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Void Destroyer Game Cover

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Void Destroyer is a single player real-time strategy game with a science fiction theme. It was developed by Iteration 11 and was released on January 20, 2015. It received neutral reviews from critics and mostly positive reviews from players.

"Void Destroyer" is a space-based game that combines elements of both space combat and real-time strategy. Players must navigate an asteroid field on the edge of the solar system, where they will build defenses, repair and upgrade their command ship, and lead their forces to reclaim and conquer territory. The game offers a high level of control and freedom, allowing players to directly command their forces in real-time tactical battles.

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61%
Audience ScoreBased on 294 reviews
story16 positive mentions
stability7 negative mentions

  • The game features a unique blend of RTS and space combat mechanics, allowing players to control individual ships while also managing a fleet.
  • The graphics are visually appealing with a cell-shaded art style, reminiscent of games like Borderlands, and the sound design adds to the immersive experience.
  • The developer is highly responsive to community feedback, frequently updating the game and addressing bugs, which enhances the overall player experience.
  • The controls are overly complex and can be confusing, making it difficult for new players to get accustomed to the gameplay mechanics.
  • The game suffers from significant difficulty spikes, particularly in certain missions, which can lead to frustration and a sense of being overwhelmed.
  • There are technical issues, including crashes and bugs, that detract from the overall enjoyment and polish of the game.
  • story
    162 mentions Positive Neutral Negative

    The game's story is set in a military space context where players, as a retired commander, must navigate a series of challenging missions that often require strategic resource management and fleet optimization. While the narrative features some engaging elements and humor, it suffers from a lack of depth and voice acting, leading to mixed feelings among players about its overall execution. The difficulty spikes and mission dependencies can create frustration, making it a challenging experience that may deter some players from fully enjoying the storyline.

    • “The best part of the game takes place during a story which has some similar gameplay features as the Homeworld games, such as a persistent fleet/assets and eventually revisiting areas you had once called your base of operations.”
    • “And to put the final touches on the game, it features an engaging storyline with depth and a lot of surprises!”
    • “The story depth is about average for its genre, not overly sophisticated, although there is a minor amount of world-building that takes place, but the dialogue (which is text-based, likely due to cost constraints) is surprisingly witty and even funny at times.”
    • “The game difficulty during the story mode can sometimes be quite unforgiving.”
    • “The story seems bland.”
    • “I really, really wanted to play through VD 1 to learn the backstory of VD 2, but I'm just not going to throw away my time trying to beat this one single mission that's 9000 times more difficult than every mission before it.”
  • graphics
    58 mentions Positive Neutral Negative

    The graphics of the game are primarily characterized by a distinctive cel-shaded art style that many players appreciate, drawing comparisons to titles like Borderlands and Homeworld. While the visuals are often praised for their charm and consistency, some users report issues with dated graphics and awkward ship movement, which can detract from the overall experience. Overall, the aesthetic is well-received, but opinions vary on how effectively it complements the gameplay.

    • “The graphics and controls were really solid.”
    • “Graphically, Void Destroyer does what it can with its budget - the art style is consistent and simple, it never looks 'cheap' like so many budget space sims, and the modeled thrusters give the ships an air of realism.”
    • “I backed this on Kickstarter and I am not disappointed; I love the cel-shaded art style, and it balances arcade-y visuals with complex gameplay very well.”
    • “Terrible visuals, annoying camera, annoying controls, to name a few things.”
    • “This game is near impossible to enjoy for me; the story is garbage, controls are horrible, and graphics are dated.”
    • “Graphics are not fantastic; ship movement seems awkward.”
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, with many players appreciating its unique blend of space simulation and RTS elements, reminiscent of classics like Homeworld. However, issues such as clunky controls, broken mechanics, and difficulty spikes detract from the experience, leading to frustration for some users. While the game offers a visually appealing and fluid experience, mastering its mechanics requires patience and can be challenging, making it a title best suited for dedicated fans of the genre.

    • “The concept for this game is extremely good; it reminds me of Homeworld, and the ability to control the ships manually adds a whole new level of gameplay.”
    • “The combat feels tight, the RTS gameplay rewarding, and everything in between just feels right.”
    • “Void Destroyer is a game of a space sim with RTS mechanics mixed in fluidly.”
    • “To note, I did beat this game, but I used some very odd strategies that only work due to bugs and broken mechanics.”
    • “The resource gathering mechanic being broken is pretty appalling to say the least; while not all missions require you to acquire resources, some of the hardest missions do.”
    • “Even in menus, the controls are floaty and imprecise; in actual gameplay, it's a terrible mess. Maybe if you play with a joystick and are excellent with one, this game might be playable.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some praising its epic quality while others find it lacking and too quiet. Many users express a desire for a more prominent and varied soundtrack, suggesting that the audio could be improved to enhance the overall experience. Overall, while the music has potential, it currently falls short of expectations and could benefit from additional tracks and sound effects.

