Crossfire: Legion Game Cover
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Crossfire: Legion is a real time strategy game featuring tactical action in furious battles across a shattered version of the near future. Raise and customize your army to engage in intense online combat and carve your own path as you rise through the ranks. It’s a new generation of warfare.

  • PC
  • Windows
  • Cloud

Reviews

68%
Audience ScoreBased on 336 reviews
story24 positive mentions
stability3 negative mentions
  • Good graphics and sound design that enhance the overall experience.
  • Interesting story and campaign that keeps players engaged.
  • Great multiplayer potential with customizable unit loadouts.
  • Severe pathfinding issues and unit movement glitches that hinder gameplay.
  • Lack of content, with a short campaign and limited maps available.
  • In-game currency system that locks units behind a paywall, causing frustration among players.
  • story154 mentions

    The game's story has received mixed reviews, with many players noting its brevity and lack of depth, as the campaign consists of only 15 missions that can be completed in a few hours. While some found the narrative engaging and well-crafted, others criticized it for being generic, cliché, and lacking emotional investment in the characters or factions. Overall, the campaign is seen as a missed opportunity for a more substantial and immersive storytelling experience, with calls for additional missions and improved narrative elements.

    • “You get a decent play of all three factions and the story was enough to keep me engaged.”
    • “Glad I came back to this game. I played this when it was week one in early access and did not like how it was set up, but man did this team change a lot. Loved the story and the way the units worked together; even if you don't like playing PvP, the story was great.”
    • “You only have 15 missions total in the campaign, but it is a well-crafted storyline nonetheless.”
    • “The campaign story had a trash ending; why did my girl Angel like that?”
    • “I really had high hopes for this game, so it kind of hurts to write this, but the state of the game is tragic. I finished the campaign in a whopping 6 hours; the story was cliché and ends abruptly on a sequel bait, generally feeling rushed and unfinished.”
    • “The campaign is short and does not make you care about the faction or the character; it almost feels like they changed the story last minute to pump it out faster.”
  • gameplay72 mentions

    The gameplay of the game has received mixed reviews, with many players noting its similarities to classic RTS titles like Command & Conquer and StarCraft, but criticizing its execution. While some appreciate the fast-paced mechanics and unit variety, others point out significant issues such as poor pathfinding, unbalanced units, and a lack of strategic depth, leading to a repetitive experience. Overall, the game is seen as a competent but flawed entry in the RTS genre, with potential for improvement in future updates.

    • “Loved the mechanics and strategy concept.”
    • “The gameplay is fairly fast and oriented more towards micro-management and abilities.”
    • “This RTS offers fast-paced gameplay all the way through every match and overall has a game flow similar to Command and Conquer and Starcraft.”
    • “It's like C&C Generals, with better graphics, worse story, worse gameplay, worse pacing, worse voice acting, worse music, worse controls...”
    • “Pathfinding is a nightmare, gameplay can be a bit jarring and doesn't feel completely smooth.”
    • “They lock units behind a paywall, gameplay has horrible balance issues, there's a bunch of 'commander abilities' that the game is focused around, and that's not even mentioning the bugs and very rough gameplay feel.”
  • graphics60 mentions

    The graphics of the game receive mixed reviews, with many praising the impressive visuals, art style, and high-quality animations, while others criticize them as outdated or inconsistent, particularly in terms of performance on various hardware. Some players appreciate the aesthetic appeal and detail in environments and units, but note issues like frame rate drops and lack of camera rotation. Overall, while the graphics are generally considered good, they are seen as needing improvement in certain areas to enhance the overall experience.

    • “I really like the art style - the terrain looks nice, the units look good, and the explosions and effects are impressive too.”
    • “The graphics are stellar, the combat is fast and explosive, and the tech trees are refined and polished to a core set of units, upgrades, and structures to play with.”
    • “Very impressed with the game, the visuals and sound are superb!”
    • “The developer seems to have pushed the Unity engine a little too far because I experienced constant major stutter and frame rate drops down into the 30s using an RTX 3080 and i9 processor in 4K resolution, no matter what I selected in the graphic settings.”
    • “Graphics are also outdated, the environments look flat, and you cannot rotate the camera.”
    • “Tbh, the graphics are like from 2008; they could use a serious overhaul but are not awful.”
  • music13 mentions

    The music in the game receives mixed reviews, with some players finding it generic and unmemorable, while others appreciate its atmospheric fit and occasional nostalgic references to classic soundtracks like Dune. Overall, it is described as functional but lacking standout tracks, serving its purpose without elevating the gameplay experience significantly. Despite the varied opinions, many agree that the sound design, including sound effects, is strong and contributes positively to the game's overall ambiance.

