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Metal Garden Game Cover

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Metal Garden is a single player shooter game with a science fiction theme. It was developed by Tinerasoft and was released on March 21, 2025. It received overwhelmingly positive reviews from players.

Metal Garden is an atmospheric first-person shooter where you explore a vast, overgrown megastructure once inhabited by forgotten civilizations. Stranded after your mech breaks down, you navigate through industrial ruins reclaimed by nature, uncovering mysterious factions and a hidden sci-fi story. The game offers a compact, immersive campaign with responsive combat and striking visuals.

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97%
Audience ScoreBased on 1,710 reviews
atmosphere388 positive mentions
grinding6 negative mentions

  • Incredible atmosphere and world-building that immerses players in a haunting megastructure.
  • Engaging exploration with well-designed levels that reward curiosity and discovery.
  • Unique injury system that adds depth to combat and enhances the overall gameplay experience.
  • Very short runtime, typically around 1.5 to 2 hours, leaving players wanting more.
  • Limited enemy variety and simplistic AI that can make combat feel repetitive.
  • Gunplay lacks impact and feedback, making shooting less satisfying.
  • atmosphere
    609 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and haunting qualities, often compared to classic titles like *Half-Life* and *Halo*. Players appreciate the game's ability to evoke feelings of isolation and curiosity through its detailed world-building, environmental storytelling, and striking visuals, despite its short playtime and simplistic gameplay mechanics. Overall, the atmosphere is considered the standout feature, making it a compelling experience for fans of atmospheric exploration and dystopian settings.

    • “The atmosphere is incredible, and the small amounts of lore added through the logs and other interactables make the world feel lived in and oppressive.”
    • “The atmosphere, the scale, the little tidbits of information around the world all was amazing.”
    • “The atmosphere is fantastic, the environments are filled with crumbling machines and architecture.”
    • “The atmosphere is often awe-inducing, with a coat of melancholy, mystery, and dread - at first.”
    • “The atmosphere and environmental storytelling are fantastic.”
    • “The atmosphere is quite oppressive and there is an unease as you jet pack jump around and shoot enemies whose only want is for you to die.”
  • story
    287 mentions Positive Neutral Negative

    The game's story is characterized by minimalist and environmental storytelling, often leaving players to piece together the narrative through exploration and found lore. While some players found the plot engaging and intriguing, others felt it was underdeveloped and too brief, with a desire for more depth and expansion in future installments. Overall, the atmosphere and world-building received high praise, creating a compelling backdrop for the story, even if the narrative itself was sparse.

    • “The atmosphere and environmental storytelling really clicked with me, and I'm dying to know more about the world created in this little gem.”
    • “The story is compelling, navigating a strange, alien megalithic structure and trying to escape.”
    • “Every bullet and medkit is precious, but what truly matters is what you uncover in the forgotten corners of this world: fragments of a story told through rust, stone, and silence.”
    • “Everything in this game is boring and uninteresting: the world, the level design, the platforming, the three weapons, the two enemy types, the combat, and the homeopathic doses of a story -- which is probably the biggest downer, because the story is where indie games often make up for a lot of their deficits in other aspects.”
    • “I hate capitalism too, but if you want to write a story where corporate greed is the driving force behind the conflict, resorting to 'man in suit bad' will not be enough for me to find it interesting in any way.”
    • “In the end, from the beginning stages, Metal Garden seems like a game where there's a concept, that of the megastructure traversal, masquerading as a story, but I don't think any of it's going to pay off, and I'm turned off so hard this fast that it's going to take me a long while before I pick up this one again.”
  • gameplay
    277 mentions Positive Neutral Negative

    The gameplay of the game is characterized by its simplicity and a nostalgic feel reminiscent of classic titles like Halo and Half-Life, focusing on exploration, platforming, and basic FPS mechanics. While the combat and shooting mechanics are often described as basic or lacking depth, the inclusion of an injury system adds an interesting dynamic to gameplay. Overall, players appreciate the smooth controls and engaging atmosphere, though many express a desire for more content and complexity in the gameplay experience.

