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Unbound:Worlds Apart

Unbound: Worlds Apart blends gorgeous design and animation with puzzle platformer challenges that incorporate a number of unique mechanics to create an extensive and exciting adventure.
Unbound:Worlds Apart Game Cover
82%Game Brain Score
gameplay, story
stability, grinding
84% User Score Based on 1,010 reviews
Critic Score 80%Based on 18 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Unbound:Worlds Apart Game Cover

About

Unbound:Worlds Apart is a single player role playing game. It was developed by Alien Pixel Studios and was released on July 28, 2021. It received mostly positive reviews from critics and positive reviews from players.

Unbound: Worlds Apart is a challenging, metroidvania-style platformer with a unique twist. Using dimension-shifting abilities, players solve puzzles and defeat enemies across multiple worlds. With intricate level design, beautiful hand-drawn art, and a haunting soundtrack, Unbound offers a captivating adventure filled with mystery and discovery.

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84%
Audience ScoreBased on 1,010 reviews
gameplay238 positive mentions
stability22 negative mentions

  • Beautiful graphics and art style that enhance the gameplay experience.
  • Clever and engaging puzzles that utilize the unique portal mechanics effectively.
  • Challenging platforming sections that provide a satisfying sense of achievement upon completion.
  • Difficulty spikes can feel unfair and frustrating, especially in later sections.
  • The story and character development are weak and lack depth.
  • Some controls and mechanics can feel clunky, leading to unintended deaths.
  • gameplay
    527 mentions Positive Neutral Negative

    The gameplay of "Unbound: Worlds Apart" is characterized by its unique portal mechanics that introduce a variety of challenges and puzzles, keeping the experience engaging and dynamic. While many players appreciate the fluidity and creativity of the mechanics, some express frustration with the precision required and occasional performance issues, which can detract from the overall enjoyment. Overall, the game offers a solid platforming experience with beautiful visuals, though it may not reach the heights of similar titles like "Hollow Knight" or "Ori."

    • “The gameplay is fun and often times extremely challenging.”
    • “The various portal mechanics add a lot of depth, and the puzzles are fun to figure out.”
    • “Unbound: worlds apart blends gorgeous design and animation with puzzle platformer challenges that incorporate a number of unique mechanics to create an extensive and exciting adventure.”
    • “Though there was one time that I got to a boss and had no idea how to even hit it because the game never bothered to explain that mechanic.”
    • “The mechanics are frustrating, the story isn't engaging, and the abilities are very basic and take a long time to unlock.”
    • “The game is not much fun; it's not terrible, but it's not fun enough, and the reason is the simplicity and how repetitive the level design is.”
  • story
    338 mentions Positive Neutral Negative

    The story in "Unbound: Worlds Apart" has received mixed reviews, with many players finding it underwhelming and lacking depth. While some appreciate the immersive world-building and cute narrative elements, others criticize the delivery as dry and the plot as predictable, often feeling disconnected from the gameplay. Overall, the story serves more as a backdrop to the platforming mechanics rather than a compelling driving force, leaving players divided on its effectiveness.

    • “The storytelling is immersive and the mechanics are very efficient.”
    • “The story is not long but it fits great into the world.”
    • “The story may not be the most mind-blowing thing, but it's interesting with charming characters and a great background.”
    • “The story is delivered in the driest way possible; basically every character you talk to is talking like they are quoting from a book, they don't feel like real characters at all.”
    • “The story in particular lacks the gravitas the game is trying to sell to the player - again, it feels slightly rushed and lacking some extra thought that would really make it shine.”
    • “The story was weak and forgettable; I found myself forgetting the point of what I was doing and not at all invested in the game, or even my own progress.”
  • graphics
    229 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their beautiful hand-drawn art style, vibrant colors, and smooth transitions between worlds, often drawing comparisons to titles like Ori and Hollow Knight. While many players find the visuals stunning and immersive, some critiques mention that certain elements appear unpolished or generic, leading to mixed feelings about the overall aesthetic. Overall, the graphics are considered a strong point of the game, contributing significantly to its charm and appeal.

