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Last Dream is a single player role playing game with a fantasy theme. It was developed by WhiteGiantRPG and was released on March 13, 2014. It received positive reviews from both critics and players.

This version includes: - Last Dream - Last Dream: World Unknown

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84%
Audience ScoreBased on 445 reviews
story86 positive mentions
grinding41 negative mentions

  • Deep and extensive character customization system with 8 classes and free stat/skill allocation
  • Open world with lots of exploration, sidequests, puzzles, crafting, fishing and mini-games
  • Strong old school JRPG vibe with nostalgic graphics and a great amount of content and replayability
  • Poor map system with lack of details and no quest log leading to confusion about objectives
  • Some puzzles are overly tedious, poorly explained, or require excessive trial and error frustrating players
  • Some classes necessary for progression reduce fun and balance leading to forced party composition and uneven difficulty
  • story
    332 mentions Positive Neutral Negative

    The game's story offers a classic JRPG experience with a moderately engaging, though sometimes generic and lightly developed, narrative that improves mid-game and features multiple branching choices affecting outcomes. While praised for its world-building, depth in side quests, and nostalgic tone, the lack of a quest log and limited character dialogue can hinder immersion and clarity. Overall, it provides a satisfying story framework complementing extensive exploration and gameplay, though it may not appeal to those seeking heavily character-driven or highly original plots.

    • “The story has a lot of interconnected bits, it’s not always clear who influences what and the end game can be surprising depending on what the player chose to do or not do.”
    • “This is the first game I've played in a long time that makes the player feel like there's weight to the actions they make during the storyline.”
    • “There are several moments in the story where, depending on whether you have the right specialist or take on a specific challenge, you gain greater rewards and characters throughout the game world acknowledge your feats.”
    • “The story just was not doing it for me, and I really hated the game forcing my hand and making my character make a certain choice that seemed really stupid and kinda evil.”
    • “I got close to the end and stopped playing for a few months because I became absolutely overwhelmed at the amount of loose ends, side quests and things left to do to have a 'complete' experience despite clearing the final dungeon.”
    • “Sadly, it's very generic, has semi-boring battles, monsters, and a dull storyline.”
  • music
    149 mentions Positive Neutral Negative

    The music in the game is widely praised for its diversity, blending classical pieces (often rearranged with rock or metal elements) with original compositions to create a varied and immersive soundtrack. While some players find the frequent changes and eclectic styles jarring or inconsistent, many consider the music a standout feature that enhances battles, exploration, and emotional moments. Overall, it is regarded as one of the game's strongest aspects, despite occasional criticisms regarding originality and track repetition.

    • “The soundtrack complements the journey beautifully, enhancing every battle, dungeon, and emotional moment.”
    • “The music also surprised me, it is some of the best music in an RPG that I have heard since Chrono Trigger/Final Fantasy 3.”
    • “Finally I’d like to point out that while the soundtrack was patched together from a lot of different sources, it all comes together brilliantly with loads of excellent tracks.”
    • “No individual song plays enough for it to stick in your head, and none of them were particularly catchy.”
    • “The music feels completely random most of the time. It just feels like the creator didn't know what music to put there, and just randomly picked a song from a playlist.”
    • “I actually had to shut the music off at some points because all I would hear is maybe the first 20 seconds of the song when it’s at its most explosive volume.”
  • gameplay
    115 mentions Positive Neutral Negative

    The gameplay offers a nostalgic, old-school JRPG experience heavily inspired by early Final Fantasy titles, featuring deep, flexible mechanics, extensive team customization, and a variety of side quests and challenges. While some find it mechanically complex and rewarding with a good balance of difficulty and exploration, others note occasional pacing issues, basic puzzles, and dated, sometimes clunky controls. Overall, it is praised for its engaging, classic turn-based combat and customization despite modest graphics and occasional rough design elements.

    • “It's got streamlined battle mechanics, classes, skills, equipment, progression and enemies; a good degree of challenge with selectable difficulty options; a fun and rewarding crafting system; lots of places to explore with a satisfying variety of approaches to take; a wide variety of side quests and mini games; and it even has a rather interesting story that's not all dumped on you at the start.”
    • “The gameplay is well-balanced and intuitive, the options are truly varied, and the old-school jrpg feeling really shines on here.”
    • “This game takes a solid, if somewhat lackluster, base RPG and layers onto it a masterwork of mechanics and design.”
    • “While the story outline and "content" volume is greater than most RPG Maker trainwrecks, the quality is the same: asset flips, cringey high school anime club evictee fanfiction, and the same old terrible gameplay you would expect when someone unqualified to make a video game is given tools to create a video game.”
    • “There are many issues with "puzzles" in this game that are not puzzly at all but more like rip your hair out ridiculous fast paced hit the key at the right time or it's restart poor mechanics to me. Please fix these errors and think about actual puzzles that are thought based not can you stand the poor movement mechanics of this game to deal with these.”
    • “The game has a mind-boggling amount of gameplay elements, and it does not feel cohesive.”
  • graphics
    61 mentions Positive Neutral Negative

    The graphics are generally described as basic, dated, and mostly standard RPG Maker assets, with some inconsistency in art styles and limited customization or HD support. While not visually impressive or modern, many users find them fitting for the old-school RPG vibe, and sufficient given the game's strong storytelling and gameplay. Overall, the graphics are seen as average but acceptable for fans of retro-style RPGs who prioritize content over visuals.

