- September 9, 2024
- Mad Mimic
Mark of the Deep
Platforms
About
Mark of the Deep is an epic pirate-themed adventure with strong narrative and a thrilling mix of Metroidvania and Souls-Like elements. Embark on this journey as the fierce Marcus "Rookie" Ramsey and explore the mysteries of a cursed island to find your missing pirate crew.










- The game features stunning art and a captivating atmosphere that draws players in.
- Combat is engaging and rewarding, with a variety of bosses that provide a satisfying challenge.
- Exploration is encouraged, with many hidden areas and secrets to discover, enhancing the overall experience.
- The lack of a map makes navigation frustrating, leading to aimless wandering and tedious backtracking.
- Combat can become repetitive and tedious, especially against enemies with high health pools and during crowded encounters.
- Technical issues, such as glitches and input lag, detract from the overall gameplay experience.
story
35 mentions Positive Neutral NegativeThe game's story is described as intriguing and atmospheric, enhanced by hand-drawn art and well-developed lore, though it suffers from a lack of clear guidance and quest indicators, leading to potential frustration during exploration. While some players find the narrative engaging and the characters charming, others feel it is average and marred by tedious fetch quests and busywork. Overall, the story adds a layer of depth to the gameplay, but its execution leaves room for improvement.
“To start with the positives, this game has a dank, dark atmosphere which plays really well with the overall art style and especially the lore and story you're exposed to over the course of your journey.”
“The music, atmosphere, and story all seem to lead to something great.”
“The story and characters, while nothing groundbreaking, add a layer of charm and coziness that really benefit the overall experience.”
“There's a huge and nuanced gap between 'hand-holding' and refusing to provide even simple cues about where you're supposed to go next in (at least) the main storyline.”
“Almost every active 'quest' you are given is along the lines of 'find 56 b'guffins distributed randomly across every region of the game,' and even after an exhaustive retrace effort, still nearly half of the 'crew members' needed for a main mission were still inexplicably missing.”
“While you can get around the 20+ hour mark if you aim at 100% completion, most of it is busywork, going after collectibles, and I don't believe the game is built around collecting a ton of stuff; therefore, most of the game's 'true' playtime is going after trinkets and other assorted upgrades and certain fetch quests.”