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Maseylia : Echoes of the Past Game Cover

About Maseylia : Echoes of the Past

Maseylia : Echoes of the Past is a single player platformer game with a science fiction theme. It was developed by Sol Brothers and was released on June 19, 2026. It received mostly positive reviews from players.

Explore a vast interconnected world. Master fluid movement. Become one with Maseylia. Maseylia: Echoes of the Past is a true 3D Metroidvania built around freedom of movement, deep exploration, and atmospheric discovery. In a fully interconnected three-dimensional world, every new ability dramatically transforms how you traverse the environment — opening hidden paths, enabling sequence breaking, an…

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Games Like Maseylia : Echoes of the Past

Looking for games like Maseylia : Echoes of the Past? Here are top platformer recommendations with a science fiction focus, selected from player-similarity data — start with Blue Fire, Rebel Transmute or GRIME II.

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Reviews

77%Audience ScoreBased on 30 reviews
gameplay7 positive mentions
story3 negative mentions

  • Engaging 3D Metroidvania with enjoyable platforming and exploration mechanics, especially the movement upgrades that allow chaining abilities.
  • Beautiful and distinctive art direction with diverse biomes and well-crafted level design enhancing the exploration experience.
  • Smooth core gameplay loop with rewarding upgrade systems and satisfying platforming challenges; generally well-received by fans of the genre.
  • Combat system is underdeveloped, clunky, and unpolished; bosses are easy and not engaging, with some players suggesting combat could be removed entirely.
  • The game suffers from technical issues including bugs, janky controls, poor map readability, lack of UI polish, and occasional immersion-breaking glitches.
  • Certain design elements such as linear progression despite non-linear world, mediocre verticality use in level design, and frustrating backtracking reduce overall enjoyment.
  • gameplay

    14 mentions Positive Neutral Negative
    50% positive mentions, 29% neutral mentions, 21% negative mentions

    The gameplay is generally praised for its smooth mechanics, diverse biomes, and engaging platforming combined with a metroidvania-style upgrade system, offering a refreshing progression. However, some find it lacking in puzzle variety and depth beyond basic combat, with occasional clunky controls and unpolished elements that prevent it from feeling fully complete. Overall, it provides a solid core experience that could be further enhanced with better storytelling, immersion, and optimization.

    • “The gameplay is smooth, the biomes are diverse and nice to look at, and I had an overall blast playing through this game.”
    • “The gameplay loop, with its upgrade system, works very well, and the longer I played, the more I enjoyed the game.”
    • “Terrain usage (distances, ice sliding, heights, bouncy platforms, spike platforms, falling platforms, all bubble mechanics) was done very well; you first feel like you have to think about every jump but later it becomes second nature.”
    • “Game really just needed some puzzles or actual mechanics beyond just whacking things with a stick or shooting them.”
    • “The core gameplay loop works, and I can see what the developers were aiming for.”
    • “[h3]core gameplay[/h3]”
  • graphics

    6 mentions Positive Neutral Negative
    67% positive mentions, 16% neutral mentions, 17% negative mentions

    The game's graphics feature a beautiful, distinctive art style that many find visually appealing and immersive, enhancing exploration and gameplay. While some experienced minor performance issues on lower-end devices, overall the visuals are praised for their quality and aesthetic charm.

    • “This game is a blast to play, awesome controls and movement, exploration also feels great, the world and artstyle are beautiful.”
    • “Lovely visuals, at points I did have to turn some graphic settings down in some areas (playing on Steam Deck and got a tiny bit of lag - no bother, lowering settings fixed it) but this game looks amazing with any settings to be honest.”
    • “Gorgeous art style that reminds me of Sable, the platforming and exploration are fun, and the enemies are just the right touch of difficulty (especially as someone who is an easy mode gamer).”
    • “I appreciate the art style, but ultimately that is what got in the way of me enjoying the game.”
  • story

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The story is slow-paced and somewhat cryptic, with a plot considered derivative by some but also touching and aesthetically pleasing to others. However, many feel it lacks depth and clearer explanations, which affects overall immersion.

    • “The story is touching and I love the aesthetic.”
    • “Environment is pretty cool but the plot/story are pretty derivative.”
    • “The story remains cryptic and is delivered quite slowly.”
    • “Story 4/10”
    • “I honestly think that with a slightly better story and entities for immersion, some better explanations on interactable objects mechanics, and some actual good assets (not Unity Store bought ones), this game would be worth more than it is asking for.”
  • music

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The music, composed by a close-knit team, effectively complements the game's atmosphere and enhances the platforming experience. While generally praised, the music and sound effects received a moderate rating of 7/10.

    • “The platforming sections are enjoyable, the music fits the game's atmosphere well, and the art direction is an absolute delight.”
    • “The music is also wonderful.”
    • “The game was made by an indie developer—mostly one person, with help from two of his brothers and a friend who composed the music.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is generally satisfactory with few glitches, though some bugs—such as persistent dialogue boxes—can disrupt immersion without severely impacting gameplay.

    • “Kinda buggy for something past release - when I picked up my first collectible, the dialogue box stayed on the window and was unable to be closed until I clicked out of the game and back in.”
    • “I didn’t experience many glitches, though the few I encountered were somewhat immersion-breaking (but not game-breaking).”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and often arises from unexpected gameplay moments, such as gaining a new ability that retroactively simplifies previously challenging areas, adding an amusing twist to exploration and progression.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional aspect of the game touching, praising its heartfelt story and appealing aesthetic.

  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is well-crafted, combining enjoyable platforming sections with fitting music and delightful art direction to create an engaging and immersive experience.

    • “The platforming sections are enjoyable, the music fits the game's atmosphere well, and the art direction is an absolute delight.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's optimization is lacking, particularly during intense scenes like bullet hell boss fights where frame drops occur, likely due to inefficient runtime instantiation and absence of object pooling. Improving these technical aspects would significantly enhance performance and overall value.

    • “I honestly think that with a slightly better story and entities (for immersion), some better explanations on interactable objects mechanics, some actual good assets (not Unity store-bought ones), some optimizations (I'm willing to bet there is no object pooling when enemies shoot projectiles and you instantiate prefabs on runtime due to the frame drops during bullet hell boss fights), this game would be worth more than it is asking for.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game involves repeatedly clearing areas near save points, as enemies and currency sources only respawn after the player dies, making farming currency a cycle of repeated deaths and area resets.

    • “Since enemies and money rocks only respawn after death, farming currency often revolves around repeatedly clearing areas near save points.”
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Play Times

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Maseylia : Echoes of the Past is a platformer game with science fiction theme. Common tags for Maseylia : Echoes of the Past include 3D, indie, precision platformer, exploration, third person and others.

Maseylia : Echoes of the Past is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 3 hours playing Maseylia : Echoes of the Past.

Maseylia : Echoes of the Past was released on June 19, 2026.

Maseylia : Echoes of the Past was developed by Sol Brothers.

Maseylia : Echoes of the Past has received mostly positive reviews from players. Most players liked Maseylia : Echoes of the Past for its gameplay but disliked it for its story.

Maseylia : Echoes of the Past is a single player game.

Similar games include Blue Fire, Rebel Transmute, GRIME II, Somber Echoes, Downward and others.