- October 3, 2016
- Secret Lunch
- 2h median play time
Shu
Ever since I first clasped eyes on it back at EGX 2015, Shu has been firmly on my radar.
Platforms
About
"Shu" is a single-player platformer game with splendid graphics and phenomenal music. When a great storm destroys Shu's village, he embarks on a journey to survive, meeting stranded villagers with unique abilities to help him along the way. With 21 levels, 10 recruitable characters, and an original soundtrack, Shu and the villagers search for sanctuary and a way to stop the storm, offering time trials to compete with friends or the world.
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- Beautiful visuals and charming soundtrack enhance the overall experience.
- Varied gameplay mechanics with different characters and abilities keep the game fresh and engaging.
- The game offers a good challenge, especially in later levels, making it rewarding for players who enjoy precision platforming.
- Controls can be unresponsive at times, leading to frustrating deaths and a lack of precision in platforming.
- The life system, which limits players to five lives per checkpoint, can be punishing and lead to repetitive gameplay when failing late in levels.
- Some levels, particularly the chase sequences, can feel overly difficult and may require multiple retries, which can detract from the enjoyment.
gameplay
62 mentions Positive Neutral NegativeThe gameplay offers a mix of interesting mechanics and character abilities that provide variety, but it is marred by repetitive level designs, frustrating checkpoint systems, and inconsistent controls. While some players appreciate the beautiful visuals and the engaging platforming elements, many find the experience hindered by flawed mechanics and a lack of optimization, leading to a gameplay experience that can feel tedious and unfair at times. Overall, the game has potential but struggles to fully realize it due to these issues.
“The gameplay is a fun runner basic with platforming elements and switches the playstyle and routine every 3 levels per world basically, so it's never getting boring!”
“I really enjoyed the different mechanics you get to play around with in each level, though I think it could have been cool to see stuff from previous levels come back in future ones.”
“A well fit together platformer with mint gameplay and stunning visuals, lots of content to offer, so much action and adventure elements that'll keep you running for hours on end!”
“The inclusion of recruitable characters with unique powers initially sounds promising, but their implementation feels unnecessary and fails to enhance the gameplay experience.”
“Limited lives between checkpoints are annoying, especially during escape sequences; hitboxes are all over the place, and deaths often feel cheap, breaking the gameplay flow.”
“Despite its promising premise of a village devastated by a storm and a desperate journey for survival, the gameplay fails to captivate players due to repetitive and unexciting level layouts.”
Shu (Switch) Review
Some beautiful, solid platforming.
70%Shu Review (PC)
Two weeks on from our 10/10 console review of Coatsink’s beautiful Shu and it has exploded into the indie scene in a very apt storm-like fashion. I was lucky enough to try out the PC version and gain a closer insight into how the game was developed from the creators.
100%Shu Review
Shu is a decent 2D platformer that puts gameplay first, and in stripping away needless distractions provides a refreshing and pleasant few hours of fun. The art style and soundtrack are pretty good, giving way to some lovely sights and sounds on your journey, while the ever-changing set of abilities ensures the game is able to provide new challenges throughout. There are numerous collectibles and other goals to encourage players to stick around, although it all feels somewhat inconsequential. Overall, Shu is a fun distraction that goes to show games don't have to be complex in order to entertain.
70%