- February 20, 2015
- Eniko
- 17h median play time
MidBoss
Platforms
About
MidBoss is a possession-based roguelike game where you play as a weak imp, seeking to become the dungeon's final boss by defeating and possessing enemies to gain their abilities. With over 60 unique abilities to discover, players can choose between different game modes, including Hardcore and 1UP, to challenge their skills in this turn-based, procedurally generated death labyrinth.
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- The possession mechanic is unique and adds depth to gameplay, allowing players to mix and match abilities from different monsters.
- The game features a charming art style and humorous writing, making it enjoyable and engaging.
- The death card system allows players to carry over items from previous runs, adding a layer of strategy and replayability.
- The user interface is clunky and can be frustrating to navigate, making inventory management a chore.
- The game can feel repetitive due to limited enemy variety and level design, leading to a lack of long-term engagement.
- Some players have reported issues with controls and performance, particularly with Kaspersky antivirus flagging the game as a threat.
gameplay
107 mentions Positive Neutral NegativeThe gameplay of this roguelike is centered around a unique possession mechanic that allows players to take control of enemies and utilize their abilities, offering a diverse range of strategies and playstyles. While the mechanics are engaging and provide depth, some players find the overall gameplay experience can be slow and occasionally unclear regarding certain mechanics. Overall, the game combines traditional roguelike elements with innovative features, making it enjoyable for both newcomers and experienced players alike.
“The mechanics are unique and it's easy enough for a novice such as myself but deep enough for people who are more experienced.”
“Possessing enemies to fight and learn their abilities is an extremely fun mechanic that allows for a huge variety of strategy and flexibility.”
“The possession mechanic adds a ton of variety to what you do as you dungeon crawl, the aesthetics and music are quirky and lighthearted, and the grave goods system that allows you to carry over magic items you've collected in previous runs to your next run makes the sting of death feel a little bit lighter.”
“It has a deluge of numbers and meta-stats, while it fails to show their significance in the gameplay.”
“There are also many annoyances here (such as not having shortcuts for items - wtf?) and the death card mechanic simply not working (I have many cards, yet always the same two ones show up when a new character is created), etc.”
“Perhaps the only part of confusion was in regards to the unique mechanic of the game to take over monsters and how to effectively unlock/keep/move over their abilities and such - but all of that becomes rather clear after a few runs!”