Dreamcore captures the ethos of liminal spaces, using the Backrooms phenomenon as its springboard. Though certainly not a "chill" venture, the eerie vibes it produces are effective despite having only two levels available at launch.
"Dreamcore" is a psychological exploration game set in hauntingly beautiful liminal spaces. Traverse non-linear, interconnected levels filled with mysteries and discovery, with the goal of uncovering hidden logic and finding your way to the exit. The game uses grainy VHS-inspired visuals and eerie stillness to build tension, immersing players in the uncanny aesthetic of 80s "Found Footage". Dive into the stillness of Dreampools and prepare for a unique and unsettling experience.
Dreamcore captures the ethos of liminal spaces, effectively creating an eerie atmosphere that immerses players in its expansive environments.
The level design, particularly in the Dreampools, is praised for its genius and ability to evoke feelings of disorientation and nostalgia.
The game is visually stunning, with photorealistic graphics and a unique analog aesthetic that enhances the overall experience.
The game currently only features two levels, which some players feel is insufficient for the price, leading to a sense of incompleteness.
Eternal Suburbia is criticized for its repetitive and bland design, lacking the engaging elements found in the Dreampools level.
Navigation can be frustrating, with players often feeling lost in the vast, maze-like environments without clear guidance or objectives.
atmosphere
113 mentions Positive Neutral Negative
54%
43%
3%
The atmosphere of the game is widely praised for its immersive and unsettling qualities, effectively capturing the essence of liminal spaces with beautifully designed environments and a haunting ambiance. Players appreciate the game's ability to evoke feelings of being lost and alone, creating a captivating yet eerie experience, although some find the repetitive nature of exploration can lead to boredom. Overall, the atmosphere is considered a standout feature, with many reviewers rating it highly for its psychological depth and visual design.
“The atmosphere in this game is unmatched and is exactly what I wanted from a liminal space game.”
“I’ve just finished playing dreamcore, and let me tell you, it’s one of the most captivating and atmospheric experiences I’ve had in a long time.”
“The atmosphere was absolutely phenomenal; you start to feel as if you’re lost in a fever dream.”
“But it's not scary at all; the atmosphere definitely is unsettling at times, but after a while of running around in a constant loop, it's just boring and repetitive.”
“The atmosphere is there but not enough for me yet; it lacks ambient sounds like water dripping or moving in the background in the first level, and there is no sound of air in either unless you run.”
“There is very little atmosphere or events to keep you interested; it's absolute dogshit and I would sooner pour vinegar into an open wound than play this again.”
graphics
93 mentions Positive Neutral Negative
52%
44%
4%
The graphics of the game have received widespread acclaim, with many reviewers praising their stunning quality and immersive design, often highlighting the unique VHS-inspired grain and dreamcore aesthetic. Players appreciate the expansive environments and the unsettling atmosphere created by the visuals, which effectively enhance the psychological exploration experience. However, some users noted that the old VHS style could be overwhelming and detracted from their enjoyment, indicating a mixed reception regarding the aesthetic choices.
“The first thing that strikes you is the eerie, dreamlike quality of the visuals.”
“The graphics are stunning, especially with the toggleable VHS mode that gives it a unique touch and an incredible sense of immersion.”
“The experience was not only entertaining but also visually captivating, boasting stunning graphics that drew me into its vibrant world.”
“Really didn't like the old VHS style visuals; they gave me a headache after wandering around for a while.”
“They nailed the liminal space aesthetic, but that's about all that's going for it.”
“Some visuals were so bright and overwhelming they felt like photokeratitis (snowblindness).”
gameplay
42 mentions Positive Neutral Negative
29%
64%
7%
The gameplay has received mixed reviews, with scores ranging from 6/10 to 9/10, reflecting a divide between players who appreciate the atmospheric exploration of liminal spaces and those who find the maze-like mechanics tedious. Many players enjoy the immersive sound design and movement mechanics, which enhance the sense of solitude, while others criticize the slow pace and repetitive nature of the gameplay. Overall, the game is seen as a worthwhile experience for fans of exploration-focused titles, offering substantial content for its price, despite some concerns about gameplay variety and pacing.
“The movement mechanics and sound design are spot-on, and they truly help convey a feeling of emptiness and solitude.”
“Sometimes the gameplay can be a bit tricky, but that just adds to the experience and encourages you to pay attention to the environment.”
“The sense of unease is definitely well done, and the lack of monsters or cringe-inducing 'entities' is very much welcomed, with the gameplay solely revolving around escaping vast liminal labyrinths.”
“Gameplay-wise, it's very slow and relatively relaxed.”
“I would appreciate it if the developer would take a note from pool's gameplay and add a few more options for both walking and running speed, as the 'wading' speed is the same as the crawling speed, and the walking speed isn't much faster—and you will do a lot of wading.”
“The devs' reasoning for not releasing in early access (as stated in a comment they made on a discussion post) is that they aren't looking to iterate on the current gameplay based on player feedback, and are instead just adding more content to a complete foundation.”
music
40 mentions Positive Neutral Negative
20%
72%
8%
The music in the game is described as haunting and immersive, effectively enhancing the eerie atmosphere and contributing to the overall tension. While it is used sparingly, each musical piece serves a clear purpose, often evoking feelings of disorientation and intrigue, with some players noting its ability to create a sense of hallucination. The original jazz compositions, along with ambient sound design, are praised for their unique fit within the game's unsettling environments, making the auditory experience a standout feature.
