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Langoth Game Cover

About

Langoth is a single player action adventure game. It was developed by Atum Software and was released on February 27, 2017. It received negative reviews from players.

Langoth (Old English) means a very specific yearning, when a person had a vision of Paradise – and it was gone, but the rest of his life he was looking for it reflections.

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33%
Audience ScoreBased on 33 reviews
graphics4 positive mentions
story3 negative mentions

  • Unique and ambitious artistic vision with a surreal, minimalist, and haunting aesthetic that creates a melancholic atmosphere in a digital wasteland.
  • Soundtrack is well-received, featuring ambient electronic and synthetic tones that effectively convey mood and isolation.
  • Features interesting, futuristic worlds and some challenging platforming tasks that require repeated attempts and effort.
  • Gameplay suffers due to imprecise, floaty controls, unreliable collision detection, and frustrating camera behavior affecting platforming precision.
  • Technical issues are prominent including unstable performance, frequent frame drops, poor animations, and lack of controller support in menus.
  • Level design is repetitive and environments feel empty and unfinished, with little narrative explanation or engaging combat, leading to a hollow experience.
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of Langoth present a mix of stark, minimalist visuals that evoke a melancholic atmosphere, though some find them unfinished and lacking refinement. While the game offers varied and interesting environments, the overall aesthetic feels more experimental than polished, with its visual appeal often overshadowed by a lack of engaging content to complement it.

    • “At first glance, Langoth immediately stands out through its aesthetic choices.”
    • “It is not without merit—its haunting aesthetic and melancholic atmosphere offer moments of quiet beauty—but it feels more like an experiment than a finished product.”
    • “I want to specially admit not some general 'graphics,' it's quite okay, but looks rather usual for a game that is made with Unreal Engine, but what was made - lots of really interesting different beautiful fantastic worlds and interiors, each looking differently and having its own nature.”
    • “The visuals often feel like an unfinished tech demo, full of promise but lacking refinement.”
    • “Combined with the sterile visuals and minimal environmental storytelling, the game evokes a strange sense of existential sadness.”
    • “To be fair, I didn't see everything this game had to offer, but if in the 1.5 hours of playtime they couldn't hook me on their visuals in any capacity (and they had to since this game doesn't have anything else going for it), I'm going to believe the rest of the game looks equally uninteresting.”
  • gameplay
    10 mentions Positive Neutral Negative

    Gameplay in Langoth centers on platforming, exploration, and basic combat but suffers from loose, imprecise controls that hinder accuracy and cause frustration. While the game aims for a strong atmospheric experience, its lack of narrative depth and underdeveloped mechanics result in a shallow and unpolished gameplay experience. Overall, ambitious ideas are overshadowed by rough execution and poor onboarding, making the gameplay feel confusing and unsatisfying.

    • “Gameplay in Langoth revolves around platforming, exploration, and basic combat against virus-like enemies.”
    • “The movement mechanics include running, jumping, dashing, and throwing energy bombs.”
    • “Langoth tries to distinguish itself through atmosphere despite some mechanical shortcomings.”
    • “The movement mechanics include running, jumping, dashing, and throwing energy bombs, but the controls are loose and imprecise, which creates constant frustration in a genre that depends on accuracy.”
    • “Langoth’s first mistake is explaining absolutely nothing about the gameplay, either through tutorial messages or clever level design.”
    • “Yet the storytelling is so sparse and the gameplay so underdeveloped that these ideas never fully crystallize.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is widely praised for its ambient, electronic tones that evoke melancholy and relaxation, standing out as a highlight amidst otherwise mixed elements. However, some users note the soundtrack's looping nature as a minor drawback. Overall, the music creates a calming and immersive atmosphere that enhances the experience.

