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Freedom Planet

A fun, if not challenging, game that'd be right at home in the SNES vs Genesis days with a great soundtrack and endearing characters.
89%Game Brain Score
story, music
stability, grinding
95% User Score Based on 7,092 reviews
Critic Score 82%Based on 25 reviews

Platforms

MOMac OSNSNintendo SwitchPCPCP4Playstation 4WinWindowsLinLinuxPlaPlayStationWiiWiiWUWii U

About

Freedom Planet is a fast-paced, combat-driven platformer focused on three diverse characters: Lilac, Carol, and Milla. They must work together to stop the evil Lord Brevon from conquering their world. Each character has unique abilities and special moves, offering multiple ways to explore the vibrant levels and defeat enemies. The game features a variety of challenges, unlockables, and replayability options for players to enjoy.

Freedom Planet screenshot
Freedom Planet screenshot
Freedom Planet screenshot
Freedom Planet screenshot
Freedom Planet screenshot
Freedom Planet screenshot
Freedom Planet screenshot
Freedom Planet screenshot
Freedom Planet screenshot
Freedom Planet screenshot
Freedom Planet screenshot
+5

95%
Audience ScoreBased on 7,117 reviews
story1.1k positive mentions
stability63 negative mentions

  • Engaging gameplay with tight controls and unique character abilities.
  • Beautiful pixel art and vibrant level design that captures the essence of classic platformers.
  • Fantastic soundtrack that enhances the overall experience.
  • Story and voice acting can be cheesy and inconsistent, detracting from immersion.
  • Boss fights can be frustratingly difficult, especially in the later stages.
  • Levels can feel overly long and tedious, with some requiring excessive backtracking.
  • story
    4,047 mentions Positive Neutral Negative

    The story of *Freedom Planet* is a mixed bag, with many players finding it charming yet flawed. While some appreciate its engaging characters and nostalgic, Saturday morning cartoon vibe, others criticize it for being cliché, poorly paced, and filled with cringe-worthy dialogue. Fortunately, the game offers a "classic mode" that allows players to skip the story entirely, focusing solely on gameplay, which many recommend for those less interested in the narrative. Overall, the story adds a layer of depth to the game, but its execution may not resonate with everyone.

    • “The story was very well written and captivating, and the voice acting was actually pretty good!”
    • “The story is surprisingly compelling as well, with virtually every character being even slightly endearing, which makes you fall in love with the game all the more.”
    • “The story, while entertaining, lacks depth. However, the characters are still well designed and very likable across the board.”
    • “The pacing can definitely be a bit drawn out at times; there are some plot holes here and there, but the story still stands fairly well in its own right.”
    • “The story is a bit of a mess; there's a big tonal dissonance between cutscenes, but there's an option to disable them.”
    • “The story is definitely the game's weak point, but it's still quite charming, and you can skip the cutscenes automatically by playing classic mode on subsequent playthroughs.”
  • music
    2,859 mentions Positive Neutral Negative

    The music in *Freedom Planet* has received widespread acclaim, with many reviewers praising its energetic and catchy soundtrack that enhances the gameplay experience. The compositions are noted for their ability to evoke nostalgia, drawing comparisons to classic titles like *Sonic the Hedgehog* and *Mega Man*, while also standing out as unique and memorable. Overall, the soundtrack is considered one of the game's strongest features, contributing significantly to its charm and replayability.

    • “The soundtrack is phenomenal and one of the best I’ve ever heard in a video game.”
    • “The music is so good, the characters are lovable, +5 for Zao, the twists and turns of the plot are so good, the level design is grand, Brevon is such a good villainous character, and literally every time I see the ending with Milla recovering and crying, I end up crying each time, I adore her so much.”
    • “The music is upbeat and you will be humming these songs for days to come.”
    • “A few tracks such as the mid-boss theme in Battle Glacier, which is reused for one of the final bosses, is really repetitive and not good, but most songs in the game are amazing, I especially love Jade Creek 1, and Thermal Base 1.”
    • “However, much of it is music you'd expect from an average platformer game compared to most of Woofle's other music which is very unique and has a lot of 80's-90's inspiration to it, but thankfully we'll get to hear more of that in Freedom Planet 2.”
    • “The music is decent but only the title and invincibility themes really stick out in my head.”
  • gameplay
    2,543 mentions Positive Neutral Negative

    The gameplay of *Freedom Planet* is widely praised for its fast-paced, action-oriented mechanics that blend elements from classic platformers like *Sonic the Hedgehog* and *Mega Man*, offering a unique experience with three distinct characters, each possessing their own abilities and playstyles. Players appreciate the smooth controls, engaging level design, and challenging boss fights, although some express concerns about difficulty spikes and the occasional lack of clarity in gameplay mechanics. Overall, the game is celebrated for its nostalgic feel, vibrant visuals, and a catchy soundtrack, making it a standout title in the indie platformer genre.

