- February 12, 2014
- Paweł Mogiła
- 6h median play time
Grimind
Platforms
About
Grimind is a single-player, horror platformer game that takes about 6 hours to beat. It features physics-based gameplay with dynamic obstacles and puzzles, and a narrated storyline that adds to the eerie atmosphere. With a challenging difficulty level, players must use both dexterity and logic to progress through the game's dark and creepy caves and crypts.









- The game has a captivating atmosphere and good sound design, creating a creepy and immersive experience.
- The physics-based puzzles are challenging and entertaining, providing a rewarding gameplay experience.
- Frequent respawn points help mitigate frustration from dying, allowing players to progress without significant setbacks.
- The controls are clunky and imprecise, leading to frustrating gameplay experiences, especially during platforming sections.
- The game lacks polish, with poor animations, grammar mistakes in dialogue, and several bugs that detract from the overall experience.
- The story is underdeveloped and leaves many questions unanswered, resulting in a disappointing conclusion.
story
30 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players appreciating its mysterious atmosphere and moral themes, while others find it lacking depth and engagement. While the narrative complements the game's eerie ambiance and music, many reviewers express disappointment over its simplicity and lack of a cohesive plot. Overall, the story is seen as a secondary element, with some enjoying it as a pleasant surprise in a puzzle platformer, while others feel it detracts from the overall experience.
“It had fantastic atmosphere; a mysterious story that I wanted to explore further; great music and some decent platforming.”
“The only reason I’m giving the game as high a score as I am is because the music, story, and atmosphere worked together to create some serious creepy vibes.”
“The story line is pretty good too, considering puzzle platformers don't tend to have much in the way of plot, so that was a nice surprise.”
“The story begins with no scenario, and ends with little more.”
“I could forgive this, though, but unfortunately there wasn't much to keep me intrigued and motivated to actually want to finish this game, aside from a slight curiosity about how the story would end, and my terrible tendency to finish whatever game I play even if I don't enjoy it.”
“The controls are basic, the physics sometimes go crazy, the grammar is weird at some points, and there is no plot whatsoever.”