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Luna Abyss Game Cover

About Luna Abyss

Luna Abyss is a single player platformer game with horror and science fiction themes. It was developed by Kwalee Labs and was released on May 21, 2026. It received positive reviews from players.

You are a prisoner sentenced to explore a derelict megastructure that sprawls deep beneath the surface of the mimic moon Luna. You are tasked with recovering forgotten technology from within the Abyss and the lost colony it consumed. Every move you make will be overseen by your artificial prison guard named Aylin. These centuries-old ruins are alive with maddening echoes, insinuating secrets of t…

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Looking for games like Luna Abyss? Here are top platformer recommendations with a horror and science fiction focus, selected from player-similarity data — start with Twisted Tower, METAL EDEN or South of Midnight.

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Reviews

89%Audience ScoreBased on 605 reviews
story150 positive mentions
grinding7 negative mentions

  • Impressive and unique art direction combining megastructure environments with a dark sci-fi atmosphere, strongly inspired by works like BLAME! and Metroid Prime.
  • Engaging bullet-hell style combat integrated with FPS and platforming elements, featuring a smooth movement system and multiple traversal abilities.
  • Compelling world-building and lore conveyed through voiced characters, environmental storytelling, and collectibles; excellent music and sound design enhancing immersion.
  • Early game pacing can feel slow with limited weapons and diluted combat encounters; traversal and platforming sections may be repetitive or tedious for some players.
  • Story presentation is cryptic and sometimes disjointed, with some players finding the ending abrupt or unsatisfying; narrative depth and character motivations can feel underdeveloped.
  • Some visual issues on darker areas due to heavy fog effects and bloom lighting, which can hinder clarity and immersion; limited enemy variety and occasional gameplay simplicity in fights.
  • story

    429 mentions Positive Neutral Negative
    35% positive mentions, 60% neutral mentions, 5% negative mentions

    The story is a unique, atmospheric sci-fi/horror narrative blending metaphysical and dystopian elements, often praised for its intriguing worldbuilding, compelling characters, and well-delivered voice acting. However, it can feel confusing, overly cryptic, or underdeveloped toward the end, with some players noting unnoticed plot points, pacing issues, and a lack of satisfying resolution. Overall, while not universally accessible or perfectly executed, the story effectively complements the gameplay and aesthetic, engaging players who appreciate deep lore and narrative-driven experiences.

    • “The story, worldbuilding, and the characters were all well done, too.”
    • “And the story, writing, dialogue and lore are very unique and intriguing, a highlight of the game and beyond that amongst the indie-ish story driven shooters.”
    • “The world, creature design and philosophical dystopian story reminded me a lot of Nier Automata, but instead of being cryptic and open to interpretation, Luna Abyss is actually quite straightforward in its storytelling that makes it clear what is happening here.”
    • “Luna Abyss' main problem is that the entire story is told rather than shown. We're told enough that the broad plot makes sense, but we aren't told enough that the fates of the background characters mean anything. Gameplay and story just need mass amounts of iteration and cohesion that a sequel could absolutely solve.”
    • “The aesthetics of the game are also one of the best parts of the game for sure, but all of these fun gameplay mechanics are overshadowed by the very bad story.”
    • “The story is a nothing burger dystopian, humanity on its last legs, apocalyptic sci-fi story that gives very little context as to who, what or why the characters do what they do in the story.”
  • gameplay

    276 mentions Positive Neutral Negative
    43% positive mentions, 54% neutral mentions, 3% negative mentions

    The gameplay is widely praised for its smooth, fast-paced blend of first-person shooting, bullet-hell mechanics, and platforming, drawing clear inspiration from games like Doom, Returnal, and Metroid Prime. While it starts slow and can feel repetitive or simplistic early on, the introduction of new weapons and traversal abilities keeps combat engaging and satisfying, especially on higher difficulties where pattern recognition and tactical weapon use become essential. Some critiques note uneven pacing and a fair amount of traversal-heavy sections, but overall the gameplay loop is solid, fun, and well-executed, making it a compelling experience especially for fans of skillful, high-momentum FPS action.

