Peglin Game Cover
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"Peglin is a single-player Fantasy Arcade game with sensational gameplay, splendid graphics, and a spectacular soundtrack, reminiscent of Peggle and Slay the Spire. Fight enemies with Pachinko-like gameplay, collecting and upgrading powerful orbs and relics to conquer monsters and bosses. With a new map every time, Peglin is very grinding, funny, and highly replayable."

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

87%
Audience ScoreBased on 7,224 reviews
gameplay253 positive mentions
story7 negative mentions
  • Unique blend of Peggle and roguelike mechanics, providing a fun and addictive gameplay experience.
  • Great variety of orbs and relics that allow for creative builds and strategies.
  • Charming art style and sound design that enhance the overall enjoyment of the game.
  • Heavy reliance on RNG can lead to frustrating runs where player skill feels diminished.
  • Limited content with only three main levels, making the game feel short and repetitive.
  • Balancing issues, particularly in higher difficulty levels, can make certain encounters feel unfair.
  • gameplay663 mentions

    The gameplay of Peglin is a unique blend of pachinko mechanics and roguelike elements, offering a fun and addictive experience that appeals to fans of both genres. However, many players express frustration with the heavy reliance on randomness, which can undermine strategic planning and lead to inconsistent runs. While the core mechanics are engaging and the game is visually charming, issues with balance, limited content, and a lack of meaningful player agency detract from the overall experience, leaving some players wanting more depth and variety.

    • “The gameplay is fun, engaging, and well realized, with a good mix of micro and macro decision making, and the soundtrack bops.”
    • “The gameplay loop is quite simple but just interesting enough to make you want to keep playing.”
    • “The combination of pinball mechanics and RPG elements creates a gameplay loop that is both rewarding and satisfying.”
    • “This game will actively resist your attempts to learn and improve at the game because of the several layers of randomness baked into the core mechanics.”
    • “A great run quickly derailed because of a single bad luck roll is frustrating, and even with the best of planning you are often at the mercy of the pachinko mechanics.”
    • “The core gameplay loop just wasn't there for me.”
  • replayability235 mentions

    Overall, the game is praised for its high replayability, driven by diverse builds, randomized elements, and various game modes like the cruciball challenge. However, some players feel that the current content is limited, leading to repetitive experiences after several runs. While many express excitement for future updates that could enhance replay value, others note that the game lacks sufficient variety and progression systems to maintain long-term engagement.

    • “With respectful nods to its inspirations and a sprinkle of comedy, it is a very replayable experience with runs that range from fifteen to forty minutes.”
    • “The replayability is endless as well!”
    • “Great peggle style game, great replayability due to each run being different and making you choose different loadouts and play styles every time.”
    • “The variance in cruciballs is too minor and does not provide much in replayability.”
    • “However, it's a little poor in terms of replayability in one sitting - I often find myself playing one or two runs and having my fill, whereas with other roguelikes like Slay the Spire, I could do runs for hours on end.”
    • “The game becomes very repetitive after a few runs. I'm aware it's a roguelike, but it doesn't change enough between runs to maintain replayability.”
  • music168 mentions

    The music in the game receives mixed reviews, with many praising its catchiness and ability to enhance the gameplay experience, while others criticize it for being repetitive and lacking variety. Some players find the soundtrack enjoyable and fitting for the game's aesthetic, while others feel it becomes grating over time. Overall, the music is often described as a highlight, but its limited selection detracts from its long-term appeal.

    • “The soundtrack is absolutely top shelf.”
    • “The music is engaging and fun while complimenting the tone of this relatively quick game.”
    • “Peglin has a bopping soundtrack that'll stick in your head despite the limited number of songs.”
    • “The music feels like it was taken from a copyright-free website and slapped mindlessly into the game with the same 3 horrible tracks.”
    • “The music is really repetitive and becomes grating; there is way too big a gap between normal and rare relic power.”
    • “The music is absolutely awful.”
  • graphics130 mentions

    The graphics of the game receive mixed reviews, with many praising the cute and colorful pixel art style that enhances the overall charm and appeal. However, some users criticize the inconsistency in art quality and detail, noting that certain elements feel unpolished or lack coherence. Overall, while the visuals are generally considered enjoyable and fitting for the game's tone, there are calls for improvements to achieve a more polished aesthetic.

