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Hell is Us

Hell is Us Game Cover
87%Game Brain Score
story, gameplay
grinding, stability
87% User Score Based on 2,677 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStation
Hell is Us Game Cover

About

Hell is Us is a single player role playing game with horror, fantasy, warfare and science fiction themes. It was developed by Rogue Factor and was released on September 4, 2025. It received positive reviews from players.

Discover Hell is Us on the official PlayStation website. Find out more about this PS5 action-adventure combining intense combat with thrilling exploration. Check out the latest trailers, editions to purchase, and gameplay features.

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87%
Audience ScoreBased on 2,677 reviews
story665 positive mentions
grinding92 negative mentions

  • Exceptional atmosphere and world-building with a haunting, immersive portrayal of civil war and its horrors.
  • Rewarding exploration and puzzle solving without hand-holding, encouraging players to pay attention to lore, NPC dialogue, and environmental clues.
  • High-quality visuals, sound design, and voice acting that elevate the storytelling and overall experience.
  • Combat is clunky, repetitive, and lacks enemy variety and meaningful boss encounters, which diminishes engagement over time.
  • Absence of map and quest markers makes navigation and backtracking tedious, sometimes requiring note-taking or guides to progress.
  • The ending is abrupt, rushed, and leaves many narrative threads unresolved, feeling incomplete and sequel-baiting.
  • story
    1,835 mentions Positive Neutral Negative

    The story of the game is widely praised for its deep, immersive, and mature narrative set against a dark, war-torn backdrop inspired by real-world conflicts. Players appreciate the rich world-building, environmental storytelling, and emotionally impactful themes conveyed through exploration and subtle clues rather than direct exposition. However, some find the main plot underdeveloped or abrupt, with an ending that feels rushed or leaves many questions unanswered, often relying heavily on side quests and lore discoveries to provide depth.

    • “The story is captivating and you always have things to do, providing you read the things you picked up. The quests are well designed and not repetitive.”
    • “A masterpiece of artistic direction, storytelling, and themes. The storytelling and worldtelling is where this aa game really shines through.”
    • “The narrative follows Rémi, a former peacekeeper returning to his homeland in search of his missing parents, but the story quickly expands beyond a personal quest into something far more abstract and unsettling. Rather than presenting a traditional, linear plot, the game unfolds its themes through fragmented conversations, environmental storytelling, and subtle contextual clues scattered across ruined villages, abandoned military installations, and haunted natural spaces.”
    • “Avoiding any spoilers, literally nothing story wise gets resolved.”
    • “It ends in a moment that either sets you up to buy the next game, or the DLC, with literally nothing of any import to the story happening.”
    • “The story is not finished, nothing is explained, and it ends abruptly without any satisfying moment.”
  • gameplay
    584 mentions Positive Neutral Negative

    Gameplay in this game blends exploration, puzzle-solving, and third-person action combat with a unique healing mechanic reminiscent of souls-like games, though it is generally less challenging and more accessible. While the puzzles and worldbuilding receive high praise for immersion and creativity, combat is frequently described as repetitive, lacking enemy variety, and sometimes clunky or underdeveloped, making it the weaker aspect of the experience. Overall, the gameplay offers a rewarding atmosphere and investigative depth, but combat and mechanical depth could benefit from refinement in future installments.

