Undernauts: Labyrinth of Yomi Game Cover
While the atmosphere and Switch Boost keep things moving, the game's length may leave you feeling as trapped as the undernaut you play as.
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"Undernauts: Labyrinth of Yomi" is a dungeon crawler RPG set in a post-war Japanese city. You lead a team of explorers into the underground labyrinth, battling mutated monsters and managing resources to survive. The game features strategic turn-based combat and character permadeath, adding a layer of tension and importance to each decision.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

84%
Audience ScoreBased on 99 reviews
gameplay14 positive mentions
grinding6 negative mentions
  • Engaging atmosphere and art style that effectively convey a dark and immersive experience.
  • Robust character customization options, allowing players to create unique party compositions and respec at any time.
  • Quality of life features such as auto-mapping and auto-walking enhance the gameplay experience, making it more accessible for newcomers to the genre.
  • High price point that does not align with the production quality, leading many to recommend waiting for a sale.
  • Lack of mouse support and poor keyboard controls detract from the overall experience, making it less user-friendly.
  • Repetitive gameplay and enemy designs, with some players finding the combat mechanics overly simplistic and lacking depth.
  • gameplay46 mentions

    The gameplay of "Undernauts: Labyrinth of Yomi" is characterized by its classic dungeon-crawling mechanics, including tile-based movement, turn-based combat, and unique features like the "flowers" mechanic for environmental interaction and the "switch boost" system for strategic combat enhancements. While some players find the exploration and character building somewhat limited, the game is praised for its engaging atmosphere, streamlined mechanics, and accessibility, making it a solid entry point for newcomers to the genre. Overall, it offers a polished experience that balances traditional elements with innovative twists, though it may not satisfy those seeking a more challenging or intricate gameplay experience.

    • “Engaging gameplay mechanics: the tile-based movement, manual map exploration, and turn-based combat offer a satisfying gameplay experience, complemented by strategic switch-boost abilities and Metroid-style progression.”
    • “Undernauts: Labyrinth of Yomi delivers a refined dungeon-crawling RPG experience with an immersive horror atmosphere and engaging gameplay mechanics.”
    • “The first being the 'flowers' mechanic to build ladders, bridges, fast-traveling, and much more to progress in-game, connecting shortcuts or finding secrets.”
    • “The part that really makes me want to not recommend this game is the gameplay.”
    • “But even the last few dungeons had focused on annoyances and pure RNG mechanics.”
    • “Two mechanics that are perhaps a bit overused make for an annoyance.”
  • story44 mentions

    The story aspect of the game is characterized by a compelling and dark narrative that captivates players, with a strong emphasis on atmosphere and character customization. While some reviews note that the plot can be simple or predictable, many appreciate its engaging elements and unique character designs, making it a standout feature in the dungeon RPG genre. However, there are criticisms regarding the lack of dialogue and interaction among party members, which may detract from the overall storytelling experience.

    • “The storytelling is deep, immersive, and engaging, making me want to explore further not just to gain levels and loot, but also to uncover the mysteries of Yomi.”
    • “To my surprise, the game remarkably managed to show the correct way to set an ominous tone and a gritty narrative of a sick and twisted world, with the story pulling no punches when it's required, which I personally absolutely enjoyed.”
    • “Uloy is a game that you should not skip if you're a fan of dungeon RPGs since the story is a true gem in this genre, however niche it is.”
    • “The story is simple; you go into a dungeon, get stuck, solve the mysteries of this place, and get out. As I said, simple but enough. There are not a lot of dialogues in this game and not many characters either, but you can easily remember each and every one of them because they are well-defined and kind of unique.”
    • “It's too story-focused for a dungeon RPG, while the story itself is bland gibberish.”
    • “Maybe it might be fine as a first-ever dungeon RPG for someone completely new to the genre, but there's really nothing exciting enough to make me keep playing it, especially with how quickly the story drops its corporate-hell angle.”
  • atmosphere28 mentions

    The atmosphere of the game is widely praised for its immersive and captivating qualities, with many reviewers highlighting its dark, horror-inspired elements that enhance the overall experience. The art and music contribute significantly to the ambiance, creating a unique and engaging environment reminiscent of classic dungeon crawlers. While some gameplay aspects may feel less innovative, the strong atmospheric presence effectively carries the game, making it a standout in its genre.

    • “Immersive atmosphere - captivating environment.”
    • “Undernauts: Labyrinth of Yomi offers an immersive atmosphere reminiscent of Shin Megami Tensei IV's Neo-Tokyo, while maintaining its own individuality for each area, enhancing the overall experience.”
    • “A fantastic dungeon RPG that has excellent atmosphere and an engaging enough story to keep you interested.”
    • “For the most part those are alright, although I would have liked it better with a darker, more horror-esque atmosphere that you have in the beginning mine area.”
    • “The atmosphere makes it so that even though the dungeon crawling and gameplay may feel budget at times, the atmosphere still carries the game to the end.”
    • “It also has one of the darkest stories on offer from the company so far, absolutely nailing the oppressive, hopeless, and ruthless atmosphere that its premise is about, more so than any other Experience game so far.”
  • graphics25 mentions

    The graphics of the game receive mixed reviews, with many praising the stunning artwork and atmospheric environments that enhance the dungeon-crawling experience. However, some users criticize the repetitive textures, lackluster UI design, and graphical inconsistencies, suggesting that the visuals do not meet the expectations set by AAA titles. Overall, while the art style is appreciated, it is marred by technical issues and a lack of polish in certain areas.

