Skip to main content
Hell is Us Game Cover

About Hell is Us

Hell is Us is a single player role playing game with horror, warfare and science fiction themes. It was developed by Rogue Factor and was released on September 4, 2025. It received positive reviews from players.

Discover Hell is Us on the official PlayStation website. Find out more about this PS5 action-adventure combining intense combat with thrilling exploration. Check out the latest trailers, editions to purchase, and gameplay features.

Skip Games Like Hell is Us

Games Like Hell is Us

Looking for games like Hell is Us? Here are top role playing recommendations with a horror, warfare and science fiction focus, selected from player-similarity data — start with Drova: Forsaken Kin, Narita Boy or Ghost Song.

Drova: Forsaken Kin Image
Games like Drova: Forsaken Kin
Narita Boy Image
Games like Narita Boy
Ghost Song Image
Games like Ghost Song
ENDER LILIES: Quietus of the Knights Image
Games like ENDER LILIES: Quietus of the Knights
Atomfall Image
Games like Atomfall
There’s no Light Image
Games like There’s no Light
Tormented Souls Image
Games like Tormented Souls
Kena Bridge of Spirits Image
Games like Kena Bridge of Spirits
The Last Case of Benedict Fox Image
Games like The Last Case of Benedict Fox
Hob Image
Games like Hob
Skip User Reviews

Reviews

86%Audience ScoreBased on 3,356 reviews
story831 positive mentions
grinding105 negative mentions

  • Exceptional world building and rich lore that deeply immerses players in a dark, war-torn atmosphere.
  • Puzzles are well designed and rewarding, requiring attentive exploration without handholding or quest markers.
  • Combat system is solid, accessible, and offers weapon and skill variety, supporting multiple play styles.
  • Limited enemy variety and repetitive combat encounters reduce engagement over time.
  • Navigation and progression can be frustrating due to lack of maps, extensive backtracking, and unclear quest indicators.
  • The story and ending feel rushed and incomplete, leaving many plot threads unresolved and some narrative elements underdeveloped.
  • story

    2,373 mentions Positive Neutral Negative
    35% positive mentions, 61% neutral mentions, 4% negative mentions

    The story of "Hell is Us" is widely praised for its dark, mature themes centered on war, civil conflict, and human cruelty, delivered through rich environmental storytelling and immersive worldbuilding. Players appreciate the narrative’s depth and its integration with exploration and puzzles, though some find the main plot underdeveloped or abruptly concluded, with certain quests being missable without clear warning. The absence of quest markers and maps enhances immersion but may frustrate some; overall, the story is the game’s strongest aspect, captivating players who value discovery and narrative complexity over hand-holding.

    • “The zones and vistas look so real and the story is so good, it brings a completely new concept to the horrors of war and was the biggest reason to keep playing.”
    • “Hats off to the writing team because not a single thing that happened was predictable, as i said at the start of my review, we were hooked to the story from start to finish, desperately trying to piece together every puzzle/mystery with everything we learned.”
    • “The story and world-building is very involving, leaving you wanting to know more and more about the past of the land you explore and the people you connect with.”
    • “Some quests randomly fail if you progress too far, NPCs die off-screen for arbitrary reasons, and achievement hunting becomes a chore because you have to create a new save file.”
    • “The story is forgettable and boring. The plot device of this interrogator and it all being a retelling doesn't go anywhere or serve any purpose other than wasting your time with like 3 cutscenes of the interrogation and to have an explanation for why you would not actually have died anywhere.”
    • “The last act of the game ends very shortly after the previous act, which was a bit of a gut punch since I was invested in the story only to get no real closure on it.”
  • gameplay

    733 mentions Positive Neutral Negative
    30% positive mentions, 62% neutral mentions, 8% negative mentions

    The gameplay of this game blends action-adventure, puzzle-solving, and exploration with some souls-like combat elements, including a unique health-recovery mechanic tied to timed attacks. While the combat is generally described as serviceable but repetitive and limited in enemy variety, the puzzle and investigative aspects are praised for being engaging and integral to the experience. Overall, the game excels in atmosphere, world-building, and narrative-driven exploration, though its combat mechanics and some design choices may feel clunky or frustrating for players seeking deep or varied gameplay.

