Lost Fleet
- September 27, 2022
- InfinityNan Studios
In "Lost Fleet: Infinite Space," players command a fleet of spaceships while navigating through treacherous galaxies filled with adversaries. Experience a blend of tactical combat and strategic resource management, as you upgrade your fleet and make crucial decisions that impact the story's outcome. This immersive space opera, inspired by the renowned Lost Fleet book series, offers a challenging and expansive journey across the cosmos.
Reviews
- The game has a lot of potential and offers enjoyable gameplay, especially in co-op mode.
- Players appreciate the variety of ships and the fun of building and commanding a fleet.
- The developers are actively updating the game and seem committed to improving it based on community feedback.
- The controls are clunky and difficult to master, leading to frustration during gameplay.
- AI behavior is often poor, with units failing to protect each other or follow commands effectively.
- The game feels incomplete, lacking essential features like a minimap, HUD, and meaningful progression, making it feel more like a demo than a finished product.
- gameplay22 mentions
- 14 % positive mentions
- 68 % neutral mentions
- 18 % negative mentions
The gameplay is currently seen as lacking polish and complexity, with a simple loop that often leads to boredom after a short playtime of 1.5 to 5 hours. While some players find the dogfighting enjoyable, the overall mechanics, including flight controls and user interface, are criticized for being clunky and underdeveloped. A basic tutorial is recommended to help players navigate the game's controls and mechanics more effectively.
“Currently, this game is eager to capture the gameplay that made Homeworld 1 and 2 so desirable.”
“Gameplay: rather enjoyable, but the game loop is quite simple; the mothership moves from point A to point B.”
“More fun if you are dogfighting, but not sure if that's going to be the core gameplay for most.”
“I've played a lot of space sandbox games from X4 to Elite, and this one felt like it needed a lot more polish and complexity to the mechanics.”
“It is terribly done, a short simulator of a fleet with a bad UI, clunky and often not working properly ship mechanics, with very little content, lacking even basic usability features.”
“Right now, if you want to try the game, there is around 1.5 to 5 hours of gameplay before you get bored, but I am okay with that because this looks like a one-person development game and I don't mind supporting them.”
- optimization4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The game experiences significant performance issues, particularly during medium to large ship engagements and when numerous NPCs and wrecks are present, even on high-end hardware like the 5900x and 6800xt. Players report a noticeable drop in performance as the action intensifies.
“Some issues with performance at medium to large volumes of ships.”
“The performance starts to tank as soon as a lot is going on (we got to stage 5 wave 11 with lots of wrecks and NPCs), even on a good machine (5900x, 6800xt).”
“The performance starts to tank as soon as a lot is going on (we got to stage 5 wave 11 with lots of wrecks and NPCs), even on a good machine (5900x, 6800xt).”
- story4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The story aspect of the game is criticized for its lack of clarity and direction, resembling a pre-alpha state with no defined plot or objectives. Players feel disoriented due to the absence of an introductory mission that would typically guide them on their goals and responsibilities within the game.
“In general, it looks and feels like pre-alpha, without a clear picture of any plot or end goal.”
“Plus there's no 'intro' mission, so it throws you into the map without explaining what you're supposed to be doing, what to protect, etc.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express frustration with the emotional disconnect in gameplay, feeling that the game operates independently of their choices, particularly when receiving unexpected high-tier ships early on. The lack of intuitive controls and a comprehensive fleet management system contributes to a sense of inadequacy and confusion, detracting from the overall emotional engagement with the game.
- graphics4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are characterized as simple yet charming, with particular praise for the ship designs that evoke nostalgia for the game Homeworld. Overall, the environments and visuals are described as fun and appealing.
“Graphics are simple but really lovely; I personally adore the design of the ships, as they remind me of Homeworld.”
“The environments and graphics are fun looking.”
“The graphics are simple yet charming, and I really appreciate the ship designs that evoke memories of Homeworld.”
- replayability2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Players appreciate the new maps but express a desire for more playable factions, each with unique spacecraft, to enhance replayability. This suggests that while the current content is enjoyable, additional diversity in gameplay options could significantly improve the overall experience.
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is generally considered adequate, meeting basic expectations without standing out significantly.
“Music: adequate”
“Music: adequate”