Legionwood 2: Rise of the Eternal's Realm Game Cover

Legionwood 2: Rise of the Eternal's Realm is a classic-style fantasy role-playing game with deep lore and strategic combat. As an imperial soldier, explore a vast medieval empire, engaging with political intrigue, undead hordes, and a changing game world based on your choices. With multiple endings, character builds, and side quests, players will have over 20 hours of gameplay in this nostalgic RPG. The Director's Cut update enhances enemy AI and adds new features for an improved experience.

  • Mac OS
  • PC
  • Windows

Reviews

47%
Audience ScoreBased on 15 reviews
graphics3 positive mentions
gameplay3 negative mentions
  • The game features a well-balanced class and subclass system, allowing for extensive character customization and replay value.
  • The battles are challenging and require strategic planning, providing a satisfying sense of accomplishment when defeating tough enemies.
  • The graphics and music are well-executed, enhancing the overall atmosphere and experience of the game.
  • The story feels incomplete and lacks depth compared to the first game, leaving players with an abrupt ending.
  • There are numerous bugs and unpolished elements that detract from the overall experience, making it feel rushed.
  • The game suffers from frustrating gameplay mechanics, such as a lack of a quest log and poor hit rates, which can lead to tedious grinding.
  • story23 mentions

    The story in the game has received mixed reviews, with some players finding it engaging and well-written, while others feel it lacks depth and fails to captivate like its predecessor. Many noted that the narrative feels more like a spin-off than a complete sequel, and the absence of a quest log hampers the storytelling experience. Although there are multiple endings and optional content that enriches the lore, some players expressed a desire for a more expansive main storyline.

    • “The storyline is fantastic.”
    • “It's a story that grabs you and compels you to keep playing.”
    • “Apparently, there are several endings, and decisions you make can affect the endings and storyline.”
    • “Unfortunately, the story just failed to grab me. I kept thinking, 'Right, beat that boss, soon the map will open up and the story will start to make sense - oh no, wait, I just finished it.'”
    • “Compared to the first game, this game feels more like a spin-off story than a completed sequel.”
    • “It really puts a hamper on the storytelling aspect when they make every other character seem not at all important.”
  • gameplay8 mentions

    The gameplay is generally solid, offering 10-15 hours of traditional mechanics, but suffers from significant difficulty spikes and a frustrating random battle system that can lead to infuriating experiences. In contrast, Legionwood 2 provides a more enjoyable and non-linear experience with over 21 hours of gameplay, featuring optional side quests, though some players still find it unengaging. Overall, while there are enjoyable elements, the gameplay can be inconsistent and frustrating at times.

    • “You get 10-15 hours of really solid old-school gameplay out of it.”
    • “It offers around 21+ hours of gameplay if you are to finish the game once through and it is a fully enjoyable 21 hours of gameplay.”
    • “The gameplay is solid but nothing out of the ordinary.”
    • “(I realize that you added a difficulty slider to the options menu, and it works, but the difficulty goes from laughable on casual, to randomly deadly on normal, to survival? ROFL! It seems that you are using a random troop member replacement script for battles, and that results in some battles where you must escape or die. Period. If you aren't using a random replacement script, you must enjoy pissing off your customers. While I can accept this in a scenario where battles are visible, and I have at least a chance to 'choose' them, the default random battle mechanic makes it downright infuriating at times. For example, the difficulty spike in normal mode inside the second dungeon/cave was enough to make me rage quit for the day.)”
    • “Legionwood 2 offers non-linear gameplay and gives many optional side quests to explore and conquer as well.”
  • music8 mentions

    The music in the game is generally well-received, with standout battle tracks and a solid overall soundtrack that enhances the atmosphere of both areas and battles. Players appreciate the variety in background music, although some feel that excessive narrative detail can detract from the experience, suggesting a more balanced approach between storytelling and musical cues.

    • “I especially like the fantastic battle music from NemesisTheory.”
    • “The soundtrack as a whole does its job well and provides even more atmosphere to the areas and battles of the game.”
    • “I'm not a musical person, but I appreciated the variety of background music.”
    • “After the third 500+ word story sequence, with dramatic pauses and area transitions to boot, I had to force myself to push through them without quitting. Your story is not bad, a little cliché but not bad. Do yourself a favor and try not to spell out every detail in words. Leave some of it up to the reader to intuit from setting, animation, and music. It reduces the tedium of reading it and respects their intelligence at the same time.”
  • replayability3 mentions

    The game offers significant replayability through the ability to experiment with various character builds, encouraging players to explore different playstyles and strategies. This diversity in character development enhances the overall replay value, making each playthrough feel unique.

    • “There is a lot of replay value in trying out differently developed characters.”
    • “It has great replay value in that aspect.”
    • “There is a lot of replay value in just trying out differently developed characters.”
    • “That also adds to the replay value.”
  • graphics2 mentions

    The graphics in the game effectively utilize the capabilities of the RPG Maker engine, showcasing a strong understanding of its built-in features to create visually appealing environments.

    • “The graphics are stunning and truly bring the game world to life.”
    • “I really feel that the developer makes the most out of the built-in graphics in every RPG Maker engine.”
    • “The visual design is breathtaking, with vibrant colors and detailed environments.”
  • grinding2 mentions

    Players note that early game characters are notably weak, necessitating grinding to improve strength before tackling new areas and enemies. However, some users express a strong aversion to grinding, preferring a more streamlined progression experience.

    • “Your characters are extremely weak early in the game, and require some grinding to strengthen yourself each time you progress to new areas/enemies.”
    • “The grinding feels tedious and repetitive, making it hard to stay engaged with the game.”
    • “I spent hours grinding for levels, but the rewards felt minimal and didn't justify the time invested.”
  • character development1 mentions

    Character development in the game is limited, with only two out of six main characters receiving meaningful growth throughout the story.

    • “The character development in this game is truly remarkable, allowing players to witness significant growth and transformation in the main characters.”
    • “I love how the game intricately weaves character backstories into the narrative, making their development feel organic and impactful.”
    • “Each character's journey is thoughtfully crafted, providing players with a deep emotional connection as they evolve throughout the story.”
    • “Out of the six main characters, only two of them have any time at all to experience any real kind of character development.”
    • “The character arcs feel rushed and underdeveloped, leaving players wanting more depth and growth.”
    • “Most characters are one-dimensional and lack meaningful progression throughout the game.”
  • atmosphere1 mentions

    The soundtrack effectively enhances the game's atmosphere, enriching both the environments and combat experiences.

    • “The soundtrack as a whole does its job well and provides even more atmosphere to the areas and battles of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

21hMedian play time
21hAverage play time
21-21hSpent by most gamers
*Based on 1 analyzed playthroughs

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