- July 28, 2021
- Alien Pixel Studios
- 8h median play time
Unbound:Worlds Apart
Platforms
About
Unbound: Worlds Apart is a challenging, metroidvania-style platformer with a unique twist. Using dimension-shifting abilities, players solve puzzles and defeat enemies across multiple worlds. With intricate level design, beautiful hand-drawn art, and a haunting soundtrack, Unbound offers a captivating adventure filled with mystery and discovery.











- Beautiful hand-drawn art style and captivating soundtrack enhance the overall experience.
- Unique portal mechanics provide engaging puzzles and platforming challenges.
- The game offers a fair difficulty curve with frequent checkpoints, making it accessible for players.
- The game can feel overly linear, lacking the depth and exploration typical of metroidvanias.
- Some difficulty spikes can be frustrating, especially in later levels and optional challenges.
- The story and character development are minimal, leaving some players wanting more narrative depth.
- gameplay624 mentions Positive Neutral Negative
The gameplay of "Unbound: Worlds Apart" is characterized by its unique portal mechanics that introduce a variety of puzzle-solving and platforming challenges, making it engaging and often rewarding. While many players appreciate the creative level design and the fluidity of the mechanics, some have noted issues with precision and clarity, leading to frustration in certain sections. Overall, the game offers a mix of enjoyable platforming and innovative mechanics, though it may not reach the same heights as other titles in the genre like "Hollow Knight" or "Celeste."
“The platforming and metroidvania aspect is okay, but the additional dimension-swapping puzzle mechanic really sets this game apart.”
“Each new mechanic was interesting and didn't overstay its welcome.”
“The gameplay is fun and often times extremely challenging.”
“The mechanics are frustrating, the story isn't engaging, and the abilities are very basic and take a long time to unlock.”
“The game is not much fun, it's not terrible but it's not fun enough and the reason is the simplicity and how repetitive the level design is; the puzzles are often so obvious that they are not puzzles, also the gameplay is a bit too simple.”
“I feel like the devs had more they wanted to do; there's a couple mechanics that show up once, maybe twice, and then disappear again, and it makes me feel like the game is incomplete.”