- June 26, 2015
- Blaze Epic
Ninjahtic
Platforms
About
Ninjahtic is a single-player action/adventure platformer that combines platforming, puzzle-solving, and stealth elements. Players explore an ancient civilization on floating islands, using the environment to solve puzzles and defeat enemy robots. The game features open-ended levels, skill-based challenges, and a original soundtrack, all created by the developer.
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- Fun little ninja platformer with enjoyable wall jumping, sliding, and stealth kills.
- The art style is neat, and the music is relaxing, contributing to a pleasant atmosphere.
- Offers a decent challenge for platformer enthusiasts, making it a good option for quick fun.
- Controls can be frustrating, particularly with wall runs and jumping mechanics that feel inconsistent.
- The game suffers from excessive backtracking and lacks a map system, making navigation tedious.
- Presentation is lackluster, with repetitive level design and a general feeling of being a low-quality, amateur project.
gameplay
30 mentions Positive Neutral NegativeGameplay is characterized by a mix of simple mechanics and nostalgic elements, appealing to those seeking a break from more complex titles. However, players frequently express frustration with clunky controls, particularly regarding the wall-run and jump mechanics, which detract from the overall experience. Despite these issues, many find the gameplay enjoyable and recommend it for fans of retro-style games, provided they are not overly concerned with presentation or polish.
“This is a very nice simple game with simple mechanics but with dynamic, for those who want to take a break from AAA 3D games; it may not be the prettiest, but it's fun.”
“Good albeit simple gameplay mechanics (jump/slash).”
“Nice controls, simple yet fun mechanics.”
“The nostalgia and decent gameplay is lost in the sea of frustration that is the broken wall-run mechanic.”
“It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
“Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing.”