics and solid performance, with users noting that the Windows version runs smoothly without crashes. The map navigation is streamlined, allowing players to efficiently plan routes for optimized scores and resource management before facing stage bosses.

    • “Nailed the pacing by making navigating the map a click away, allowing you to plan your routes for more optimized scores and resource management before the stage boss.”
    • “The Windows version runs smoothly without crashing!”
    • “Adorable pixel-art visual style, with high-quality graphics and performance.”
  • stability4 mentions

    Users report significant stability issues, including frequent freezing and bugs that require troubleshooting, particularly on Ubuntu 16. Many have experienced difficulties launching the game, often encountering a black screen.

    • “The only complaint I have is that it constantly freezes on my Ubuntu 16.”
    • “- A bit buggy; I had to do some troubleshooting to get it to launch without a black screen.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Monolithic Christmas Night

Play time

24hMedian play time
100hAverage play time
8-233hSpent by most gamers
*Based on 28 analyzed playthroughs

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