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Luna Abyss Game Cover

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Luna Abyss is a single player platformer game with horror and science fiction themes. It was developed by Kwalee Labs and was released on May 21, 2026. It received positive reviews from players.

You are a prisoner sentenced to explore a derelict megastructure that sprawls deep beneath the surface of the mimic moon Luna. You are tasked with recovering forgotten technology from within the Abyss and the lost colony it consumed. Every move you make will be overseen by your artificial prison guard named Aylin. These centuries-old ruins are alive with maddening echoes, insinuating secrets of t…

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88%Audience ScoreBased on 239 reviews
story59 positive mentions
grinding6 negative mentions

  • Incredible atmosphere, with a unique, dark, mysterious, and immersive world design inspired by megastructures and notable sci-fi influences such as BLAME!, Destiny 2, and Metroid Prime.
  • Smooth, satisfying gameplay combining bullet hell combat with fast-paced movement, platforming, and tactical shooting that becomes increasingly engaging as the player progresses and unlocks abilities.
  • Outstanding art direction, soundtrack, sound design, and voice acting that complement each other to create a compelling narrative experience with interesting characters and strong worldbuilding.
  • Story pacing and delivery are uneven; the narrative can feel vague, rushed toward the end, and some dialogue choices have little to no meaningful impact, leaving the ending unsatisfying or ambiguous.
  • Combat difficulty starts very easy and scales slowly, with limited enemy variety and weapon choices that can lead to repetitive encounters; some players find certain boss fights either too easy or relying on simple strategies.
  • Visual presentation issues including overly dark or gray-heavy scenes, occasional harsh bloom lighting, and platforming sections that can feel clunky or unintuitive, impacting overall immersion and gameplay flow.
  • story

    160 mentions Positive Neutral Negative

    The story of the game is generally praised for its intriguing worldbuilding, atmospheric mystery, and compelling sci-fi themes, drawing favorable comparisons to games like Destiny 2 and Bioshock. However, it is often described as somewhat disjointed, overly reliant on extensive codex entries, and delivering plot elements in a tell-rather-than-show manner, leading to mixed feelings about its pacing and depth. While the narrative captivates many players and features strong voice acting, some find it predictable or incomplete, with limited impact from dialogue choices and a finale that may feel less satisfying.

    • “I also really liked how the story slowly unfolds instead of just throwing everything at you immediately.”
    • “Has some fantastic visuals and to my surprise I got pretty invested in the story which I wasn't expecting; there's a lot of great world building and presentation, not to mention it's all voice acted really well.”
    • “Storyline matches the art style, very unique and very compelling, I really really want to see where this goes, but I suspect there's gonna be a huge plot twist at some point, and I can't wait.”
    • “However, honestly a very disappointing story which is unfortunate because I think the plot structure was decent and up until the final act things were going in an interesting direction.”
    • “Also didn't really see the point in adding dialogue options if they don't have any meaningful effect on character interactions or the story.”
    • “The story is decent enough, but honestly it felt pretty predictable most of the way through.”
  • gameplay

    119 mentions Positive Neutral Negative

    The gameplay is generally praised for its smooth, fast-paced combat and satisfying shooting mechanics that blend bullet hell elements with platforming inspired by games like Doom Eternal and Metroid Prime. While the core gameplay is solid, polished, and engaging—especially once new weapons and mechanics unlock—it can feel basic or slow to evolve in the early stages, with some critique about limited challenge and repetition. Overall, it offers a fun, well-designed FPS experience with a strong emphasis on movement and weapon strategy, though it may lack depth for players seeking a more complex or prolonged challenge.

