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About Liquidation RTS

Liquidation RTS is a single player and multiplayer tactical real-time strategy game with fantasy, dark fantasy and science fiction themes. It was developed by Divio and was released on August 4, 2026. It received very positive reviews from players.

Liquidation is a tactical Real-Time Strategy (RTS) game set in a universe that mixes elements of both fantasy and science fiction, with support for both single-player and multiplayer modes. Welcome to world of VeáOur story unfolds on the dying planet of Veá, where a sudden, cataclysmic event, known as the Splintering, wiped out entire species and destroyed thriving civilzations. In its wak…

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Looking for games like Liquidation RTS? Here are top tactical real-time strategy recommendations with a fantasy, dark fantasy and science fiction focus, selected from player-similarity data — start with Orc Incursion, Magna Conquest or Edge Of Extinction.

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Reviews

93%Audience ScoreBased on 122 reviews
story22 positive mentions
optimization3 negative mentions

  • The game is a well-crafted homage to classic RTS games like Warcraft 3 and Starcraft, with solid gameplay mechanics and a good balance between factions.
  • The campaign missions are engaging and well-designed, featuring a unique timeline presentation that enriches the lore and story immersion.
  • Despite being developed primarily by a single developer, the game is surprisingly polished, with clear unit readability, smooth controls, and good performance on various platforms.
  • The multiplayer experience suffers from a very small player base, limited maps, and balancing issues, making it less appealing for competitive play.
  • Some aspects such as voice acting, dialogue, animations, and sound effects are mediocre or repetitive, which detracts from the overall immersion.
  • There are notable technical issues including pathfinding problems, occasional bugs, UI imperfections, and performance hiccups during large battles that need further polishing.
  • story

    76 mentions Positive Neutral Negative
    29% positive mentions, 67% neutral mentions, 4% negative mentions

    The story in this early-access RTS offers an engaging, albeit somewhat familiar sci-fi/fantasy blend with well-designed factions and immersive worldbuilding presented through a timeline and in-game dialogue. While the six current campaign missions vary gameplay and introduce lore effectively, the narrative can feel rushed with occasional scripting issues and lacks originality, though it shows solid potential for expansion with planned future missions. Overall, the campaign provides enjoyable storytelling that keeps players curious for more despite its current limited scope and rough edges.

    • “The campaign missions were varied enough to keep your attention and keep going, and the way they set up the story and missions gives you a chance to explore the lore at your own pace.”
    • “Speaking of the currently 6 campaign missions available, Liquidation also does a really good job at drawing players in with its worldbuilding and story.”
    • “The campaign missions are split between multiple races and congruent, making the story much more immersive.”
    • “The story is mediocre at best, the 3 factions seem to be a mixture of Warcraft 3 and Starcraft assets sprinkled with some little other stuff.”
    • “As of today, there are only 6 missions in the campaign, a bit barren and the missions aren't really eventful.”
    • “Scripting issues in main missions: I remember one specific moment where Celeste just ran past me into the woods and got stuck, then I just moved forward without her until I met her sycophant ally and recruited her and it gave me control of Celeste. There were also some story issues in the same missions, it was unclear at the end of that mission that Celeste and the scythe guy (forgot his name) got separated which was only shown at the start of the next mission.”
  • gameplay

    51 mentions Positive Neutral Negative
    25% positive mentions, 69% neutral mentions, 6% negative mentions

    The gameplay of the game is widely praised for its smooth, polished, and fun RTS mechanics strongly inspired by classics like Warcraft 3 and Starcraft 2, offering a fresh yet familiar experience with three diverse factions and unique twists such as a separate vehicle upkeep system. While retaining core RTS elements like base-building, resource management, and hero units, it improves pacing and interface usability, delivering engaging skirmishes and a campaign with strong storytelling through gameplay events. Some minor criticisms include limited hero variety and certain mechanics like upkeep in skirmish mode, but overall, it is regarded as a high-quality, enjoyable strategy game revitalizing the genre.

    • “The gameplay feels like a mix between Warcraft 3 and Starcraft 2, and in my opinion, it does this style of RTS better than any attempt I have seen since Starcraft 2.”
    • “All of the gameplay systems work well together, the surprisingly detailed unit models and environments form a cohesive art style, and there's even full voice acting throughout the game, including the campaign.”
    • “Made in vain of Dow1 – the maintenance mechanic, meaning the separate supply for vehicles, adds spice to the gameplay, as making new vehicles is always a good idea, since they are on a separate limit, they can be both powerful and you don't have to worry someone will spam just them.”
    • “The gameplay is the second big issue and it's very clunky.”
    • “Currently there are only 2 usable heroes per faction which I think severely limits gameplay variety.”
    • “I don’t like how the upkeep mechanic present in skirmish works.”
  • graphics

    25 mentions Positive Neutral Negative
    28% positive mentions, 60% neutral mentions, 12% negative mentions

    The game's graphics feature a distinctive, vibrant, and cohesive art style that successfully captures the classic aesthetic of RTS titles like Warcraft 3 and Starcraft, with detailed unit models and environments. While not cutting-edge or highly advanced visually, the graphics are clear, readable, and artistically appealing, complementing the gameplay and faction identity effectively. Some players appreciate the nostalgic, charming visuals and full voice acting, though a few find the graphics somewhat bland or outdated.