    • “The gameplay is great, lots of fast-paced platforming and boss fights, with each fight being unique and fun in a different way.”
    • “The gameplay is dynamic, the levels are worked out with attention to detail, and the stylish pixel graphics and energetic soundtrack give the game a special atmosphere.”
    • “The gameplay feels smooth and like it incorporates momentum, the worlds are colorful and absolutely mind-numbing - like, if this game were just expanded to be an Elder Scrolls-esque open world but in 2D I wouldn't get bored of these locations - and each playable lead's gameplay options offer new ways to play.”
    • “Gameplay problems just arise from not being able to tell which direction you're meant to go, extremely strange momentum system, somewhat redundant combat moves and rushed boss fights.”
    • “The level design is really lack luster, gameplay feels almost unresponsive, and for a platformer if you don't ace both of those then well I don't know what to say.”
    • “The game feels not as tight as it should be to play, the sonic resemblance both in presentation and gameplay holds it back, the stage composition leaves a lot to be desired and I just don't get what it is going for beyond being basically sonic but with a setting grounded enough to leave you with questions but too dull and droning to want them answered.”
  • graphics
    1,198 mentions Positive Neutral Negative

    The graphics of "Freedom Planet" have been widely praised for their vibrant, colorful 16-bit pixel art style that evokes nostalgia for classic Sega Genesis games. Reviewers highlight the attention to detail in character animations and level design, with many noting that the visuals are not only appealing but also enhance the overall gameplay experience. While some critiques mention minor graphical inconsistencies, the overall consensus is that the game's art direction and aesthetic successfully capture the charm of retro platformers while offering a polished and engaging visual experience.

    • “The gameplay is dynamic, the levels are worked out with attention to detail, and the stylish pixel graphics and energetic soundtrack give the game a special atmosphere.”
    • “The graphics are pure 'best of the best of the 16-bit era.' The gameplay is like something right out of the Genesis's heyday: fast and action-packed, with big perfectly-made stages where there's rarely a single path you have to take to get to the end.”
    • “Freedom Planet boasts a gorgeous art style and an amazing original soundtrack, along with easy-to-learn and fun combat, as well as unique characters that all stand out with their own lovable personalities and abilities.”
    • “I think the graphical demand from the game is so low you could play it on a potato.”
    • “There's some very pretty stuff, however even in the final released version some graphics are still unfinished looking, such as the trolley before relic maze 2 if you're playing as Milla.”
    • “The graphical style doesn't really work for me.”
  • replayability
    379 mentions Positive Neutral Negative

    The game boasts high replayability, primarily due to its three distinct playable characters, each offering unique abilities and storylines that encourage multiple playthroughs. Players can also engage in various challenges, collect hidden items, and pursue achievements, further enhancing the game's longevity. While some reviewers noted that replay value may diminish after completing all character arcs, the overall consensus is that the diverse gameplay and exploration opportunities keep players returning for more.

    • “With three different playable characters, there's plenty of replay value just for that alone.”
    • “The amount of secrets, achievements, easter eggs, and play styles, made possible by featuring three completely different characters, makes the game near infinitely replayable.”
    • “Each character plays differently, which ups the replay value; like one character has low health but can hover, one can run fast, and another has a bike.”
    • “My major gripe with the game is its low replay value; after finishing the story mode in about 6 hours, I find no reason to keep on playing despite the option to replay the game with different characters.”
    • “Replayability is another one of Freedom Planet's strong suits, but after you've beaten the game as all 3 characters, there's no reason to keep playing unless you want to get achievements or faster times.”
    • “While the main adventure mode itself will probably only last around 8 hours if you're playing on normal difficulty, higher difficulties can drag the game out, and character-specific cutscenes depending on what character you play as add replayability.”
  • humor
    274 mentions Positive Neutral Negative

    The humor in the game is a blend of charming, silly moments and darker themes, often reminiscent of classic 90s cartoons. Players appreciate the well-voiced characters and witty dialogue, which can evoke genuine laughter, though some find the humor hit-or-miss, with occasional cheesy or forced moments. Overall, the game's comedic elements contribute significantly to its appeal, balancing lightheartedness with serious undertones throughout the story.