    • “Gameplay feels smooth and satisfying, especially if you enjoy fast-paced movement and challenging combat.”
    • “Anw, tight gameplay, decent shooting mechanics, the lock-on system is crucial, and trust me, 4 weapons is enough because the shooting is like a small puzzle, the fewer the pieces the better.”
    • “The gameplay is just top notch as well; it felt so well put together, everything just worked how you expected it to work.”
    • “My biggest issue was the game felt very basic gameplay-wise for the first 3ish hours; the platforming and gameplay don't really evolve to anything interesting until around then.”
    • “Everything related to gameplay is quite uninspired: if we talk about everything aside from shooting, then take Doom Eternal, make jump puzzles about thrice as simple and insert pretty long sequences of just runs and jumps everywhere - and you'll arrive at Luna Abyss.”
    • “The gameplay was also constrained by going from small room to small room - this resulted in the fights being limited to 'stand and attack' enemies who shoot slow orbs (they cannot be faster or more intense since there is so little room to maneuver).”
  • atmosphere

    57 mentions Positive Neutral Negative

    The game's atmosphere receives widespread praise for its dark, mysterious, and immersive sci-fi aesthetic, often compared to titles like Blame!, Metroid Prime, and Doom Eternal. Players highlight the stunning environment design, haunting soundtrack, and effective worldbuilding that together create a unique and captivating sense of place filled with melancholy and cosmic horror vibes. While some critiques mention pacing issues and occasional distractions from dialogue or visual filters, overall the atmosphere is considered a standout strength that deeply engages and envelops players.

    • “These dark, decaying concrete and steel structures give an incredible sense of atmosphere, like this place has existed for millennia and you're just stomping around the bones of some ancient, long forgotten place.”
    • “The game has a strange, melancholic atmosphere that works surprisingly well without feeling exhausting or cheap.”
    • “The atmosphere is phenomenal, providing a really great sense of escapism from our reality.”
    • “The story picks up after the beginning but for most of it the constant babbling really gets in the way of the atmosphere.”
    • “For a game all about immersion and atmosphere, some elements take the player right out of the game world and not in a good way.”
    • “It ends up ruining a large portion of the atmosphere and visual clarity throughout almost half the game.”
  • graphics

    54 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique, surreal art style and striking world design that blends influences from titles like Doom, Returnal, and Metroid Prime. Reviewers highlight the impressive atmosphere, aesthetic originality, and intricate environment details, though some note it favors style over realistic fidelity. Overall, the visuals strongly contribute to the game's immersive and captivating experience.

    • “The graphics are incredible, and the soundtrack is so immersive—it really sucks you into the game's atmosphere.”
    • “Lovely and surreal visuals, interesting and unexpected characters, decent tactical shooting and bullet-hell combat, and fun platforming and exploration.”
    • “The art, visuals, enemies, and characters are all very unique, original, and interesting.”
    • “I wouldn’t be surprised if the developers eventually add more graphical tweaking options, but as things currently stand, visual enthusiasts will probably feel like something is missing.”
    • “The story is okay (despite the annoying click-to-advance dialogue), and the character "in your ear" can be quite fun and (thankfully) one of the better voice performances.. graphics are okay for a AA game, although the art style feels like something I've seen way too many times before.”
    • “Very dark graphics.”
  • music

    50 mentions Positive Neutral Negative

    The music in the game is generally praised for its immersive, atmospheric, and high-quality orchestral soundtrack that complements the art and gameplay well, with several standout tracks and strong boss themes. However, some find the sound design occasionally mismatched or overly quiet during exploration, wishing for more variety or a bolder synth influence. Overall, the soundtrack is regarded as a significant highlight, enhancing the game's mood and experience.

    • “The art direction and soundtrack work perfectly together and make every moment feel immersive.”
    • “The final boss theme especially is incredible, but honestly the entire soundtrack is strong enough that I’d gladly listen to the full album again outside the game.”
    • “One of the most concise & intriguing experiences I've had all year, accompanied by a sublime OST and excellent ambience.”
    • “The usage of music also feels weird.”
    • “Also the game has so many grand vistas and much bigger structures so this felt visually very tame and not deserving of that music.”
    • “If you are expecting a heavy-hitting soundtrack like Doom, Furi, or BPM, you will be severely disappointed.”
  • optimization

    27 mentions Positive Neutral Negative

    The game is exceptionally well-optimized, delivering smooth and stable performance across a range of hardware, even on lower-end systems. Users consistently report high frame rates, flawless gameplay, and minimal technical issues, making it a standout in terms of performance and resource management.

