Lumione
- October 12, 2021
- Glimmer Studio
- 10h median play time
"Lumione is a fantasy single-player platformer game, featuring an ocean-themed world brought to life through vivid graphics and sensational music, powered by UE4. As the deep-sea fairy Glimmer, players chase dreams and follow the path of the Light through side-scrolling levels that offer simple yet satisfyingly difficult gameplay."
Reviews
- The game features beautiful graphics and a captivating soundtrack that enhance the overall experience.
- Lumione offers a challenging platforming experience that can be rewarding for genre veterans who enjoy tough gameplay.
- The level design introduces unique mechanics that keep the gameplay fresh and engaging throughout the chapters.
- The hitboxes for spikes and other obstacles are often inconsistent, leading to unfair deaths and frustrating gameplay.
- The controls can feel floaty and imprecise, making it difficult to execute precise movements required for platforming.
- The game suffers from performance issues, including frequent crashes and lag, which detract from the overall enjoyment.
- gameplay86 mentions
- 28 % positive mentions
- 63 % neutral mentions
- 9 % negative mentions
The gameplay is heavily inspired by "Celeste," featuring a challenging platforming experience with a unique flight mechanic that requires precise control, particularly suited for joystick use. While the game introduces new mechanics and gradually increases difficulty, many players find the controls inconsistent and frustrating, leading to a lack of satisfaction in skill progression. Overall, the aesthetic is praised, but the gameplay mechanics often feel janky and unrefined, making it a tough experience for those unfamiliar with the genre.
“You start understanding what specific sets of pixels should be avoided, you get enough mastery over glimmer to make extremely precise movements, and you really unlock potential for some high-skill-ceiling gameplay.”
“It utilizes a neat unique dash mechanic that feels great to use and lends itself well to new and creative levels.”
“The gameplay is much more akin to Celeste, but the level design is very unique and more difficult than most of Celeste, including C-sides.”
“Graphics are pretty, storyline is ok, but gameplay is pretty bad.”
“The death boxes aren't consistent and needlessly extravagant, the hold mechanic doesn't always work, there's not a consistent timing to the start of a level, and when I would succeed on a level there was never a sense of accomplishment, that my skills improved.”
“What makes it difficult in an annoying way is the fact that the mechanics and the level design really don't work together.”
- graphics74 mentions
- 54 % positive mentions
- 42 % neutral mentions
- 4 % negative mentions
The graphics of the game have been widely praised for their beauty and artistic style, often compared to the visuals of "Ori" and "Celeste." However, some players noted that the hand-drawn art can lead to issues with precision in gameplay, as hitboxes may not align clearly with visual elements. Overall, while the aesthetics are stunning and contribute to an engaging atmosphere, they may not fully compensate for gameplay frustrations.
“The graphics are pretty, and the hitboxes are insanely perfect.”
“The beautiful graphics, music, and feel of the game kept me coming back.”
“The soundtrack is phenomenal, and the graphics are beautiful.”
“You take the graphics of Ori, water it down a lot, combine it with Celeste, remove a lot of the polish from the movement system and replace the strawberries with stars that kind of don't fit in the environment, and you have Lumione.”
“Graphics are a plain copy-pasta of Ori; maybe that's why it's nice to look at.”
“Light beams sometimes kill me when graphically it doesn't look like they're touching me.”
- music44 mentions
- 68 % positive mentions
- 25 % neutral mentions
- 7 % negative mentions
The music in the game is generally praised for its beauty and ability to enhance the atmosphere, with comparisons to the soundtracks of acclaimed titles like Ori and Celeste. However, some players feel that the music's impact is diminished by the game's challenging gameplay, making it difficult to fully appreciate the soundtrack while focusing on precision platforming. Overall, while the music is solid and contributes to a captivating aesthetic, it may not resonate with those who prefer a more relaxed gaming experience.
“The soundtrack is phenomenal, and the graphics are beautiful.”
“Great game, great platformer with an amazing aesthetic and a relaxing soundtrack that's enjoyable to listen to, easy control dashing with other interesting game mechanics, spikes can be unforgiving but that just adds to the challenge of the levels.”