    • “In fact, the game caught me off guard with how well the silly, cutesy humor had me genuinely laughing quite a few times with not just the protagonists' dialogue but the plethora of crazy side characters' dialogue as well.”
    • “The story is fun, switching from dark moments to funny charming moments in a whisk.”
    • “The game's humor is phenomenal.”
    • “The constant back and forth of kind of unfunny characters and moments back-to-back with overly serious plot points that seem exaggerated for shock value above all else.”
    • “Unfunny jokes and overwritten dialogue are already a problem in most mascot platformers; being tongue-in-cheek about your bad jokes doesn't make them funnier.”
    • “For the most part, they don't deal contact damage so you can run right past them, and they either drop nothing (in the case of small enemies), a few gems (which, as stated before, are so common it's unfunny), or a 'core' which is used to roll a die in an end-of-level bonus game in which you can earn a shield or 1-ups (which you'll have plenty of through casual play anyways) so for the most part, they might as well not even exist.”
  • character development
    164 mentions Positive Neutral Negative

    Character development in the game is a mixed bag, with many praising the vibrant and creative character designs that draw inspiration from classic titles like Sonic, while others criticize the lack of depth in character backstories and development. Although the characters are visually appealing and have distinct play styles, some reviews note that their personalities can feel flat or one-dimensional, and important character moments were cut from later releases. Overall, while the character designs are celebrated, the storytelling and character development leave room for improvement.

    • “I did quite like the blend of sci-fi and Chinese aesthetic; it lent itself to a lot of very fun character design and impressive stage themes.”
    • “The soundtrack is simply amazing, levels shockingly expansive, character voices exceeded any and all expectations, and character development is superb for this style of game.”
    • “As to the story, so far it's an amusing adventure with interesting character development.”
    • “The bland cherry on the middling sundae is the knock-off DeviantArt Sonic OC character design with bad writing and even worse voice acting (though thankfully you can play through the game without the cutscenes and story).”
    • “Don't get me wrong, I'm completely okay with character development, but this game likes to mention a character's past instead of explaining it, which makes it even more confusing when these pasts are tied into the game's plot.”
    • “Although the cutscenes are quite long sometimes, not enough character development is given.”
  • emotional
    150 mentions Positive Neutral Negative

    The emotional aspect of the game is highly praised, with players noting its deep, engaging storyline that combines humor with heartwarming and heartbreaking moments. The characters are well-developed and relatable, enhanced by strong voice acting that evokes genuine feelings, making it difficult for players not to connect emotionally. Overall, the game is described as a beautiful blend of nostalgia and modern storytelling, leaving a lasting emotional impact on its audience.

    • “The characters have really fun personalities and I genuinely enjoyed the emotional beats the plot took.”
    • “There are some exceptionally dark, heartbreaking moments and some really touching, heartwarming moments that coupled with the voice acting make it difficult for even the most hardened person to not feel anything.”
    • “I honestly had some very emotional moments where I nearly cried purely on the fact that the voice actors made the characters' pain, arguments, and fears real.”
  • stability
    67 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with most players reporting a smooth experience and no significant drops below 60fps. However, some users have noted the presence of minor glitches and bugs, particularly in later levels, which can occasionally disrupt gameplay but are not game-breaking. While the game is polished for the most part, a few players experienced issues with specific mechanics and controls, indicating that while the game is enjoyable, it still has room for improvement in stability.