    • “The graphics are very polished and the transitions between the worlds are very smooth.”
    • “The soundtrack is phenomenal, the graphics are amazing, the movement is so fluid.”
    • “The visuals are absolutely stunning and from watching gameplay, you'd think this would be a pretty great metroidvania.”
    • “The graphics are ok, there's some areas of just walking through uninteresting screens to get from A to B.”
    • “This game does feel like it has the art style of Ori 1 but significantly cheaper looking. For the most part, it looks decent, though a lot of the enemies and spikes, really anything with multiple layers looked unfinished or unpolished, a bit too much like everything was in pieces rather than actual objects.”
    • “My biggest issue with this game is honestly the art style.”
  • music
    195 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its beauty and ability to enhance the atmosphere, while others found it repetitive or not particularly memorable. Some players noted that the soundtrack effectively matched the gameplay dynamics, adding to the overall experience, but there were also complaints about audio inconsistencies and moments where the music felt out of place. Overall, the soundtrack is generally regarded as a strong aspect of the game, contributing positively to its charm and immersion.

    • “The soundtrack is beautiful, and the studio's attention to detail shows their dedication and love for this game.”
    • “The music is wonderful, the controls are amazing and the graphics are some of the best out there - take your time and really look at the background, both within and outside of your little portal.”
    • “The soundtrack captures you right away and always pulls you back in while giving you a distinct sense of calm even when facing boss monsters.”
    • “The background music was kinda just there and never really felt like it contributed properly to the setting.”
    • “The music was pretty in the beginning, but in some places it got very repetitive and messed with my concentration so I turned it off.”
    • “The music was the same everywhere, and it wasn't very exciting to play; everything looked the same and it wasn't fun.”
  • atmosphere
    44 mentions Positive Neutral Negative

    The atmosphere in "Unbound: Worlds Apart" is widely praised for its immersive quality, featuring beautiful artwork, moody music, and a compelling story that enhances the gameplay experience. Reviewers highlight the game's ability to create a unique and engaging environment, with a dark and mysterious tone that captivates players. Overall, the combination of atmospheric design and sound contributes significantly to the game's charm and appeal.

    • “I really like the atmosphere in this game and the portal ability that changes properties in different environments makes the game feel less repetitive.”
    • “The atmosphere is amazing, the art design is beautiful, and the soundtrack perfectly matches the game.”
    • “The gameplay loop here is most similar to Celeste in that the gameplay focuses on a lot of short, challenging fine-tuned platforming 'levels,' even though holistically, the art, story, atmosphere, music, exploration, environment, and map are much more similar to Ori and the Blind Forest.”
    • “I really like the atmosphere in this game, and the portal ability that changes properties in different environments makes the game feel less repetitive.”
    • “I love the dark atmosphere and mysterious tone, and I feel the story is compelling without being too convoluted.”
  • stability
    22 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with users reporting numerous glitches, particularly on the Linux and Steam Deck versions. Common issues include character respawning problems, unexpected deaths in specific levels, and visual bugs that disrupt gameplay. While some mechanics are well-implemented, the overall experience is marred by these inconsistencies, leading to frustration among players.

    • “Linux version is a little buggy, but good game overall.”
    • “Extremely buggy on Steam Deck.”
    • “There was a couple of glitches that made me need to reset the game at one point. I died, and when I respawned, my character disappeared, only showing the little fire on the tip of the hat, not being able to do anything or open the menu.”
  • emotional
    20 mentions Positive Neutral Negative

    The emotional aspect of "Unbound" has been criticized for lacking depth and connection, as players feel insufficiently engaged with the characters and story, leading to a diminished impact during key moments. While the narrative has potential, the abrupt destruction of the village and the lack of meaningful interactions prevent players from forming emotional bonds, resulting in a finale that fails to deliver the intended emotional payoff. Overall, the game does not evoke the strong feelings seen in similar titles like "Ori" or "Limbo."

