- January 1, 2025
- Mad Mimic
Mark of the Deep
79%Game Brain Score
story, gameplay
grinding, stability
79% User Score 78 reviews
Platforms
About
Mark of the Deep is an epic pirate-themed adventure with strong narrative and a thrilling mix of Metroidvania and Souls-Like elements. Embark on this journey as the fierce Marcus "Rookie" Ramsey and explore the mysteries of a cursed island to find your missing pirate crew.










Audience ScoreBased on 78 reviews
story9 positive mentions
grinding9 negative mentions
- Challenging and rewarding combat that demands strategy and patience, making victories feel well-earned.
- Beautifully realized visuals and a striking pirate-meets-deep-sea theme that creates an immersive atmosphere.
- Memorable boss fights that are distinct and engaging, providing a satisfying challenge for players.
- Lack of a map makes navigation frustrating, leading to tedious backtracking and confusion about where to go next.
- Combat can feel repetitive and unsatisfying due to slow attack animations and enemies that soak up too much damage.
- Some core mechanics and upgrades take too long to unlock, limiting options and progression in the early game.
story
32 mentions Positive Neutral NegativeThe game's story is described as decent and somewhat interesting, with a dark atmosphere that complements its lore and art style. However, players note a lack of guidance in quests, leading to tedious exploration and potential missed achievements. While the narrative and characters add charm, the overall storytelling is considered average, with some players expressing curiosity about its progression despite the game's shortcomings in quality of life features.
“To start with the positives, this game has a dank, dark atmosphere which plays really well with the overall art style and especially the lore and story you're exposed to over the course of your journey.”
“The music, atmosphere, and story all seem to lead to something great.”
“The story and characters, while nothing groundbreaking, add a layer of charm and coziness that really benefit the overall experience.”
“The possibility to fail a couple of quests with dialog options and no indication this is possible.”
“There's a huge and nuanced gap between 'hand-holding' and refusing to provide even simple cues about where you're supposed to go next in (at least) the main story line.”
“While you can get around the 20+ hour mark if you aim at 100% completion, most of it is busywork, going after collectibles, and I don't believe the game is built around collecting a ton of stuff.”