    • “A bizarre, somewhat metaphysical sci-fi/horror storyline paired with FPS gameplay that's a marriage of Doom and Returnal.”
    • “Regardless, it's a good game with really solid gameplay; a first-person perspective of Returnal's bullet-hell with added platforming that is varied and fun, all held together by tight controls and precise movement, and kept engaging by new offensive and movement abilities unlocked at a good pace as you progress.”
    • “The gameplay aspects are also very good - this marriage of Doom and Returnal is really well made, and maybe it's not on the same level of those two, it's still fun, addicting and varied.”
    • “The pacing is very bad, it's like 70% of walking and 30% of actual gameplay.”
    • “Combat is bland, mostly due to the limited enemy variety and only having four weapons to utilize the mechanics, which boils down to breaking two types of shields.”
    • “Everything related to gameplay is quite uninspired: if we talk about everything aside from shooting, then take doom eternal, make jump puzzles about thrice as simple and insert pretty long sequences of just runs and jumps everywhere - and you'll arrive at luna abyss. It's not a terrible game, not nearly - but the positives do not outweigh the blandness of gameplay.”
  • graphics

    147 mentions Positive Neutral Negative
    52% positive mentions, 46% neutral mentions, 2% negative mentions

    The game's graphics are widely praised for their stunning, atmospheric art style characterized by dark, moody aesthetics with a bold red, black, and grey color palette that evokes comparisons to titles like Nier and Doom. The enormous, alien megastructures and detailed environmental design create an immersive, haunting world that is both visually striking and unique, although some note the limited color variety may become repetitive. Overall, the visuals excel in creating a compelling atmosphere that greatly enhances the gameplay experience despite occasional criticisms of repetitiveness or lack of realism.

    • “The mega structure of this (the abyss) is super well designed and I love the art direction and graphics in general.”
    • “They seriously knocked it out of the park with the graphics and art direction.”
    • “Graphically, Luna Abyss is punching way above its weight; it manages to look stunning at every turn.”
    • “Luna Abyss art style and visuals were very redundant and almost every area looked the same; I hope you like black, grey, and red colours.”
    • “While it has good graphics and a solid art direction, the game is very gray and red; some more visual variety would have gone a long way.”
    • “The story is okay (despite the annoying click-to-advance dialogue), and the character 'in your ear' can be quite fun and (thankfully) one of the better voice performances. Graphics are okay for a AA game, although the art style feels like something I've seen way too many times before.”
  • atmosphere

    124 mentions Positive Neutral Negative
    62% positive mentions, 36% neutral mentions, 2% negative mentions

    The atmosphere of the game is widely praised as its standout feature, characterized by a dark, moody, and immersive sci-fi setting with haunting megastructure environments and superb visual and sound design. Many reviews highlight the eerie, bleak, and mysterious tone reinforced by excellent lighting, music, and worldbuilding, often likening it to titles like Doom or Metroid Prime. While some note pacing or narrative clarity issues, the game's captivating and unique atmosphere consistently draws players in and elevates the overall experience.

    • “The atmosphere is incredible — dark, mysterious, and strangely beautiful at the same time.”
    • “This game is a masterclass in atmosphere.”
    • “The atmosphere is flawless, the visuals are great, the lore and worldbuilding are super interesting if you're into that kind of dark, mysterious kind of setting that never quite reveals its secrets.”
    • “Good combat, okay graphics and atmosphere, but the story and lore are vague to the point where it becomes nonsense.”
    • “The dialogue and voice performances occasionally felt out of sync with the game's atmosphere.”
    • “The story picks up after the beginning, but for most of it, the constant babbling gets in the way of the atmosphere big time.”
  • music

    110 mentions Positive Neutral Negative
    65% positive mentions, 32% neutral mentions, 3% negative mentions

    The music in this game is widely praised for its atmospheric, orchestral, and immersive score that perfectly complements the visuals and setting, with many calling it a standout and cinematic highlight. While a few reviewers wished for more frequent or varied tracks during exploration, the soundtrack is generally regarded as evocative, fitting well with the game's mood, and elevating the emotional and narrative impact. Some isolated criticisms mention occasional mismatched music cues or a preference for a stronger synth presence, but overall, the soundtrack is celebrated as a major strength of the experience.

