Just King Game Cover
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"Just King" is an action autobattler game where you, as the king, lead a team of four heroes on a journey to reunite the land. Each hero has unique abilities and playstyles, and you can level them up and equip them with powerful items. The game features replayable zones with unique enemies and mechanics, as well as epic boss fights. Non-combat role-playing scenarios add an additional layer of strategy and depth to the gameplay.

  • PC
  • Steam Deck
  • Windows

Reviews

89%
Audience ScoreBased on 1,433 reviews
gameplay78 positive mentions
grinding10 negative mentions
  • Fun game that doesn't take too long to finish.
  • Cool combinations that keep you trying new tactics.
  • Great value for the price, offering a unique take on the genre.
  • Controls can be frustrating and unintuitive.
  • Game is quite short, with limited content currently available.
  • Difficulty balance is inconsistent, making some runs feel too easy or too hard.
  • gameplay227 mentions

    The gameplay has received mixed reviews, with some players enjoying the solid mechanics and replayability, particularly when challenge hunting, while others find it basic, repetitive, and lacking depth. Many appreciate the unique themes and art style, but criticize the balance and complexity of mechanics, which can lead to frustration. Overall, while the game offers a fun and addictive loop, it may require further content and mechanical adjustments to enhance player experience.

    • “The music sits comfortably above being too repetitive, the gameplay is satisfying multiple times through, particularly when challenge hunting, and difficulty is nicely balanced.”
    • “Given the breezy nature of the gameplay (though fights can be quite difficult, it’s never too stressful and starting a new run is quick) and the cap of four heroes at a time, I've found the game very replayable and fun.”
    • “Great gameplay loop, excellent progression and level types like question prompts and elite stages.”
    • “The game is way too cluttered/complicated, a crap ton of mechanics, stats, walls of text and things that aren't explained get all dumped on the player in the first minute and it's impossible to get into.”
    • “The gameplay is very mediocre, no matter what difficulty you play on.”
    • “Gameplay is rather repetitive as there's not much you can do but run in circles with ranged units, or sit in a corner and pray, seeing as enemies spawn all around and even inside your formation.”
  • music95 mentions

    The music in the game has received overwhelmingly positive feedback, with many players praising its high-energy tracks and overall fitting vibe that enhances the gameplay experience. While some found it not particularly memorable, the majority enjoyed the soundtrack, describing it as a "banger" and noting that it complements the game's mechanics well. Overall, the music contributes significantly to the game's appeal, making it enjoyable to play for extended periods.

    • “The music is also incredible, with multiple bouncy, high-energy tracks.”
    • “It has a beautiful soundtrack and an amazing gameplay loop that keeps you coming back for more.”
    • “The entire soundtrack slaps.”
    • “5/10 boring fights, don't like the music, the abilities don't feel like they have a lot of impact.”
    • “Good game but please change this top 10 YouTube video soundtrack.”
    • “The music may not get stuck in your head as your new favorite, but it's good nonetheless.”
  • replayability66 mentions

    The game's replayability is a mixed bag; while many players appreciate the variety of builds, challenges, and frequent updates that enhance replay value, others note that the overall content is limited, often resulting in a shorter playtime of around 10 hours. Despite its casual nature and ease of play, some reviewers feel it lacks the depth typically expected from the roguelite genre, leading to a perception of limited replayability for certain players. Overall, it offers a fun experience with decent replayability, especially for its low price, but may not satisfy those seeking extensive long-term engagement.

    • “Good price, lots of replayability through achievement hunting, frequent updates with new heroes, maps, items, etc. absolutely worth $4.”
    • “There is also a ton of replayability as you try out different builds and attempt the sizable list of challenges.”
    • “There's plenty of replay value, and losing doesn't feel frustrating but simply a chance to try something new.”
    • “2-3 hours of content made replayability low.”
    • “Shortcomings due to difficulty and replayability hold back a fresh take on the autobattler genre.”
    • “I've been keeping up with the updates hoping they can actualize the game's potential, but every time I identify similar characteristics that kill replayability for me (compared to other roguelites).”
  • graphics52 mentions

    The game's graphics are widely praised for their cute and distinct 2D art style, which enhances the overall experience despite some limitations, such as poor ultrawide resolution. Players appreciate the handmade quality of the visuals and the ability to run on lower-end devices, making it accessible to a broader audience. While some reviews note a lack of flashy graphics, the charming aesthetic and engaging gameplay mechanics compensate for this, contributing to the game's appeal.

