Infinite Adventures
- October 30, 2018
- Stormseeker Games
- 68h median play time
Embark on an adventure in Infinite Adventures, where you can create your hero from 5 races and 10 classes with over 1
Reviews
- Engaging and fun dungeon crawling experience with a variety of classes and unique mechanics that encourage strategic party composition.
- Well-designed levels and interesting resource management systems that add depth to combat and exploration.
- Fully voiced characters and a decent storyline that enhances the overall experience, making it more immersive.
- Art direction is inconsistent, with some character designs appearing deformed and certain environments lacking polish.
- Combat can become repetitive and grindy, with some classes feeling overpowered while others seem underwhelming.
- Minor bugs and interface issues can detract from the experience, including occasional crashes and awkward navigation.
- story66 mentions
- 21 % positive mentions
- 74 % neutral mentions
- 5 % negative mentions
The story in this dungeon crawler is generally considered engaging, with a mix of typical RPG tropes and some unexpected depth as it progresses. While the main plot may start slowly and has its share of clichés, the voice acting and character interactions enhance the experience, making it more enjoyable than initially anticipated. Overall, players find the narrative to be a solid complement to the gameplay, with some praising its quality and others noting it as a secondary focus.
“The world, story, and characters ended up being more engaging than expected.”
“Everything is voice-acted, there is genuinely good storytelling with some branching plot, a large roster of NPCs that can join your guild, decent puzzles, and loads of quality of life options.”
“The story works well, stays interesting, and is more than just an excuse to go dungeon crawling.”
“The background lore is also solid, although I found the main story quite underwhelming.”
“There's an equivalent for Japan, China, Egypt, Europe, Russia, etc. However, all of this world-building ultimately has no representation in the story or plot aside from establishing a character's fashion sense.”
“Not an amazing thing, but there is a big cast of quirky NPCs that have, from time to time, interesting things to tell you. There are some decisions to take that will change the plot in some ways, but mostly the plot is an addition that does not really affect too much of the game.”
- gameplay34 mentions
- 29 % positive mentions
- 62 % neutral mentions
- 9 % negative mentions
The gameplay features a mix of traditional mechanics inspired by popular RPGs, with unique class systems utilizing different resource management styles like rage and focus. While the game offers solid mechanics and a decent challenge, some players find the exploration repetitive and lacking in variety, with certain classes struggling due to energy regeneration issues. Overall, the gameplay is enjoyable for fans of classic turn-based RPGs, though it may not elevate itself beyond standard menu-based combat.
“One class uses a WoW warrior rage-inspired mechanic; on turn 1, he has 0 rage and is going to use the base attack, but as he receives and deals damage, his rage meter increases, and in prolonged fights, he'll start dealing major damage with special attacks.”
“Every class feels genuinely unique, split across four resource mechanics (mana, rage, focus, and astral), which helps prevent them from feeling like different reskins of each other.”
“If you liked the classic Bard's Tale, this is a really nice game. It will give you around 60+ hours of gameplay of classic turn-based, class-based, min-max-based RPG old school glory, so if that's your thing, absolutely buy this game.”
“Some mechanics are also horrendously implemented.”
“The gameplay leaves so much to be desired; there's no real way to change how you fight, and exploration is just a mindless slog through endless corridors.”
“Game has to have *something* going for it: artwork, story, gameplay, exploration... this fails dismally on all of the above.”
- graphics24 mentions
- 21 % positive mentions
- 58 % neutral mentions
- 21 % negative mentions
The graphics of the game receive mixed reviews, with many players noting that while the art style is functional and occasionally endearing, it often falls short of impressing. Some describe the visuals as low-quality and lacking in detail, with specific criticism aimed at the voice acting and overall presentation. Despite these shortcomings, the graphics do not detract significantly from the gameplay experience, which remains solid and engaging.
“The art style might not be everyone's cup of tea, but it fits the game well enough and personally I find it endearing.”
“Art style isn't mind-blowing, but so far I've found the character and monster designs to be varied and interesting.”
“The art style and music is good.”