    • “The investigation mechanic is what makes this game unique; it is really engaging, but sometimes requires a lot of backtracking, plus events in the story may change NPC location/status in unexpected ways; overall, a good idea behind it.”
    • “Attacks are satisfying; the combat is smooth and solid with enough mechanics to make it varied and interesting.”
    • “The combat system, especially the rally-style healing mechanic that rewards aggressive play, is notable and reminiscent of Bloodborne.”
    • “The combat is atrocious; I am constantly fighting the gameplay mechanics and character rolling around like a madman, not hitting a damn thing even when I'm trying to lock on. It will randomly mess up!”
    • “Especially the lock-on mechanic, the drone controls, and the "self-heal after dealing damage" mechanic need a serious rework.”
    • “The gameplay is god awful, the writing is bad, the game design is horrible.”
  • atmosphere

    660 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The atmosphere in "Hell Is Us" is widely praised for its dark, immersive, and richly detailed world that combines elements of mystery, horror, and sci-fi, supported by exceptional sound design and haunting music. Reviewers highlight its dense, eerie environment and strong worldbuilding, which effectively convey themes of war, despair, and human cruelty, making exploration and storytelling deeply engaging despite mixed opinions on combat. Overall, the game's atmosphere is considered its standout feature, successfully creating a compelling and emotionally resonant experience.

    • “This is one of, if not, the best atmospheric games that I've played.”
    • “Hell is us is a thematic masterpiece with an atmosphere as thick as the fog that surrounds you, an absolute masterclass in video game design, treating your players like they have functioning brainstems with no infantilizing handholding.”
    • “The atmosphere is one of the game’s strongest points — both the environments and the background music fit perfectly, creating a very immersive experience.”
    • “Once the atmosphere crumbled and gameplay stayed the same, the game went downhill quick.”
    • “No teleportation, the map is also empty and tiring, and the atmosphere is depressing.”
    • “I'm all for atmosphere and realism, but when you are able to fight and kill reality warping monsters but somehow can't even touch the rapist soldiers in the village due to game design, it pretty much killed any attachment I had for the character by making him effectively complicit in doing nothing.”
  • graphics

    484 mentions Positive Neutral Negative
    62% positive mentions, 36% neutral mentions, 2% negative mentions

    The game's graphics receive widespread praise for their stunning visuals, detailed world design, and strong art direction, creating a rich, immersive, and atmospheric experience. While performance is generally smooth and runs well on a variety of systems, some users report occasional stuttering, crashes, or optimization issues. Overall, the graphics are considered a standout element, with many describing them as a graphical masterpiece that significantly enhances the game's eerie, dark, and haunting aesthetic.

    • “The graphics are really amazing with its grim, spooky world and level design.”
    • “The graphics and visuals are absolutely outstanding, easily one of the strongest points of the game.”
    • “The graphics, the soundtrack, the story, the combat system, and the upgrade mechanics—combined with the fact that there is no map or quest markers, requiring you to speak with every NPC to learn more about the world of Hadia—meant I enjoyed it right to the very end.”
    • “It runs on a cutting-edge engine, and yet the graphics look embarrassingly outdated.”
    • “Visually it looks horrific on any settings except for "all ultra", any lower graphic settings result in glitches and jittering pixels all over your screen, horrible utilization of unreal engine.”
    • “The game loaded the first time, I changed some graphic settings, the game requested a restart and it never loaded again, just kept crashing, I tried various fixes, and reinstalled, but still crashing every time I try to load it.”
  • music

    393 mentions Positive Neutral Negative
    52% positive mentions, 46% neutral mentions, 2% negative mentions

    The music and sound design of the game are consistently praised for their atmospheric, eerie, and synth-heavy qualities that deeply enhance immersion and complement the game's dark, moody world. While some find the soundtrack repetitive or subtle, most highlight its ability to evoke tension, unease, and cosmic dread, making it a standout aspect that enriches exploration, storytelling, and key moments. Overall, the soundtrack is regarded as a powerful, memorable feature that significantly elevates the game's haunting atmosphere.

    • “The soundtrack is incredible and perfectly complements the atmosphere.”
    • “The music and sound design is stellar, as well as great graphics and art with some awe-inspiring vistas and locales.”
    • “The music and sound design is equally amazing, really emphasizing the dark tone of the game with eerie synths reminiscent of 'Dark' and 'Annihilation'.”
    • “Music sounds bland, the game runs like crap, combat is horrendous and jank.”
    • “The music during the “tutorial” was so insufferable that I set the volume to zero.”
    • “Sometimes it did get frustrating hearing the same loop again and again if exploring one of the areas for a while but overall it was refreshing compared to other game soundtracks.”
  • optimization

    224 mentions Positive Neutral Negative
    39% positive mentions, 48% neutral mentions, 13% negative mentions

    The game's optimization is generally praised, delivering smooth, stable performance with high frame rates and minimal stuttering on a range of high-end and mid-tier PCs, especially notable for a Unreal Engine 5 title. However, some users report occasional frame drops, minor stutters, and performance dips in specific areas, with a few noting that lower-end systems or certain GPU setups face more significant challenges. Overall, it ranks among the better-optimized UE5 games, though there remains room for improvement in select regions and system configurations.

