- March 6, 2024
- 68k Studios
- 18h median play time
Ludus Mortis
Platforms
About
In Ludus Mortis, set in 4th century Rome, the Senate's use of necromancy has created an army of undead and demons, leading to a rift among the Roman population. As a gladiator from a surviving school, your mission is to eradicate the undead and restore Rome's former glory, engaging in grid-based, first-person dungeon crawling gameplay. Fight to save your city from the Senate's gruesome creation and deadly control.









- The game features a unique Roman setting and offers a plethora of character customization options, making it enjoyable for fans of dungeon crawlers.
- Combat is strategic and engaging, with a variety of classes and skills that allow for diverse party compositions and playstyles.
- The developer is responsive to community feedback and actively works on improving the game, which is promising for its future development.
- The game suffers from repetitive dungeon layouts and grinding, as players are forced to replay the same dungeons to level up before progressing.
- Some classes and skills are unbalanced, leading to a lack of viability for certain builds and making combat feel less rewarding over time.
- The user interface can be clunky and confusing, with multiple menus for character management and unclear tooltips that hinder the overall experience.
gameplay
13 mentions Positive Neutral NegativeThe gameplay features a blend of old-school dungeon crawling mechanics with modern elements, offering interesting exploration options like torches and secret passages. However, players have noted issues with caster mechanics and a steep learning curve, which may deter newcomers while appealing to veteran players. Despite some repetitive elements and a lack of depth in tactical options, the game provides a rich character generation system and unlocks new features as players progress.
“Old school type dungeon crawling mechanics with modern twists.”
“Interesting exploration mechanics (torches, stamina, secret passages, altars for boons, and more).”
“Every mechanic has a reason and it's brilliant.”
“Terrible caster mechanics (especially early on) literally ruin the game.”
“The game is too front-loaded with mechanics you need to understand almost from the get-go.”
“At first exploring and fighting is fun, but after 10 hours of gameplay it becomes repetitive; leveling up just makes the fights longer, as skills and spells are pretty weak and tactical options don't develop.”