“Nice aesthetics both visually and music-wise, these two aspects combine into a chill but exciting experience.”
“I love the art and the music, but that's about where it stops.”
“- the intro goes way too fast, which kinda kills the vibe the music is trying to give.”
“Music again, is meh, the same atmosphere with not much entertainment.”
- story30 mentions
- 13 % positive mentions
- 77 % neutral mentions
- 10 % negative mentions
The story of the game is generally described as decent but unremarkable, often feeling targeted towards a younger audience and lacking depth. While some players appreciate its themes and find it challenging, others feel it is overshadowed by frustrating gameplay mechanics that detract from the overall experience. The narrative is seen as cryptic and not particularly groundbreaking, leaving some players feeling that it lacks emotional resonance and satisfaction.
“Really challenging and with a nice plot so far.”
“Its really beautiful and challenging and although it's short, I think it was worth it with a cute little story on top.”
“I think this could be a very good addition to the game, especially considering the topics in the story.”
“The background story... isn't groundbreaking.”
“The stages and the mechanics are nothing especially groundbreaking, neither is the story especially noteworthy - it's cryptic gibberish throughout.”
“- the story so far has felt pretty empty for me.”
- emotional12 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express frustration and emotional turmoil due to inconsistent game mechanics, where visual cues do not align with in-game consequences, leading to unexpected deaths. This creates a sense of unfairness and confusion, as players grapple with the unpredictability of interactions with spikes and platforms, heightening their emotional investment in the gameplay experience.
“Light beams sometimes kill me when graphically it doesn't look like they're touching me.”
“Grabbing the side of a platform with spikes on top would kill me or would kill me once the platform moved, even though visually I'm not touching the spikes.”
“Touching that same upward-pointed spike from the same angle and dying this time, only because the spike was part of an in-motion platform.”
- atmosphere10 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The atmosphere of the game is generally described as cute and aesthetically pleasing, enhanced by soundtracks and sound effects. However, many players find the music underwhelming and feel that the challenging gameplay detracts from their ability to fully appreciate the serene ambiance they expected. Overall, while the atmosphere is appealing, it may not align with players seeking a more relaxed experience.
“The soundtracks and sound effects add to the atmosphere.”
“It's cute and atmospheric, but this seems like a game for someone who wants a short and aesthetically pleasing experience that is surprisingly challenging.”
“I expected to play a beautiful game with serene music and casually enjoy the atmosphere, but it's difficult to fully appreciate it while facing the challenges.”
“Music again, is meh, the same atmosphere with not much entertainment.”
“I expected to play a beautiful game with serene music and casually play the game with challenges later on as the plot progresses, but instead, it's difficult to run through and appreciate the music and atmosphere as much as I wanted to.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is criticized for its instability, with multiple users reporting significant bugs that hinder gameplay, particularly in challenging sections like the "path of the octopus" and issues with hitbox detection during jumps. These problems contribute to a frustrating experience, leading to perceptions of unfairness in gameplay.
“I will also say in regards to my review below, that I think the 'Path of the Octopus' is the hardest and most buggy part of the whole game, though it happens fairly early on.”
“The tiny buggy hitbox for the hyperjump in chapter 4 (make it bigger! Also fix that bug that you can't jump onto it with too high falling speed because it made the tower particularly frustrating).”
“Annoying, unfair, buggy game.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users have criticized the game's optimization, noting that slow movement speed is a significant issue that can be mitigated by lowering the graphics settings. Overall, the consensus points to poor optimization as a key factor affecting gameplay performance.
“The slow movement speed is due to terrible optimization; lowering the graphics settings might help alleviate the issue.”
“The game's performance suffers significantly from poor optimization, making it frustrating to play.”
- replayability2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Many users express disappointment in the game's replayability, citing its short length and lack of engaging content that would encourage multiple playthroughs.
“In the end, I feel like the game is too short with almost zero replayability.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Many users find the grinding aspect of the game to be tedious and frustrating, leading to a negative experience.
“It becomes tedious for me personally, and I get mildly frustrated.”