    • “The surprisingly detailed unit models and environments form a cohesive art style, and there's even full voice acting throughout the game, including the campaign.”
    • “The colors are vibrant and the art style is perfect.”
    • “The graphics are not the most cutting-edge in the world, they succeed exactly where they need to - they are clear, readable, and beautiful in their own way.”
    • “Graphics-wise it looks like a Warcraft 3 mod.”
    • “The gameplay is okay, but I personally cannot tolerate the graphics.”
    • “The graphics are a bit on the bland side.”
  • music

    10 mentions Positive Neutral Negative
    50% positive mentions, 20% neutral mentions, 30% negative mentions

    The music in the game is generally praised as decent to fantastic, with a catchy, epic blend of sci-fi and fantasy elements. While current voice lines and music are mostly satisfactory, some character voice lines (notably the female hero) may need updating before full release. Overall, the soundtrack and sound design contribute positively to the game's atmosphere despite being an early access, largely solo-developed project.

    • “The music is also great and it all combines to a great game and it's still very early access.”
    • “Here, the sound is excellent, the voicing fits just right, the music is fantastic.”
    • “Nice catchy and epic music blending sci-fi and fantasy beats.”
    • “Very tedious level design, bad voice acting, dialogue, and music.”
    • “Current music and sounds are mostly okay, but more music and voice lines would be nice. The female human hero uses Arthas from Warcraft 3's lines for all of their dialogue, which is great but probably needs to be changed before full release.”
    • “While some assets, music, voice acting, etc. were outsourced and the community helped with translations and testing, this is largely a solo project.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game demonstrates strong optimization with stable performance, smooth responsiveness, and effective pathfinding even in complex scenarios. While minor input issues and occasional optimization bugs exist, overall the technical aspects are solid and promise a polished final product.

    • “It's also surprisingly great where a lot of modern RTS have struggled: responsiveness and performance.”
    • “Technical side also seems solid: performance is stable, no spikes; and pathfinding works surprisingly well. I didn't see a single unit get stuck on anything even once, no matter how big armies were and in what narrow environments they navigated. Felt very nice.”
    • “But honestly, even if they flesh out the game, get rid of the bugs, improve performance, optimize pathfinding, and work on AI behavior, it's just not there.”
    • “I've encountered some minor input problems and a few optimization hiccups, but other than that it was an awesome experience and I can't wait to see the full product.”
    • “The only bug I encountered was when running an optimization script; the control groups stopped working in-game.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding aspect tedious due to repetitive level design and lackluster presentation, expressing a desire for persistent or campaign modes that add variety and reduce monotony. They suggest developers learn from other titles to implement mechanics that minimize tedium and improve overall engagement.

    • “Makes it tedious more than anything.”
    • “Developers should always try to learn from other titles what mechanics to introduce to make playing them the least tedious as possible, and yet, you can have big titles where you still need to ask if the keys will be rebindable.”
    • “I hope the developers can eventually introduce some kind of persistent/grinding mode—something like map invasions or a risk-style campaign, similar to Soulstorm, ZeroSpace, or BFME.”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Replayability is enhanced by a system that encourages returning after the campaign, though the current campaign is incomplete. The game offers three playable factions with a fourth planned, and while the multiplayer map list is currently limited, it supports multiple player sizes, suggesting potential for extended play.

    • “That kind of system could add a lot of replayability and give players a reason to keep coming back after finishing the campaign.”
  • stability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Stability is generally good with minimal bugs, but performance issues arise during intense scenes, such as large numbers of units firing simultaneously, causing brief screen freezes.

    • “The game runs well, was in my playtime so far bug free (or so small it was hard to notice anything).”
    • “I had about 20 devastators shooting all at the same time, and when they do, my screen freezes for half a second and then goes back to normal. The cycle repeats as long as I have that unit. Really bad performance, at least for me.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and situational, often arising from the AI's amusingly flawed behavior, such as ranged units ignoring melee allies in danger, leading to unintentionally funny scenarios.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users' emotional reactions to the game are mixed, with some empathy for the developers but overall critical feelings based on their personal enjoyment compared to other contemporary RTS titles.

  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the game’s atmosphere for successfully recapturing the classic Warcraft III aesthetic and feel, evoking a strong sense of nostalgia and familiarity.

    • “From the very beginning, the game captured that classic Warcraft III atmosphere and aesthetic that I've been missing for years.”
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Liquidation RTS is a tactical real-time strategy game with fantasy, dark fantasy and science fiction themes. Common tags for Liquidation RTS include 3D, indie, magic, war, story rich and others.

Liquidation RTS is available on PC and Windows.

Liquidation RTS was released on August 4, 2026.

Liquidation RTS was developed by Divio.

Liquidation RTS has received very positive reviews from players. Most players liked Liquidation RTS for its story but disliked it for its optimization.

Liquidation RTS is a single player game with multiplayer support.

Similar games include Orc Incursion, Magna Conquest, Edge Of Extinction, Tactical Domination: Operation Veranite, Barracks Brawl and others.