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ANNO: Mutationem

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ANNO: Mutationem Game Cover
83%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:grinding, stability
88% User Score Based on 2,182 reviews
Critic Score 60%Based on 1 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudMac OSXbox One
ANNO: Mutationem Game Cover

About

ANNO: Mutationem is a single player hack and slash game. It was developed by ThinkingStars and was released on March 16, 2022. It received neutral reviews from critics and positive reviews from players.

ANNO: Mutationem set up a near future Metropolis after the catastrophy. Moreover, they’ve introduced the famous open-sourced work series “SCP Foundation” in to the world of ANNO: Mutationem, to mix the creative ideas of authors from all over the world.

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88%Audience ScoreBased on 2,182 reviews
story523 positive mentions
grinding38 negative mentions

  • Stunning blend of pixel art characters with detailed 3D cyberpunk environments creates a unique and immersive visual style.
  • Engaging and satisfying combat system with a variety of weapons, combos, and skills, along with smooth transitions between exploration and combat.
  • Rich world-building with detailed environments, interesting side quests, and a vibrant cast of characters supported by solid voice acting and great soundtrack.
  • Story and narrative pacing are inconsistent and sometimes confusing, especially towards the later parts, with many plot points left unexplained or delivered through hard-to-follow lore documents.
  • Some gameplay issues include repetitive combat encounters, occasional clunky controls especially on keyboard, and platforming sections that can be frustrating or feel tedious.
  • Technical drawbacks such as long load times, few and poorly placed save points, bugs and glitches, inconsistent dialogue localization, and overuse of unskippable dialogue sequences.
  • story

    1,921 mentions Positive Neutral Negative

    Anno: Mutationem presents an intriguing cyberpunk world with a promising setup centered around protagonist Ann’s search for her missing brother, enriched by charming characters and a vibrant atmosphere. However, the story often suffers from disjointed pacing, confusing and sprawling plot elements—particularly in the latter half where it shifts unexpectedly toward supernatural themes influenced by SCP and anime tropes—resulting in unresolved threads, underdeveloped characters, and frustrating reliance on scattered, redacted lore to fill gaps. While some players appreciate the depth and world-building through exploration and side quests, many find the narrative convoluted, rushed, and lacking emotional impact, making it an uneven yet occasionally compelling storytelling experience.

    • “You can tell this was a labor of love from the meticulous details carefully placed in every room: posters to look at, items to collect, documents that explain story elements and expand on character backgrounds, seemingly endless NPC dialogue. The side missions help to flesh out the setting even more, and are not your typical fetch quests, instead requiring you to solve a murder case, track down a thief, uncover the true identity of a virtual idol, and more. I wanted to learn as much as I could about every named character, and the story never became predictable. If you care about the story, which you should if you are playing this game, then read all of the documents, emails, and logs in the game to understand the plot and character motivations, as well as complete all side missions.”
    • “Anno: Mutationem has an amazing foundation, but there are a lot of problems with the gameplay and the story which do make the game less enjoyable. The story, specifically, really drags the whole game down. Ann has an intriguing story that hooks you early on with great character development and interactions. The game built some really gorgeous or otherwise interesting settlements, almost making you fall in love with this beautifully crafted world, then the main quest has you go back chopping enemies while backtracking in some less exciting areas. The more I went into the storyline, the less invested I was in the whole thing. The good news is that the devs have planned some post-game quests to be introduced in the near future, supposedly addressing problems with the main story which they recognize to be controversial.”
    • “The story starts out as a thriller but slowly becomes more and more bizarre as paranormal phenomena, mysterious organizations and a threat to the entire world enter the picture. Ultimately, I liked the story, but I think the developers focused a little too much on the SCP stuff. Overall my impression is absolutely positive; the story had its atmosphere, the world was interesting, the combat was fun, and the visual style was fantastic. I also enjoyed the story, though I think the combat is the game's stronger point. Side quests are quite enjoyable, especially one where you use an elevator to solve a murder mystery, as well as finding out a character's backstory. The story takes place in a neon cyberpunk world and could be part of an SCP story or is an SCP story itself.”
    • “The story is a complete mess. One fourth of the story is told through the game, the other half through data logs that kill all momentum the game built, and the last part seems to be missing, with important characters appearing without introduction or explanation and then disappearing.”
    • “Honestly, it feels like giant portions are missing from the story of this game. The story is so incomprehensible I couldn’t tell you what the plot is, who the central characters are, or what their motivations are. It’s bogged down by an incoherent plot that was unnecessary.”
    • “The story loses all sense after the first act and becomes irrelevant; it devolves into a rushed plot involving scientific conspiracies, multi-dimensional power struggles, and bizarre elements with little character development or explanation, making it a frustrating slog to follow.”
  • graphics

    780 mentions Positive Neutral Negative

    Anno: Mutationem is widely praised for its stunning and unique graphics, featuring a vibrant mix of 2D pixel art and 3D environments that perfectly capture a cyberpunk anime aesthetic. The detailed world design, lighting effects, and seamless blend of art styles create an immersive and visually captivating experience that stands out in the indie scene. While the animations and cutscenes occasionally feel low quality or inconsistent, the game's art style remains its standout strength, often being described as a primary reason to play.