    • “The combat is pretty solid and I enjoy the parry and counter mechanic.”
    • “The story, the way it really drives home how these fictional people and their red-rover-like approach to genocide of each other is just like "us," is scary and addicting at the same time; scary because of the literal horrors you see being done now or in the past in this game, and at the same time addicting, because of the way the game presents everything and how the gameplay loop itself makes you want to dive as deep as you can into this world and keep playing.”
    • “The combat mechanics don't reinvent the wheel, for the most part they feel good and get the job done in keeping you engaged in moment to moment gameplay, but it's the mysteries and investigations that will keep you hooked and invested across the spanning narratives between the various characters you interact with as well as the overarching plot.”
    • “The game mechanics are average, and the experience starts to become boring after some time.”
    • “The only thing that really hurts is the combat mechanics; the controls are so clunky, after 20 hours I still can't get used to it.”
    • “The combat system is good but can get frustrating and repetitive at times, with limited enemy types and an 'immune' enemy mechanic which dominates the gameplay throughout.”
  • atmosphere
    523 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised as thick, oppressive, and immersive, expertly blending dark, eerie, and mysterious tones with rich world-building and a haunting soundtrack that enhances exploration and storytelling. Reviewers highlight its unique mix of dark fantasy, sci-fi, and war drama that delivers a mature, emotionally weighty experience, often comparing it favorably to titles like Control, Returnal, and classic survival horror. While combat and certain gameplay aspects receive mixed feedback, the dense atmosphere and narrative depth remain the definitive strengths that captivate players throughout.

    • “From the very beginning, it hits you with this heavy, oppressive atmosphere that immediately tells you you’re in for something different whether that ends up being good or bad.”
    • “The atmosphere is thick and oppressive, successfully creating a world that feels "lost" and indifferent to the player.”
    • “While the story doesn't get as much closure as I would've liked, it has many strong points such as enjoyable exploration, very intriguing lore, a very oppressive atmosphere thanks to depicting and acknowledging the brutality of war and hatred, with some striking art direction and beautiful skyboxes.”
    • “No teleportation, the map is also empty and tiring, and the atmosphere is depressing.”
    • “The whole world with its lovingly crafted atmosphere is just decor, which is very immersion breaking.”
    • “Also now realizing the atmosphere of the game is off for me - Elden Ring felt like real lore and dragons etc., Hell is Us has an unsettling combo of genocide, medieval castles/lore, and sci-fi alien things to combat.”
  • graphics
    368 mentions Positive Neutral Negative

    The game is widely praised for its stunning, detailed, and atmospheric graphics with strong art direction and diverse environments, often described as visually immersive and comparable to AAA titles despite being from smaller studios. While performance is generally smooth and optimized on higher-end hardware, a few users mention occasional glitches, clipping issues, or the need to adjust settings for better stability. Overall, the graphics significantly enhance the mood and storytelling, making the visual experience a standout aspect of the game.

    • “One of the best-looking games I've played in terms of graphics.”
    • “+ Stunning, high-fidelity graphics and unique environmental variety.”
    • “The graphics, environment, mood, and art are great.”
    • “There were quite a few graphical clipping issues, such as the character's feet going into the environment when running up an incline, and enemies stuck in a loop becoming invincible, requiring a map reload.”
    • “It runs on a cutting-edge engine, and yet the graphics look embarrassingly outdated.”
    • “Visually it looks horrific on any setting except for "all ultra"; any lower graphic settings result in glitches and jittering pixels all over the screen, showing horrible utilization of the Unreal Engine.”
  • music
    301 mentions Positive Neutral Negative

    The music in this game is widely praised for its eerie, atmospheric, and haunting synth-driven soundtrack that perfectly complements the dark, mysterious tone and immersive world-building. While some find tracks repetitive or overwhelming after extended play, the overall sound design and music are considered standout features, enhancing tension, mood, and storytelling throughout the experience.

    • “The sound design, music, and environmental storytelling are absolutely phenomenal here.”
    • “The soundtrack is incredibly atmospheric — it will keep echoing in your head even after you stop playing.”
    • “The music is initially good but becomes grating very quickly; the story is a bit thin but kind of interesting.”
    • “The music during the tutorial was so insufferable that I set the volume to zero.”
    • “The music is repetitive and only gets you goosebumps at some point when you fight.”
    • “In moments of stuckness, the music's lack of distinctiveness could even become mildly grating.”
  • optimization
    194 mentions Positive Neutral Negative

    The game's optimization is generally praised, delivering smooth and stable performance on a wide range of PC setups, often exceeding expectations for an Unreal Engine 5 title. While most users report minimal stuttering or frame drops, a few note occasional hiccups, performance dips in specific areas, or issues on lower-end hardware. Overall, the optimization is considered excellent or very good, making the game run well even at high settings, though some isolated improvements could further enhance the experience.