    • “The gameplay is solid, with the small amount of time you have playing catered with a simple roster of weapons and enemies.”
    • “This game is tight, with beautiful interconnected levels that have some of the best platforming puzzles I've ever played, really smooth game feel, engaging combat and damage mechanics, interesting story, and a real sense of exploration that I haven't felt in even some open world games.”
    • “The gameplay is simple yet satisfying, and the world-building gives you just enough to understand the universe you are in while leaving you room to build upon it with your own imagination.”
    • “The gameplay is a bit clunky when it comes to the shooting part, is slow and janky and while you can get used to it quite rapidly, is not very engaging.”
    • “Unfortunately, the gameplay itself is where I feel most of my issues lay with this game.”
    • “It's short and the gameplay is a bit basic, but the atmosphere is perfect and there's some neat level design in there.”
  • graphics
    205 mentions Positive Neutral Negative

    The graphics of the game have garnered mixed reviews, with many praising its unique aesthetic that evokes nostalgia for early 2000s shooters, particularly in its brutalist design and atmospheric visuals. While some players appreciate the simplicity and charm of the low-fidelity graphics, others criticize them as outdated and lacking in detail. Overall, the game's visuals are seen as a strong point, effectively contributing to its immersive atmosphere and exploration experience, despite not being cutting-edge by modern standards.

    • “The aesthetic of the game is stunning.”
    • “The world feels lived in, with audio logs hidden around the game, giving you bits and pieces of lore for you to piece together, along with some hidden locations with interesting visuals and storytelling.”
    • “The visuals and architecture are amazing and if you explore off the main path you'll be rewarded with some of the most amazing megastructure landscapes I've seen in a long time.”
    • “The graphics are rubbish, the gunplay is clunky, the levels are incongruent.”
    • “Admittedly, the graphics appear rough for a game in 2025, the enemies are few in class and repetitious, and the puzzles simple.”
    • “You can't just excuse dismal low-effort graphics by labeling them as 'inspired by mid-00s games', especially when the mid-00s games you're referencing must have been released on the Nintendo DS.”
  • music
    77 mentions Positive Neutral Negative

    The music in the game is characterized by its minimalistic and ambient approach, often serving to enhance the atmosphere rather than dominate it. While some players appreciate the sparse use of music, noting that it complements the eerie soundscape and immersive environment, others express a desire for more musical elements, especially during key moments or combat. Overall, the soundtrack is described as effective in creating a haunting ambiance, though opinions vary on its execution and presence throughout the gameplay.

    • “The soundtrack gives the perfect ambience, and playing this with no health item modifiers was the best way to experience it.”
    • “The ambient tracks and music blend seamlessly together with the environment.”
    • “The atmosphere, the music, the story, the lore.”
    • “The sound design is not very interesting, and the soundtrack feels very amateurish.”
    • “The only glaring issue in my opinion was the lack of music.”
    • “Music is spartan and vague, just a constant droning ambience that barely varies no matter what is actually happening at the time.”
  • emotional
    10 mentions Positive Neutral Negative

    Players report a profound emotional experience while exploring the game, with feelings of insignificance and reflection evoked by the environment and narrative. The game's design and story elements, particularly its poignant moments, resonate deeply, leading to a sense of connection and introspection. However, some players felt a disconnect due to the game's aesthetic choices, which detracted from their emotional immersion.

    • “This sense of insignificance gives exploration emotional weight, turning each new area into a quiet revelation rather than a simple checkpoint.”
    • “The end of the story is particularly thought-provoking and made me feel like a mote of dust.”
    • “I also want to reflect on the emotional impact.”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, the game offers moderate replayability through various difficulty settings, modifiers, and achievements, making it appealing for players seeking to challenge themselves or explore different playstyles. However, many reviewers note that the game is relatively short and lacks depth, which may limit long-term engagement. While it may not have extensive replay value, it is considered worth the price, especially when on sale.

