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Legionwood 2: Rise of the Eternal's Realm Game Cover

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Legionwood 2: Rise of the Eternal's Realm is a single player casual role playing game with a fantasy theme. It was developed by Dark Gaia Studios and was released on May 16, 2014. It received neutral reviews from players.

Legionwood 2: Rise of the Eternal's Realm is a classic-style fantasy role-playing game with deep lore and strategic combat. As an imperial soldier, explore a vast medieval empire, engaging with political intrigue, undead hordes, and a changing game world based on your choices. With multiple endings, character builds, and side quests, players will have over 20 hours of gameplay in this nostalgic RPG. The Director's Cut update enhances enemy AI and adds new features for an improved experience.

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57%
Audience ScoreBased on 44 reviews
story9 positive mentions
grinding12 negative mentions

  • The game features a well-thought-out class and subclass system, allowing for diverse character customization and strategies in battles.
  • The soundtrack is enjoyable and enhances the atmosphere of the game, reminiscent of classic RPGs.
  • The game offers a decent length of gameplay with optional side quests, providing players with opportunities for exploration and character development.
  • Dungeons are tedious and require excessive backtracking, which detracts from the sense of exploration and progress.
  • The combat system suffers from a high miss rate and unbalanced difficulty, making battles feel frustrating and drawn out.
  • The story lacks depth and character development, with many NPCs feeling generic and unengaging.
  • story
    49 mentions Positive Neutral Negative

    The story in the game has received mixed reviews, with many players finding it dull and overly reliant on references to the first installment, leading to a lack of engagement. While some appreciate the potential and character development as the game progresses, others criticize the excessive text and poor pacing, which detracts from the overall experience. Overall, the narrative struggles to captivate players, with many suggesting that it feels more like a spin-off than a compelling sequel.

    • “The storyline is classic but well put together, characters are well written so far.”
    • “The story is great, and there are many nods to the events in the original.”
    • “The characters in this game have real personalities, and characterization is a key for good storytelling.”
    • “The story is pretty dull with excessive references to part 1.”
    • “Unfortunately, the story just failed to grab me; I kept thinking, 'Right, beat that boss, soon the map will open up and the story will start to make sense - oh no, wait, I just finished it.'”
    • “It is very little interested in investing in its characters (no matter how cliché they are... a good thing perhaps in this case?) and the overall plot is a whole bunch of long cutscenes created to make the player snore.”
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay of the reviewed RPGMaker game is characterized by solid but unremarkable mechanics, featuring classic turn-based battles and exploration. While some players appreciate the non-linear structure and optional side quests, many criticize the difficulty spikes and random battle mechanics that can lead to frustrating experiences. Overall, the game offers a lengthy playtime but struggles with outdated design and a lack of engaging elements.

    • “You get 10-15 hours of really solid old-school gameplay out of it.”
    • “Legionwood 2 offers non-linear gameplay and gives many optional side quests to explore and conquer as well.”
    • “The gameplay is classic turn-based battles and overworld exploration.”
    • “Most RPG Maker games tend to look almost the same, have the same mechanics, and heavily outdated visuals, sound, and overall design. A good story and pace from the start or some unique content might help save a handful of RPG Maker games, but this one is not one of them.”
    • “The gameplay is solid but nothing out of the ordinary.”
    • “(I realize that you added a difficulty slider to the options menu, and it works, but the difficulty goes from laughable on casual, to randomly deadly on normal, to survival? ROFLCOPTER! on purist. It seems that you are using a random troop member replacement script for battles, which results in some battles where you must escape or die. Period. If you aren't using a random replacement script, you must enjoy pissing off your customers. While I can accept this in a scenario where battles are visible, and I have at least a chance to 'choose' them, the default random battle mechanic makes it downright infuriating at times. For example, the difficulty spike in normal mode inside the second dungeon/cave was enough to make me rage quit for the day.)”
  • music
    15 mentions Positive Neutral Negative

    The music in the game has received high praise for its ability to enhance the atmosphere, with many reviewers highlighting the fantastic battle themes and the overall quality of the soundtrack. The variety of background music is appreciated, contributing to immersion and complementing the game's narrative and settings. Overall, the soundtrack is described as delightful and reminiscent of classic titles, effectively engaging players throughout their experience.

    • “I especially like the fantastic battle music from NemesisTheory.”
    • “The music... oh god, the music is so delightful.”
    • “The soundtrack as a whole does its job well and provides even more atmosphere to the areas and battles of the game.”
    • “It's like if Chrono Trigger's soundtrack met Secret of Mana and decided to go HD with real instruments.”
    • “I found the music and sound effects to fit the theme of the game nicely.”
  • grinding
    14 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game tedious and detrimental to exploration, often feeling it disrupts the natural sense of progress. While some acknowledge that grinding is necessary for character development and overcoming difficult bosses, many express frustration with the lack of engaging mechanics and the frequent interruptions from random battles. Overall, the grinding experience is seen as a chore rather than an enjoyable part of gameplay.

