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Tempest Rising

Unashamedly retro in spirit yet modern where it counts, Tempest Rising is a riveting flashback to the halcyon days of the RTS.
86%Game Brain Score
story, music
grinding, monetization
88% User Score Based on 3,002 reviews
Critic Score 80%Based on 4 reviews

Platforms

PCPCWindowsWindows

About

Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Othe…

Tempest Rising screenshot
Tempest Rising screenshot
Tempest Rising screenshot
Tempest Rising screenshot
Tempest Rising screenshot
Tempest Rising screenshot
Tempest Rising screenshot
Tempest Rising screenshot
Tempest Rising screenshot
Tempest Rising screenshot
Tempest Rising screenshot
+17

88%
Audience ScoreBased on 3,006 reviews
story166 positive mentions
grinding6 negative mentions

  • Captures the classic Command & Conquer vibe while modernizing gameplay and graphics.
  • Engaging campaign with varied missions and a nostalgic soundtrack by Frank Klepacki.
  • Solid unit design and mechanics that encourage strategic gameplay.
  • Limited multiplayer options with only a few maps and a maximum of 4 players.
  • AI pathfinding issues and unit behavior can be frustrating, leading to unresponsive units.
  • The EULA raises privacy concerns, making some players hesitant to fully engage with the game.
  • story
    740 mentions Positive Neutral Negative

    The story in "Tempest Rising" has received mixed feedback, with many players noting its strong resemblance to classic Command & Conquer narratives, which can feel nostalgic yet predictable. While some appreciate the engaging campaign and mission variety, others criticize the story for being shallow, rushed, and lacking meaningful character development, with low-budget cutscenes that fail to capture the charm of earlier titles. Overall, the campaign is seen as enjoyable but could benefit from deeper storytelling and more dynamic mission design.

    • “It's a worthy successor to C&C - the campaign is really strong, good story, though obviously heavily C&C inspired.”
    • “The factions ooze personality, echoing the charm of C&C’s brotherhood and GDI, while the campaign pulls you into a story that’s pure retro bliss.”
    • “The campaign is engaging, offering a great mix of fast-paced missions and deeper tactical challenges.”
    • “The story is shallow, the cutscenes are too short, and there’s no meaningful interaction with the main characters.”
    • “The story is rushed basically.”
    • “Sadly, the story and characters remain flat and never even come close to the cheesy goodness of the GDI and Nod, and there are no live action cutscenes either.”
  • music
    470 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly positive feedback, with many praising the soundtrack as a standout feature that captures the essence of classic Command & Conquer titles. Composed in part by the legendary Frank Klepacki, the soundtrack blends heavy metal and industrial elements, creating an engaging and nostalgic atmosphere that enhances gameplay. While some critiques mention issues with music timing and repetitiveness, the overall consensus is that the soundtrack significantly elevates the gaming experience.

    • “The soundtrack is an absolute banger.”
    • “The music is outstanding thanks to Frank Klepacki, never a dull track throughout the game.”
    • “Tempest Rising is a triumphant nod to classic Command & Conquer, nailing the nostalgic vibe with a banging soundtrack and modernized gameplay that feels fresh yet familiar.”
    • “The music is as uninspired and repetitive as everything else: from the chintzy toy-like unit and building designs, to the placeholder 'story' in the campaign that could've been written by chatgpt.”
    • “The music is passable but it's just rock after rock.”
    • “No offense, but this isn’t even close to c&c-level music.”
  • gameplay
    467 mentions Positive Neutral Negative

    The gameplay of "Tempest Rising" has been widely praised for its nostalgic homage to classic real-time strategy games, particularly the Command & Conquer series, while incorporating modern mechanics and polished visuals. Players appreciate the balance between base-building, resource management, and tactical combat, although some have noted issues with unit pathfinding and the complexity of certain mechanics. Overall, the game offers a satisfying and engaging experience, appealing to both veterans of the genre and newcomers alike, despite some criticisms regarding the campaign's narrative and cutscene quality.

    • “Tempest Rising perfectly captures that classic RTS feel I’ve missed for years – tight gameplay, great pacing, and a solid balance between strategy and action.”
    • “The gameplay is superb and controlling is very good.”
    • “It nails that classic base-building, resource-harvesting, tank-rushing gameplay while updating everything with slick visuals and quality-of-life polish.”
    • “The GDF has a lot of mechanics such as comms, networks, etc. - much of this isn't covered in an intuitive manner.”
    • “The game introduces a number of poorly implemented, overly complicated, and vaguely explained mechanics around intel and marking enemies etc. I really don't get how they work, and it isn't really explained.”
    • “Pathfinding for units is absolutely horrible most of the time; they get stuck on nothing, sometimes just doing loop circles in place instead of going where I pointed them to.”
  • graphics
    366 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their impressive visual fidelity and modern aesthetic, effectively blending nostalgic elements from classic RTS games with contemporary design. While the gameplay runs smoothly and is visually engaging, some critiques point to low-budget cinematics and a lack of innovation in art style. Overall, the visuals are considered top-notch, enhancing the immersive experience and appealing to both new players and veterans of the genre.