    • “I’m endlessly impressed at how distinct each hero looks given the simplicity of the art style.”
    • “I love its cute pixel graphics and it can work on weak devices such as cheap laptops.”
    • “The art style is pleasing to the eye; gameplay has enough variety to keep you going; and the challenges + achievements will be fun to farm.”
    • “This does have better visuals, but in a saturated genre, you have to consider all the other similar titles and their price.”
    • “Its a quick play and has the looks of a quick development as well; what it lacks in flashy graphics it makes up for greatly in game mechanics.”
    • “Lets list off the positives, basically none except the art style.”
  • humor24 mentions

    The humor in the game is widely praised, with players noting its ability to elicit laughter through funny events, quirky character interactions, and amusing achievement names. The game's cute art style complements its comedic elements, making it an enjoyable experience that stands out among both indie and AAA titles. Overall, players find the humor to be a significant highlight, enhancing the fun and replayability of the game.

    • “The events are always extremely funny, fleshing out the personality of your heroes, and worth doing if they show up.”
    • “10/10 art, great humor, and enjoyable gameplay.”
    • “I really enjoyed this game; it made me laugh and smile more than most AAA games I've played of late.”
  • story24 mentions

    The game's story aspect is noted to be minimal, lacking substantial lore or worldbuilding, which leaves players desiring more narrative content. While there are some interesting non-combat story events and unique side quests, the overall storytelling feels underdeveloped, and players express a wish for additional levels, bosses, and a richer narrative experience. Despite this, fans of autobattlers and roguelikes may still find enjoyment in the gameplay mechanics and team-building elements.

    • “Lots of interesting team compositions to build, items to equip, and random story bits to encounter.”
    • “On the topic of side quest levels, there seems to be a total of 4 or 5 unique quests that have special interactions with different members of the party; there should definitely be a bigger variety that are also location dependent as you get the same ones in the other biomes/zones.”
    • “Each node has either combat, elite, story event, or something unexpected.”
    • “There's not much story/lore/worldbuilding, but if you like autobattlers and roguelikes, then you will probably enjoy this game.”
    • “I do wish it had more content and perhaps some sort of story.”
    • “On the topic of side quest levels, there seems to be a total of 4 or 5 unique quests that have special interactions with different members of the party; there should definitely be a bigger variety that are also location dependent, as you get the same ones in the other biomes/zones.”
  • grinding10 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, primarily due to imbalanced elite encounters, reliance on random shop mechanics for leveling, and poor controls. While the art style and team mechanics offer some engagement, the slow movement and stage gimmicks detract from the overall experience, making it feel more like a chore than enjoyable gameplay.

    • “But the elite imbalance, your entire build being dependent on shop RNG to level up and get items, and the abysmal mouse controls make it really tedious and unplayable.”
    • “The stage gimmicks make the other 2 stages tedious instead of interesting or fun.”
    • “Coupled with slow movement speed are zones 2 and 3 gimmicks that force you to move to specific areas in the arena which just becomes tedious and disengaging.”
  • character development2 mentions

    Character development in the game is criticized for being minimal, with players noting that the gameplay is short and the character designs lack originality, appearing as mere copies.

    • “Gameplay is short and character designs feel like cheap copy and paste.”
    • “Gameplay is short and character designs feel like cheap copy and paste.”
  • emotional2 mentions

    The game's emotional appeal is highlighted by its cute and wholesome art style, which contributes to a charming atmosphere. The characters, referred to as "nanas," further enhance this endearing quality, making the overall experience feel warm and inviting.

  • stability2 mentions

    The game demonstrates excellent stability, particularly on the Steam Deck, where users report smooth performance.

    • “Runs great on Steam Deck!”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
6hAverage play time
5-11hSpent by most gamers
*Based on 16 analyzed playthroughs

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