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"Godsworn" is a fantasy real-time strategy game set during the Northern Crusades, where players can control divine heroes with unique abilities and armies of mortals and mythical creatures to prove their worth to lead. The game features single-player, multiplayer, co-op, and PvP modes, with an intriguing story and great gameplay, accompanied by good graphics and phenomenal music. Gather worshippers, crush enemies, and protect the realm from the encroaching knight order.

  • PC
  • Windows

Reviews

93%
Audience ScoreBased on 429 reviews
story29 positive mentions
grinding5 negative mentions
  • The game features an interesting setting that combines Baltic mythology with classic RTS gameplay, reminiscent of Warcraft and Age of Mythology.
  • The art style and soundtrack are praised for their quality, creating an immersive experience.
  • The game is developed by a small team, which adds to its charm and potential for growth as they continue to update and improve it.
  • The AI companions in the campaign can be frustratingly unhelpful, often leading to poor strategic decisions during missions.
  • The game currently lacks content, with only a few campaign missions and factions available, which may leave players wanting more.
  • Some players have reported issues with unit pathing and selection, making combat less responsive and enjoyable.
  • story129 mentions

    The game's story, rooted in Baltic mythology, is engaging and well-structured, with missions designed to evoke a sense of folklore and adventure. While currently limited to five missions, players appreciate the variety and challenge each offers, particularly in co-op mode, and express excitement for future content. However, some reviewers note pacing issues and a steep difficulty curve that could impact the overall experience.

    • “The developers try to deliver a cohesive, well-acted story based on Baltic mythology and pagan religion.”
    • “Turning every mission and match into something akin to a visual story, taken from the pages of folk-tale and fairy tale books.”
    • “The campaign difficulty has no curve; it has a small straight line and then runs straight into a spiked wall, and we haven't even seen a third of the total missions, so I don't even want to imagine what fresh hell is coming later.”
    • “The missions themselves are neither particularly bad nor particularly good.”
    • “The story so far has got me ever more invested in it as I progressed through the campaign; it's definitely landed that hook on me.”
  • gameplay95 mentions

    The gameplay of "Godsworn" is generally praised for its solid mechanics and nostalgic RTS elements reminiscent of classics like Warcraft 3 and Age of Mythology, offering a blend of strategy, adventure, and unique faction abilities. While many players enjoy the engaging campaign and multiplayer aspects, some critiques highlight issues with AI behavior, balance, and a lack of content in early access. Overall, the game shows promise with its intuitive mechanics and potential for future updates, making it a fun experience for both casual and dedicated RTS fans.

    • “Each faction feels like they do something unique, enough to alter your gameplay and your approach.”
    • “The gameplay is so smooth and engaging that you’ll forget you’re playing an early access game.”
    • “The strategic depth of gameplay is reminiscent of classic titles I grew up with, offering a perfect blend of resource management, unit tactics, and base building.”
    • “It's one thing to be challenging, it's another thing to hit you with mechanics you literally can't do anything about unless you have foreknowledge about them.”
    • “The gameplay is kind of janky; there is virtually no content being limited to two factions and four heroes, and the AI is very dumb for a non-insignificant price point.”
    • “Some of the mechanics are a bit poorly explained or not explained at all; nothing an experienced RTS player wouldn't figure out with a few games, but still probably something worth fixing.”
  • graphics69 mentions

    The graphics of the game have received mixed reviews, with many praising the unique Slavic folklore-inspired art style and vibrant visuals that evoke a strong sense of atmosphere reminiscent of classic RTS games like Warcraft 3. While some players find the graphics beautiful and detailed, others feel they lack depth and variety, describing them as basic or bland. Overall, the game's artistic direction is appreciated, but there are calls for improvements in graphical fidelity and more diverse visual elements.

    • “Love the unique Slavic folklore inspired art style, setting, and amazing soundtrack.”
    • “The art style is vibrant and detailed, making every scene a feast for the eyes.”
    • “Great artistic direction; the graphics don't go for realism, it's an art style. New games miss out on creating a distinct graphical style, and Godsworn's graphics are full of soul and I love it.”
    • “Graphics felt weird, although I got used to them in an hour or so, but that might be an issue for some new players who would probably refund in their case.”
    • “Some folks say the graphics are a bit on the basic side, and there could be more options for building defenses.”
    • “The ai sucks, the graphics are meh and the gameplay is meh.”
  • music26 mentions

    The music in the game has received widespread praise for its enchanting and immersive quality, often described as a standout feature that enhances the overall atmosphere and setting. Many reviewers highlight the soundtrack's ability to evoke a fantasy world, with influences from Slavic folklore and Nordic mythology, while also noting the competent voice acting and sound design. Overall, the music is considered a significant asset, contributing positively to the game's appeal, despite some mixed opinions on other aspects.