    • “This is a delightful game with a super cute art style.”
    • “One of the most fun and creative games I've played in recent times, with colorful and expressive graphics.”
    • “The graphics are colorful and cute, and the music is upbeat and catchy.”
    • “The quality of the graphics is fine, but nothing is done at the same pixel scale or detail quality and everything is just 'nearest neighbor' resized.”
    • “The mish-mosh of inconsistent pixel art styles is pretty abrasive; had some basic care been paid to maintaining a consistent pixel size and choosing a shading style, I'd enjoy the game more.”
    • “On top of that, the visuals are atrociously unpolished (especially the level screen) - there are games that have been made in 24 hours with better graphics than this, and for a game in development for over half a year since the demo, pretty much zero improvement has been made regarding graphics.”
  • humor70 mentions

    The humor in the game is widely praised, with players finding it cute, funny, and entertaining, particularly due to the antics of the "funny little goblin" and the whimsical nature of the gameplay. Many reviews highlight the amusing interactions and quirky names of the orbs, contributing to a lighthearted and enjoyable experience, despite some frustrations with game mechanics. Overall, the humor adds a significant layer of fun, making it a memorable aspect of the game.

    • “Funny little goblin dude throws assortments of items and elements at monsters, walls with faces, knights in armor, and weather vanes.”
    • “This game is fun, easy to understand, and has some hilarious moments.”
    • “Funny goblin + peg word :)”
  • story46 mentions

    The game lacks a substantial story, with many players expressing a desire for a campaign or narrative elements to enhance their experience. While some appreciate the unique gameplay mechanics and world-building crumbs, the absence of a cohesive storyline leaves many feeling unmotivated and bored after a few hours of play. Overall, the consensus is that a more developed story would significantly improve the game's appeal and replayability.

    • “I love the 'story' and can't wait for more updates and exciting additions.”
    • “It manages to be both charming (through visuals and 'story') and frustrating (through the randomness, mostly).”
    • “I really wish there was any kind of story; while the collections are enough to keep me trying new runs, I think I'd feel more incentive if there were some story beats to look out for.”
    • “It's not a bad game, but I think most people will get at most 4-5 hours out of it, which is a bit of an ask for a non-story driven game on sale for 20 bucks.”
    • “I understand this is an early access game, but with such a short game, no story, limited items, and no unlocks, it's weird that it would be released even as early access, especially at the price it is.”
  • grinding43 mentions

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly in the endgame where RNG heavily influences progression and unlocks. Many reviews highlight that the lack of meaningful meta progression and the repetitive nature of encounters contribute to a sense of monotony, making the experience feel more like a slog than an engaging challenge. While some enjoy the initial fun and variety, the overall sentiment leans towards the grinding becoming a chore rather than a rewarding part of gameplay.

    • “You'll need a second life for grinding.”
    • “Sadly, this does hardly make the game harder; it just makes it way more tedious to get a run going.”
    • “The RNG is just oppressive and eliminates any desire for me to keep playing because any 'build' can only ever be pure accident, and the only solution is constant grinding to appease the RNG gods.”
    • “Once you get through enough cruciballs, the game becomes a painful, tedious slog.”
  • stability19 mentions

    The game's stability has received mixed feedback, with many players reporting various bugs and glitches that can disrupt gameplay, such as orbs despawning and crashes. While some users have noted smooth performance on platforms like the Steam Deck, others have experienced significant issues that detract from the overall enjoyment. Overall, the game is considered fun and engaging, but its current state is marred by instability and unbalanced mechanics.

    • “Runs great on the Steam Deck, locked at 60fps all the time.”
    • “Super simple to understand with no glitches or bugs that I could see.”
    • “Runs great on my laptop and is easy to just pass the time with.”
    • “Unfortunately, it's a buggy, unbalanced mess.”
    • “Good game, very replayable, up there with Slay the Spire in terms of roguelikes, but can be buggy at times. For example, I got to the last boss and would've won if my orbs didn't keep despawning, not falling down the holes but just popping out of existence. I really hope the devs fix this bug soon because it really spoiled my enjoyment of an otherwise enjoyable game.”
    • “In its current state, it's buggy, short, and unbalanced.”
  • optimization8 mentions

    Overall, Peglin is praised for its excellent optimization, allowing it to run smoothly even on older hardware, such as a 2010 HP notebook, with good graphics and sound quality. However, some players noted issues with certain orbs not bouncing effectively, which can create a frustrating experience during early game combat. Despite these minor concerns, the game is considered lightweight and performs well across various systems, including Linux.