    • “Anno: mutationem is at least two games in a trenchcoat, that has been stitched together and covered in objectively beautiful pseudo-3d pixelart cyberpunk aesthetics.”
    • “The pixel art style with modern lighting effects creates a unique aesthetic that really pops on the Steam Deck's screen.”
    • “Amazing graphics with a great concept, but poor story and combat is pretty lackluster.”
    • “The graphics are the highlight on the surface, but the animations and cutscenes are rather low quality so it very quickly loses its magic.”
    • “But the biggest downsides for me is that the pixel art retro style doesn't work out with the 3D elements too well; would have liked to see the visuals be more like in Forgotten Anne, in a comic/anime style.”
    • “Please buy this game on discount, I got baited in this game because of the fresh graphics but the story... oh gawd... not worth full price, no satisfaction on the action at all, no grind nothing... the only experience I got is great and fresh graphics and probably the best BGM design and a so long walking without fighting... oh and the invisible story... to be honest I don't feel the game even tries to make me dive into the story... so predictable but so confusing.”
  • gameplay

    572 mentions Positive Neutral Negative

    Anno: Mutationem offers a unique dual gameplay style, blending 3D exploration of cyberpunk cities with 2D side-scrolling hack-and-slash combat and platforming. Players generally find the combat fun and satisfying, supported by customizable weapons and a skill tree, though some criticize it for being simplistic, repetitive, or occasionally clunky. While the gameplay loop can become monotonous late-game, and pacing is sometimes hindered by backtracking and exploration segments, the overall experience is engaging, stylish, and enjoyable for fans of action platformers and metroidvania elements.

    • “One of the most impressive aspects of Anno: Mutationem is its seamless integration of different gameplay styles. This dual gameplay approach adds variety and depth, preventing the experience from becoming repetitive.”
    • “The gameplay is fast and fluid, a hack-and-slash with all the base stuff you expect: dodge, combos, parries, light, heavy, and ranged weapons make for a good toolbox you’ll be able to use to face every situation. It doesn’t innovate but does the standard right.”
    • “The gameplay on the other hand is pretty awesome from the outset; few awkward RPG mechanics unfortunately, but just unlock the parry and the game feels much better for it.”
    • “Add to that the uninspiring gameplay loop makes this game a horrible buy, even on sale.”
    • “The hack & slash gameplay can be really janky, at least on keyboard, and it gradually got boring to fight new enemies.”
    • “Unfortunately, it gets boring towards the end and tedious with how enemy and puzzle rooms work, and the level design forces backtracking with slow exploration movement mechanics.”
  • music

    371 mentions Positive Neutral Negative

    The music in this game is widely praised for its atmospheric, synth-heavy, and cyberpunk-inspired soundtrack that effectively enhances the immersive setting and mood. While some find the tracks catchy and memorable, especially during boss fights and exploration, others describe the music as solid but not particularly standout or varied. Overall, the soundtrack is considered a strong point, often complimented alongside the game's visuals and art style, although access to the full soundtrack outside the game has been a disappointment for some.

    • “The soundtrack is absolutely worth purchasing, and the gamerip is also worth finding for the extended track length versions.”
    • “The neon lit world, the beautiful mix of pixel art and 3d environments, and the synth-heavy soundtrack create an atmosphere that’s both immersive and unforgettable.”
    • “The soundtrack also deserves praise, as it provides some good bangers, especially during boss fights or when visiting bars.”
    • “I expected better soundtracks, but got many repeats.”
    • “I assure you, there is music, but it's such a generic cyberpunk-ish synthwave that you won't ever remember it.”
    • “The music is meh and don't get me started on the weapons!”
  • atmosphere

    121 mentions Positive Neutral Negative

    Anno: Mutationem consistently impresses with its rich and captivating cyberpunk atmosphere, blending stylized pixel art, vibrant neon-lit cityscapes, and a well-crafted synth-heavy soundtrack. Reviewers highlight the game's immersive world-building, detailed environments, and atmospheric audio design as standout features that elevate the overall experience despite some narrative and combat shortcomings. The unique fusion of 2D and 3D visuals, alongside ambient soundtracks, creates a distinct and memorable mood that many players find engaging and evocative.

