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Tempest Rising

Tempest Rising wears its C&C influence proudly, and while this overreliance on tradition limits its full potential, Slipgate Ironworks’ overall effort is remarkable and must be celebrated.
Tempest Rising Game Cover
86%Game Brain Score
story, gameplay
stability, grinding
89% User Score Based on 5,343 reviews
Critic Score 81%Based on 4 reviews

Platforms

PCWindows
Tempest Rising Game Cover

About

Tempest Rising is a single player and multiplayer strategy game. It was developed by Slipgate Ironworks™ and was released on April 24, 2025. It received positive reviews from both critics and players.

Tempest Rising is a classic real-time strategy game blending 90s and 2000s RTS elements with modern design, set in an alternative modern-day war scenario. Players choose from three unique factions, each with distinct combat styles and economic strategies, offering deep and rewarding tactical gameplay. It emphasizes strategic base-building and diverse, engaging battles.

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89%
Audience ScoreBased on 5,343 reviews
story358 positive mentions
stability32 negative mentions

  • Tempest Rising successfully captures the nostalgic feel of classic Command & Conquer games while introducing modern graphics and gameplay mechanics.
  • The game features engaging campaigns for both factions, with a variety of mission types that keep the gameplay fresh and exciting.
  • The soundtrack, featuring contributions from Frank Klepacki, enhances the overall experience and evokes strong memories of the original C&C series.
  • The game suffers from balance issues, particularly between the two factions, with one often feeling overpowered compared to the other.
  • The AI can be overly aggressive and unbalanced, making skirmish matches frustrating, especially for casual players.
  • The campaign is relatively short, and the lack of a third playable faction at launch leaves players wanting more content and variety.
  • story
    1,656 mentions Positive Neutral Negative

    The story in "Tempest Rising" has received mixed reviews, with many players noting its similarities to classic Command & Conquer narratives, particularly in its linear progression and familiar themes of military conflict. While some appreciate the nostalgic elements and engaging mission briefings, others criticize the story for being shallow, predictable, and lacking depth in character development. Overall, the campaign missions are generally well-designed and varied, but the storytelling often feels rushed and underdeveloped, leaving players wanting more substantial narrative content.

    • “The campaign missions are fun, the skirmish is challenging when learning the game.”
    • “The story is engaging and cool too.”
    • “The campaign is well rounded and the story was amazing and I can't wait for DLC and more maps.”
    • “The story is shallow and does not really bring anything new to the table.”
    • “The story and characters are very lackluster compared to the classic C&C story and characters.”
    • “The story is basically just a clone of Command and Conquer, which is obviously intentional, but it would have been nice to see more effort put into it.”
  • gameplay
    862 mentions Positive Neutral Negative

    The gameplay of "Tempest Rising" has been widely praised for its nostalgic homage to classic real-time strategy games, particularly the Command & Conquer series, while incorporating modern mechanics and polished visuals. Players appreciate the tight controls, engaging unit variety, and the balance between base-building and tactical combat, although some have noted issues with unit pathfinding and a lack of depth in certain mechanics. Overall, the game successfully captures the essence of classic RTS gameplay, making it enjoyable for both veterans and newcomers to the genre.

    • “The gameplay is fantastic and the cutscenes are fantastic, I highly recommend this game.”
    • “Tempest Rising perfectly captures that classic RTS feel I’ve missed for years – tight gameplay, great pacing, and a solid balance between strategy and action.”
    • “The gameplay is smooth, the action is nonstop, and the nostalgia hit me right in the feels, in the best way possible.”
    • “Not a throwback to C&C, vastly different with boring gameplay and dull objectives.”
    • “The reviews drawing the comparison to old school are making a superficial observation based purely on vaguely related aesthetics, concepts, and parallels in faction design choices, not on gameplay or approaching with a critical eye.”
    • “The gameplay experience still feels janky here and there, and the story doesn't feel as grand and fun as the game they said inspired them.”
  • music
    712 mentions Positive Neutral Negative

    The music in "Tempest Rising" has received widespread acclaim, particularly for its nostalgic ties to the classic Command & Conquer series, with many tracks composed by the legendary Frank Klepacki. Reviewers praise the soundtrack for its energetic and immersive qualities, often likening it to the heavy, industrial metal vibes of modern titles like Doom. While some players wish for more variety in the tracks to avoid repetition, the overall consensus is that the music significantly enhances the gameplay experience, making it a standout feature of the game.