    • “The graphics are simply stunning; you can really see every leaf and bud in the trees, every fading dust trail, so many great graphic details.”
    • “Graphically, the game is stunning and packed with homages to the Command and Conquer series.”
    • “The factions are distinct and dripping with personality, the missions are tense and satisfying, and the visuals strike a perfect balance between nostalgic aesthetic and modern fidelity.”
    • “I picked up Tempest Rising hoping for a nostalgic blast of old-school RTS, but after a quick spin I hit 'refund.' On the surface, it looks like Command & Conquer circa 1997—retro visuals, familiar build menus, endless barracks spam—but the shine wears off fast.”
    • “Cutscenes are very low quality for a 2025 game. All unit voice lines are AI-generated, including the intermission briefings (not to mention voice and lip movement are not even synced). You also can't garrison buildings, and they are just obfuscating your vision for no real reason. This is not anywhere near C&C quality and is definitely not a 2025 quality by a long shot.”
    • “Unpolished mobile game graphics, generic unit design, very stupid AI (and only one actual AI difficulty in skirmish), a microscopically small map pool, a campaign with horribly dated presentation, and a downright despicable monetization model.”
  • optimization
    104 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while many players praise its solid performance and smooth gameplay, especially on lower-end systems, there are notable issues with performance drops during intense scenes and cutscenes. Some users report that optimization is needed for multiplayer skirmishes and specific hardware configurations, but many agree that it runs well for an Unreal Engine 5 title. Despite some performance bugs and limitations, the game is generally well-optimized, showcasing impressive graphics and gameplay mechanics.

    • “Well optimized, looks great, has the magic of the classic RTS of yore.”
    • “It's very well optimized and I can see why since it's a PC-only release (for now?) so the devs were able to focus on optimizing the game for PC instead of the usual console priority that usually happens with a lot of games these days.”
    • “The classic base-building mechanics, resource management, and explosive battles are all here, but enhanced with smooth controls, high-quality visuals, and rock-solid performance.”
    • “Performance optimization needs some work too.”
    • “Optimization is sorely needed, although it does run smoothly despite the resource hogging.”
    • “Skirmish is capped at 2v2 only, which reeks of bad engine performance and being 'e-sports ready', and even then there's only like 3 maps that support 2v2 and another 6 or so that are 1v1, which is pretty bad considering it's inspired by these old RTS games that would literally be reviewed on the variety and size of the map selection for skirmish/multiplayer.”
  • humor
    28 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players appreciating the nostalgic, campy elements reminiscent of classic titles like Command and Conquer, while others find the attempts at humor—such as silly animations and immature dialogue—cringe-worthy. The standout moments include the amusing "ball of death" unit and humorous in-game comments, but many feel that the overall execution lacks the charm and wit found in its inspirations, particularly in the cutscenes. Overall, while there are moments of genuine hilarity, the humor often falls flat due to inconsistent design and missed opportunities.

    • “Still, Tempest Rising is a confident revival, blending nostalgia with tight mechanics and a touch of humor, making it a must-play for RTS veterans and newcomers alike.”
    • “It's got that glorious old-school strategy vibe, but with enough modern bells and whistles to make things genuinely hilarious...ly good.”
    • “It was pretty hilarious running over infantry with my tanks and hearing them scream in agony.”
    • “Right-clicking the entire map of enemies with one overpowered unit that moves at the speed of a slug is not funny at all.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The game's atmosphere is praised for its nostalgic resemblance to classic Command & Conquer titles, particularly Tiberian Sun and Tiberium Wars, with high-quality graphics and music that enhance the experience. However, some players feel that certain elements, like the humor and accents, detract from the overall immersion, making it feel somewhat forced. Despite these criticisms, the game successfully creates a unique yet familiar atmosphere that many find enjoyable and engaging.

