Infinite Adventures
- October 30, 2018
- Stormseeker Games
- 68h median play time
Embark on an adventure in Infinite Adventures, where you can create your hero from 5 races and 10 classes with over 1
Reviews
- Infinite Adventures is a surprisingly fun classic grid-based dungeon crawler with great level design and interesting class mechanics.
- The game features a variety of classes with unique skill trees, allowing for strategic party composition and decision-making.
- It offers a good balance of challenge and accessibility, with options to adjust encounter rates and difficulty settings.
- The art direction is inconsistent, with some character designs appearing deformed and the final dungeon looking outdated.
- There are several minor bugs and polish issues, including interface glitches and sound cue misfires that can detract from the experience.
- Combat can become repetitive and grindy, with some classes feeling underwhelming compared to others, leading to balance issues.
- story132 mentions
- 21 % positive mentions
- 76 % neutral mentions
- 3 % negative mentions
The story in this dungeon crawler is generally considered typical for the genre, featuring a mix of engaging and corny elements, with a focus on character interactions and quests. While some players found the main plot underwhelming, many appreciated the voice acting and the way the narrative unfolds, especially in later chapters, making it more engaging than initially expected. Overall, the game offers a solid storyline complemented by a variety of quests and character development, though it may not be groundbreaking.
“The world, story, and characters ended up being more engaging than expected.”
“The story works well, stays interesting, and is more than just an excuse to go dungeon crawling.”
“Most dungeon crawlers suffer from having a weak story element, but I feel that this is the game's strongest point.”
“The background lore is also solid, although I found the main story quite underwhelming.”
“Game has to have something going for it: artwork, story, gameplay, exploration... this fails dismally on all of the above.”
“Not an amazing thing but there is a big cast of quirky NPCs that have from time to time interesting things to tell you, there are some decisions to take that will change the plot in some ways, but mostly the plot is an addition that does not really affect too much the game.”
- gameplay68 mentions
- 29 % positive mentions
- 66 % neutral mentions
- 4 % negative mentions
The gameplay features a mix of traditional mechanics with unique class abilities, utilizing resource systems like rage and focus that add depth to combat. While the game excels in providing solid mechanics and a variety of classes, some players find the exploration tedious and the overall execution lacking in innovation. Despite its flaws, the game offers a nostalgic turn-based RPG experience that can be enjoyable for fans of the genre.
“The game is good at explaining its own mechanics - and tutorials and quests are stored permanently, so if you forget something, you can go back and look again.”
“Every class feels genuinely unique split across four resource mechanics (mana, rage, focus, and astral) which helps prevent them from feeling like different reshades of each other.”
“If you liked the classic Bard's Tale, this is a really nice game. It will give you around 60+ hours of gameplay of classic turn-based, class-based, min-max-based RPG old school glory, so if that's your thing, absolutely buy this game.”
“Some mechanics are also horrendously implemented.”
“The gameplay leaves so much to be desired; there's no real way to change how you fight, and exploration is just a mindless slog through endless corridors.”
“Game has to have something going for it: artwork, story, gameplay, exploration... this fails dismally on all of the above.”
- graphics48 mentions
- 21 % positive mentions
- 58 % neutral mentions
- 21 % negative mentions
The graphics of the game receive mixed reviews, with many players describing them as subpar or simplistic, often noting a lack of polish and expertise in the art style. While some find the visuals endearing and fitting for the game's tone, others criticize them as boring and low-quality, failing to impress or enhance the gameplay experience. Overall, expectations for stunning graphics should be tempered, as the focus seems to lie more on gameplay mechanics and design rather than visual excellence.
“The art style might not be everyone's cup of tea, but it fits the game well enough and personally I find it endearing.”
“Art style is functional - anime but not overly animu like too many others.”
“Art style isn't mind-blowing, but so far I've found the character and monster designs to be varied and interesting.”
“Graphics are just plain bad and don't do anything to impress or inform the player of anything significant.”