    • “The soundtrack, composed of ambient electronic pieces and haunting synthetic tones, successfully conveys a feeling of melancholy and isolation.”
    • “+ Soundtrack is cool and relaxing at parts.”
    • “With nice surroundings and a sweet soundtrack this is definite.”
    • “Music loops.”
    • “Barely possible to do much because of how inaccurate the movement is, looping music, and a pointless existence.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • story
    5 mentions Positive Neutral Negative

    The story is minimal and largely ambiguous, evoking a vague existential mood but lacking clear narrative development or meaningful integration with gameplay. Players are left to interpret the sparse and abstract elements on their own, as there are no strong story hooks or context to engage them.

    • “Combined with the sterile visuals and minimal environmental storytelling, the game evokes a strange sense of existential sadness.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Yet the storytelling is so sparse and the gameplay so underdeveloped that these ideas never fully crystallize.”
    • “None of this actually comes out in the gameplay, mind you, so feel free to make up your own story to go along with the inexplicable tasks ahead of you.”
    • “The enemies are geometric shapes you kill by touching or pooping bombs on, the purple gems have no discernible purpose, and there are no story hooks at all to inspire exploration.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is notably poor, with frequent frame drops, stuttering FPS, and physics glitches that disrupt gameplay. Additionally, lack of proper controller support in menus and imprecise jump mechanics further hinder the experience, making performance unstable and immersion difficult to maintain.

    • “Constantly stuttering FPS; complete lack of controller support in the menus, forcing you to put it down and use a mouse every time you pause the game or a tutorial pops on the screen; collision with enemies causing the physics to break and launch either of you far away or high into the sky; and poor control of your floaty jumps, despite it being a precision platformer at some parts.”
    • “Performance can be unstable, with occasional frame drops and awkward animations breaking immersion.”
    • “Sonic Boom and Temple Run had an oxygen-deprived baby and this is the result: an un-optimized meme.”
  • emotional
    4 mentions Positive Neutral Negative

    The game’s emotional impact is minimal, centered on a pervasive sense of emptiness and isolation that reflects its philosophical themes but lacks depth. Sparse lore and lack of narrative context leave players disconnected, making the experience feel more like an incomplete concept than an engaging emotional journey.

    • “The world is devoid of life, and that emptiness becomes the central emotional tone of the experience.”
    • “The concept holds an intriguing philosophical foundation—touching on themes of isolation, creation, and the loss of perfection.”
    • “Hints of lore and thematic intent are scattered throughout the environments, but without context or emotional anchors, they fade into background noise.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of Langoth is notably haunting and melancholic, offering moments of quiet beauty. However, many players find it hollow due to a lack of narrative depth and evolving gameplay, making it feel more like an experimental effort than a fully realized experience.

    • “Its haunting aesthetic and melancholic atmosphere offer moments of quiet beauty.”
    • “Langoth's atmosphere stands out, creating a unique and immersive experience.”
    • “However, for many, the lack of narrative substance or evolving gameplay makes the atmosphere feel hollow rather than profound.”
    • “It is not without merit—its haunting aesthetic and melancholic atmosphere offer moments of quiet beauty—but it feels more like an experiment than a finished product.”
    • “Despite these mechanical shortcomings, Langoth tries to distinguish itself through atmosphere.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is widely criticized for being tedious and boring, compounded by uninspired and empty environments that lack detail and narrative engagement. The repetitive combat and minimal arena design contribute to an overall unappealing and monotonous experience.

    • “The environments look ugly, half the assets are not even finished, the narrative is missing and even the combat is tedious.”
    • “It didn't help that the arena mode (besides being boring and tedious) consists of either one giant, empty wasteland or a couple of walls forming a straight corridor and nothing else.”
    • “It didn't help that the arena mode (besides being boring and tedious) consists of either one giant, empty wasteland or a couple of walls forming a straight corridor and nothing else.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Langoth is a action adventure game.

Langoth is available on PC, Mac OS, Windows and Linux.

On average players spend around 5 hours playing Langoth.

Langoth was released on February 27, 2017.

Langoth was developed by Atum Software.

Langoth has received negative reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Langoth is a single player game.

Similar games include C.H.A.S.E.D., Bunnyrama, NeverEnd, Endless Winter, Machine Made: Rebirth and others.