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"Void Destroyer" is a space-based game that combines elements of both space combat and real-time strategy. Players must navigate an asteroid field on the edge of the solar system, where they will build defenses, repair and upgrade their command ship, and lead their forces to reclaim and conquer territory. The game offers a high level of control and freedom, allowing players to directly command their forces in real-time tactical battles.

Void Destroyer screenshot
Void Destroyer screenshot
Void Destroyer screenshot
Void Destroyer screenshot
Void Destroyer screenshot
Void Destroyer screenshot
Void Destroyer screenshot
Void Destroyer screenshot
Void Destroyer screenshot
Void Destroyer screenshot
Void Destroyer screenshot
+7

61%
Audience ScoreBased on 587 reviews
story32 positive mentions
stability12 negative mentions

  • The game offers a unique blend of RTS and space combat simulation, allowing players to control individual ships while managing a fleet.
  • The art style is visually appealing, reminiscent of Borderlands, and the game features engaging gameplay mechanics.
  • The developer is highly responsive to community feedback and actively works on updates and improvements.
  • The controls are overly complex and not intuitive, making it difficult for new players to get into the game.
  • The game has a steep learning curve, with many players finding it frustratingly difficult, especially in the early missions.
  • There are numerous bugs and performance issues, including crashes and unresponsive controls, which detract from the overall experience.
  • story
    308 mentions Positive Neutral Negative

    The story in "Void Destroyer" is characterized by a challenging campaign that features a linear progression of handcrafted missions, often requiring players to adapt their strategies based on previous mission outcomes. While the narrative premise involves a retired commander thrust back into action, the execution is criticized for its lack of depth and reliance on text-based dialogue, which some players found witty yet insufficiently engaging. Overall, the missions are noted for their difficulty and complexity, demanding strategic resource management and fleet coordination, but many players expressed frustration with the controls and mission design, leading to a mixed reception of the story aspect.

    • “The best part of the game takes place during a story which has some similar gameplay features as the Homeworld games, such as a persistent fleet/assets and eventually revisiting areas you had once called your base of operations.”
    • “And to put the final touches on the game, it features an engaging storyline with depth and a lot of surprises!”
    • “The story depth is about average for its genre, not overly sophisticated, although there is a minor amount of world-building that takes place, but the dialogue (which is text-based, likely due to cost constraints) is surprisingly witty and even funny at times.”
    • “The game difficulty during the story mode can sometimes be quite unforgiving.”
    • “Forcing the player to have to go back many missions, which sometimes don't autosave correctly (the last save in the mission can be in a very bad spot, not right at the start of the mission, like when you are surrounded by enemies).”
    • “I really, really wanted to play through VD 1 to learn the backstory of VD 2, but I'm just not going to throw away my time trying to beat this one single mission that's 9000 times more difficult than every mission before it.”
  • graphics
    114 mentions Positive Neutral Negative

    The graphics of "Void Destroyer" feature a distinctive cel-shaded art style that many players appreciate for its unique aesthetic, reminiscent of titles like Borderlands. While the visuals are generally praised for their consistency and charm, some users note that the overall graphical quality feels dated and is hampered by poor controls and gameplay mechanics. Despite these criticisms, the game's artistic presentation is often highlighted as a strong point, contributing to its appeal among fans of space simulation games.

    • “One thing you will immediately notice is the beautiful cell-shade style graphics with sound effects that feel appropriate for the game.”
    • “Graphically, Void Destroyer does what it can with its budget - the art style is consistent and simple, it never looks 'cheap' like so many budget space sims, and the modeled thrusters give the ships an air of realism.”
    • “I backed this on Kickstarter and I am not disappointed; I love the cel-shaded art style, and it balances arcade-y visuals with complex gameplay very well.”
    • “This game is near impossible to enjoy for me; the story is garbage, controls are horrible, and graphics are dated.”
    • “Terrible visuals, annoying camera, annoying controls, to name a few things.”
    • “Graphics are not fantastic; ship movement seems awkward.”
  • gameplay
    104 mentions Positive Neutral Negative

    The gameplay of this game is a mixed bag, with many players appreciating its unique blend of space simulation and RTS mechanics, reminiscent of titles like Homeworld. However, issues such as clunky controls, broken resource gathering mechanics, and steep difficulty spikes detract from the overall experience, leading to frustration for some players. While the game offers a visually appealing and engaging experience for those willing to invest time in mastering its mechanics, the inconsistent gameplay quality has left many divided.