    • “The best part about this game for me was the world - the environment, the graphics, the NPCs, the music, the interaction you could do with objects in towns etc., it all came together beautifully.”
    • “Music is pretty decent, the graphics are the best I have seen in an RPG Maker game which is what it is, and the story is relatively engaging, engaging enough to encourage me to see what is going to happen next.”
    • “Great visuals and minimalist art inspired by 16-bit SNES games, with a surprisingly good soundtrack.”
    • “Also, like all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “Almost all of the graphical assets, especially the pixel art, feel very inconsistent and ugly.”
    • “Graphics are mostly, if not completely, stock, which in itself can be fine, but when the game fails to produce any other redeeming qualities, I can't help but notice how I've seen the graphics many, many times before.”
  • grinding
    41 mentions Positive Neutral Negative

    Grinding in the game is a double-edged sword: while some players appreciate the nostalgic, classic JRPG-style leveling, skill customization, and farming mechanics enhanced by useful features like macros and speed-up options, others find the grinding and micromanagement tedious, overly time-consuming, and sometimes frustrating, especially when tied to specific quests or equipment crafting. The difficulty scaling and repetitive battles can feel excessive, though fans of old-school RPGs may find the grind rewarding and integral to the experience.

    • “There was one subplot thing I wanted to do that involved either winning the moa races or paying millions of gold, and because I couldn't win the moa races for the life of me, grinding out that gold did kinda suck.”
    • “There's far too much farming involved in gearing up.”
    • “This drives completionists like myself nuts with mind-numbing grinding that can last for weeks just because a person wants to have maxed out, uber powerful characters.”
  • replayability
    26 mentions Positive Neutral Negative

    Last Dream offers extensive replayability through numerous character class combinations, story paths, difficulty levels, and achievements, providing a rich and customizable experience reminiscent of classic RPGs. Its design encourages multiple playthroughs with varied strategies and choices, resulting in many hours of engaging content for fans of retro-style games.

    • “Last Dream offers the best features of classic RPGs: replayability and total immersion in a huge, detailed world.”
    • “There is also a great deal of replay value due to the large number of character class, story and treasure choices you can make.”
    • “The game offers huge replayability and New Game+ mode, allowing you to try different class combinations for a different experience.”
    • “-replayability and customization.”
    • “6) replayability: learning all the tricks to all the above ultimately leads to a major design decision the developer made.”
    • “It has that kind of replayability, sadly, my backlog is too huge to start it again now.”
  • character development
    7 mentions Positive Neutral Negative

    The game offers a solid character development system with full control over level-ups and thoughtful customization that enhances replayability. However, it lacks a central character and deeper narrative-driven development, resulting in minimal backstory and limited character progression through the gameplay.

    • “The character development system is really nice.”
    • “This makes for some thoughtful character development decisions as well a major contribution to improving the replayability of the game.”
    • “2) Character development: you have full control over how your level ups improve each individual stat.”
    • “- No central character, nor character development.”
    • “I like that it doesn't mess around with backstory before getting to the gameplay, but hours into the game there's still nothing in the way of character development and only scant flashback cutscenes for world-building.”
    • “Everything from the depth of the game to the importance of character development, but as with many classic RPGs this game lacks interesting combat.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game receives mixed feedback, with some praising its funny music and enjoyable elements, while others find the dialogue and NPC interactions unmemorable, unfunny, and lacking in engaging or humorous content. Overall, it offers occasional humor but doesn't stand out compared to similar games.

    • “It has good humor, an interesting back story and gives you a really big amount of freedom when it comes to skilling your character.”
    • “The music is hilarious and epic, and I love the variability and freedom.”
    • “It's not as funny as Cthulhu Saves the World, but in terms of expansive JRPG, it may be the best indie SNES-style RPG I've ever played.”
    • “NPCs aren't much better: your usual bunch with 80% saying either not funny, not informative, or not interesting things.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its expansive world, intricate challenges, and a complementary soundtrack that enhances key moments, creating feelings of happiness and immersion. However, some players feel a lack of emotional attachment to their party due to limited character development and storytelling depth.

    • “It starts simply and then expands into a massive world of puzzles, intricate dungeons, curious NPCs, challenging bosses, and little discoveries that made me feel happy.”
    • “The soundtrack complements the journey beautifully, enhancing every battle, dungeon, and emotional moment.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere receives mixed feedback, with some praising the diverse and fitting soundtrack that enhances immersion, while others find the environments generic and confusing, lacking distinct personality. Overall, the music is a strong point that contributes positively to the game's ambiance.

    • “The best 2014 JRPG imo, the soundtrack is great, the design has its charm and the story is so involving and atmospheric, I'm waiting for the Last Dream DLC!”
    • “The music is diverse and gives the game a great atmosphere as the song choice was very good for each location you visit.”
    • “Some of the music is public domain songs (such as Beethoven's Fifth) but they fit well with the atmosphere where they take place.”
    • “Areas are rather generic, have no atmosphere or personality to them - some of the dungeons are so confusing to navigate due to the hallways and floors having almost the exact same layout.”
  • stability
    1 mentions Positive Neutral Negative

    The game demonstrates excellent stability, running smoothly and consistently without issues.

    • “Runs great, even.”
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85%Critics’ scoreBased on 1 critic reviews
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18h Median play time
24h Average play time
12-40h Spent by most gamers
*Based on 6 analyzed playthroughs
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Last Dream is a role playing game with fantasy theme.

Last Dream is available on PC, Mac OS, Windows and Linux.

On average players spend around 24 hours playing Last Dream.

Last Dream was released on March 13, 2014.

Last Dream was developed by WhiteGiantRPG.

Last Dream has received positive reviews from both players and critics. Most players liked Last Dream for its story but disliked it for its grinding.

Last Dream is a single player game.

Similar games include Skyborn, Lords of Xulima, Chained Echoes, The Book of Legends, Cosmic Star Heroine and others.