    • “Peglin also adds roguelike elements into gameplay during every run, so you can start off with performance-boosting perks like adding bonus damage to pegs you hit, adding overflow damage to your arsenal (overflow means damage doesn't just affect one enemy at a time, but additional ones in the lineup), among many other relics that make each of your runs through the forest and castle unique.”
    • “The quality of graphics and sound is good for the price point, and I did not run into any bugs or unstable performance.”
    • “It's optimized so well I can run it on my 2010 HP notebook, and it plays like a dream.”
    • “Certain orbs just don't bounce well, or you almost feel like the game is conspiring against you to make every shot as unoptimized as possible.”
    • “Due to the limited travel speed of the ball, you literally can't rush the early game combat, even though your performance in the early game combat is completely irrelevant for your late-game strength.”
    • “Seems to be optimized for gamepad.”
  • emotional6 mentions

    Players report a strong emotional impact from the game, experiencing feelings they didn't expect, particularly during challenging moments like the final boss. While some found the journey enjoyable and heartwarming, others expressed frustration with the game's mechanics, leading to a bittersweet experience that may deter them from replaying. Overall, the emotional highs are tempered by gameplay frustrations, affecting recommendations for potential players.

    • “It made me feel emotions I never knew I had.”
    • “I hope to see more from the game in the future; that last boss was a little hard on me, so having beaten him and then seeing the game end there was a little heartbreaking, especially after I was on an incredible run.”
  • monetization5 mentions

    The game is praised for its lack of post-purchase monetization, reminiscent of classic titles without modern microtransactions. However, concerns have arisen regarding the developers' shift towards mobile monetization strategies and unfulfilled promises for updates, leading to dissatisfaction among players and potential reputational damage.

    • “I love the fact there is zero after-purchase monetization.”
    • “This is like how you remember Peggle, but without all the modern microtransactions of current Peggle.”
    • “One of the discussions mentioned the game felt like it was built around a microtransaction framework without microtransactions.”
    • “Update - this game got worse and worse with time; they did not deliver any of the promised updates and ditched this in favor of the mobile game for a cash grab.”
    • “In regards to their future planning notes, the developers might want to update it with a more formal one as the game becomes more popular because saying we are going to add 900 more balls and artifacts in bold font followed by (that's actually a lie xd) and emoticons comes off as unprofessional and might lead to people refunding or contacting business bureaus for misleading advertising, which would be a dumb way to ruin what appears to be an otherwise great game development company.”
  • character development4 mentions

    The character development in the game is highlighted by its adorable and engaging character designs, which contribute to an overall fun and enjoyable gameplay experience. Players appreciate the charming art style and the lighthearted tone, enhancing their connection to the characters.

    • “The character design is great, and it's just a pleasure to sit down and play.”
    • “Adorable character design and art.”
    • “The premise is fun, the primary gameplay loop is fun, the art and music and character designs are fun, the puns are fun.”
  • atmosphere3 mentions

    The atmosphere of Peglin is widely praised for its charm and engaging quality, contributing to an enjoyable gaming experience despite some concerns about content depth. Players appreciate the unique combat and fun challenges that enhance the overall ambiance of the game.

    • “If you like other games in the genre, Peglin is definitely worth picking up for its unique combat and charming atmosphere.”
    • “Great game with difficult challenges and a fun atmosphere!”
    • “Peglin has a certain charm and atmosphere that has kept me hooked for at least a few dozen runs so far.”
    • “The atmosphere feels empty and uninspired, making it hard to stay engaged with the game.”
    • “While the visuals are decent, the overall atmosphere lacks depth and fails to immerse me in the experience.”
    • “The game has potential, but the atmosphere is flat and doesn't evoke any real emotion or excitement.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
58hAverage play time
4hMain story
40hCompletionist
4-60hSpent by most gamers
*Based on 43 analyzed playthroughs

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