    • “The soundtrack is a standout, featuring a heavy, synth-metal score reminiscent of Doom 2016, while keeping true to the classic RTS tracks we all know and love.”
    • “The music in Tempest Rising just pumps me up like the original Command & Conquer.”
    • “The soundtrack is incredible, probably the best part of the game.”
    • “The music is as uninspired and repetitive as everything else: from the chintzy toy-like unit and building designs, to the placeholder 'story' in the campaign that could've been written by chatgpt.”
    • “The soundtrack may be blasting while you're still in the briefing or happen to be at a tense part while the gameplay is low-intensity.”
    • “Overall seems a pretty cool game, just sucks that a bunch of Metallica lovers totally hijacked the soundtrack to a point of a parody; yeah, you obviously love heavy metal but come on now... I can only hope the new GDI campaign has some other music because otherwise it's pretty dull having to turn it off to save my brain from rotting.”
  • graphics
    607 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim, with many reviewers praising their stunning quality and modern aesthetic that effectively captures the nostalgic feel of classic RTS titles like Command & Conquer. Players noted the impressive detail in unit designs, vibrant environments, and smooth animations, all enhanced by the use of Unreal Engine 5. However, some users reported minor issues such as stuttering and occasional crashes, particularly on certain hardware configurations, which slightly detracted from the overall experience.

    • “The graphics are stunning, the music is peak.”
    • “The graphics are amazing and hits that command and conquer itch that hasn't been scratched for over a decade.”
    • “Tempest Rising is a refreshing return to classic real-time strategy, powered by the impressive visuals of Unreal Engine 5.”
    • “It feels like a cheap knockoff with modern graphics.”
    • “The graphics, gameplay, and music bring it home.”
    • “The cutscenes between missions cement that early C&C vibes - but give it a graphical overhaul.”
  • optimization
    128 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, with many players reporting smooth performance and impressive graphics, particularly on higher-end systems. However, some users have experienced stuttering and frame drops during large battles or specific scenes, indicating that further optimization may be needed, especially for lower-end setups. While the game runs well for most, there are calls for improvements in AI performance and the handling of audio during intense moments.

    • “The game has astonishing performance and a really nice soundtrack.”
    • “The graphics are great and the game is well optimized.”
    • “The classic base-building mechanics, resource management, and explosive battles are all here, but enhanced with smooth controls, high-quality visuals, and rock-solid performance.”
    • “The ugly: I have had some issues with optimization; I believe I meet the recommended specs, but I would love to see some further optimization work.”
    • “Being that said, there are ups and downs, notably performance issues, getting frame drops in the middle of a fight.”
    • “Optimization is sorely needed, although it does run smoothly despite the resource hogging.”
  • atmosphere
    56 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its rich detail, compelling music, and immersive graphics, effectively capturing the essence of classic RTS titles like Command & Conquer. While many reviewers appreciate the nostalgic feel and vibrant environments, some express concerns about a lack of cohesion and depth in the overall atmosphere, suggesting that it occasionally feels generic or lifeless. Overall, the game successfully evokes a familiar yet unique atmosphere that resonates with fans of the genre.

    • “The atmosphere created by the graphics and sound/music is a dark, but colorful thickness throughout, and is very well done.”
    • “The game really excels in creating a unique yet familiar atmosphere.”
    • “It nails the atmosphere of the old C&C games with excellent graphics presentation and music.”
    • “But the world feels generic, the atmosphere lifeless, and the soul that made C&C unforgettable is missing.”
    • “The game is absolutely unable to create any kind of 'atmosphere'.”
    • “No chance of atmosphere or the feeling of witnessing and repelling an alien invasion.”
  • replayability
    50 mentions Positive Neutral Negative

    Replayability in the game is a mixed bag; while the campaign offers varied missions and customization options that encourage multiple playthroughs, many players feel that once the campaign is completed, the skirmish and multiplayer modes lack sufficient depth and content to sustain long-term engagement. Competitive matches are highlighted as a strong point for replayability, but the absence of additional factions, a map editor, and co-op modes limits the overall replay value. Overall, while there are elements that enhance replayability, such as different unit strategies and difficulty settings, many reviewers express a desire for more content and features to fully realize the game's potential in this area.

    • “Competitive matches are smooth, balanced, and endlessly replayable.”
    • “Skirmish and multiplayer modes add tons of replayability, and the AI puts up a solid fight, keeping things interesting even offline.”
    • “Regardless of which upgrades you choose, you always have access to all units, which makes replayability nearly nonexistent once the campaign is completed.”
    • “The campaign is a blast to tear through, but once that's done the skirmish mode offers little in replay value.”
    • “However, my critic for the game is that it needs more content in order to add survivability and replayability to the game, like adding more maps in skirmish, more total player slots in games, a map editor available for all players, and one of the most important, in my opinion, replays for skirmishes in order for tournaments and more communities to form.”
  • stability
    48 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many players report smooth performance and good visuals, several also highlight persistent bugs, particularly with AI pathfinding, cutscenes, and multiplayer features. Some users experienced crashes and glitches, but others noted that the game runs well even on older hardware. Despite the issues, many find the gameplay enjoyable and hope for future patches to address the bugs.