    • “Performance was A+, ran on highest with 144fps without a single stutter... the whole game!”
    • “I didn't even realize this was an Unreal Engine 5 game because of how well optimized it was.”
    • “Optimization on the UE5 engine allows for stable 160+ fps on high-end PCs.”
    • “Easily the worst aspect of the game is the optimization.”
    • “The performance of this game is a disaster.”
    • “It honestly feels like a poorly optimized game from 2012, not a 2025 title built on one of the most powerful engines available.”
  • grinding

    111 mentions Positive Neutral Negative
    3% positive mentions, 2% neutral mentions, 95% negative mentions

    Grinding in the game is widely seen as tedious due to repetitive combat with limited enemy variety, extensive backtracking without adequate fast travel or mapping options, and slow-paced exploration that often involves searching for obscure items or keys. Although some players appreciate the challenge and atmosphere, many find the continuous running around, puzzle-solving, and combat loops exhausting and unrewarding, detracting from the overall enjoyment.

    • “I find myself fully clearing enemies off of a map so it's not tedious, but a slower, more methodical and impactful combat system would be better.”
    • “There is more to it, like weapons leveling (but not grindy, extensive), upgrade materials, etc.”
    • “You'll need a second life for grinding.”
    • “Unfortunately, I found the running around the areas, even in the newer territories, too tedious and repetitive, which is what led me to stop playing.”
    • “First and foremost, there is an almost unbelievable amount of backtracking made extremely tedious by a half-baked and incredibly limiting fast travel system, and continuous repetitive cutscenes that take almost as long to skip as to watch.”
    • “Building on the above point - this game really requires you to inspect practically every little corner of every piece of every location without a map, in order to progress properly with certain side tasks. For example, you may need to get into a certain locked door, and you have no idea whatsoever where the key for that door is or even what it's called, so if you try to complete a lot of side stories and gain as much information as possible for the main story, you're probably going to have to put in a bunch of extra hours just wandering around or using the internet, which breaks immersion. This is really tedious.”
  • emotional

    73 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional and atmospheric experience, tackling heavy themes like war, trauma, and moral ambiguity with nuance and respect. While some players found the story and character development uneven—particularly criticizing the protagonist's detachment—the narrative and environmental storytelling evoke strong feelings of sadness, unease, and immersion. Overall, it resonates as a mature, heart-wrenching journey that lingers emotionally despite occasional pacing or payoff issues.

    • “The visuals, the story, it's utterly infatuating and covers emotionally heavy topics with a great degree of depth and respect.”
    • “Hell is us really sticks out thanks to its bold design, eerie atmosphere, and emotional punch — it’s the kind of game that lingers in your mind well after you’ve finished playing.”
    • “It manages to tackle issues of war, propaganda, emotional trauma, and religious fundamentalism without breaking immersion.”
  • stability

    41 mentions Positive Neutral Negative
    39% positive mentions, 5% neutral mentions, 56% negative mentions

    The game generally runs smoothly and is well-optimized across various high-end and portable setups, with many players reporting no crashes or significant frame drops. However, occasional bugs and glitches persist, including minor combat issues, achievement bugs, occasional freezes, graphical glitches like flickering patterns, and some animation hiccups. Despite these issues, stability is largely solid and rarely impacts overall gameplay enjoyment.

    • “The game is technically sound, with no glitches or bugs whatsoever in 40 hours of gameplay.”
    • “I haven't finished the game yet, but I'm giving it a thumbs up already for the excellent work in optimization; runs great for a game made in Unreal Engine 5.”
    • “The game runs great overall; I had some random graphical glitches (green and red pattern flashes in one location that disappeared on its own), but other than that it ran flawlessly.”
    • “Unfortunately, the achievements are buggy.”
    • “A lot of annoying glitches like your character stumbling into invisible obstacles and really annoying bugs that prevent you from using items on doors or other mechanisms you need to activate to progress, making you have to reload your last save and hope it will let you use your item where you need to.”
    • “Every 10 seconds the game freezes no matter what location I go to. Alt-tab fixes it for a second but it just freezes again in seconds.”
  • replayability

    27 mentions Positive Neutral Negative
    30% positive mentions, 59% neutral mentions, 11% negative mentions

    The game offers limited replayability, with most players finding it to be a one-and-done experience largely driven by its compelling story rather than varied gameplay or multiple endings. While there are some minor incentives like different builds or achievement hunting, the overall replay value is low once completed. Fans appreciate the initial playthrough but generally do not revisit the game unless new content or a sequel is released.