    • “The game itself is short but offers a fair bit of replayability with various difficulty settings, secrets, and modifiers.”
    • “The game also comes with difficulty modifiers built in so you can replay it with different settings to better challenge yourself, thus allowing for some replayability.”
    • “Cool universe and vibe, great world design, reasonably solid gunplay/mobility, etc. I especially like how many modifiers there are for your playthrough, since that gives this game tons of replay value.”
    • “There’s little replay value, but it’s easily worth five euros.”
    • “It’s quality but undeniably short and not with much replay value; anyways, I want more.”
    • “Definitely want to play through again on the highest difficulty and finish the achievements, but that's about all the replayability.”
  • grinding
    6 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be balanced, with environments that maintain engagement without becoming tedious. While some combat encounters can feel repetitive due to predictable enemy behavior, the overall pacing and design of puzzles and platforming keep the experience enjoyable and immersive without overwhelming players with excessive challenges or reading.

    • “It often feels like enemies simply advance towards you like mindless drones, and it makes gunfights feel tedious.”
    • “Not too short to feel rushed and underwhelming, not too long to become tedious and repetitive.”
    • “The combat is deep enough that it's entertaining and had you thinking, but the platforming was good without being tedious.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, "Metal Garden" demonstrates commendable optimization for a game built in Unreal Engine 5, offering a visually appealing experience even at lower settings. While some users encountered minor visual artifacts, the game maintains good performance, making it an enjoyable shooter.

    • “There were a few visual artifacts here and there, and I had to play on the lowest visual settings to get good performance, but that was worth it because it still looks great.”
    • “Well made, optimized, and fun shooter.”
    • “We're used to reading about that engine in association with different things: big budgets, bad performance, a specific look, etc. Metal Garden was made in UE5, but it doesn't check any of those boxes.”
    • “Affecting your aim, speed, and overall performance.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is mixed, with reports of floaty and inconsistent jumping mechanics, particularly with the double jump feature. While the overall performance is solid, especially on the Steam Deck, some users have experienced buggy controls, particularly with the sprint function. There is hope that addressing certain glitches could enhance the experience, especially for speedrunning.

    • “The game runs great.”
    • “I haven't experienced any crashes or bugs, which is impressive.”
    • “The performance is smooth, and I can play for hours without any issues.”
    • “Extremely floaty, buggy jumping with a double jump that sometimes only activates when it feels like it.”
    • “If they nerf glitches that make the game less fun, and only those, this is going to be a nice speedrunning game.”
    • “At least on the Steam Deck, playing with the device's own sticks and buttons, sprinting seems rather buggy.”
  • monetization
    4 mentions Positive Neutral Negative

    The game's monetization is viewed positively, as it reflects a genuine passion for the project rather than a focus on profit, with a respectful pricing strategy. However, some users noted issues with ad functionality, suggesting that ads may inadvertently affect gameplay balance by increasing damage dealt.

    • “With ads, it felt more like 2-3 shots would do it.”
    • “It felt at times like ads actually spiked the damage dealt by the weapon.”
    • “Sprint shorter, ads don't work very well, hip fire breaks or a quarter of your health is blocked off.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while some players appreciate the creative character designs and engaging story, others find the overall aesthetic uninspired and lacking depth. The contrast between the appealing music and textures versus the unconvincing character designs highlights a disconnect in the game's presentation.

    • “Lovely music and textures, and creative character design, too... really, it's just great!”
    • “I love the story that I understood, and the character design is so dope.”
    • “It gets elements of the mid-2000s aesthetic right, but then just kind of buries it in an unconvincing level of gray, with character designs that are frankly uninspired.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted through clever traps that elicit laughter, adding variety to encounters. While some elements, like the iron sights on the pistol, may appear amusing, the overall comedic tone enhances the gameplay experience.

    • “Still, there's quite a bit of variety to the encounters (including some clever traps that made me laugh) and the weapons you have to solve encounters all feel great.”
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3h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Metal Garden is a shooter game with science fiction theme.

Metal Garden is available on PC, Windows and PlayStation.

On average players spend around 3 hours playing Metal Garden.

Metal Garden was released on March 21, 2025.

Metal Garden was developed by Tinerasoft.

Metal Garden has received overwhelmingly positive reviews from players. Most players liked this game for its atmosphere but disliked it for its replayability.

Metal Garden is a single player game.

Similar games include Industria, Valley, Lunacid, Vomitoreum, Crow Country and others.