- January 19, 2015
- Iteration 11
- 48h median play time
Void Destroyer
Platforms
About
"Void Destroyer" is a space-based game that combines elements of both space combat and real-time strategy. Players must navigate an asteroid field on the edge of the solar system, where they will build defenses, repair and upgrade their command ship, and lead their forces to reclaim and conquer territory. The game offers a high level of control and freedom, allowing players to directly command their forces in real-time tactical battles.











- The game offers a unique blend of RTS and space combat simulation, allowing players to control individual ships while managing a fleet.
- The art style is visually appealing, reminiscent of Borderlands, and the game features engaging gameplay mechanics.
- The developer is highly responsive to community feedback and actively works on updates and improvements.
- The controls are overly complex and not intuitive, making it difficult for new players to get into the game.
- The game has a steep learning curve, with many players finding it frustratingly difficult, especially in the early missions.
- There are numerous bugs and performance issues, including crashes and unresponsive controls, which detract from the overall experience.
story
308 mentions Positive Neutral NegativeThe story in "Void Destroyer" is characterized by a challenging campaign that features a linear progression of handcrafted missions, often requiring players to adapt their strategies based on previous mission outcomes. While the narrative premise involves a retired commander thrust back into action, the execution is criticized for its lack of depth and reliance on text-based dialogue, which some players found witty yet insufficiently engaging. Overall, the missions are noted for their difficulty and complexity, demanding strategic resource management and fleet coordination, but many players expressed frustration with the controls and mission design, leading to a mixed reception of the story aspect.
“The best part of the game takes place during a story which has some similar gameplay features as the Homeworld games, such as a persistent fleet/assets and eventually revisiting areas you had once called your base of operations.”
“And to put the final touches on the game, it features an engaging storyline with depth and a lot of surprises!”
“The story depth is about average for its genre, not overly sophisticated, although there is a minor amount of world-building that takes place, but the dialogue (which is text-based, likely due to cost constraints) is surprisingly witty and even funny at times.”
“The game difficulty during the story mode can sometimes be quite unforgiving.”
“Forcing the player to have to go back many missions, which sometimes don't autosave correctly (the last save in the mission can be in a very bad spot, not right at the start of the mission, like when you are surrounded by enemies).”
“I really, really wanted to play through VD 1 to learn the backstory of VD 2, but I'm just not going to throw away my time trying to beat this one single mission that's 9000 times more difficult than every mission before it.”