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Stuck in the Underworld without the slightest clue why, a young fiend has a bit of a mystery to solve in this action/adventure platformer. With a world to explore, a past to uncover, and quite the task to complete, players must embark on a quest filled with monsters, towns, dungeons, bosses, and various platforming challenges.

An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
An Imp? A Fiend! screenshot
+4

57%
Audience ScoreBased on 44 reviews
humor2 positive mentions
music3 negative mentions

  • The controls are tight and responsive, making platforming enjoyable.
  • The game offers a decent amount of content for its low price, providing a fun experience.
  • The retro graphics and old-school platforming elements appeal to fans of the genre.
  • The level design is repetitive and lacks a clear direction, leading to frustrating backtracking.
  • There is no map or power-ups, making navigation tedious and gameplay feel shallow.
  • Boss battles are either too easy or frustratingly erratic, detracting from the overall experience.
  • story
    13 mentions Positive Neutral Negative

    The story in the game is largely criticized for being minimal or non-existent, with many players feeling it lacks depth and coherence. While some appreciate the hints of a narrative and find it sufficient to motivate gameplay, others express disappointment in its execution, describing it as a poor excuse for a story. Overall, the narrative aspect seems to be overshadowed by the gameplay mechanics and exploration elements.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Tight-platforming levels, easy-to-understand-but-hard-to-master combat and jumping techniques, fun bosses, interesting story, overall good game.”
    • “Nice little action platformer with a decent story worth the two bucks you drop on it or in my case the zero bucks I dropped on it.”
    • “The story, to the extent it exists, wasn't great, but it did provide the incentive necessary to play to the end.”
    • “There isn't a story to speak of.”
    • “It was just a poor excuse for not having a story.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is characterized by smooth and refined controls, combining elements from various platformers, but ultimately suffers from a lack of depth and variety, leading to a repetitive experience. While the core mechanics are solid and enjoyable, the overall game design fails to engage players, making it feel limited and less appealing compared to other high-quality platformers.

    • “The controls are smooth and refined, but the game does not adjust to my gameplay style.”
    • “It combines the dashing and jumping mechanics of 'Shin Samurai Jazz' with the open room-based free exploration gameplay of 'Castlevania'.”
    • “The gameplay was decently fast and the controls were tight.”
    • “I kept this game due to the odd vampire, demonic theme that was emerging early on, but ultimately the core gameplay kept me from revisiting it in depth, and now the saturation of high-quality platformers makes this a no-go.”
    • “It stands as just an example of great platforming mechanics with terrible game design behind it.”
    • “- watch a video of 6 seconds of gameplay and you've played the entire game.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as awesome and pleasant, with a wubbly soundtrack that complements the indie platformer style. However, some players find it can be loud and repetitive, leading to moments of annoyance, suggesting a need for an option to mute or adjust the volume. Overall, while the music enhances the experience, it may become overwhelming during extended play.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Great indie platformer, some levels are a bit hard and the music can be quite loud, but the music is actually pretty awesome.”
    • “This game is crying desperately for an option to make that annoying music stop.”
    • “Great indie platformer, some levels are a bit hard and the music can be quite loud; don't get me wrong, the music is actually pretty awesome, but it can get annoying sometimes.”
    • “Soundtrack was quite wubbly in a generally pleasant way, though a few of the loops did get to me after a while.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game are generally described as decent, with a nostalgic appeal reminiscent of old-school platformers and 8-bit visuals. While some users note similarities to other titles, the game's retro aesthetic and sound design are highlighted as particularly appealing, especially for fans of classic gaming.

    • “The graphics are not bad.”
    • “[i]imp[/i] has the most appealing graphics and sound of any game that he's made so far ([i]ninjahtic mind tricks[/i] is the most recent as of this writing).”
    • “This feels the exact same as Ninjahtic games and is basically a copy with different visuals.”
    • “Difficult and precise double jump and attack platforming with 8-bit graphics and mellow music.”
    • “Old-school platforming at its finest, complete with throwback graphics.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious due to the lack of warp points, making navigation cumbersome, and they criticize the bosses for being both easy and monotonous, contributing to an overall frustrating experience.

    • “There are no warp points, which makes the rooms feel tedious.”
    • “The bosses are absurdly easy and incredibly tedious.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized as delightfully bad, leading to unexpected laughter, particularly during certain conversations. Players find enjoyment in the unintentional comedic moments that arise throughout the gameplay.

    • “It's so bad that it's actually pretty funny.”
    • “I had a great time laughing about some of the conversations that took place.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere received mixed feedback, with some users expressing dissatisfaction with both the story and the overall ambiance of the game.

    • “I didn't really like the story or atmosphere.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express frustration with the emotional impact of gameplay mechanics, particularly highlighting the dissatisfaction caused by punishing elements like 1-hit kill lava and narrow margins for error, which detract from the overall experience.

  • stability
    1 mentions Positive Neutral Negative

    The game demonstrates strong stability, particularly noted for its smooth performance on Linux systems when run through Wine.

    • “Runs great on my Linux box via Wine.”

Buy An Imp? A Fiend!

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs

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