Ludus Mortis Game Cover
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In Ludus Mortis, set in 4th century Rome, the Senate's use of necromancy has created an army of undead and demons, leading to a rift among the Roman population. As a gladiator from a surviving school, your mission is to eradicate the undead and restore Rome's former glory, engaging in grid-based, first-person dungeon crawling gameplay. Fight to save your city from the Senate's gruesome creation and deadly control.

Reviews

86%
Audience ScoreBased on 47 reviews
grinding7 negative mentions
  • The game features a rich character customization system with a variety of classes and builds, allowing for unique gameplay experiences.
  • It combines old-school dungeon crawling mechanics with modern twists, providing an engaging and addictive experience.
  • The developer is responsive to community feedback and actively works on improving the game, which is promising for its future development.
  • The game suffers from balance issues, with some classes being significantly weaker than others, leading to a less enjoyable experience for certain players.
  • Repetitive dungeon designs and grinding can make gameplay feel tedious over time, diminishing the excitement of exploration.
  • The user interface can be clunky and confusing, making it difficult to manage characters and understand certain mechanics.
  • gameplay11 mentions

    The gameplay features a blend of old-school dungeon crawling mechanics with modern elements, appealing primarily to veteran players familiar with the genre. While exploration mechanics and character generation are praised, the game suffers from frustrating caster mechanics and a lack of depth in combat, leading to repetitive gameplay after extended playtime. Newer players may find the dated mechanics and complexity off-putting, as the game balances simplicity with unnecessary complications.

    • “Old school type dungeon crawling mechanics with modern twists.”
    • “+ interesting exploration mechanics (torches, stamina, secret passages, altars for boons, and more)”
    • “I love the old school rolling mechanics for the character generator and the abundance of class choices available.”
    • “Terrible caster mechanics (especially early on) literally ruin the game.”
    • “The game is too front-loaded with mechanics you need to understand almost from the get-go.”
    • “At first exploring and fighting is fun, but after 10 hours of gameplay it becomes repetitive; leveling up just makes the fights longer, as skills and spells are pretty weak and tactical options don't develop.”
  • story10 mentions

    The story aspect of the game is generally well-received, featuring a solid narrative intertwined with grid-based exploration and turn-based combat. Players appreciate the engaging quests and the progression mechanics, though some express a desire for more variety in dungeon designs and enemy types. However, the need for excessive grinding and cumbersome menu navigation detracts from the overall experience, with hopes for future improvements in these areas.

    • “Been following the developer for a very long time; his games are always excellent and have the same formula: good old grid-based exploration with turn-based combat and a solid storyline with a hint of legacy/roguelike elements.”
    • “I will say that there is definitely enough to do in a given story/optional dungeon, whether it's solving puzzles, trying to find secrets like illusory/breakable walls, or being on the lookout for traps.”
    • “Each main quest dungeon so far did unlock a new building or feature for your school and opens up new layers or mechanics to toy around with.”
    • “There is too much grinding required in old dungeons even with optimal stats before you can complete the next story dungeons.”
    • “Dungeon tilesets are also a bit limited as well; all available dungeons are indoors (think caves, temples, etc.), so I'm hoping that there will be some outdoor areas down the line when it makes sense in the story.”
    • “Despite wanting to play through the story arc, I keep trying different classes to see what special abilities and spells each have access to.”
  • grinding7 mentions

    Grinding is a significant aspect of the game, often required to progress through locked doors and complete dungeons, which some players find excessive. While it can be tedious for some, others appreciate the opportunity to invest time in leveling up characters and upgrading equipment. Overall, the game caters to those who enjoy extensive grinding for experience points and character development.

    • “Grinding is a must; pressing 'U' repeatedly to trigger encounters is the secret forbidden technique to succeeding at this game.”
    • “Meaning endless grinding if you wish to progress when all doors are locked with secrets.”
    • “There is too much grinding required in old dungeons, even with optimal stats, before you can complete the next story dungeons.”
  • music5 mentions

    The music in the game has received mixed reviews; while some players appreciate the terrific soundtrack, many find it repetitive and stale, particularly during combat. The lack of variety in both the music and other game elements contributes to a sense of monotony, especially in the latter half of the game. Additionally, players have noted a desire for more options to customize or mute the music.

    • “The soundtrack is terrific and the risk-reward/push-your-luck nature of the dungeon exploration is fantastic.”
    • “Also, the music is all over the place.”
    • “Hearing the same combat music over and over got a little stale.”
    • “And not to mention a lack of settings to mute the repetitive music and adjust anything graphical.”
  • graphics4 mentions

    The graphics are highly praised for their unique theme and impressive enemy artwork, contributing to an overall fantastic visual experience. However, there are criticisms regarding the lack of graphical settings and the repetitive music, which detracts from the overall enjoyment.

    • “The artwork of the enemies looks great, so I think that deserves some praise.”
    • “Fantastic four-party blobber with an absolutely unique theme and awesome art style.”
    • “The graphics are just bad, especially considering the theme.”
    • “There is a lack of settings to mute the repetitive music and adjust any graphical options.”
  • character development2 mentions

    Character development is praised for its depth and intricacy, appealing to players who appreciate detailed progression and exploration. However, the process can be slow, as experience points are shared between leveling up and skill acquisition, potentially leading to a prolonged grind.

    • “A fantastic delve for those who enjoy the gritty details of character development and dungeon exploration.”
    • “Character development takes a long time because the same experience is consumed for both leveling up and acquiring skills.”
    • “The characters feel one-dimensional and lack meaningful growth throughout the game.”
    • “I was disappointed by how little my choices impacted the character's development; it felt very linear.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
15hAverage play time
10-20hSpent by most gamers
*Based on 2 analyzed playthroughs

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