- March 16, 2015
- Blaze Epic
- 3h median play time
An Imp? A Fiend!
Platforms
About
Stuck in the Underworld without the slightest clue why, a young fiend has a bit of a mystery to solve in this action/adventure platformer. With a world to explore, a past to uncover, and quite the task to complete, players must embark on a quest filled with monsters, towns, dungeons, bosses, and various platforming challenges.











- The controls are tight and responsive, making platforming enjoyable.
- The game offers a decent amount of content for its low price, providing a fun experience.
- The retro graphics and old-school platforming elements appeal to fans of the genre.
- The level design is repetitive and lacks a clear direction, leading to frustrating backtracking.
- There is no map or power-ups, making navigation tedious and gameplay feel shallow.
- Boss battles are either too easy or frustratingly erratic, detracting from the overall experience.
- story13 mentions Positive Neutral Negative
The story in the game is largely criticized for being minimal or non-existent, with many players feeling it lacks depth and coherence. While some appreciate the hints of a narrative and find it sufficient to motivate gameplay, others express disappointment in its execution, describing it as a poor excuse for a story. Overall, the narrative aspect seems to be overshadowed by the gameplay mechanics and exploration elements.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Tight-platforming levels, easy-to-understand-but-hard-to-master combat and jumping techniques, fun bosses, interesting story, overall good game.”
“Nice little action platformer with a decent story worth the two bucks you drop on it or in my case the zero bucks I dropped on it.”
“The story, to the extent it exists, wasn't great, but it did provide the incentive necessary to play to the end.”
“There isn't a story to speak of.”
“It was just a poor excuse for not having a story.”