    • “Optimization is a 10/10.”
    • “The graphics are stunning and the optimization is outstanding – on an RTX 5070 Ti the game runs at 120 fps on max settings and holds a stable 60 fps in native resolution without DLSS.”
    • “Performance is absolutely perfect, even on Linux; combat is easily the weakest part of this game but it's not bad, still fun.”
    • “Graphics are Unreal Engine, so good but poorly optimized; a 3060 Ti at 1440p only runs 60 fps with DLSS enabled, meaning TAA is forced.”
    • “The performance of this game is a disaster.”
    • “Running on a 3080 12GB with a 9900K at 1440p, I can barely hit 60 fps with all low settings and ultra performance DLSS.”
  • grinding
    96 mentions Positive Neutral Negative

    Grinding in the game is widely criticized for being tedious, with excessive backtracking exacerbated by limited fast travel options and a lack of quality-of-life features like maps or quest markers. Combat is repetitive and uninspiring, further contributing to a feeling of monotony, while puzzle-solving and exploration often feel drawn-out and frustrating. Overall, grinding significantly hampers pacing and enjoyment, making progression feel slow and unrewarding for many players.

    • “I find myself fully clearing enemies off of a map so it's not tedious, but a slower, more methodical and impactful combat system would be better.”
    • “There is more to it, like weapon leveling (but not grindy, extensive), upgrade materials, etc.”
    • “You'll need a second life for grinding.”
    • “First and foremost, there is an unbelievable amount of backtracking made extremely tedious by a half-baked and incredibly limiting fast travel system, and continuous repetitive cutscenes that take almost as long to skip as to watch.”
    • “Yes, at every save point you can travel back to your APC, but you cannot travel between save points, forcing you into tedious jaunts across the same map over and over again as new things become available to you.”
    • “While I think the good deeds (essentially little quests of sorts) are fun to complete, the countless "mysteries" (a large majority of them are not mysterious at all, just tedious find key to chest type of stuff) eventually just get annoying.”
  • emotional
    55 mentions Positive Neutral Negative

    The game delivers a deeply emotional and atmospheric experience, tackling heavy themes like war, trauma, and moral ambiguity with nuance and subtlety through environmental storytelling and player-driven discovery. While some narrative and character elements, such as the protagonist's portrayal and ending, feel unresolved or inconsistent, the overall emotional weight—heightened by immersive world-building, poignant side quests, and unique gameplay mechanics tied to emotions—resonates strongly, leaving a lasting impact without resorting to gratuitousness.

    • “It manages to tackle issues of war, propaganda, emotional trauma, and religious fundamentalism without breaking immersion.”
    • “Hell is us does not shy away from the horrors of war and genocide; it also does not get overly explicit or gratuitous, giving you the emotional gut-punch without cheapening the experience.”
    • “Hell is us really sticks out thanks to its bold design, eerie atmosphere, and emotional punch— it’s the kind of game that lingers in your mind well after you’ve finished playing.”
  • stability
    30 mentions Positive Neutral Negative

    Stability reports are mixed but generally positive, with many players experiencing smooth performance, zero crashes, and minimal bugs. Some users note occasional glitches such as animation issues, minor graphical bugs, and rare crashes, but these are typically infrequent and do not heavily impact gameplay. Overall, the game runs well across various systems, including high-end PCs and handheld devices, with good optimization despite occasional Unreal Engine quirks.