    • “The concept for this game is extremely good; it reminds me of Homeworld, and the ability to control the ships manually adds a whole new level of gameplay.”
    • “I can really, really recommend the game to everyone who loves space RTSs and FPSs (especially to those who played the Homeworld series) and has an open mind for new mechanics and concepts while seeking the next great challenge.”
    • “The combat feels tight, the RTS gameplay rewarding, and everything in between just feels right.”
    • “The resource gathering mechanic being broken is pretty appalling to say the least; while not all missions require you to acquire resources, some of the hardest missions do.”
    • “But the horrible gameplay simply ruined everything for me.”
    • “However, I very quickly ran into serious problems with the gameplay.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has received mixed feedback, with some players appreciating the neat soundtrack but noting that it plays infrequently and is often too quiet. Many reviewers feel that the audio lacks depth, with too few sound effects and a desire for a more prominent musical presence to enhance the overall experience. Overall, while the soundtrack has potential, it requires more development to meet player expectations.

    • “There's a neat soundtrack; it just doesn't play very often.”
    • “I'm also a huge fan of the art style and the soundtrack.”
    • “It's too quiet in my opinion, and I'd love the music to be more present in the game.”
    • “It's too quiet in my opinion and I'd love the music to be more present in the game.”
    • “What I don't like is the sound; too few sounds, too little music. There's a lot to add in this.”
    • “An interesting idea that needs new features, polishing of UI especially in tactical control mode, more sounds, and a complete soundtrack.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is described as hit-or-miss, with some witty and funny dialogue that stands out despite the lack of voice acting. Players find moments of humor in gameplay scenarios, such as comically failed missions, but feel that the tutorial could have been more engaging with a funnier approach. Overall, while there are glimpses of humor, it is often overshadowed by the game's average storytelling and control issues.

    • “Hilarious that the dude who listed 2 of my favorite: pull ship and capture ship didn't think to put them together.”
    • “The story depth is about average for its genre, not overly sophisticated, although there is a minor amount of world-building that takes place, but the dialogue (which is text-based, likely due to cost constraints) is surprisingly witty and even funny at times.”
    • “Taking a drone and flinging it across the map at the highest speed possible, which is none, only to have it ping off an enemy capital ship, in front of the enemy fleet, and get obliterated by Lucifer's fury, is entirely too hilarious.”
  • stability
    12 mentions Positive Neutral Negative

    The game is widely criticized for its instability, with numerous reports of bugs affecting gameplay, sound, and visual performance. Users describe it as laggy and unpolished, with specific issues like unresponsive controls and erratic cursor movement. While some acknowledge that these problems may be expected from a title recently released from early access, the overall impression remains negative regarding stability.

    • “Unfortunately, this game is laggy and buggy and just awful to look at.”
    • “The sound is horribly buggy, so it wouldn't surprise me if collision didn't work correctly.”
    • “Still a little buggy in some areas like the sound and with the cursor moving on its own without my control, but that's understandable as it just came out of early access.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is generally criticized, with users reporting very poor performance, particularly in fullscreen mode, which leads to crashes. While some players note that it runs smoothly in windowed mode, the overall experience is hindered by these significant issues.

    • “Performance-wise, it runs very smoothly.”
    • “That will improve performance.”
    • “Very poor optimization.”
    • “Performance-wise, it runs very smoothly, but I'm unable to run in fullscreen, as crashes happen instantly.”
    • “Very poor optimization.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly due to issues with ship formations that can lead to frustration when ships ignore commands or leave formations unexpectedly. Additionally, the game's pricing and availability have drawn criticism, suggesting a lack of quality control from the developer.

    • “But the developer is also culpable, as he's left this game up for sale for a whopping $14.50, as well as farming it out to every bundle pusher who'd take it, instead of removing it.”
    • “Forming formations is quite tedious as some ships simply ignore that order or leave the formation at a later time for no apparent reason.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is characterized by beautiful cell-shaded graphics and unique art styles for each faction, effectively conveying a dark and gritty environment within the Oort cloud. However, some players find the overall aesthetic unappealing, describing it as a brownish, swampy atmosphere that detracts from the experience.

    • “Beautiful cell shading graphics with unique art styles for each faction in the game, supporting the dark, dirty, and dusty atmosphere of the Oort Cloud.”
    • “The beautiful cell shading graphics with unique art styles for each faction in the game support the dark, dirty, and dusty atmosphere of the Oort Cloud.”
    • “The beautiful cell shading graphics with unique art styles for each faction in the game support the dark, dirty, and dusty atmosphere of the Oort Cloud.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a mix of frustration and admiration regarding the emotional impact of the game. While some feel overwhelmed by its complexity and the need for extensive modifications, others appreciate the accessibility of its moddable features, indicating a deep engagement with the game's potential for personalization. Overall, the emotional response is characterized by a struggle between the desire to explore and the challenges posed by the game's intricacies.

  • replayability
    2 mentions Positive Neutral Negative

    The game has limited replayability, as players feel there is not much incentive to play again once it has been completed.

    • “There isn't a lot of replayability after the game is won.”
    • “There isn't a lot of replayability after the game is won.”

60%Critics’ scoreBased on 1 critic reviews

Buy Void Destroyer

48h Median play time
37h Average play time
15-59h Spent by most gamers
*Based on 4 analyzed playthroughs

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