    • “The game runs great; sadly, it is locked to 60fps. Uncapping it would be better, but it is not a major issue. I had absolutely no drops below 60; it runs rock solid and has no loading times.”
    • “The controls have been very responsive with my controller (Xbox One controller) and easy to get used to. No glitches or game-breaking bugs encountered; the levels are vibrant, and the characters are lovable.”
    • “Freedom Planet is a fun game, but unfortunately glitches the entire level starting with level 4, but the problems are glaring in levels 6 onward where the levels become unplayable because of the glitched world.”
    • “There are a few glitches still, and there was one boss that, unfortunately, felt like it took more luck than skill to beat.”
    • “The game does suffer from flat out weird physics because it uses a modified version of the 'Sonic Worlds Engine', and there are a few minor glitches, but for the most part, the game is polished and the few minor glitches that there are don't hurt the game, but are rather just a funny distraction.”
  • atmosphere
    64 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its vibrant pixel graphics, dynamic gameplay, and an energetic soundtrack that perfectly complements each level. Reviewers highlight the attention to detail in environmental design and the emotional depth conveyed through music and character interactions, creating a whimsical yet engaging experience. Overall, the atmosphere is described as captivating, reminiscent of classic platformers, and effectively balances playful elements with darker narrative undertones.

    • “The gameplay is dynamic, the levels are worked out with attention to detail, and the stylish pixel graphics and energetic soundtrack give the game a special atmosphere.”
    • “The songs suit the levels they play in and create an unforgettable atmosphere.”
    • “Environmental details are exquisite and the atmospheric touches reveal the kind of love the developers put into this.”
    • “Liliac and Torque are no holds barred good guys, Shade plays the mysterious stranger part, and Lord Brevon plays the cackling villain so well that he breaks the normally kid-friendly atmosphere of the game.”
    • “It's a bit surprising how dark the story gets while maintaining a relatively child-like atmosphere.”
    • “Its atmosphere is more whimsical than daredevil, with level features cultivating a playful acrobatic feel rather than one of intensity despite how the stakes rise as the game progresses.”
  • grinding
    60 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently criticized for being tedious and monotonous, with many players expressing frustration over the slow pacing and repetitive gameplay elements. Boss fights and level design often contribute to a sense of boredom, as players find themselves frequently halted by enemies or forced to engage in tedious platforming and puzzle-solving. While some elements, like collectibles, are appreciated for enhancing replayability, the overall sentiment leans towards the experience being overly grindy and lacking in excitement.

    • “You'll need a second life for grinding.”
    • “But the game is so tedious that I likely wouldn't dare try to play it again.”
    • “However, from my point of view, I just can't recommend this game - it quickly became painfully boring and tedious to play.”
    • “It’s a game best served going as fast as possible, and yet after the first few levels it insists on slowing you down constantly, whether to fight enemies, solve tedious puzzles, or retrace your steps to find keycards and the doors they go in.”
  • optimization
    52 mentions Positive Neutral Negative

    Overall, the game's optimization is highly praised, with many users reporting smooth performance even on older hardware, such as a 2010 notebook. While the visuals and controls are described as flawless, some voice performances vary in quality, and players are advised to enable vsync on high-refresh-rate monitors to avoid stuttering. Despite minor inconsistencies, the game is considered well-optimized and runs efficiently across different platforms.

    • “The game's visuals, scaling, and performance are all flawless.”
    • “The soundtrack is cool, the voice acting is okay, graphics are beautiful, and the game is well optimized. For the sake of making you less bored, the game offers a time attack mode and hidden collectibles in each level.”
    • “While I usually use my desktop, this game actually runs (at around 60fps in fact) on my Toshiba notebook from 2010 running Linux Mint, so I doubt you'll run into any optimization issues or anything.”
    • “If you are running a monitor that is above 60Hz (like a 144Hz monitor), then you should externally turn VSync on; otherwise, you will get extreme amounts of stuttering.”
    • “The game has some performance issues.”
    • “Some voiceovers are better than others, too, not only in terms of performance but recording quality - unsurprising since the voice work was recorded on different hardware for different actors.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a blatant cash grab, with some users expressing frustration over aggressive marketing tactics. Despite this, players appreciate the combat system, indicating that the gameplay experience is somewhat overshadowed by the monetization practices.

    • “This blatant cash grab should be against the law.”
    • “The monetization feels exploitative and detracts from the overall experience.”
    • “It's frustrating to see such aggressive monetization tactics in a game that could be great.”

Buy Freedom Planet

9h Median play time
23h Average play time
6-18h Spent by most gamers
*Based on 20 analyzed playthroughs

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