“This way of doing the graphical representation of characters and entities in the infinite dungeon is very boring and overall low-quality.”
“Music is generic, graphics are simple, almost bad but not really; the biggest issue is the optimization of the 3D stuff like fire and torches (which are kind of also fire).”
- music20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The music in the game is generally described as decent and fitting, with some players appreciating the thematic elements, particularly for the dark expanse. However, many find it generic and repetitive, suggesting it can become tiresome over time, leading some to recommend playing their own music during gameplay. Voice acting is noted positively, adding to the overall experience despite the music's limitations.
“I liked the music and appreciated the effort put into the voices available for the characters (especially the dumb brute male voice, I smiled every time he spoke :))”
“The music is good, and the voice acting is great.”
“The music the game has is fitting, and isn't too obtuse or obnoxious.”
“The soundtrack is okay, but it could be better as it got on my nerves after a while.”
“I recommend playing your own music when grinding.”
“It's kind of mediocre because the music doesn't seem to change, and neither do the floors until you get to another floor.”
- grinding18 mentions
- 11 % positive mentions
- 0 % neutral mentions
- 89 % negative mentions
Players generally find the grinding aspect of the game to be tedious and lacking in challenge, particularly in combat where defensive strategies overshadow offensive capabilities. While some users report that grinding can become monotonous, especially in certain floors, others note that the game offers a more manageable experience with less grinding required on normal difficulty. Overall, the user interface is criticized for being cumbersome, adding to the grind's frustration.
“Almost no grinding is necessary on normal difficulty.”
“I probably spent more days on these floors than I did on the first 20 because they were tedious and lacked any fun or challenge.”
“Combat gets grindy since it's easy to get strong enough defensively to negate most enemy offense, but you don't get enough offense to breeze through either.”
“But exploring with encounters off, while grinding in front of the exit gets old fast.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is generally acceptable, with minor glitches and occasional freezes reported, but these issues are infrequent and often resolved with a restart. However, players have noted that the overall experience is marred by poor writing, repetitive gameplay, and outdated character design, which detracts from immersion.
“I played this via Proton 4.2-9 (on Mint 19.2, 5.0 kernel, NVIDIA 430 drivers) with only some brief infrequent freezes that weren't detrimental to my gameplay.”
“- a few graphical and auditory glitches, kind of immersion breaking but few and far between, and with a restart usually fixing all issues.”
“There are minor glitches.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is often derived from its quirky and sometimes poor voice acting, which players find endearing and amusing, particularly in the female voices and the silly lines delivered by characters. While the game has its flaws, many appreciate the comedic charm that arises from its small company production and the lightheartedness of certain dialogues. Overall, the humor adds a unique and entertaining layer to the gaming experience.
“Some of the female voices are hilarious!”
“Personally, I see it as endearing, mostly because, as I said, we are talking about a small company with a fully voiced game, and even random characters you create have predefined lines that they say from time to time (some of them very stupid/funny like: 'If you touch my hair... I'll kill you!').”
“Voice acting is so bad most of the time I actually find it funny.”
- replayability4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game offers high replayability due to the variety of classes available, allowing players to explore different strategies and experiences in each run. Its depth further enhances the incentive to replay, making it an engaging choice for players seeking diverse gameplay.
“Replayability looks to be high as there are more classes to choose from than you can take on a single run.”
“This game has a lot of depth and replayability in my opinion.”
- optimization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The game's optimization is notably lacking, particularly in the performance of 3D elements like fire and torches, which detracts from the overall experience. While the developers are responsive and actively working to address issues, the game's graphics and voice acting also suffer from a low-budget feel, contributing to a mixed reception.
“The biggest issue is the optimization of the 3D elements like fire and torches, which could use some improvement.”
“The biggest issue is the optimization of the 3D elements like fire and torches, which are not well executed.”
“The optimization of the 3D graphics, especially for elements like fire and torches, leaves much to be desired.”
“The optimization of the game's 3D assets, particularly the fire and torches, is a significant drawback.”