    • “Let’s just say the soundtrack is so enchanting, you might start believing you’re in a fantasy world.”
    • “The visual style and music are great and go well with the mythos portrayed here.”
    • “Amazing work on the theme, music and gameplay!”
    • “If some time was taken away from the art or music, both of which are admittedly neat, to make it so I didn't need to baby my trained warriors, that'd be swell, game!”
    • “The music is competent, the drawings of Nordic deities are absolutely beautiful.”
    • “Together, and with the help of a solid Baltic folk soundtrack, you’ll wage war on an upstart faction that’s been leaching away the followers you need to power your shrines.”
  • optimization17 mentions

    Overall, the optimization of the game is generally well-received, with many players noting stable performance on high settings and minimal bugs during gameplay. However, some users have experienced slowdowns during multiplayer sessions and significant performance issues during late-game missions, indicating that while the game shows promise, further improvements are needed as it continues through early access. Players appreciate the variety of settings available for optimization, allowing the game to run on lower-end systems effectively.

    • “After 37 hours of gameplay, I haven't had a single crash or performance dip.”
    • “The FPS remained steady on ultra-high graphics, offering a high-grade optimization bundle.”
    • “For those who don't want to micromanage resource buildings to optimize gathering, this game makes suboptimal building placement not as punishing, allowing you to really focus on what's fun in RTS.”
    • “Performance - keep in mind that Godsworn is in a state of early access and will not be without its own bag of bugs.”
    • “We started experiencing some stuttering a bit when we massed some armies, but we just turned down the settings to medium mostly.”
    • “Update: I have now played the final mission, and the game suffers some major performance issues by the end of the mission.”
  • humor6 mentions

    The humor in "Godsworn" is a standout feature, characterized by clever puns and amusing situations that keep players entertained throughout the campaign. The game's quirky charm, including humorous references to Latvian culture and playful elements like the "potato" selection in the graphics menu, adds to its appeal and makes it an instant favorite for many players.

    • “Humor and charm: one of the standout features of Godsworn is its humor.”
    • “You’ll find yourself chuckling at the clever puns and humorous situations that pop up throughout your journey.”
    • “It's a quirky RTS game, with a campaign that kept me laughing.”
  • emotional5 mentions

    Players express a strong emotional connection to the game, reminiscing about their childhood experiences with classic RTS titles like Age of Empires and Warcraft 3. The nostalgic elements evoke feelings of joy and warmth, although some suggest that mission pacing could enhance the emotional stakes further. Overall, the game is seen as a heartfelt tribute to the genre, rekindling fond memories for many players.

    • “Overall, a lot of promise and it is incredibly heartwarming to see a new game in this genre so long abandoned.”
    • “Godsworn isn't just a game; it's a heartfelt homage to the RTS classics that shaped my love for gaming.”
    • “Seriously, made me feel like a kid again playing Warcraft 3 for the first time.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious, particularly due to the endless spawning of enemies that complicates resource management and base-building. While the game incorporates strategic economic decisions, the slowdown during gameplay can make unit selection and management cumbersome, detracting from the overall experience.

    • “That endless spawning of worshippers makes it very tedious to take down an enemy shrine.”
    • “I will play a skirmish game or two with the maximum amount of opponents as it was a worrying drop (I'm running i9 with 7900XT and even on lowest settings it was borderline a slideshow), selecting units/buildings became very tedious due to the slowdown too.”
    • “You're still making economic decisions but while reducing the tedious attention-splitting of a Starcraft or Warcraft by manually queuing workers.”
  • stability3 mentions

    Overall, the game's stability is a mixed bag; while it runs well on high-end systems and features visually appealing graphics, players report issues with stiff animations, unclear objectives, and various bugs affecting gameplay, particularly in combat.

    • “It's not perfect, though - some animations look stiff and some of the heroes' attacks could feel more powerful, but it looks and runs great on my rig: AMD 7800X3D.”
    • “The game is not clear on what you should be doing; many of the required actions are buggy.”
    • “Combat feels okay, but it is a bit buggy right now due to early access.”
  • replayability2 mentions

    The game offers high replayability, particularly due to its polished campaign that can be enjoyed in co-op mode. The inclusion of two factions on each map adds an interesting twist, enhancing the overall replay value of the levels.

    • “The campaign so far is very fun and polished with great replay value, especially given it can be played co-op.”
    • “Having two factions on each map in the campaign is an interesting twist that gives the levels extra replay value.”
    • “The campaign having two factions on each map is an interesting twist that gives the levels extra replay value.”
    • “Once you complete the game, there’s little incentive to go back and play again.”
    • “The lack of meaningful choices in gameplay makes replaying feel tedious and uninteresting.”
  • atmosphere2 mentions

    The atmosphere of the game is highly praised, with users highlighting its great setting and music that enhance the overall experience.

    • “Great setting, atmosphere, and music.”
    • “The atmosphere feels lifeless and uninspired, lacking any real sense of immersion.”
    • “Despite the game's setting, the atmosphere is disappointingly flat and fails to evoke any real emotion.”
    • “The world feels empty and devoid of character, making it hard to get lost in the experience.”
  • character development1 mentions

    Reviews indicate that the main male character's design is perceived as excessive, suggesting that it may detract from the overall character development experience.

    • “The main male character's design is a bit overdone.”
    • “Character development feels shallow and lacks depth.”
    • “The supporting characters are one-dimensional and forgettable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

17hMedian play time
25hAverage play time
5-54hSpent by most gamers
*Based on 5 analyzed playthroughs

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