    • “Fun, grim and replayable.”
    • “Replayability – side content, multiple endings, NG+ options.”
    • “Story is good, sets the tone early on, gameplay is fun, easy to adapt, puzzles are fun. Overall I love it. It gives me a dark feel of Megaman Legends / Zelda background and structure, really pulls you in. Replay value is high.”
    • “After 100%ing this game my only negative would be a lack of replayability.”
    • “There's no real replay value except for achievement hunting, or outside of a cult favourite.”
    • “I definitely feel like I got my money's worth out of this game as it was a very high quality 55 hours, however the replay value is very low, and I don't think I'll be replaying this game unless a sequel or DLC is announced.”
  • humor

    11 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted by amusing character design choices, like the protagonist's broccoli-like hair, and quirky in-game interactions, such as the infinite healing bug. Players enjoyed the comedic tone, especially the protagonist's indifferent attitude and the game's ending, which left some laughing. However, occasional silly moments, like being blocked by small obstacles, add a lighthearted charm despite some gameplay frustrations.

    • “Becoming a human beyblade in a souls-like was pretty funny towards the end.”
    • “The main character's broccoli hair is distractingly funny.”
    • “On a final note, the protagonist's hair is absolutely hilarious and cracks me up every time he's shown without the cap.”
  • character development

    9 mentions Positive Neutral Negative
    67% positive mentions, 11% neutral mentions, 22% negative mentions

    Character development in the game receives mixed feedback; while world building, lore, and character design are praised for their depth and style, some find the main plot and character growth underdeveloped and somewhat bland. Visual and animation elements during dialogue are well-received, but certain character design choices, such as clothing and hairstyles, face criticism. Overall, character development enhances the immersive experience but could benefit from stronger writing to reach its full potential.

    • “World building is fantastic, great lore, and character design.”
    • “Combat is barely the main focus of this game and if you kinda just ignore it you're in for some of the most amazing and beautiful level design, music, world building, character development, puzzles, lore, and mysteries.”
    • “While the enemy variety is definitely its main weakness, the exploration, the lore building, character development and best of all level design are what hooks me the most.”
    • “To me, it's just collecting things and fighting the same enemies over and over again, and since there's not really much story or character development going on, everything feels a little bland.”
    • “I also dislike the character design, the limitations when it comes to your clothing, and especially the idiotic hairstyles on some characters, like the protagonist.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the monetization approach is hindered by unclear or misleading advertising and a gameplay style that doesn't strongly appeal to any specific player base. While the developer aimed to promote a challenging experience without hand-holding, the simple combat and lack of clear quest markers frustrated some players, impacting perceived value. Overall, the game's delivery aligns with advertised promises, but the marketing and design choices may limit its audience appeal.

    • “Maybe advertising it differently would help.”
    • “The devs complained about Silksong taking a bite out of their prospective audience, but realistically, their advertising that they made a game that "doesn't hold your hand" and "requires you to pay attention" didn't help, nor did the frankly fairly simple combat system that doesn't really appeal to either the SSS chasing button masher ARPG fans, nor the slower, more methodical combat that punishes mistakes ARPG fans.”
    • “The quests may not have markers but you pick up an item for a quest and get notified "quest xx discovered..." - not what I expected considering the focus of all the advertising.”
Skip Game Offers

Buy Hell is Us

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

26h Median play time
29h Average play time
10-40h Spent by most gamers
*Based on 32 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Hell is Us is a role playing game with horror, warfare and science fiction themes. Common tags for Hell is Us include science, gaming and mature.

Hell is Us is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 29 hours playing Hell is Us.

Hell is Us was released on September 4, 2025.

Hell is Us was developed by Rogue Factor.

Hell is Us has received positive reviews from players. Most players liked Hell is Us for its story but disliked it for its grinding.

Hell is Us is a single player game.

Similar games include Drova: Forsaken Kin, Narita Boy, Ghost Song, ENDER LILIES: Quietus of the Knights, Atomfall and others.