- July 17, 2017
- Andrew Morrish
- 8h median play time
Kingsway
Platforms
About
"Kingsway is a single-player fantasy RPG with a unique twist: it's set in a mock operating system, where pop-ups are enemies, quests are emails, and items are organized in file folders. The world is randomly generated, and death is permanent. With various character types, plenty of humor, and lots of replayability, Kingsway offers a delightful experience and challenging gameplay."
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- Kingsway offers a unique and charming RPG experience with its nostalgic Windows 95 aesthetic.
- The gameplay mechanics, including the moving combat windows and pop-up attacks, create an engaging and challenging experience.
- The game has a decent amount of replayability with multiple classes, endings, and unlockable features.
- The game can become repetitive quickly, with limited enemy variety and quests.
- The time limit mechanic, represented by the encroaching shadow, can feel restrictive and frustrating for players who prefer exploration.
- Some players may find the mouse-based controls and window management cumbersome and annoying.
gameplay
288 mentions Positive Neutral NegativeThe gameplay of the game is characterized by its unique integration of a retro operating system aesthetic, which influences combat and exploration mechanics. Players appreciate the nostalgic visuals and innovative window management, though some find the mechanics can become tedious or clunky over time. Overall, the game offers a fun and engaging experience, particularly for fans of roguelikes, but may not appeal to those seeking deeper gameplay complexity.
“The management aspects, the unexpected depth, the gameplay loop; it really is just perfect.”
“The gameplay itself is fun, challenging, satisfying, and rewarding, with a story that is as interesting as it is mysterious.”
“It's old school windows UI gimmick is used to great effect and really factors into the gameplay (it's not just for looks).”
“This is a big area in which Kingsway just falls apart - the gameplay is horrible.”
“The game behind the interface doesn't have the depth to support the length of the experience, and the interface isn't important enough to the gameplay to elevate the experience.”
“The gameplay isn't bad, it's just lacking in any sort of depth.”