    • “Game looks good and runs great.”
    • “No bugs, no errors, no glitches, no beta release, a game that is ready to play day 1!”
    • “And to top it all off the game looks great and runs great, which is something we see less and less often at launch these days.”
    • “Currently a bit buggy and not that balanced, but great fun and a great CNC-esque game.”
    • “I was really looking forward to playing this game, but unfortunately, it seems like the majority of games nowadays, this game is extremely buggy and unable to be played.”
    • “Constant buggy janky BS that I just can't handle anymore.”
  • humor
    33 mentions Positive Neutral Negative

    The humor in the game has received mixed reviews, with many players lamenting the absence of the campy, over-the-top style reminiscent of the original Command & Conquer series. While some found moments of hilarity in mission briefings and character interactions, others criticized the flat delivery of voice acting and the lack of engaging cutscenes. Overall, the game captures some nostalgic humor but falls short of the memorable comedic elements that defined its predecessors.

    • “10/10, Munich is in the middle of Germany, which made me laugh, and the game is fun.”
    • “GDF, on the other hand, seems similar to GDI but is held back by politics, which led to some pretty funny briefings.”
    • “The enemy AI will attack you almost constantly, sending a hilariously absurd amount of troops towards you with a frequency that doesn't allow you to breathe or explore.”
    • “Right-clicking an entire map of enemies with one overpowered unit that moves at the speed of a slug is not funny at all.”
    • “The jokes in this game fall flat and feel forced, lacking any real wit or charm.”
    • “I expected humor, but instead, I was met with cringeworthy attempts at comedy that just missed the mark.”
  • grinding
    27 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, often citing excessive micromanagement and convoluted unit management as significant drawbacks. While some appreciate the challenge and variety in missions, many feel that the need for repetitive setup and the clunky control system detracts from the overall enjoyment, making certain tasks feel like a chore rather than engaging gameplay. Overall, the game offers a nostalgic experience reminiscent of classic RTS titles, but the grinding elements can hinder the flow and enjoyment for some players.

    • “You'll need a second life for grinding.”
    • “It means you keep spamming vehicles just to become cannon fodder; it becomes tedious and feels like a chore to play.”
    • “For the longer missions, this is especially frustrating—doing the slow, tedious setup phases all over again can get exhausting.”
    • “The main thing I’ll say is that army building can be a bit tedious when trying to create an overwhelming force.”
  • monetization
    17 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some praising its lack of microtransactions and cash grab tactics, while others criticize it for having predatory practices and additional costs for content that should be included. Players appreciate the absence of loot boxes and battle passes, but express concern over potential future monetization strategies and the overall quality of the game, suggesting it feels unpolished and lacking essential features. Overall, the sentiment reflects a desire for a return to classic gameplay without the burden of modern monetization schemes.

    • “Complete on launch, no microtransactions, no loot boxes, no battle passes, no BS.”
    • “The RTS genre didn’t die from a lack of players, but from being inconvenient for infinite monetization.”
    • “Super boring cash grab.”
    • “I never thought I would see another game like that since RTS has become a dump for monetization, timers, and pay-to-win mechanics from the mobile world.”
    • “Unpolished mobile game graphics, generic unit design, very stupid AI (and only one actual AI difficulty in skirmish), a microscopically small map pool, a campaign with horribly dated presentation, and a downright despicable monetization model (not to mention even having microtransactions in an early access game to begin with!) and while the game has somewhat improved since then, it wasn't enough to stop the title from being forgotten about.”
  • emotional
    16 mentions Positive Neutral Negative

    The emotional responses to the game are mixed, with many players expressing nostalgia and a deep connection to the classic real-time strategy genre, feeling at home with its design and gameplay. However, some players also report feelings of disappointment and frustration due to gameplay issues and a lack of depth in the game's factions, which detracted from their overall enjoyment. Overall, while the game evokes strong feelings of nostalgia and excitement for some, it leaves others feeling emotionally disconnected or let down.

    • “This game immediately made me feel at home.”
    • “This nearly made me cry with how great an RTS this is.”
    • “I have nothing bad to say about this game at all... first time playing made me feel 10 years old again, the excitement of booting up C&C for the first time ever - and playing it.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is seen as a strong starting point, but reviewers express a desire for improvement, particularly in establishing a central character and enhancing the depth of the story. There are hopes that future sequels or expansions will address these issues, with some suggesting that inspiration from the character development in the Starcraft series could be beneficial.

    • “What really shines is the character design.”
    • “Though I hope the story values and character development get better with future sequels or a possible expansion, especially the lack of a central character (it is a strong start, however).”
    • “My biggest gripe, albeit not that big, is I wish the story did a better job at character development.”
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18h Median play time
18h Average play time
3-25h Spent by most gamers
*Based on 13 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Tempest Rising is a strategy game.

Tempest Rising is available on PC and Windows.

On average players spend around 18 hours playing Tempest Rising.

Tempest Rising was released on April 24, 2025.

Tempest Rising was developed by Slipgate Ironworks™.

Tempest Rising has received positive reviews from both players and critics. Most players liked this game for its story but disliked it for its stability.

Tempest Rising is a single player game with multiplayer support.

Similar games include 9-Bit Armies: A Bit Too Far, Iron Harvest, Grey Goo, 8-Bit Armies, Command & Conquer 3: Tiberium Wars and others.