    • “I might just not have been grinding enough (apparently I was about 6-8 levels below what's 'recommended' when beating the final boss), but the last couple of bosses were still easier than a few of the normal encounters.”
    • “It's so tedious, takes away exploration, and denies the player the natural feeling of making progress by exploring.”
    • “Unfortunately, the grinding isn't fun at all and the story is not interesting either.”
    • “Unlike in Skyborn, you can't see the monsters - battles occur at random moments and, unlike in Deadly Sin 2, you aren't able to 'turn off' monster respawns, so any kind of walking and/or exploration is tedious as it is continuously interrupted by fights.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics in this RPG Maker game are a mixed bag; while some users appreciate the modified RTP visuals and the richly detailed environments, others criticize the outdated aesthetics and recurring graphical bugs. Overall, the visuals are deemed pleasant but not exceptional, with minor issues in user interface elements and face portraits detracting from the experience.

    • “I really feel that he makes the most out of the built-in graphics in every RPG Maker engine.”
    • “The environments are richly detailed - moss growing on cavern walls, tufts of grass amid the odd flower on bright mountain paths, broken furniture and bones littering grey halls in untouched ruins. The only criticisms I do have are minor, referring to graphical elements added by the developer: face portraits generally look a little odd, but such should be expected when using the in-built editor, and some components of the user interface during battles are a little difficult to work with.”
    • “Most RPG Maker games tend to look almost the same, have the same mechanics, and heavily outdated visuals, sound, and overall design. A good story and pace from the start or some unique content might help save a handful of RPG Maker games, but this one is not one of them.”
    • “The story seemed like it might have had potential, but recurring graphical bugs and various QA issues made me lose interest in the game, and I'd recommend not spending money on it either.”
    • “The graphics in this game look similar to the RTP, but they are modified in various ways.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is notably lacking, with only two out of six main characters experiencing any significant growth. While the characters provide essential information to advance the story, they often lack distinct personalities and emotional depth, leaving players feeling disconnected from their journeys.

    • “Although I was able to analyze the battle mechanics and world design in depth, I also pointed out weaknesses in the character development and how information about the world was conveyed to the player.”
    • “Out of the six main characters, only two of them have any time at all to see any real kind of character development.”
    • “Although I was able to analyze the battle mechanics and world design to quite some depth, I also pointed out weaknesses in the character development and how information about the world was conveyed to the player.”
    • “The character development showed similar problems - the main party members were able to supply the player with large quantities of information to keep the story moving, but showed little personality. I was convinced that some characters lacked any personality traits whatsoever; Felix frequently made snide comments or light jokes, and Lionel showed some signs of mourning for Clara, but Aelia and later Marcus showed no detectable emotions or character.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers significant replayability through the ability to experiment with various character builds and development paths, encouraging players to revisit the experience for different outcomes.

    • “There is a lot of replay value in trying out differently developed characters.”
    • “It has great replay value in that aspect.”
    • “There is a lot of replay value in just trying out differently developed characters.”
    • “That also adds to the replay value.”
  • stability
    3 mentions Positive Neutral Negative

    Users have noted that certain downed characters exhibit bugs, particularly with sprite appearance changing based on movement direction. This highlights a common oversight in RPG Maker regarding the "direction fix" for downed sprites.

    • “Some downed characters are buggy; the sprite changes appearance depending on the direction you move. If you're using RPG Maker, remember kids: never forget to use 'direction fix' on downed sprites.”
    • “The game crashes frequently, making it nearly impossible to progress without losing progress.”
    • “I encountered several glitches that caused the game to freeze, forcing me to restart my console.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The soundtrack effectively enhances the game's atmosphere, enriching both the environments and combat experiences.

    • “The soundtrack as a whole does its job well and provides even more atmosphere to the areas and battles of the game.”
  • emotional
    1 mentions Positive Neutral Negative

    While the game is enjoyable and offers a decent length for a JRPG, reviewers feel it lacks emotional depth and could benefit from more refinement in this area.

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21h Median play time
21h Average play time
21-21h Spent by most gamers
*Based on 1 analyzed playthroughs
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Legionwood 2: Rise of the Eternal's Realm is a casual role playing game with fantasy theme.

Legionwood 2: Rise of the Eternal's Realm is available on PC, Mac OS and Windows.

On average players spend around 21 hours playing Legionwood 2: Rise of the Eternal's Realm.

Legionwood 2: Rise of the Eternal's Realm was released on May 16, 2014.

Legionwood 2: Rise of the Eternal's Realm was developed by Dark Gaia Studios.

Legionwood 2: Rise of the Eternal's Realm has received neutral reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Legionwood 2: Rise of the Eternal's Realm is a single player game.

Similar games include Skyborn, Last Dream, Blackguards, Divided Reigns, Einlanzer and others.