“Graphics are just plain bad and don't do anything to impress or inform the player of anything significant.”
“This way of doing the graphical representation of characters and entities in the infinite dungeon is very boring and overall low-quality.”
“Music is generic, graphics are simple almost bad but not really, the biggest issue is the optimization of the 3D stuff like fire and torches (which are kinda also fire).”
- music10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The music in the game is generally considered decent and fitting, with some players appreciating the thematic elements and voice acting. However, it has been described as generic and repetitive, leading some to suggest playing personal music during gameplay. Overall, while the soundtrack has its merits, it could benefit from more variety and depth.
“Music was fine, and in fact I quite liked the theme for the dark expanse.”
“I liked the music and appreciated the effort put into the voices available for the characters (especially the dumb brute male voice, I smiled every time he spoke :)).”
“The music is good, and the voice acting is great.”
“The soundtrack is okay, but it could be better as it got on my nerves after a while.”
“I recommend playing your own music when grinding.”
“The music is generic; the biggest issue is the optimization of the 3D elements like fire and torches.”
- grinding9 mentions
- 33 % positive mentions
- -22 % neutral mentions
- 89 % negative mentions
Reviews indicate that grinding in the game can be tedious and lacks challenge, particularly in combat where players may find themselves over-defensive but under-offensive. While some players report minimal grinding on normal difficulty, others suggest that the user interface complicates the experience, making it feel unnecessarily tedious. Overall, the grinding aspect is present but varies in intensity, with some players finding it manageable and others feeling it detracts from the enjoyment.
“Almost no grinding is necessary on normal difficulty.”
“The game strikes a perfect balance, allowing for progression without excessive grinding.”
“Grinding feels rewarding and is integrated well into the overall gameplay experience.”
“Combat gets grindy since it's easy to get strong enough defensively to negate most enemy offense, but you don't get enough offense to breeze through either.”
“I probably spent more days on these floors than I did on the first 20 because they were tedious and lacked any fun or challenge.”
“But exploring with encounters off, while grinding in front of the exit, gets old fast.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is marked by minor glitches and occasional graphical and auditory issues that can disrupt immersion, though they are infrequent and often resolved with a restart. While some players experienced brief freezes, these did not significantly impact gameplay. However, the presence of bugs and poor writing detracts from the overall experience.
“Buggy, repetitive, poor writing, mediocre art, annoying characters, 'coded' characters straight out of early 2000's, meaningless choices.”
“There are minor glitches.”
“A few graphical and auditory glitches, kind of immersion breaking but few and far between, and with a restart usually fixing all issues.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is often derived from its quirky voice acting, with some female voices being particularly amusing. While the overall quality may be inconsistent, players find the endearing charm of the game's comedic elements, including silly lines from characters, to be a highlight despite the developers' small scale and the presence of technical issues.
“Some of the female voices are hilarious!”
“Personally, I see it as endearing, mostly because, as I said, we are talking about a small company with a fully voiced game, and even random characters you create have predefined lines that they say from time to time (some of them very stupid/funny like: 'If you touch my hair... I'll kill you!').”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game offers high replayability due to its diverse class options, allowing players to explore different strategies and experiences in each run. Its depth further enhances the incentive to replay, making it an engaging choice for players seeking variety.
“Replayability looks to be high as there are more classes to choose from than you can take on a single run.”
“This game has a lot of depth and replayability in my opinion.”
- optimization2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game's optimization is notably lacking, with performance issues in specific areas and subpar 3D effects, particularly concerning fire and lighting. While the developers are responsive to player feedback, the overall quality reflects the limitations of a small development team, resulting in a mix of amusingly poor voice acting and generic graphics.
“The biggest issue is the optimization of the 3D elements like fire and torches, which could use significant improvement.”
“The optimization of the 3D elements, like fire and torches, is a major issue, overshadowing the otherwise simple graphics.”
“While the music is generic and the graphics are simplistic, the real problem lies in the poor optimization of the game's 3D assets.”
“The game's optimization is lacking, particularly with the 3D effects such as fire and torches, which detracts from the overall experience.”