- May 16, 2014
- Dark Gaia Studios
- 21h median play time
Legionwood 2: Rise of the Eternal's Realm
Platforms
About
Legionwood 2: Rise of the Eternal's Realm is a classic-style fantasy role-playing game with deep lore and strategic combat. As an imperial soldier, explore a vast medieval empire, engaging with political intrigue, undead hordes, and a changing game world based on your choices. With multiple endings, character builds, and side quests, players will have over 20 hours of gameplay in this nostalgic RPG. The Director's Cut update enhances enemy AI and adds new features for an improved experience.
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- The game features a well-balanced class and subclass system, allowing for extensive character customization and replay value.
- The battles are challenging and require strategic planning, providing a satisfying sense of accomplishment when defeating tough enemies.
- The graphics and music are well-executed, enhancing the overall atmosphere and experience of the game.
- The story feels incomplete and lacks depth compared to the first game, leaving players with an abrupt ending.
- There are numerous bugs and unpolished elements that detract from the overall experience, making it feel rushed.
- The game suffers from frustrating gameplay mechanics, such as a lack of a quest log and poor hit rates, which can lead to tedious grinding.
story
23 mentions Positive Neutral NegativeThe story in the game has received mixed reviews, with some players finding it engaging and well-written, while others feel it lacks depth and fails to captivate like its predecessor. Many noted that the narrative feels more like a spin-off than a complete sequel, and the absence of a quest log hampers the storytelling experience. Although there are multiple endings and optional content that enriches the lore, some players expressed a desire for a more expansive main storyline.
“The storyline is fantastic.”
“It's a story that grabs you and compels you to keep playing.”
“Apparently, there are several endings, and decisions you make can affect the endings and storyline.”
“Unfortunately, the story just failed to grab me. I kept thinking, 'Right, beat that boss, soon the map will open up and the story will start to make sense - oh no, wait, I just finished it.'”
“Compared to the first game, this game feels more like a spin-off story than a completed sequel.”
“It really puts a hamper on the storytelling aspect when they make every other character seem not at all important.”