    • “Btw, this game's optimization is too good, I get 150-200 fps on max settings.”
    • “Also, the performance was great, the ultra quality DLSS with DLAA enabled gave me 165 fps on 1440p screen, which is somewhat of a rarity even on my higher end rig.”
    • “[*] flawless performance: on a technical note, the game runs like a dream.”
    • “Bad optimization.”
    • “Aside from some performance issues in very small sections, this game is amazing.”
    • “-second, the performance.”
  • stability

    8 mentions Positive Neutral Negative

    The game demonstrates excellent stability, running smoothly with no noticeable glitches, slowdowns, or crashes across various systems, including Linux and older hardware. Its use of efficient loading screens helps maintain consistent performance, contributing to a stable and enjoyable gameplay experience.

    • “I originally tried the demo a few years back on Steam Next Fest and it ran at epic settings on my old 3050 RTX 4GB VRAM laptop GPU. It still runs great. Being UE4, I suspect the vast majority will not have tech issues. I haven't had any crashes, bugs, or slowdowns. The game also smartly uses Half-Life style loading screens at rare points, which made me nostalgic. These brief in-game loading screens help break up resource load for better stability and performance.”
    • “Right off the bat, you can tell this game isn’t using UE5 because it runs great.”
    • “Runs great on Linux too.”
  • grinding

    6 mentions Positive Neutral Negative

    Grinding in the game is often tedious due to frequent backtracking and replaying levels without retaining new abilities or upgrades, making collectible hunting and progression feel repetitive. While it lacks the challenging, grind-heavy mechanics of souls-like shooters, battles involving large waves of enemies can become monotonous over time.

    • “My issues come with some of the backtracking in the game. Notes are considered collectibles, and if you are trying to follow the story, I found it tedious having to replay levels for the few things you missed. You don't keep your new abilities, weapons, or upgrades when replaying old levels.”
    • “The moments where you just have to shoot tons of blobs to carve a path forward started feeling pretty tedious after a while.”
    • “It's tedious and predictable.”
  • character development

    5 mentions Positive Neutral Negative

    The game features unique, creative, and memorable character designs that stand out as a highlight, complemented by charming voice acting. Its character development is enhanced through original and unsettling designs, particularly showcased in boss fights and diverse environments.

    • “The character designs are really creative and pretty memorable.”
    • “The combat arena: where this game absolutely peaks is in its character designs and boss fights.”
    • “So many beautiful sites to see, secrets to unlock and the voice acting is charming, and the character design is unsettling and original.”
  • replayability

    4 mentions Positive Neutral Negative

    Replayability of the game is limited, offering little incentive to revisit beyond challenge runs or completionist goals. The campaign is relatively short (8–10 hours) and becomes easy once enemy patterns are memorized, reducing motivation for multiple playthroughs.

    • “The game also has limited replayability value aside from challenge runs or your completionist impulses.”
    • “Short & sweet: the campaign clocks in at a relatively short 8 to 10 hours with almost zero replayability once you finish the story.”
    • “Difficulty & replayability: even on warden difficulty (the second hardest), the game feels way too easy once you learn enemy patterns.”
  • emotional

    1 mentions Positive Neutral Negative

    The game is praised for its emotionally engaging characters, complementing its excellent level design and gameplay. Players find the emotional depth enhances the overall experience.

  • monetization

    1 mentions Positive Neutral Negative

    Users find the monetization imbalanced, criticizing the overpowered healing that seems inconsistent with monster size and the excessive presence of heal crystals, suggesting it disrupts game balance.

  • humor

    1 mentions Positive Neutral Negative

    The humor in the game is fitting and occasionally amusing, contributing positively to the engaging story experience.

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7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Luna Abyss is a platformer game with horror and science fiction themes.

Luna Abyss is available on PC, Steam Deck, Windows, Xbox Game Pass and others.

On average players spend around 7 hours playing Luna Abyss.

Luna Abyss was released on May 21, 2026.

Luna Abyss was developed by Kwalee Labs.

Luna Abyss has received positive reviews from players. Most players liked Luna Abyss for its story but disliked it for its grinding.

Luna Abyss is a single player game.

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