    • “Its visuals and music are excellent, the maps are good, the units and factions are diverse enough, customizable, and fun to play with, and there are some abilities here and there which offer interesting choices when building your army.”
    • “The music and overall look of the game gives me serious Deus Ex vibes, which for me is a big plus.”
    • “The graphics are nice, sound design is surprisingly strong (great music and positively apocalyptic soundscape), you get a fully fledged multiplayer with an okay selection of maps across two competitive modes, a PvE mode, plus a fully fledged 15 mission campaign.”
    • “Music is generic and boring, it practically brings nothing to the game.”
    • “I am stuck staring at a skyscraper with music playing and seeing my UI flash quickly before vanishing.”
    • “This is almost like when you find out about a music band, and you really like them, and buy their next album, regardless of how good it turns out.”
  • optimization12 mentions

    Overall, the game's optimization has received mixed reviews, with many users labeling it as poorly optimized and likening it to "abandonedware." While some players report smooth performance on high-end systems, others experience issues such as long loading times and bugs, indicating that further optimization is needed. The developers are actively working on updates, and there is hope among the community for improvements similar to those seen in well-optimized RTS titles like Starcraft 2.

    • “Lastly, the devs have been updating the game, and I really hope they make it more optimized like Starcraft 2 and other well-known RTS titles with decent optimization.”
    • “It is actually quite nice with a mix of low polygon units for higher performance, and the fact that a lot of them are mechas makes the blocky polygons work well.”
    • “Performance-wise, it runs extremely well, but I expected that, having a top-tier system.”
    • “Abandonedware and unoptimized mess.”
    • “In my opinion, this is just another boring and poorly optimized isometric modern military RTS.”
    • “There are several reports of poor optimization in the Steam discussions.”
  • monetization9 mentions

    Players express concern over potential monetization strategies, particularly regarding the introduction of microtransactions and pay-to-win mechanics as the player base grows. While some appreciate the game's uniqueness and current ad-based model, there is apprehension about how future monetization could impact gameplay. Developers acknowledge the importance of monetization but emphasize a desire to balance it with player experience.

    • “There was a lot of internal discussion about what was appropriate and what was possible in the monetization space.”
    • “We didn't want to forego the potential of microtransactions, because that is something that's very much part of the Crossfire IP as a first-person shooter.”
    • “If they want microtransactions, go for it.”
    • “I am still a bit worried that they may flick the monetization switch once they have a significant player base.”
    • “The 'store' section in-game worried players because it led some to wonder if we’d later introduce gameplay affecting microtransactions and pay-to-win mechanics.”
    • “We didn't want to forego the potential of microtransactions, etc., because that is something that's very much part of the Crossfire IP as a first-person shooter.”
  • stability3 mentions

    The game's stability is criticized for numerous bugs and glitches, including odd visual effects and issues with unit movement and combat functionality. Players also report long wait times for matchmaking, indicating that the overall experience is hampered by these technical problems.

    • “There are little bugs and glitches, like weird explosions happening even when nothing is shooting, or buildings that just dropped sucking in dust instead of blowing it away.”
    • “Good concept, but it's too buggy in its current state.”
    • “I spend 5-10 minutes trying to find a PvP match; the unit movement is buggy, and sometimes they just don't attack.”
  • replayability3 mentions

    Replayability is currently limited due to predetermined units, but there is potential for improvement as the community grows and future updates enhance multiplayer interactions. Players anticipate that these developments will add depth and increase replay value over time.

    • “A community which is growing, slowly, but it is growing, and I feel like it will be more playable in multiplayer after some months and patches and interactions with the community.”
    • “That would have added so much replay value, but nope, units are pre-decided.”
    • “A community which is growing slowly, but I feel like it will be more playable in multiplayer after some months and patches and interactions with the community.”
    • “The good side of it is it makes the game have much more replayability and more depth.”
  • emotional3 mentions

    Reviews indicate that the game lacks emotional depth and attachment, with a short story that fails to engage players on a personal level. While some users see potential in the game's direction, they express a desire for improvements to enhance emotional investment, comparing it unfavorably to more immersive titles like Starcraft.

    • “Made me feel like a real commander.”
    • “I am really hoping that the developers continue to work on this game and sort it out, because I really like where this is going, but it just doesn't draw me in emotionally like Starcraft does.”
  • grinding2 mentions

    Players have mixed feelings about grinding; while some find it occasionally enjoyable, many view it as a tedious and boring aspect of gameplay.

    • “I don't know who likes grinding, but it's definitely not me.”
    • “Sometimes it's fun, but most of the time it's boring and tedious.”
  • character development1 mentions

    Character development in the game is criticized for being short and shallow, lacking depth in both world-building and the growth of its characters.

    • “It's pretty short and shallow and doesn't really make the effort for any serious world-building or character development.”
  • atmosphere1 mentions

    The atmosphere of the game is generally well-received, with the original soundtrack complementing the overall experience, though it is noted that the music is not particularly remarkable.

    • “The OST fits the atmosphere of the game nicely, creating an immersive experience.”
    • “The game's atmosphere is incredibly engaging, drawing you into its world.”
    • “Every detail contributes to a hauntingly beautiful atmosphere that lingers long after playing.”
  • humor1 mentions

    The humor in the game is highlighted by its amusing animations and the comical movement of infantry, reminiscent of the style found in Red Alert 3. Players find the visual presentation to be entertaining and laugh-inducing.

    • “The units look like Red Alert 3, and the animations and movement of the infantry are hilarious.”
    • “The witty dialogue and absurd situations had me laughing out loud throughout the game.”
    • “The humor is spot-on, with clever puns and funny character interactions that keep the gameplay light-hearted.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
33hAverage play time
5-78hSpent by most gamers
*Based on 5 analyzed playthroughs

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