    • “The game itself has a lot of great stuff going for it: nice graphics, cool sounds, and awesome music.”
    • “See all the bullets flying set to the epic music?”
    • “I'm also a huge fan of the art style and the soundtrack.”
    • “It's too quiet in my opinion and I'd love the music to be more present in the game.”
    • “What I don't like is the sound; too few sounds, too little music. There's a lot to add in this.”
    • “An interesting idea that needs new features, polishing of UI especially in tactical control mode, more sounds, and a complete soundtrack.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is notably poor, with numerous reports of bugs, glitches, and unresponsive controls affecting the overall experience. Players have encountered issues such as distorted visuals when not using a 16:9 aspect ratio, lag, and erratic sound design, indicating a lack of polish and refinement. While some bugs may be expected post-early access, the extent of the problems has left many users dissatisfied.

    • “Pretty lackluster overall from the controls to the HUD, sound design to weird technical glitches like the game stretching and distorting every image in the game if the screen ratio isn't 16:9 (HUD elements, comic images, loading screens).”
    • “Unfortunately, this game is laggy and buggy and just awful to look at.”
    • “The sound is horribly buggy, so it wouldn't surprise me if collision didn't work correctly.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as hit-or-miss, with some players finding the dialogue surprisingly witty and funny despite its text-based format. While the tutorial and controls are criticized for being frustrating, there are moments of comedic relief, particularly in gameplay scenarios that lead to unexpected and amusing outcomes. Overall, the humor adds a light-hearted touch, though it may not be consistently effective throughout.

    • “The dialogue (which is text-based, likely due to cost constraints) is surprisingly witty and even funny at times.”
    • “Hilarious that the dude who listed 2 of my favorite: pull ship and capture ship didn't think to put them together.”
    • “Taking a drone and flinging it across the map at the highest speed possible, only to have it ping off an enemy capital ship in front of the enemy fleet and get obliterated by Lucifer's Fury, is entirely too hilarious.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is generally criticized, with users reporting very poor performance and frequent crashes when attempting to run in fullscreen mode. However, some players note that it runs smoothly in windowed mode, suggesting potential for improvement in future updates.

    • “That will improve performance.”
    • “Performance-wise, it runs very smoothly.”
    • “Very poor optimization.”
    • “Performance-wise, it runs very smoothly, but I'm unable to run in fullscreen, as crashes happen instantly.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is characterized by beautiful cel-shaded graphics and unique art styles for each faction, effectively conveying the dark and gritty environment of the Oort Cloud. However, some players find the overall aesthetic unappealing, describing it as a brownish, swampy atmosphere that detracts from the experience.

    • “The beautiful cel-shaded graphics feature unique art styles for each faction in the game, enhancing the dark, dirty, and dusty atmosphere of the Oort Cloud.”
    • “The beautiful cel-shaded graphics with unique art styles for each faction in the game support the dark, dirty, and dusty atmosphere of the Oort Cloud.”
    • “The atmosphere feels lifeless and uninspired, lacking the depth and immersion I was hoping for.”
    • “Despite the interesting setting, the overall atmosphere is flat and fails to evoke any real sense of tension or excitement.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limited replayability once completed, as players feel there isn't much incentive to revisit it after achieving victory.

    • “There isn't a lot of replayability after the game is won.”
    • “Once you complete the game, there's little incentive to play again.”
    • “The lack of varied outcomes makes replaying the game feel pointless.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly due to issues with ship formations that can lead to frustration when units ignore commands or break formation unexpectedly. Additionally, the game's pricing and availability in bundles have drawn criticism, suggesting a lack of value for the experience provided.

    • “But the developer is also culpable, as they've left this game up for sale for a whopping $14.50, as well as farming it out to every bundle pusher who'd take it, instead of removing it.”
    • “Forming formations is quite tedious, as some ships simply ignore that order or leave the formation at a later time for no apparent reason.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional response to the game reflects a mix of frustration and admiration; players feel overwhelmed by its complexity, yet appreciate the extensive modding capabilities that allow for deep customization. This duality highlights the game's potential to evoke strong feelings, both positive and negative, as users navigate its challenges and creative possibilities.

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60%Critics’ scoreBased on 1 critic reviews
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48h Median play time
37h Average play time
15-59h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Void Destroyer is a real-time strategy game with science fiction theme.

Void Destroyer is available on PC and Windows.

On average players spend around 37 hours playing Void Destroyer.

Void Destroyer was released on January 20, 2015.

Void Destroyer was developed by Iteration 11.

Void Destroyer has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its music.

Void Destroyer is a single player game.

Similar games include Void Destroyer 2, Executive Assault 2, Starpoint Gemini Warlords, WARSHIFT, Starpoint Gemini 2 and others.