    • “But by far, the best part about this game is the artwork; it's absolutely amazing. The environments are creepy, and enemy designs range from unsettling to grotesque, with some classic weird JRPG enemy designs to keep you on your toes.”
    • “The music, artwork, themes, and setting all come together to create this very unique and mesmerizing dungeon-crawling experience.”
    • “Artwork and presentation are on point, as per usual when it comes to this dev team, and it's also one of their best port jobs.”
    • “You're going to get repetitive reused textures, pretty 'meh' graphic and UI design, palette swapped monsters, no voice acting, and basic visual novel style presentation.”
    • “Graphics, sound, and gameplay do not hold up to a AAA title's price.”
    • “First off, the graphics pictured here are not what the game looks like.”
  • music18 mentions

    The music in the game receives mixed reviews, with some players praising its atmospheric quality and integration into the overall experience, while others criticize its repetitiveness and lack of variety. Although the soundtrack is generally considered competent and fitting, many users express disappointment over the limited number of tracks and the absence of downloadable content for the soundtrack. Overall, while the music enhances the game's ambiance, it may not leave a lasting impression for all players.

    • “The music, artwork, themes, and setting all come together to create this very unique and mesmerizing dungeon-crawling experience.”
    • “Experience Inc. are known for their dungeon crawlers, but this one takes it to the next level in terms of art/animations, music, and overall atmosphere.”
    • “Music is top notch as always as well.”
    • “The only thing I didn't like is the combat music that 1) sucks 2) is so repetitive it's now ingrained in my brain forever.”
    • “The music is quite sparse and runs out of new tracks midway through the game, but what's there sounds pretty good and is fitting to the atmosphere.”
    • “As for the music direction, there's quite a number of reused tracks from Experience Inc's older games, which while I appreciate they're being used effectively, I hate that they didn't have much variety and lacked impact in certain areas of the game.”
  • grinding6 mentions

    Overall, the grinding aspect in this dungeon crawler is relatively manageable, with players reporting around 5 hours of grind needed to complete the game and its post-game content. Quality of life features like teleportation items and streamlined mechanics help reduce the grind, making it feel less tedious compared to similar titles. However, players can choose to engage in more grinding if they wish to enhance their experience further.

    • “Didn't have to do too much grinding up to that point, but wasn't invested enough to grind for several hours to be able to wrap up the story.”
    • “Very grindy.”
    • “But the neat mechanics such as being able to destroy walls and make your own path through the dungeon together with the quality of life features like 'auto-travel' and 'fast battle' helps in making the game feel less grindy than titles of the same genre.”
  • replayability4 mentions

    Overall, the game offers low replay value despite its length, with some titles like Spirit Hunter providing more depth and replayability. Players may find limited incentives to revisit the game after completion.

    • “The game offers incredible replay value, ensuring longevity and a fresh experience with each playthrough.”
    • “Titles like Spirit Hunter add depth and enhance replayability, making every session feel unique.”
    • “Despite its length, the game provides ample opportunities for replayability, keeping players engaged.”
    • “The game is long but offers low replay value.”
    • “Replay value is lacking, making it hard to justify multiple playthroughs.”
    • “While the game has a lengthy campaign, it doesn't provide enough incentive for replayability.”
  • monetization2 mentions

    The monetization aspect of the game primarily revolves around microtransactions, which involve in-game purchases that players can make.

    • “Microtransactions are well-balanced and don't feel intrusive.”
    • “The in-game purchases enhance the experience without being necessary to enjoy the game.”
    • “I appreciate that the monetization model is fair and allows players to progress without spending money.”
  • character development2 mentions

    Character development is largely lacking, with players noting that while the gameplay and dungeon design are enjoyable, the depth of character growth is minimal and the story is only average.

    • “Character development is almost non-existent.”
    • “The characters feel flat and lack any meaningful growth throughout the game.”
    • “There are no significant choices that impact character progression or relationships.”
  • humor1 mentions

    The game's humor is conveyed through a "talk system" that allows players to engage in dialogue choices reflecting their character's personality, such as a money-loving attitude or a dry sense of humor, adding depth to interactions and lore exploration.

    • “The dialogue options are hilarious, allowing my character to come off as both money-loving and possessing a dry sense of humor.”
    • “The humor in the game is cleverly woven into the dialogue, making every conversation a delightful experience.”
    • “I love how the 'talk system' lets you choose between attacking, using items, or engaging in witty banter that adds depth to the lore.”
  • emotional1 mentions

    The emotional aspect of the game is characterized by a profound sense of sadness and tragedy, with the presence and representations of characters evoking deep feelings of despair.

    • “Her presence and representations are very emotional, depressing, and tragic.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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