    • “Game is great and super fun to play, campaign missions are interesting and long, graphics are top level, awesome music, the whole style and atmosphere is cool.”
    • “The game really excels in creating a unique yet familiar atmosphere.”
    • “It nails the atmosphere of the old C&C games with excellent graphics presentation and music.”
    • “I found the atmosphere of Red Alert 3 too silly for me to fully enjoy, and the fan service was mostly insulting. Just so you have an idea of where I'm coming from and where you may land in your own preferences.”
    • “It doesn't have the atmosphere of Tiberian Sun nor a map editor, which are two things I desperately hoped for, but it has everything else.”
    • “I welcome the attempt at recreating some of that CnC atmosphere and gameplay, but it feels a little bit forced since one can never really replicate the feeling of the original (and what's with the silly accents for Dyn?).”
  • replayability
    24 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players appreciating the skirmish and multiplayer modes that offer significant replay value, while others feel the limited number of factions and missions restrict long-term engagement. The campaign length of 10-15 hours is complemented by options for difficulty adjustments and level selection post-completion, but many reviewers express a desire for additional factions and unique mission modifications to enhance replayability further. Overall, while there are elements that support replayability, the consensus suggests that more content could elevate the experience.

    • “The game is 10-15 hours long for each campaign and has a replayability option in level select after you complete the final mission, as well as a difficulty change for an easy insane completion achievement.”
    • “Skirmish and multiplayer modes add tons of replayability, and the AI puts up a solid fight, keeping things interesting even offline.”
    • “However, my first impression is that the range of choice will give the game significant replayability.”
    • “The only gripe I have is the fact that you should add a third faction in skirmish mode or even four factions so that it adds replay value.”
    • “I'm fine with 22 missions, although I would expect more replayability (see other RTS games where there are additional side missions or modifications to make each mission special, like disabling some buildings or techs).”
    • “I find the hard AI to be challenging but fair, so I should get a lot of replay value out of the skirmish mode as well.”
  • stability
    22 mentions Positive Neutral Negative

    Overall, the game's stability is praised for its smooth performance and lack of bugs, with many users noting that it runs well on various systems, including Linux. However, there are some reports of specific issues, such as freezing during campaign videos on certain hardware configurations. Despite these isolated incidents, the general consensus is that the game is ready for play on launch day without significant technical problems.

    • “No bugs, no errors, no glitches, no beta release, a game that is ready to play day 1!”
    • “Control is as smooth as can be, visuals are top notch, runs great, looks well thought out, units are interesting.”
    • “And to top it all off, the game looks great and runs great, which is something we see less and less often at launch these days.”
    • “Too buggy to play.”
    • “Does not run on Proton... trying to run this on Bazzite using AMD CPU 9950X3D and AMD 9070 XT... loads and campaign rendered video starts to play then freezes, audio continues... I was looking forward to this too.”
    • “Ea gave me $500 and a free copy of the game to say that Tempest Rising is a buggy, repetitive mess.”
  • grinding
    10 mentions Positive Neutral Negative

    Players express that grinding in the game is excessively time-consuming, with some humorously suggesting it requires "a second life" to manage. While the game evokes nostalgia for classic RTS titles, the repetitive nature of grinding can detract from the overall experience, leading to frustration. Additionally, some audio elements related to unit communication have been described as grating, further impacting enjoyment.

    • “You'll need a second life for grinding.”
    • “Only audio that I haven't enjoyed so far is some units speaking through what sounds like several filters, giving the impression of a radio, but it gets kind of grating after what feels like someone metal grinding in your ear.”
    • “You'll need a second life for grinding.”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization model of the game has been criticized as "despicable," particularly for including microtransactions in an early access title, which many players find unacceptable. Reviewers express frustration with the trend of prioritizing profit over gameplay quality, suggesting that the RTS genre suffers from excessive monetization practices rather than a lack of player interest. Overall, there is a strong desire for more content and updates to justify the game's monetization approach.

    • “Unpolished mobile game graphics, generic unit design, very stupid AI (and only one actual AI difficulty in skirmish), a microscopically small map pool, a campaign with horribly dated presentation, and a downright despicable monetization model (not to mention even having microtransactions in an early access game to begin with!) and while the game has somewhat improved since then, it wasn't enough to stop the title from being forgotten about.”
    • “The RTS genre didn’t die from a lack of players, but from being inconvenient for infinite monetization.”
    • “Why are these companies obsessed with targeted advertising?”
  • emotional
    6 mentions Positive Neutral Negative

    Players express a strong emotional connection to "Tempest Rising," describing it as a heartfelt tribute to classic real-time strategy games that evokes nostalgia and excitement reminiscent of their childhood experiences with the genre. The game successfully combines modern elements with a polished presentation, leaving players with a sense of joy and satisfaction.

    • “Tempest Rising is a heartfelt homage to the golden era of real-time strategy, delivering a polished, engaging experience that captures the spirit of Command & Conquer while adding modern flair.”
    • “I have nothing bad to say about this game at all... the first time playing made me feel 10 years old again, the excitement of booting up Command & Conquer for the first time ever - and playing it.”

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12h Median play time
13h Average play time
3-30h Spent by most gamers
*Based on 8 analyzed playthroughs

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