    • “The neon-lit world, the beautiful mix of pixel art and 3D environments, and the synth-heavy soundtrack create an atmosphere that’s both immersive and unforgettable.”
    • “Set in a futuristic dystopia where technology and humanity intertwine, Anno: Mutationem invites players to explore a narrative-driven adventure packed with fast-paced combat, intriguing characters, and a captivating cyber-noir atmosphere.”
    • “Using a blend of gorgeous 2D pixel art sprites and a 3D world space, Anno builds a compelling atmosphere and carves out a unique graphical identity among its peers.”
    • “I'd say I recommend 'Anno: Mutationem' because I managed to enjoy it to the end, but the game's forte is its atmosphere; everything else is barely passable.”
    • “The writing doesn't really do justice to the environmental storytelling and atmosphere either.”
    • “One thing I felt pity for is the pixel-cyberpunk atmosphere.”
  • humor

    57 mentions Positive Neutral Negative

    The game's humor is a mix of quirky, anime-inspired jokes and charming character banter that often lands well, adding personality and lightheartedness to the cyberpunk setting. However, some players find the comedic tone uneven, with offbeat or cliché moments that occasionally clash with the story's more serious elements, and certain jokes fall flat or feel random. Overall, the humor contributes a playful and engaging charm, though its effectiveness varies depending on individual taste.

    • “It's not a bad story; there's quite a lot of humor interspersed throughout, and most of it lands well.”
    • “The expression and the humor of the characters brings such a nice charm to the game!”
    • “The rest of the cast: I'm not one for dumb humour, but there are many ludicrous side characters that made me laugh out loud.”
    • “The plot makes no sense and it's filled with unfunny jokes and unconnected tropes.”
    • “The loading screens take forever, cutscenes and plot in general are unnecessarily slow.”
    • “The humor falls flat and does not add to the overall experience.”
  • grinding

    46 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and overly time-consuming, with many players encountering bloated, tanky enemies that slow progression and promote repetitive farming to upgrade gear and skills. While some side content and exploration have their moments, the formulaic combat and boss fights often feel frustrating and boring, and slow movement or clunky mechanics exacerbate the sense of grind. Overall, the grinding aspect detracts from enjoyment, with suggestions that it artificially lengthens playtime without meaningful rewards.

    • “Level design is also pretty smart, with care taken to build in unlockable shortcuts, lots of side rooms with extra items, and appropriately placed saves/fast travel so leaving or revisiting specific places isn't tedious.”
    • “Progression requires you to thoroughly search each environment you go to, but you are rewarded by interesting references to pop culture and exploration is not tedious.”
    • “You'll need a second life for grinding.”
    • “It's pretty grindy in a lot of places, and the combat mechanics are poorly implemented.”
    • “Gets too grindy and too hard even on easy by the end.”
    • “Grinding down bloated bulletsponges that regenerate broken armour on top of annoying abilities is not challenging or rewarding, just a pain.”
  • character development

    36 mentions Positive Neutral Negative

    The game receives consistent praise for its distinctive and well-crafted character designs that complement its immersive cyberpunk aesthetic. While some reviewers commend the game's strong character development and engaging interactions, others feel it is lacking depth and closure, with several characters remaining underdeveloped or two-dimensional. Overall, character visuals stand out as a highlight, though narrative-driven development could benefit from more side quests and deeper storytelling.

    • “Ann’s character development is well-crafted, providing motivation that resonates throughout the gameplay.”
    • “Character designs are distinctive and memorable, contributing to the immersive storytelling.”
    • “This game is absolutely amazing; the story, character development, and animation all come together to make an awesome game.”
    • “You start the game thinking that there's going to be a lot to do since it looks so nice, but then you realize that the devs only focused on the environment design and character design.”
    • “Character designs are hit-or-miss; the main character is okay but the villains are just ridiculous and impossible to take seriously, and the sidekick character is very annoying.”
    • “Still, I agree they can be told better and the character development of characters like 'Absalom,' 'K,' 'Melissa,' and the main villain have a lot of room to improve.”
  • emotional

    30 mentions Positive Neutral Negative

    The game delivers a heartfelt emotional experience centered on Ann and her supportive companion Ayane, with touching relationships and wholesome interactions driving its narrative core. While some find the story lacking in deep consequences or philosophical depth, many praise its genuine warmth, emotional beats, and moments that resonate strongly, such as Ayane's long-awaited visit to the ocean. Overall, the emotionally rich character dynamics and cyberpunk setting create a charming and engaging journey despite some technical issues.

