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An Imp? A Fiend! Game Cover

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An Imp? A Fiend! is a single player platformer game with a horror theme. It was developed by Blaze Epic and was released on March 16, 2015. It received neutral reviews from players.

Stuck in the Underworld without the slightest clue why, a young fiend has a bit of a mystery to solve in this action/adventure platformer. With a world to explore, a past to uncover, and quite the task to complete, players must embark on a quest filled with monsters, towns, dungeons, bosses, and various platforming challenges.

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55%
Audience ScoreBased on 47 reviews
humor2 positive mentions
grinding2 negative mentions

  • Controls are tight, responsive, and well-designed, making platforming and combat enjoyable and smooth.
  • The pixel-art graphics evoke nostalgic retro visuals with distinct, carefully designed environments and expressive character sprites.
  • The exploration-focused gameplay offers secrets and backtracking that rewards patient players, and the game is short and approachable for casual play.
  • The lack of a map combined with repetitive, confusing level design and excessive backtracking hampers navigation and overall enjoyment.
  • Combat and bosses are simplistic, often boring or unchallenging, and some enemy mechanics (like random turret attacks) feel cheap or frustrating.
  • The game suffers from limited progression or upgrades, no meaningful consequences on death, repetitive music, and an underwhelming or incomplete story.
  • story
    14 mentions Positive Neutral Negative

    The game's story centers on a young fiend trapped in the underworld with lost memories, offering a basic but motivating narrative that drives exploration and gameplay. While some players find the story minimal or underdeveloped, others appreciate its intriguing premise and see potential for more depth. Overall, the story provides enough context to support the game's platforming and exploration elements, though it may leave those seeking a rich narrative wanting more.

    • “The game follows the story of a young fiend who wakes up trapped in the underworld with no memory of how he arrived, immediately thrusting players into a journey of discovery and survival.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Tight-platforming levels, easy-to-understand-but-hard-to-master combat and jumping techniques, fun bosses, interesting story, overall good game.”
    • “The story, to the extent it exists, wasn't great, but it did provide the incentive necessary to play to the end.”
    • “There isn't a story to speak of.”
    • “It tries to give you hints of a story, but there is none, since the end is simply a tension and not-release deal, because the character dies before revealing the big secret.”
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay features tight, smooth controls and solid platforming mechanics that appeal to fans of retro-style, 2D platformers. However, it lacks innovation and depth, with some reviewers feeling the overall design is repetitive or uninspired, limiting long-term engagement.

    • “While it may not introduce groundbreaking mechanics or modern innovations, it provides a satisfying experience for fans of retro-style platformers, delivering both challenge and charm.”
    • “It combines the dashing and jumping mechanics of 'Shin_Samurai Jazz' with the open room-based free explore gameplay of 'Castlevania'.”
    • “I did like the game because the main mechanics are really solid.”
    • “So, while it did control rather well it fell short in actual gameplay and so I'd say it's probably not worth the time.”
    • “I kept this game due to odd vampire, demonic theme that was emerging early game, but ultimately the core gameplay kept me from revisiting it in depth, and now the saturation of high quality platformers makes this a no-go.”
    • “It stands as just an example of great platforming mechanics with terrible game design behind it.”
  • graphics
    10 mentions Positive Neutral Negative

    The game's pixel-art graphics deliver a nostalgic, old-school platformer vibe with a cohesive and immersive aesthetic that complements its underworld setting. While some visuals may feel repetitive, the overall art direction is appealing and reminiscent of classic 8- and 16-bit styles. Fans of retro platformers will likely appreciate its charming, throwback graphics.

    • “Visually, the game embraces a pixel-art style that evokes a sense of nostalgia for classic 8- and 16-bit platformers.”
    • “While some areas may feel repetitive after extended play, the cohesive art direction maintains a consistent aesthetic that enhances the game’s atmosphere and immerses players in its underworld setting.”
    • “Its combination of exploration, combat, and nostalgic pixel-art visuals creates an engaging world that invites players to immerse themselves in the underworld alongside the young fiend.”
    • “This feels the exact same as Ninjahtic games and is basically a copy with different visuals.”
    • “+ decent graphics”
    • “Difficult and precise double jump and attack platforming with 8bit graphics and mellow music.”
  • music
    10 mentions Positive Neutral Negative

    The music features a chiptune, retro-inspired soundtrack that effectively enhances the nostalgic and immersive atmosphere of the game. However, players often find it repetitive and sometimes too loud or piercing during extended play, with some wishing for an option to mute or adjust it. Overall, while the soundtrack is praised for its style, its repetitiveness can detract from the experience.

    • “The audio design complements the visual and gameplay experience, with a chiptune soundtrack that reinforces the retro feel.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Difficult and precise double jump and attack platforming with 8-bit graphics and mellow music.”
    • “This game is crying desperately for an option to make that annoying music stop.”
    • “Great indie platformer, some levels are a bit hard and the music can be quite loud. The music is actually pretty awesome, but it can get annoying sometimes.”
    • “Soundtrack was quite wubbly in a generally pleasant way, though a few of the loops did get to me after a while.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is marked by a cohesive art direction that effectively immerses players in its underworld setting, though some users find certain areas repetitive and others feel the overall atmosphere and story are lacking.

    • “While some areas may feel repetitive after extended play, the cohesive art direction maintains a consistent aesthetic that enhances the game’s atmosphere and immerses players in its underworld setting.”
    • “Didn't really like the story or atmosphere.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding is made tedious by the lack of warp points, causing repetitive room navigation, while the bosses feel overly easy and drawn out, diminishing the overall engagement.

    • “There are no warp points, which also sucks because these rooms get tedious.”
    • “The bosses are absurdly easy and stupidly tedious.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is unintentionally funny, with poorly executed jokes and conversations that provide amusement through their silliness. Many players enjoyed laughing at the game's comedic missteps.

    • “It's so bad that it's actually pretty funny.”
    • “I had a great time laughing about some of the conversations that took place.”
  • replayability
    1 mentions Positive Neutral Negative

    Replayability in the game is somewhat limited, as the uniqueness or variety of the imp character may not provide enough incentives for multiple playthroughs.

  • emotional
    1 mentions Positive Neutral Negative

    Users found the game's emotional challenge frustrating due to unforgiving mechanics like instant death from minimal contact with hazards, leading to a stressful and unsatisfying experience.

  • stability
    1 mentions Positive Neutral Negative

    The game runs smoothly and stably on Linux systems when played through Wine, indicating good compatibility and performance in that environment.

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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

An Imp? A Fiend! is a platformer game with horror theme.

An Imp? A Fiend! is available on PC and Windows.

On average players spend around 3 hours playing An Imp? A Fiend!.

An Imp? A Fiend! was released on March 16, 2015.

An Imp? A Fiend! was developed by Blaze Epic.

An Imp? A Fiend! has received neutral reviews from players. Most players liked An Imp? A Fiend! for its humor but disliked it for its story.

An Imp? A Fiend! is a single player game.

Similar games include Chronicles of Teddy, Castle In The Darkness, Cathedral, Alwa's Awakening, Ninjahtic and others.