    • “Players haven't had enough time interacting and building an emotional connection with the village, then it's just gone and destroyed by demons.”
    • “It kind of made me feel like 'Limbo' did, which I was not expecting.”
    • “The story behind it is interesting and touching.”
  • optimization
    15 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players experiencing severe performance issues, including stuttering and low frame rates even on high-end hardware like the RTX 4080. While some users report solid performance on lower-end systems, the overall consensus is that the game is poorly optimized, particularly on Steam Deck and Linux, detracting from the enjoyment of its mechanics.

    • “Performance was solid, 144 fps consistently at epic settings on a 2060.”
    • “My only minor gripe is with interesting performance behavior on Linux where VRAM usage goes crazy when VSync is disabled.”
    • “Aside from some performance hiccups on Nintendo Switch and a passable story, this is definitely worth a look or two.”
    • “This could be a really good game but it's really poorly optimized; no matter what settings I use, the game constantly stutters and there are some very annoying bugs.”
    • “Typically this should be a 'Steam Deck' type of game; unfortunately, the performance on the deck is not good when you follow the default installation, which is native Linux.”
    • “It sucks because I enjoyed the concept of the mechanics, but the performance issues made the platforming nearly impossible.”
  • grinding
    14 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently criticized for being tedious and frustrating, particularly during boss fights and when attempting to achieve 100% completion. Players note that while the game can become enjoyable after a slow start, it often returns to a grind-heavy experience, especially in sections lacking checkpoints. Overall, the grinding can detract from the unique visual and gameplay experience, though some players find it manageable if not pursuing full completion.

    • “You'll need a second life for grinding.”
    • “The full game starts too tedious before becoming good when it hits the stride of the demo, then it returns to tediousness.”
    • “Attempting to 100% the game is especially tedious as some challenges are legitimately strenuous to overcome as checkpoints will be completely absent for extensive sequences.”
    • “It is a little grinding at some points, and can be a little frustrating at some areas, but you don't have to worry about that too much if you aren't planning on doing a 100% run like I did.”
  • replayability
    14 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players find it offers limited value for repeated playthroughs, citing it as a good one-time experience, others highlight the presence of collectibles and multiple endings that enhance replay potential. Ratings vary, with some giving it a score of 6/10, while a few suggest it could be infinitely replayable.

    • “There are additional collectibles, and different endings to increase replayability.”
    • “ infinitely replayable”
    • “Not a lot of replayability, I'd say, but a short to medium duration singleplayer where you'll be challenged at times, while far from being the hardest platformer in the world.”
    • “- no replayability”
    • “Replayability: 6/10”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is highlighted by strong character design, particularly for the main character and the humorous blue cat, which adds charm to the experience. While the cutscenes are praised for their quality, some reviewers feel that the overall character development is limited due to the game's short length and linear gameplay, leaving little room for deeper interaction or growth. The variety in character outfits and appealing graphics contribute positively to the overall aesthetic, but the lack of meaningful map interaction is seen as a drawback in a metroidvania context.

    • “The character design is on point with the differing outfits and not one outfit for all.”
    • “The graphics are pretty and the portal concept is really awesome, and Soli (as well as the character designs in general) is very cute.”
    • “+ The level and the character design is beautiful.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted through its character design, particularly the amusing blue cat, which adds a lighthearted touch to the overall experience. While some players find the game's difficulty amusingly frustrating, the cutscenes and character interactions provide a comedic contrast to the more serious gameplay elements. Overall, the humor seems to be a positive aspect, enhancing the enjoyment despite some criticisms of the game's linearity and map design.

    • “I think it's funny that everyone loves souls-like (I don't) but most of the reviews about the difficulty of this game are negative.”
    • “(Also, the character design was pretty cool for the main character and the funny blue cat, in general.)”
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7h Median play time
7h Average play time
4-10h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

Unbound:Worlds Apart is a role playing game.

Unbound:Worlds Apart is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 7 hours playing Unbound:Worlds Apart.

Unbound:Worlds Apart was released on July 28, 2021.

Unbound:Worlds Apart was developed by Alien Pixel Studios.

Unbound:Worlds Apart has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

Unbound:Worlds Apart is a single player game.

Similar games include Blue Fire, Constance, MO:Astray, Teslagrad, Voidwrought and others.