    • “No glitches, stutters, or any issues at all come to think of it.”
    • “The game runs great overall; I had some random graphical glitches (green and red pattern flashes in one of the locations that disappeared on its own), but other than that it ran flawlessly for me.”
    • “I haven't finished the game yet, but I'm giving it a thumbs up already for the excellent work in optimization; runs great for a game made in UE5.”
    • “A lot of annoying glitches like your character stumbling into invisible obstacles and bugs that prevent you from using items on doors or mechanisms needed to progress, forcing you to reload your last save and hope it works next time.”
    • “Every 10 seconds the game freezes no matter what location I go to. Alt-tabbing fixes it for a second but it just freezes again within seconds.”
    • “It glitches enemies out and they fall through the floor.”
  • replayability
    19 mentions Positive Neutral Negative

    Replayability in this game is generally low, as the main appeal lies in its story and mysteries, with limited incentives to replay beyond achievement hunting or trying different builds. The single-save system and lack of significant side content or multiple endings reduce its replay value, making it mostly a one-time experience unless additional content or a sequel is released. Some players appreciate the initial depth and atmosphere but do not find lasting motivation to revisit the game.

    • “Replayability includes side content, multiple endings, and new game plus options.”
    • “Story is good, sets the tone early on; gameplay is fun and easy to adapt; puzzles are fun overall. I love it; it gives me a dark feel of Megaman Legends/Zelda background and structure, really pulls you in. Replay value is high.”
    • “Fun, grim, and replayable.”
    • “There's no real replay value except for achievement hunting, or outside of a cult favourite.”
    • “There really isn't any replayability once you have completed it, it's done.”
    • “An atmospheric adventure full of mysteries, but completely lacking in replayability.”
  • humor
    9 mentions Positive Neutral Negative

    The game's humor is highlighted by the protagonist's amusing broccoli hair and indifferent attitude, which many players find consistently entertaining and a source of laughter. While some comedic moments and quirky situations add charm, the humor might be overshadowed by gameplay frustrations for certain players. Overall, humor offers a lighthearted tone but doesn't fully compensate for the game's mechanical shortcomings.

    • “The main character's broccoli hair is distractingly funny.”
    • “My opinion didn't change, in fact the game's ending left me laughing.”
    • “On a final note, the protagonist's hair is absolutely hilarious and cracks me up every time he's shown without the cap.”
  • character development
    7 mentions Positive Neutral Negative

    Character development is generally praised for its depth and integration with world-building and lore, contributing significantly to the game's immersive experience. However, some users feel the main plot and character arcs could have benefited from additional refinement and polish. While character design and animations during dialogue are appreciated, certain design choices, like limited clothing options and hairstyle styles, receive criticism.

    • “Overall, I am very happy I played this, but it could have used a couple more years in the oven and a couple more writing drafts of the main plot line and character developments to become truly one of the greats.”
    • “Combat is barely the main focus of this game and if you just ignore it, you're in for some of the most amazing and beautiful level design, music, world building, character development, puzzles, lore, and mysteries.”
    • “While the enemy variety is definitely its main weakness, the exploration, the lore building, character development, and best of all level design are what hook me the most.”
    • “I also dislike the character design, the limitations when it comes to your clothing and especially the idiotic hairstyles on some characters, like the protagonist.”
  • monetization
    5 mentions Positive Neutral Negative

    Users express that the game's monetization and advertising approach may have hindered its audience appeal, as the marketing emphasized challenging gameplay without hand-holding, which didn't attract typical ARPG fans. Despite this, the developer delivered on their advertised promises, though some players found the lack of in-game markers and maps frustrating.

    • “Maybe advertising it differently would help.”
    • “The devs complained about Silksong taking a bite out of their prospective audience, but realistically, their advertising that they made a game that "doesn't hold your hand" and "requires you to pay attention" didn't help, nor did the frankly fairly simple combat system that doesn't really appeal to either the SSS chasing button masher ARPG fans, nor the slower, more methodical combat that punishes mistakes ARPG fans.”
    • “The quests may not have markers but you pick up an item for a quest and get notified "quest xx discovered..." - not what I expected considering the focus of all the advertising.”
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23h Median play time
23h Average play time
10-36h Spent by most gamers
*Based on 19 analyzed playthroughs
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Frequently Asked Questions

Hell is Us is a role playing game with horror, fantasy, warfare and science fiction themes.

Hell is Us is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 23 hours playing Hell is Us.

Hell is Us was released on September 4, 2025.

Hell is Us was developed by Rogue Factor.

Hell is Us has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Hell is Us is a single player game.

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