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Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King.

Mon-Yu seeks to make first-person dungeon crawlers accessible for players who have been intimidated by the genre in the past, but loses sight of what makes the genre great in the first place.
Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. Game Cover
51%Game Brain Score
gameplay, humor
graphics, story
75% User Score Based on 12 reviews
Critic Score 58%Based on 3 reviews

Platforms

Nintendo SwitchPCPlaystation 5Steam DeckWindowsPlayStation
Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. Game Cover

About

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. is a single player tactical role playing game with a fantasy theme. It was developed by Poppy Works and was released on September 21, 2023. It received neutral reviews from critics and mostly positive reviews from players.

A first-person, turn-based dungeon crawler from Experience Inc. in the tradition of the original Wizardry. Create your own characters to defeat the seven demon kings. Form your team, clear the dungeons, defeat the monsters, and claim victory.

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75%
Audience ScoreBased on 12 reviews
gameplay3 positive mentions
grinding7 negative mentions

  • Accessible and beginner-friendly dungeon crawler suitable for new players to the genre.
  • Good quality of life features like easy respec, visible enemies on the map, and manual character leveling.
  • Cute, charming art style and character customization options with lots of portraits including past series characters.
  • Repetitive dungeon environments with a single dungeon tower and recycled music leading to lack of variety.
  • Grinding-heavy gameplay due to equipment leveling system and level gating, which can become tedious and unsatisfying.
  • Shallow story and weak narrative with forced plot points and lack of meaningful player choices.
  • graphics
    11 mentions Positive Neutral Negative

    The game's graphics are characterized by a cute, chibi art style with appealing and consistent artwork, notably by the artist Motor, maintaining authenticity from the Japanese version. While some character designs may feel contentious or out of place to certain players, overall the visuals are charming and customizable. However, some users find the art style generic and the dungeon visuals limited in scope.

    • “The artwork is very cute.”
    • “It features the artwork of Motor, who also worked on the Genki Tokki Seven Pirates game.”
    • “[Unsatisfying party building, severe lack of challenge, generic art style and setting, dungeons are limited in scope.]”
    • “There are a few of them that look way out of place, but if you don't like that they clash, you don't have to use them; there is a lot of character artwork available to choose from.”
    • “The art style on this one is very different, and most things are in a chibi style.”
  • story
    10 mentions Positive Neutral Negative

    The story is simplistic and largely lacking, with minimal plot development until a forced, poorly foreshadowed twist near the end. It heavily borrows from Dragon Quest, recycling familiar plot elements instead of offering original narrative content. Character customization lacks predefined backstories, emphasizing gameplay over storytelling.

    • “Better system, better aesthetic, better story, better map design, better everything.”
    • “Your characters are customizable with no pre-determined back story.”
    • “They do try to work in a few plot points near the end of the game to tie in with the general experience lore, but it involves a horribly forced twist with almost zero foreshadowing.”
    • “The story (as of the 6th dungeon) is almost nonexistent.”
    • “They try to work in a few plot points near the end of the game to tie in with the general experience lore, but it involves a horribly forced twist with almost zero foreshadowing.”
    • “The game wears its Dragon Quest inspiration a little too openly, to the point of recycling famous plot points from that series rather than coming up with anything of its own.”
  • grinding
    7 mentions Positive Neutral Negative

    The grinding in the game is generally seen as time-consuming and tedious, requiring frequent dungeon runs and constant equipment farming to stay competitive. While it offers a laid-back, casual approach for some, many find the level gating and upgrade system make the grinding feel repetitive and unsatisfying overall.

    • “This makes grinding a lot more tedious since you have to constantly exit the dungeon.”
    • “I've been playing on type B, so it's not as brutal as it could be, but you will enter every new area woefully underleveled and undergeared until you do a lot of grinding to bring yourself up to speed.”
    • “Between the constant level gating and this upgrade system, the grinding in this game is constant and unsatisfying.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is engaging and builds upon previous design improvements by the developer, offering around 30-40 hours of enjoyable dungeon RPG experience. It introduces new elements to their established style, though whether it justifies the price depends on the player's preference.

    • “Mon-yu is Experience's latest DRPG, building off the gameplay changes that Undernauts started over the gameplay designs from their earlier works.”
    • “All in all, the game is about a 30-40 hour quest to 100%; and while that time is spent with some impressive gameplay and Experience DRPG fun, it's up to you to determine if that's enough to justify its price tag.”
    • “I like how it brings new elements to their style of gameplay.”
  • music
    4 mentions Positive Neutral Negative

    The music and sound effects are largely recycled from previous games, featuring familiar tracks and nostalgic 80's-90's elements. Overall, the audio experience is standard and unoriginal.

    • “Recycled music and sound effects from their previous games.”
    • “The music and sound are standard experience fare; I'm pretty sure I've heard some of these songs before, and the sound effects are all familiar.”
    • “The music and sound are standard experience fare; I'm pretty sure I've heard some of these songs before, and the sound effects are all familiar.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game feels forced and lacking genuine effort, coming across as a shallow attempt to capitalize on a funny name rather than delivering meaningful or heartfelt comedy.

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15h Median play time
15h Average play time
15-15h Spent by most gamers
*Based on 1 analyzed playthroughs
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Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. is a tactical role playing game with fantasy theme.

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. is available on Nintendo Switch, PC, PlayStation 5, Steam Deck and others.

On average players spend around 15 hours playing Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King..

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. was released on September 21, 2023.

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. was developed by Poppy Works.

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. has received neutral reviews from players and neutral reviews from critics. Most players liked Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. for its gameplay but disliked it for its graphics.

Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King. is a single player game.

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