Ludus Mortis
- March 6, 2024
- 68k Studios
- 18h median play time
In Ludus Mortis, set in 4th century Rome, the Senate's use of necromancy has created an army of undead and demons, leading to a rift among the Roman population. As a gladiator from a surviving school, your mission is to eradicate the undead and restore Rome's former glory, engaging in grid-based, first-person dungeon crawling gameplay. Fight to save your city from the Senate's gruesome creation and deadly control.
Reviews
- The game features a unique Roman setting and offers a plethora of character customization options, making it enjoyable for fans of dungeon crawlers.
- Combat is strategic and engaging, with a variety of classes and skills that allow for diverse party compositions and playstyles.
- The developer is responsive to community feedback and actively works on improving the game, which is promising for its future development.
- The game suffers from repetitive dungeon layouts and grinding, as players are forced to replay the same dungeons to level up before progressing.
- Some classes and skills are unbalanced, leading to a lack of viability for certain builds and making combat feel less rewarding over time.
- The user interface can be clunky and confusing, with multiple menus for character management and unclear tooltips that hinder the overall experience.
- gameplay13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The gameplay features a blend of old-school dungeon crawling mechanics with modern elements, offering interesting exploration options like torches and secret passages. However, players have noted issues with caster mechanics and a steep learning curve, which may deter newcomers while appealing to veteran players. Despite some repetitive elements and a lack of depth in tactical options, the game provides a rich character generation system and unlocks new features as players progress.
“Old school type dungeon crawling mechanics with modern twists.”
“Interesting exploration mechanics (torches, stamina, secret passages, altars for boons, and more).”
“Every mechanic has a reason and it's brilliant.”
“Terrible caster mechanics (especially early on) literally ruin the game.”
“The game is too front-loaded with mechanics you need to understand almost from the get-go.”
“At first exploring and fighting is fun, but after 10 hours of gameplay it becomes repetitive; leveling up just makes the fights longer, as skills and spells are pretty weak and tactical options don't develop.”
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The story aspect of the game is generally well-received, featuring a solid narrative intertwined with grid-based exploration and turn-based combat. Players appreciate the engaging quests and the mechanics that unlock new features and buildings, although some express a desire for more variety in dungeon designs and enemy types. However, the need for excessive grinding and cumbersome menu navigation detracts from the overall experience, with players hoping for improvements in future updates.
“Been following the developer for a very long time; his games are always excellent and have the same formula: good old grid-based exploration with turn-based combat and a solid storyline with a hint of legacy/roguelike elements.”
“I will say that there is definitely enough to do in a given story/optional dungeon, whether it's solving puzzles, trying to find secrets like illusory/breakable walls, or being on the lookout for traps.”
“Each main quest dungeon so far did unlock a new building or feature for your school and opens up new layers or mechanics to toy around with.”
“There is too much grinding required in old dungeons even with optimal stats before you can complete the next story dungeons.”
“Despite wanting to play through the story arc, I keep trying different classes to see what special abilities and spells each have access to.”
“Dungeon tilesets are also a bit limited as well; all available dungeons are indoors (think caves, temples, etc.), so I'm hoping that there will be some outdoor areas down the line when it makes sense in the story.”
- grinding7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Grinding is a significant aspect of the game, often required to progress through locked doors and complete dungeons, which some players find excessive. While it can be tedious for some, others appreciate the opportunity to invest time in leveling up characters and upgrading equipment. Overall, the game caters to those who enjoy extensive grinding for experience points and character development.
“Grinding is a must; pressing 'U' repeatedly to trigger encounters is the secret forbidden technique to succeeding at this game.”
“Meaning endless grinding if you wish to progress when all doors are locked with secrets.”
“There is too much grinding required in old dungeons, even with optimal stats, before you can complete the next story dungeons.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed reviews; while some players praise the soundtrack as terrific and fitting for the dungeon exploration, others find it repetitive and stale, particularly due to the limited variety of combat music throughout the game. Additionally, there are complaints about the lack of options to adjust or mute the music, which contributes to the overall feeling of monotony in the latter half of the game.
“The soundtrack is terrific and the risk-reward/push-your-luck nature of the dungeon exploration is fantastic.”
“Everything from the awesome mechanics to the music.”
“Also, the music is all over the place.”
“Hearing the same combat music over and over got a little stale.”
“And not to mention a lack of settings to mute the repetitive music and adjust anything graphical.”
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics are highly praised for their unique theme and impressive enemy artwork, contributing to an overall fantastic visual experience. However, some users noted a lack of options for adjusting graphical settings and muting repetitive music, which detracts from the overall presentation.
“The artwork of the enemies looks great, so I think that deserves some praise.”
“Fantastic four-party blobber with an absolutely unique theme and awesome art style.”
“The graphics are just bad, especially considering the theme.”
“There is a lack of settings to mute the repetitive music and adjust any graphical options.”
- character development2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Character development is praised for its depth and intricacy, appealing to players who appreciate detailed progression. However, the process can be slow, as experience points are shared between leveling up and skill acquisition, potentially leading to a prolonged grind.
“A fantastic delve for those who enjoy the gritty details of character development and dungeon exploration.”
“Character development takes a long time because the same experience is consumed for both leveling up and acquiring skills.”
“The character progression feels stagnant, as there are limited options to customize and evolve my character's abilities.”
“I found the character development system to be overly complicated and not rewarding, making it hard to feel a sense of growth.”