“The music in this game is so well done!”
“But what sets it apart isn’t just the visuals—it’s the music and sound design.”
“The moments of ambient music popping in when certain areas were triggered was a nice touch.”
“Truly hell, I keep following the music but I can never find where it's coming from, and since there is barely any info on the game, I'm hearing hallucinations of the music playing and my mind is breaking apart like I'm truly in the backrooms.”
“The game very infrequently uses music and is mostly silent with the punctuation of footsteps along tile, grass, or wading through water, but when music is presented, it always has a clear purpose in mind for making those areas exude a unique personality.”
“Only thing I have to say is that your description says no jumpscares, but there were absolutely gentle jumpscares with the ambient music coming in loud and fast in certain areas.”
optimization
16 mentions Positive Neutral Negative
50%
25%
25%
Overall, the game's optimization is generally well-received, with many players reporting solid performance on high-end hardware like the 3080ti. However, some users experienced minor stuttering and glitches, indicating that there is still room for improvement, particularly in terms of visual clarity at distance. While the graphics are praised for their realism, a few players noted that the game could benefit from further optimization to enhance the overall experience.
“The game is well optimized.”
“The controls and performance were solid.”
“While this wasn't a massive problem, my hardware exceeds the recommended specs so there may be some room for improvement in the game's optimization.”
“I had a bit of stuttering in some areas, along with a few glitches where walls would disappear in the second level.”
“While this wasn't a massive problem, my hardware exceeds the recommended specs, so there may be some room for improvement in the game's optimization.”
“Other games I've tried are either poorly optimized or designed like a survival horror game.”
story
12 mentions Positive Neutral Negative
17%
58%
25%
The game's story is characterized by self-contained narratives within each level, all interconnected by a haunting and mysterious world. While some players appreciate the subtle environmental storytelling and immersive atmospheres, others note the absence of traditional narrative elements, making it appealing for those who prefer exploration over a structured story. Overall, the experience is described as intriguing and exotic, inviting players to savor the journey rather than focus on a conventional plot.
“I truly savored every aspect of the game, from its immersive environments to the intricate storytelling that unfolded throughout.”
“The environments are austere, allowing us as players to feel a connection to the generalized, non-specific atmospheres, because they mostly lack things like symbols, written language, numbers, images, advertisements, art, culture, politics, the news, dialogue, a story, and all other sorts of very human things that the game doesn't have, which makes the game feel foreign and exotic and thus interesting.”
“I can recommend this game for people who don't need a story, a purpose, or a goal.”
“Each level feels like its own self-contained story, yet they’re all connected by this haunting, mysterious world.”
emotional
6 mentions Positive Neutral Negative
100%
Players find the game's emotional impact rooted in its vague and haunting ambiance, which evokes feelings of nostalgia and familiarity tied to ancient memories. This atmosphere can induce stress and a sense of being followed, enhancing the overall emotional experience as players navigate through the levels.
“It is exactly due to the vague and meaningless ambiance that it's relatable to memories in our brains -- ancient and slowly-decaying memories that are as vague as the ambiance, yet still we recall, then our awareness gets a taste of emotional deja vu-like nostalgia when we traverse the game's levels and something strikes us as oddly familiar.”
grinding
6 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game tedious, particularly due to the repetitive backtracking through large areas without a sense of urgency or stress. This lack of engagement can lead to a boring experience, especially after extended play.
“Whenever I stumble upon a room I've already been to, I stupidly and tediously run back through a huge room, field, or street.”
“It can be tedious.”
“The levels, while eerie, do not evoke a sense of urgency or stress, thus making the experience boring or, in worse cases, tedious after a couple of minutes.”
stability
4 mentions Positive Neutral Negative
100%
Overall, the game's stability is generally solid, with occasional visual glitches and stuttering reported by users. While these issues, such as disappearing walls, can occur, they are infrequent enough not to significantly detract from the overall gaming experience.
“I had a bit of stuttering in some areas, along with a few glitches where walls would disappear in the second level.”
“There are occasional visual glitches that are apparent in both the filtered and non-filtered versions, though these are rare enough that they did not hamper my enjoyment of the overall game or remove me from the experience.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is characterized by its over-the-top moments, such as the exaggerated water rippling effect that persists after movement, contributing to a quirky and charming experience.
“Yes, the way the demo did it was a bit over the top (hilariously, the water continued to ripple evenly well after you'd stop walking) but that was part of its slightly off-kilter charm.”
monetization
2 mentions Positive Neutral Negative
100%
The reviews indicate that the game's monetization strategy is minimalistic, reflecting its austere environments that lack typical human elements such as advertisements and cultural references. This approach contributes to a unique and immersive experience, allowing players to engage with the game on a more abstract level without the distractions of conventional monetization tactics.
replayability
2 mentions Positive Neutral Negative
50%
50%
While some users express concerns about the game's replayability, many believe that exploring every aspect and corner of the game makes it a worthwhile experience, suggesting that there is enough content to encourage multiple playthroughs.
“Some people seem worried about replayability, but I’d say it’s worth diving into every corner.”