    • “The music is god tier, and movie-esque, a full on orchestral score that really adds a lot of oomph to the emotion of the game.”
    • “The final boss theme especially is incredible, but honestly the entire soundtrack is strong enough that I’d gladly listen to the full album again outside the game.”
    • “One thing that I was absolutely not expecting was the full orchestral music that this game has brought to the table. This isn't just a 'soundtrack' this is a 'score'.”
    • “The soundtrack was a bit of a hit or miss though.”
    • “The usage of music also feels weird. Also the game has so many grand vistas and much bigger structures so this felt visually very tame and not deserving of that music.”
    • “If you are expecting a heavy-hitting soundtrack like Doom, Furi, or BPM, you will be severely disappointed.”
  • optimization

    47 mentions Positive Neutral Negative
    45% positive mentions, 49% neutral mentions, 6% negative mentions

    The game is widely praised for its excellent optimization, delivering smooth performance across various platforms including PC, Steam Deck, and VR, often achieving high frame rates even at max settings. Users note stable, resource-efficient gameplay with minimal bugs or crashes, and effective use of loading screens to maintain performance stability. Although a few minor issues like occasional shader stutter exist, overall the optimization is considered outstanding and contributes greatly to the enjoyable gameplay experience.

    • “Btw, this game's optimization is too good, I get 150-200 fps on max settings.”
    • “Performance - flawless, I have DLSS turned to auto, everything maxed out, all my hardware is happy, and has no issues playing this maxed out.”
    • “Its rare for me to like a game this much, the demo was beautiful and I can't believe the release is such a success, I couldn't believe my eyes when I noticed the "mixed" reviews it should be way higher, the optimization is unreal, I get 60 fps with cinematic-high settings on RTX 2050 and i7-11800h laptop.”
    • “- bad optimization”
    • “I noticed profiles l and m do look slightly better but come at much higher cost of performance and power draw.”
    • “It runs perfectly fine out the box but I wanted to fiddle and not max out the GPU and I got better performance and graphics by tinkering.”
  • character development

    18 mentions Positive Neutral Negative
    56% positive mentions, 44% neutral mentions, 0% negative mentions

    The game features exceptional character development characterized by unique, compelling, and unsettling designs that stand out in a dark, Lovecraftian aesthetic. Characters are well-fleshed out with engaging dialogue and memorable traits, supported by strong narration and voice acting. Overall, the combination of distinctive visuals and deep storytelling creates a richly immersive experience.

    • “Good character development; all individual characters are well-fleshed out and interesting to talk to.”
    • “Not just the environments, the character designs are truly unique in a way I haven't seen before, unsettling and beautiful at the same time.”
    • “The character designs are phenomenal; this game definitely has a lot of work and polish put into it and I recommend it for anyone who's into these dark Lovecraftian games.”
  • stability

    11 mentions Positive Neutral Negative
    55% positive mentions, 0% neutral mentions, 45% negative mentions

    The game generally offers excellent stability with smooth gameplay, no crashes, and minimal slowdowns, running well even on older hardware and Linux. However, some users report frustrating bugs with collectibles and occasional technical issues during boss fights. Overall, performance is reliable and well-optimized, contributing to an enjoyable experience.

    • “I originally tried the demo a few years back during Steam Next Fest and it ran at epic settings on my old 3050 RTX 4GB VRAM laptop GPU. It still runs great, and being built on UE4, I suspect most players will not have technical issues. I haven't experienced any crashes, bugs, or slowdowns. The game smartly uses Half-Life style loading screens at rare points, which helps break up resource loading and improves stability and performance.”
    • “Right off the bat, you can tell this game isn’t using UE5 because it runs great.”
    • “Runs great on Linux too.”
    • “My biggest complaint is the buggy collectibles.”
    • “I usually don't leave bad reviews but boy did it rub me the wrong way after the 10th attempt at a boss fight failed due to technical glitches.”
    • “If that doesn't work then idk I've stopped troubleshooting at this point.”
  • grinding

    9 mentions Positive Neutral Negative
    22% positive mentions, 0% neutral mentions, 78% negative mentions

    Grinding in the game is generally seen as tedious and unengaging, primarily due to increased enemy HP and repetitive backtracking without retaining upgrades. While the gunplay is fun and fluid, the frequent shooting of numerous weak enemies to progress can feel monotonous and detracts from the overall experience.

