- November 6, 2015
- Mana Games
- 28h median play time
The Fall of the Dungeon Guardians
Platforms
About
"The Fall of the Dungeon Guardians" is a first-person RPG dungeon crawler game, inspired by classics like Dungeon Master and Might & Magic. As a prison guard in a mysterious dungeon, you must pursue escaped prisoners, battling enemies and solving puzzles in a vast, intricate setting. The game features tactical combat and an active pause system, encouraging strategic gameplay.
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- The game features a unique combat system that combines real-time action with tactical pause, allowing players to queue up actions for their party members.
- There is a high level of customization available, including adjustable difficulty settings and the ability to respec characters, making it accessible for both casual and hardcore players.
- The level design is well thought out, with plenty of secrets to discover and a treasure hunt that adds an extra layer of engagement.
- The combat can feel repetitive and tedious, especially with the high health pools of enemies and the reliance on cooldowns.
- The story is minimal and lacks depth, which may not satisfy players looking for a strong narrative experience.
- Some players may find the lack of a traditional auto-mapping feature until a map is found on each level frustrating.
gameplay
228 mentions Positive Neutral NegativeThe gameplay of this dungeon crawler is characterized by deep mechanics, including four classes with multiple specializations and skill trees, allowing for intricate party management and combat strategies. While the combat system is engaging and reminiscent of MMORPGs, some players noted issues with repetitive gameplay, level design, and a steep difficulty curve that may deter newcomers. Overall, the game offers a mix of nostalgia and modern mechanics, appealing to fans of classic dungeon crawlers, but may require patience to fully appreciate its depth.
“The dev has put a great deal of effort into balancing the gameplay, making both party composition and talent trees intriguing to experiment with.”
“Without a doubt, when you figure out the combat mechanics, and how timing plays a critical role in all this, the game truly opens up.”
“The combat mechanics are especially good - deep, yet easy to learn.”
“However, it failed to kindle any of it after a few levels of repetitive combat, lackluster exploration and puzzles, frustrating level design and non-gameplay enhancing gear.”
“Unfortunately, the fall of the dungeon guardians ends up being a mechanical title with some brainless gameplay.”
“The downside is probably that, even with the scenery changes and new skills, most people will eventually get tired of the repetitive gameplay and won't finish this very long game.”