    • “Wandering around and meeting strange folks who become your quest buddies or town support is a treat, and Ann's friends and family help build a nice emotional core.”
    • “There is a touching scene where Ann promises to take Ayane to see the ocean, because she has never visited it.”
    • “[Spoiler] Witnessing Ayane finally getting to see the ocean literally made me cry. [/Spoiler]”
    • “Boring story with no consequences to any action.”
  • optimization

    18 mentions Positive Neutral Negative

    The game runs smoothly and performs well across various systems, maintaining stable frame rates and quick load times, even on max settings. However, occasional bugs and some stuttering during loading screens were reported, and certain gameplay elements like minigame controls feel less optimized. Overall, technical performance is solid, though a few rough edges remain.

    • “Performance is excellent, running buttery smooth without issue.”
    • “Technically, the game runs smoothly on a range of systems, with quick load times and stable frame rates.”
    • “You can play on max with 60fps and no performance dips whatsoever which is impressive given its half-pixel style, crowd density, and impressive lighting for its 3D environments.”
    • “In terms of technical difficulties, I have run into a couple of bugs and glitches here and there (one that almost finished my run), but the game runs well and smooth during gameplay, only really stuttering during loading screens oddly enough.”
    • “The combat module is not to say that it is the same as it has not been optimized.”
    • “There's not enough hint for the minigames and its keyboard scheme is... well, not very optimized.”
  • stability

    12 mentions Positive Neutral Negative

    The game experiences numerous bugs and glitches, including some that can cause softlocks or require reverting to checkpoints, impacting overall stability. Despite this, many users report smooth gameplay and good performance outside of occasional stutters or graphical issues. Stability remains inconsistent, with technical problems detracting from the experience for several players.

    • “Great game, love the universe and design, runs great without bugs”
    • “Haven't gotten far enough in the story to comment about it but it doesn't seem to be injected with woke nonsense and it runs great on the Steam Deck with auto update of saves between PC and Deck”
    • “Gameplay is buggy in a lot of places.”
    • “A lot of bugs and glitches (some can completely softlock you).”
    • “It was frustratingly buggy and laggy, and the gameplay just wasn’t what I was looking for.”
  • replayability

    10 mentions Positive Neutral Negative

    Replayability in the game is generally seen as limited, with most value coming from experimenting with different weapons, combos, and difficulty levels. While the world is detailed and offers numerous sidequests and dialogue, the core gameplay and story provide minimal variation for multiple playthroughs. Some players appreciate the few options available, such as new game+ and weapon variety, but overall replay value is modest.

    • “Enjoyable and has a nice replay value with the new difficulty to test yourself.”
    • “Weapons are fun to use, and having multiple options means some replay value; I'm going to see if I can beat the game using the other weapon.”
    • “I like weapons as well, having okay variety, which gives some replayability; this is hard in these games since you only slash and shoot stuff constantly.”
    • “I don't think there is much replay value though unless you're really invested in the story or the sidequests, or if you want to try out other weapons and combos.”
    • “About replay value, as far as I know, there isn't much after you've finished the story.”
    • “I like weapons as well having okay variety, which gives some replayability, what I believe is hard in these games, since you only slash and shoot stuff constantly.”
  • monetization

    5 mentions Positive Neutral Negative

    The game incorporates advertisements and movie posters seamlessly into its detailed environment, adding a layer of realism without feeling intrusive or like a blatant cash grab. Its retro 2.3D art style and thoughtful use of in-game ads enhance the visual appeal, creating a charming and immersive experience.

    • “Advertisements and movie posters are scattered around the landscape, and despite the tiny size of the explorable area, there’s a real verisimilitude which permeates those locals.”
    • “All flare no substance; classic Halo 3 ads ('Finish the Fight') become the flood slog hallway 9000.”
    • “Retro 2.3D art style ads charm this title.”
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12h Median play time
10h Average play time
4-16h Spent by most gamers
*Based on 20 analyzed playthroughs
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ANNO: Mutationem is a hack and slash game.

ANNO: Mutationem is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 10 hours playing ANNO: Mutationem.

ANNO: Mutationem was released on March 16, 2022.

ANNO: Mutationem was developed by ThinkingStars.

ANNO: Mutationem has received neutral reviews from players and neutral reviews from critics. Most players liked ANNO: Mutationem for its story but disliked it for its grinding.

ANNO: Mutationem is a single player game.

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