    • “Fun, fluid gunplay - no tedious ammo hunting.”
    • “No tedious stuff, just play, spray, and have fun, as it should be.”
    • “When it comes to difficulties, making enemies have more HP is the absolute least interesting way to make the game harder and it only serves to make it more tedious.”
    • “The moments where you just have to shoot tons of blobs to carve a path forward started feeling pretty tedious after a while.”
    • “My issues come with some of the backtracking in the game: notes are considered collectibles as well, and if you are trying to follow the story, I found it tedious having to replay levels for the few things you missed. You don't keep your new abilities, weapons, or upgrades when replaying old levels.”
  • replayability

    8 mentions Positive Neutral Negative
    25% positive mentions, 37% neutral mentions, 38% negative mentions

    The game offers limited replayability, primarily appealing to completionists or those interested in challenge runs, with little incentive to revisit the campaign after finishing. Players suggest adding features like a tower mode or endgame activities to enhance replay value. Overall, the short campaign and lack of varied post-game content result in a modest replayability experience.

    • “It might not have the polish of an AAA game, and it doesn't have much in the way of replayability unless you're keen on being a completionist, but what's here is compelling, thought-provoking, and doesn't overstay its welcome.”
    • “A tower mode like the one in Returnal or some other replayable endgame activity would fit this game really well.”
    • “The only problems are the enemy design, lack of replay value, and dull story.”
    • “Short and sweet: the campaign clocks in at a relatively short 8 to 10 hours with almost zero replayability once you finish the story.”
    • “The game also has limited replayability value aside from challenge runs or your completionist impulses.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is mixed, with some users feeling a strong personal connection and wholesome experience reminiscent of the manga Blame!, while others critique the character's limited emotional depth and lack of meaningful player choice, which hampers emotional attachment. Despite uneven difficulty and some awkward animations, the story and emotional engagement are praised by fans seeking deep character-driven gameplay.

    • “That made the experience feel very personal and wholesome.”
    • “Really made me feel like I was inside the manga Blame!”
    • “If you're looking for a game with great level design, great gameplay, and great emotional characters.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the monetization acceptable but suggest improvements, such as adding ads and reload animations for a better experience. They also feel the healing mechanic is overpowered and imbalanced, recommending adjustments to health rewards based on monster size and reducing the abundance of heal crystals.

  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is often surprising and effectively integrated, with moments that elicit genuine laughter, such as unexpected character behaviors. The voice-over adds a fitting yet occasionally amusing touch, enhancing the overall engaging storytelling.

    • “The first time I saw Aylin sleeping made me laugh out loud because that was one of the most surprising and horrific things I had seen up to that point.”
    • “The voice-over feels fitting, albeit a bit funny at times, and overall, the game does a great job at keeping me hooked on the story.”
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Play Times

7h Median play time
6h Average play time
7-8h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Luna Abyss is a platformer game with horror and science fiction themes. Common tags for Luna Abyss include first-person, demons, indie, exploration, gaming and others.

Luna Abyss is available on Xbox Series X|S, PC, Steam Deck, Windows and others.

On average players spend around 6 hours playing Luna Abyss.

Luna Abyss was released on May 21, 2026.

Luna Abyss was developed by Kwalee Labs.

Luna Abyss has received positive reviews from players. Most players liked Luna Abyss for its story but disliked it for its grinding.

Luna Abyss is a single player game.

Similar games include Twisted Tower, METAL EDEN, South of Midnight, ANNO: Mutationem, Crisol: Theater of Idols and others.